Category Archives: $1.99

'Imps in Tokyo' Review - Greater Than the Sum of Its Parts

A first glance at Imps in Tokyo [$1.99] might not really reveal much about what type of game it is. A picturesque style and a dark purple-blue motif are at the forefront of information you can see from screenshots. Developer We are Vigilantes have crafted a game that is much greater than the sum of its parts. Imps in Tokyo is, in broadest strokes, a pattern recognition game. Passing most stages will require flying around, dodging some enemies, killing other enemies and collecting as many magic pellets as possible. ..

I'm a sucker for pixel art. No matter how many years have passed since the retro era, I'm still fond of that old school style. Kind of like hand-drawn animation over CGI, I'm at least there to take a look at something even if the game isn't necessarily worth playing. That's what initially drew me to Combo Queen [$1.99]. While it's a bit too simplistic to warrant extended play, the art style is worth checking out at the very least...

'Blokshot Revolution' Review - Round And Round We Go

It's been interesting watching the way shooting games have progressed over the years. As one of the first genres in video gaming, the shooting genre has had a lot of interesting twists and turns. From the earliest titles like Space Invaders that offered a single screen and a big set of targets to pick off one at a time, to the advent of scrolling shooters with titles like Namco's Xevious, into a golden age with amazing shooting games being made by just about every prominent company, often with intricate stage designs and power-up systems. This was followed by the near-total death of the genre that coincided with the rise of Cave who, along with developers like Treasure and Psikyo, continued to service the shrinking audience with increasingly intricate and complex games. The once-mighty genre seemed consigned to niche status forever...

One of the best mobile games of 2014 was Goblin Sword [$1.99], an action platformer with RPG trappings from two-man studio Gelato Games. With drop-dead gorgeous pixel art, flawless controls, a lengthy campaign and just enough character upgrading and customization elements, everything just fell into place with Goblin Sword and we effortlessly awarded it 5 stars in our original review. That was all way back in September of last year though, and while it's taken a bit of time, a huge new update has just been released for Goblin Sword which adds in all sorts of goodies...

One of the more highly-anticipated games around TA finally launched this week with Built By Snowman's Alto's Adventure [$0.99]. The game has been highly praised for its beautiful art, which has caused it to gain a lot of traction and even get coverage on several media outlets that don't normally cover video games. It's definitely striking enough to have a mainstream appeal, and I myself have to confess that I'm constantly being stricken by the game's beauty. However, as a long-time gamer and someone who has played more side-scrolling endless runners than I can count, I admit that I was underwhelmed gameplay-wise the first time I took Alto's Adventure for a spin. It felt like, "That's it?"..

'Alto’s Adventure' Review - Winter Wonderland

'Alto’s Adventure' Review - Winter Wonderland

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February 20th, 2015 2:00 PM EDT by Eric Ford in $1.99, 4.5 stars, Action, Arcade, Games, iPad Games, iPhone games, Reviews, Universal
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Ever since we caught wind of the teaser back in September of last year, Alto’s Adventure [$0.99] has been an intriguing title. The biggest question I had was whether the game’s highly stylistic art style would be able to counterbalance a gameplay system that is essentially standard endless snowboarding fare. For me, I think the excellent visual style and soundtrack make for an experience that’s worth experiencing the otherwise basic endless gameplay...

If you hit up our weekly new game release post looking for the stylish endless snowboarding game Alto's Adventure [$0.99] and panicked when you didn't see it, fear not: The game is now officially available in the App Store. We've had our eye on Alto's Adventure from developer Snowman, Inc. since they first began teasing the game last fall. It utilizes a very attractive art style that's reminiscent of thatgamecompany's 2012 PlayStation hit Journey, which Snowman has indeed cited as an inspiration. Gameplay-wise, Alto's Adventure is very similar to the excellent Ski Safari [$0.99]. Your character moves to the right automatically, while tapping the screen makes him jump and holding down on the screen while in the air performs a backflip. ..

Ammo Pigs [$1.99] is a game that figures that it just needs to do one thing and one thing only, and get that right. From Cascadia Games, it's an homage to the DOS era of gaming and its action-platformers. You control a pig with a gun who must shoot his way through a dozen levels full of sentient butcher knives, spikes, walking guns, and various robots out for your bacon. If you played 2-Bit Cowboy [$0.99] you may recall that game had a level-based structure that still had some aspects of open-world games. This game uses a bit more of a compromise in level design, as the levels have open-world elements where you have to backtrack to hit switches, with some hidden things to find. Still, they feel a bit smaller and more straightforward, but not in a bad way, but in a way that feels more focused...

If you think about it, WayForward Technologies is one of the original indie stars of handheld gaming. They first gained notice when some poor soul who was assigned to reviewing licensed claptrap on the Game Boy was playing some games based on Sabrina: The Animated Series and realized they were decidedly less bad than usual. A couple of years after that, they released their first game based on an original property, Shantae, which ended up being one of those games that sold far fewer copies on release than its eventual demand would call for. The game's charming presentation and ambition to actually make a decent Game Boy Color game won it plenty of fans. Combined with its relative rarity, its high quality gave it a near-legendary status and elevated its developer in the eyes of core handheld gamers...

'Dark Echo' Review - Silence Is Golden, And So Is This Game

While I love blockbuster gaming as much as the next person, there's no question that the ever-increasing budgets and thinner margins have made the whole upper-end of the video game business disappointingly conservative from the player's point of view. Iteration is great. It's how games have come as far as they have. Yet, as an exclusive diet, playing it safe can sometimes be a little bland. It's a good thing we've got smaller developers who can afford to take risks on crazy ideas, because without such occasional spices, the hobby would be a lot less interesting. Dark Echo [$1.99] is one of those games that simply couldn't exist under the traditional model, but I'm ecstatic it does...

In our hyper-connected world of social networks and online gaming, it seems like society is forgetting about our dear old friend the loner. I myself am a loner, as I enjoy single-player games the most and rarely play online with other people. I also don't really leave my apartment ever. Lately developers have been taking aim at that golden loner demographic, with games like One Player Pong last week and today the new Stratego Single Player [$2.99]. Stratego Single Player is pretty much what its title describes: The classic Stratego board game geared towards single-player play. It also features an AI developed by a Stratego World Champion...

"Well, that was something that happened." That was my reaction after completing Potatoman Seeks the Troof [$1.99], an oddball little platformer from Pixeljam Games that's certainly an experience. It's a brief platformer, with five different levels, which don't take too long to beat, necessarily, but it's as much about the odd story running through it. You control the eponymous Potatoman, seeking the "troof" – about existence, life, who knows? It's a game that you probably shouldn't play for pure platforming challenge, but because it's an odd experience...

'Lamp And Vamp' Review - This Campy Vamp Is Hoplite-Like And That's Alright

It was just over a year ago that I reviewed Douglas Cowley's excellent strategy game Hoplite [$2.99]. I found it to be a superb game, as many did, with tremendous depth and not an ounce of fat on its bones. It's one of the most efficiently-designed mobile games I've ever played. I can't say for sure if Mucho Party [$2.99] developer GlobZ was inspired by Hoplite when they made their latest game, Lamp And Vamp [$1.99], but it sure feels like they were. Not in a bad way, mind you. Lamp And Vamp certainly feels familiar, but it's different enough that it doesn't feel superfluous. Like Hoplite, you're trying to make your way across a single board, divided into hexagons, to an exit. In this case, it's a coffin. All you need to do is survive the gauntlet of enemies that lay in the path. It's harder than you might think...

Satellina [$1.99] tries to apply a minimalist veneer and an arena-survival touch to the speedrun genre, and while its challenges are small in nature, there's fun to be had here. The goal is to move your X avatar around an arena full of green, yellow, and red particles. The green particles are the ones you must collect, with the yellow and red ones killing you, and forcing you to start the level over. However, those yellow particles turn green once all the green ones are collected, and the red ones turn yellow, and so on. The game is structured with 10 different sets of 5 levels, where you must try to beat the set as quickly as possible. As a completion game, it's not much, as everything can be tackled through sheer force of will, so this is primarily for speedrun fanatics. There is a clever progression structure where multiple level paths open up as you complete different level sets...

'Lowlander' Review - More Highs Than Lows

Of all of the Ultima games you would expect someone to want to make a tribute to, Ultima 2 has got to be near the bottom of the list. Oh, it's no Ultima 9, to be sure, but I've always seen it as the little road bump on the way to Ultima 3 and 4 more fully realizing the concept of the series. It's a familiar story for sequels, I suppose, but by playing things a bit too safely, it had to succeed without the novelty of the original game and all of its faults. It was still a pretty good game in its time, but relative to the series on the whole, I think it's kind of underwhelming. I'm sure a whole list of people might disagree with that, and at least one of the names on the list would be the developer behind Lowlander [$1.99]...

There's no two ways about it, sometimes an RPG fan just gets the urge to play a good, classic CRPG. While iOS offers plenty of options for the gamer who wants to revisit 90s CRPGs or early roguelikes, adventures that recapture the 1980s era of Ultima and the SSI gold box games are a bit harder to come by. Fortunately, we've seen a few developers try to fill the gap in recent times, and one such game is the iPad-only Dungeons Of Chaos [Free (HD) / $1.99 (HD)]. While it doesn't quite have the scope of some of the great games of old, it's certainly got the feeling down pat. For many, that might be a turn-off, but for some of you, and you probably know who you are, you're going to find this one hard to put down until you've finished it...

One of the cooler games in the history of the App Store era of mobile gaming was 1-bit Ninja [$2.99], it being a platformer with a couple of neat twists: you could only move in one direction, generally forward; you could also shift the perspective of the screen to see ahead and to find where obstructions were actually background objects. It was a remarkably clever game, and one that is still fantastic today thanks to its recent update making it work on modern devices. 1-bit Ninja Remix Rush [$1.99] uses many of the same principles as that game, but with a new endless structure, that manages to be a great way to check this out for the first time, or as a way for people familiar with the original to get a fresh experience...

I love platformers, and there are tons of great ones on iOS in all shapes and sizes. One of my very favorite "Mario-like" platformers is Wonderworks' Bloo Kid 2 [Free], which I picked as one of my personal favorite games of 2014. It's colorful, well-designed, and the running and jumping physics feel fantastic. Today a new update has made the game even better by adding in a new fifth world with 9 new levels, a new "Nightmare" difficulty and two new game modes. The new modes are Time Attack and Boss Rush, and they'll unlock along with the new difficulty option once you've beaten the normal Story Mode once. Here's the game's launch trailer...

There are lots of different reasons that a person might enjoy an RPG, from the story to the battle system to exploration, but I think the one aspect that speaks to just about everyone is seeing numbers go up. It's such an appealing element of RPGs that it's been wholesale lifted by other genres over the last several years to massive success. Some games have even gone as far as to ditch everything else, allowing you to mindlessly tap away to see your numbers go up. Templar Infinite Crusade [$1.99] doesn't go quite that far, but it's certainly in the neighborhood. It looks like the dog's breakfast, it's so random that you'll need as much luck as strategy to survive, and yet, there's a certain basic appeal to the game that might get its hooks into you if you give it a shot...

'Drop Wizard' Review - Here Comes the Drop

I absolutely love Neutronized's pixel art stylings. They added a lot of flair to their previous games Roar Rampage [$0.99] and Lost Yeti [$1.99], though both were darn good games in their own rights. Now they've returned with another pixelly game, and one that pays homage to single-screen arcade classics like Bubble Bobble with Drop Wizard [$1.99]. It's definitely a game that's paying homage to the classics, and feels like it'd be a great fit in an arcade cabinet from 25 years ago or so. But Neutronized don't just rest on their laurels with the retro homage, they actually make a game that's remarkably clever in and of itself...

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