Category Archives: $1.99

Occasionally, a video game has a brilliant new idea that it builds itself around. Sometimes it gets it right the first time, sometimes it's left to another game to capitalize on it. Most games, however, have to be content with coming at an existing idea, hoping to provide a new angle, presentation, or mix of other ideas to set itself apart. Such is the case with Partyrs [$1.99], a charming puzzle game with a premise that should ring pretty familiar to avid mobile puzzle game fans. It's a game about arranging guests in a room according to their desires in order to ensure maximum party satisfaction. In practice, it's very similar to the popular games Girls Like Robots [$2.99] and Joining Hands [$2.99], a puzzle type that stretches at least as far back as those old logic puzzles about ferrying sheep and wolves across the river with one boat...

Duke Dashington [$0.99] is the kind of game that exists in a kind of quandary. It's a game built around brevity, and for mobile devices: it's a platformer where players must swipe to get the eponymous Duke to the exit in no more than 10 seconds. It's frequently challenging but failure never leaves the player washed too far ashore to not just go back and try again. It's a game built around maximizing its brevity, but because it's so small, it winds up limiting just how well it succeeds at what it sets out to do...

'Goblin Sword' Review - It's Still Rock and Roll to Me

My thumbs are feelin pretty raw after playing Goblin Sword[$0.99]. As a guy that grew up playing platformers in the late 80's/early 90's I don't think I can give higher praise for a game workin' it's tail off to give that old feeling back. Unforgiving yet short levels give this game a mobile focus while still retaining that frustrating level of difficulty we all had a love hate relationship back then. Gelato Games has hit all the selling points square on the head with this retro title. With controls better than Swordigo[$2.99], and more sophistication than Dodo Master[$0.99 / $0.99 (HD)], Goblin Sword is setting the bar nice and high for it's competition...

'MUJO' Review - A Fresh Take on Match Three

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September 10th, 2014 6:14 PM EDT by Andrew Fretz in $1.99, 4 stars, iPad Games, iPhone games, iPod touch games, Puzzle, Reviews
$1.99 Buy Now

If Percy Jackson found himself in the Paper Mario universe, he might be playing MUJO[$1.99]. Finally seeing worldwide release, MUJO has had about a month in soft release to tighten up it's loose ends. Audio and visuals are clean and enjoyable, and while I never thought I would describe fighting a medusa with cheery music as a cohesive theme, it is. I think we all know that match three puzzle games have gotten a lot of exposure, and I don't think we have really seen a lull in the stream of saccharine inspired clones either. With that said, there is enough innovation with this game to warrant a closer look...

'Battle Riders' Review - Wreck And Roll Racing

Once upon a time, there were shooting games and there were driving games. Two fine genres enjoyed by many gamers, young and old. Then, in the early 80s, in a move precedented only by the peanut butter-chocolate combination that was so delicious it kicked off the concept of democracy, the two ideas were finally brought together. It's hard to nail down who did it first, with it largely depending on how broad you go, but by the time the theme from Peter Gunn was pounding in your local arcade, there was no going back. We were driving cars, we were shooting at other cars, and it was pretty great. As a genre, its certainly had its ups and downs, but I don't think it's ever going to disappear entirely...

After playing Colorbs for a few minutes and going back to the home screen of my iPhone, everything looked so much more boxy that I thought Apple had done a stealth UI update or something. That is probably the most interesting thing I can say about Colorbs [$1.99], a very minimalistic puzzle game from One Minute Games, who previously brought us the well-liked Commander Pixman [$1.99]. The game pulls in elements from many staples of the genre such as Puyo Puyo and Panel de Pon to create something mostly familiar but with a few little twists to set it apart. It's all packaged up in a terribly bland presentation that leaves the game feeling just a little bit too lifeless...

'Mikey Boots' Review - These Boots Were Made for Speedrunning

I remember when I first saw Mikey Shorts [$1.99]. It was the GDC Touch Arcade party back in 2012, and I remember meeting Mike Meade. If I recall, I may have been the first press person to ever see the game. It certainly seemed neat, as pixelly platformers are absolutely up my alley. What I didn't expect was that BeaverTap Games would make one of the best speedrun platformers on mobile, this side of Rocketcat Games. Then they would duplicate the feat with Mikey Hooks [$1.99], adding in grappling hooks. And lo, was it good. But where would they go from there? Certainly, the ending of Mikey Hooks hinted that jet boots would play a role. And thus we have Mikey Boots [$1.99], the close of a spectacular trilogy that lives up to its predecessors while also being a bit different for a Mikey game...

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$2.99], and it's something I very much enjoy here in ALONE [$1.99]...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$3.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

Having just finished my review of the final episode of The Walking Dead Season Two [$4.99], I thought it might be nice to decompress with a little pinball, as I often do after finishing a story-heavy game. Luckily for me, the developers behind Zen Pinball [Free] just released a thematically-appropriate new table as both a standalone app and an in-app purchase within the regular app. The Walking Dead Pinball [$1.99] follows most of the well-established trappings of Zen Studios's take on silverball, so it's hard to say if people burnt out on their offerings will be all that excited with it. For fans of The Walking Dead game, however, it brings just enough of the character of Season One [Free] to make it worth checking out...

It's been almost four years since the original They Need To Be Fed [$0.99] made its way from PCs to iOS. We at TouchArcade liked it a lot when we reviewed it then, and when its follow-up appeared on the App Store last year, we liked that one a lot, too. Well, just last week, Bit Ate Bit released They Need To Be Fed 3 [$1.99], and it's no surprise that I like it a lot. I'm sure nobody was expecting them to punt on this when they've got the formula down, though, so the bigger question is whether, with a shorter span of time between sequels, Bit Ate Bit was able to up the ante the way they did with the second game...

In a burst of stunning pixel art and a flourish of chip tunes, Sunny Side Games has landed on the app store with The Firm [$0.99]. This developer has strong momentum with follow up game Towaga already in the works. From a glance at their site, you can see their commitment to visual presentation, the only question is do their games live up to the fanfare that is on display...

'Rules!' Review - Have Fun Finding The Limits Of Your Memory

Like your body, your brain needs exercise to stay in shape, and the older you get, the more you're fighting nature to achieve that goal. While gamers have no shortage of ways to give their grey matter a good old kicking, we rarely have to push against the limits of our short-term memory. Back in the day, we'd have to remember all kinds of stupid cheat code commands, passwords, and directions to play, but passwords and directions gave way to saves and maps, and cheat codes turned into IAP, removing quite a bit of the strain placed on that part of the brain. I mean, unless you're a hardcore fighting game player. Those guys are pros at remembering phone numbers, I tell you. The developers of the iOS adaptation of Carcassonne [$9.99] have got a new game that will give your flabby memory a workout, though, and it's actually quite a bit of fun...

Square Enix Montreal's stylized, puzzle-fied take on the Hitman series, Hitman GO [$4.99], is currently on sale for just two bucks, down from its normal price of $4.99. This is the first time the game has been on sale since it launched this past April. If you somehow haven't heard of Hitman GO these past few months, it's a turn-based puzzle game built around the Hitman series of games. Each level has you trying to take out a target or targets and get to an endpoint, and it's all dressed up with really neat diorama-style visuals. Here's a trailer...

Way back in November of 2010, developer Jesse Venbrux released a wonderful little puzzle platformer called They Need To Be Fed [$0.99 / Free]. It had you playing an adorable, armless little silhouette character with big eyes and a curlycue of hair as you traversed many different kinds of platforms and avoided deadly hazards on your way to the end goal of each level, which was to sacrifice yourself into the gaping maw of a monster. Why? Because they need to be fed, that's why. What made They Need To Be Fed so special was its focus on gravity. Each platform was a little planetoid with its own gravitational pull, and working with that gravity was the key to moving past all the hazards and collecting all the gems on each level. It was a lot like a 2D Super Mario Galaxy...

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