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‘iPad 3’ Category Articles

List of Games Updated for the New iPad Retina Display

Friday, March 16th, 2012

Arguably the biggest addition to this year's version of the iPad (or at least, the most immediately noticeable one) is the inclusion of a Retina Display screen that ups the resolution to a monstrous 2048 x 1536. As anybody who has upgraded from an older device to an iPhone 4 or an iPhone 4S, you know that the Retina Display screen is a stunning upgrade in person and makes all other mobile device screens look inferior in comparison. Such is the case with the new iPad's fancy screen, it really needs to be seen to be believed.

For anybody upgrading to a new iPad today, or if this is your first foray into the world of the iPad, then chances are you're interested in having the games that can show off the new screen as you gloat to your friends. Here we've compiled a list of games that have been updated for the iPad Retina Display:

There is a thread in our forums that's constantly being updated keeping track of compatible games or ones that will be compatible soon. If you're a developer with an iPad Retina Display update coming out, make sure to post it in that thread or post in the comments below and we'll try to keep that thread as well as this article updated as new games hit. Also, Apple is currently featuring a selection of games and apps in the App Store that are new iPad ready.

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'Sky Gamblers: Air Supremacy' as Featured in New iPad Keynote now Available

Thursday, March 15th, 2012

Two games were featured in the recent Apple keynote, and as of a few moments ago, one of them is now available. We're still on the lookout for Infinity Blade: Dungeons, but right now Sky Gamblers: Air Supremacy [$4.99] is a quick mash of the "Buy App" button away from being in your hot little hands.

We're downloading it now, but I feel like for the true experience we're going to have to wait for FedEx to drop off our new iPads tomorrow. I've already bartered a deal with my FedEx delivery dude, and I should have mine bright and early.

If you want to chat Sky Gamblers on our forums, guess what, we've got a thread for that.

App Store Link: Sky Gamblers: Air Supremacy, $2.99 (Universal)

The New iPad Might Have Double the Graphical Performance of the iPad 2, Even With 4x the Pixels

Wednesday, March 14th, 2012

New iPads are popping up all over Asia, and aside from a variety of unboxing and comparison videos, it seems that the first set of GLBenchmark 2.1 [$4.99] results have come in.

MacRumors explains:

Benchmarking the graphics performance of the new iPad also showed significant improvement over the iPad 2, with benchmarking tests boosting performance from 90 frames per second (fps) to 140 fps in the GLBenchmark 2.1.1 Egypt offscreen test and from 146 fps to 250 fps in the GLBenchmark 2.1.1 Pro offscreen test. Similar data had previously been uploaded to GLBenchmark's site, although its authenticity has not been confirmed.

If these results turn out to be true, the new iPad could be a absolute beast in the gaming department. Ever since the announcement of the new iPad, our community has been justifiably worried about the graphical performance. I really hope these benchmarks are real, because, wow.

Keep in mind, like most benchmarks, take these alleged results with a grain of salt. We'll have to wait to get our iPads on Friday to see how the actual real-world on-screen performance actually is.

Illusion Labs Shows Off Its New iPad-Ready Games

Wednesday, March 14th, 2012

Swedish studio Illusion Labs likes to stay on the bleeding edge of new Apple hardware, so it's no actual surprise to learn that it has already updated three of its games in its current stable for the new iPad's much higher resolution display. Touchgrind BMX, Foosball HD, and Labyrinth 2 HD have all received the 4X treatment in preparation for the device's release later this week, and we've got the images to prove it.

In the grand tradition of these pre-new iPad posts, we'll show you the old version and then the new version to get a taste of what's changed. Illusion seems stoked about the new hardware, too. We wish ours would ship out of Nashville already.

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GDC 2012: 'Tiny Thief' Impresses

Thursday, March 8th, 2012

It's hard not to gush about Tiny Thief. Earlier this morning at GDC in San Francisco, 5 Ants, a freshly assembled studio based in Barcelona, gave us a quick peek at its initial title, which merges stealth with traditional point-and-click. Simply put, it's gorgeous, and has the kind of mechanical pop that we all want for The Next Big Thing.

As the game's titular Tiny Thief, your job is to steal treasures like diamonds without betraying your presence. Thief can hide in wardrobes and crates, hang on chandeliers or banners, and even sneak into bed next to a sleeping sheriff's wife. This is all in the name of avoiding conflict, of course. Thief is the world's smallest burglar; he doesn't have the means to defend himself.

In addition to hiding, Thief can also freely use items around his immediate environment to accomplish his goals. In one level, for example, Thief needs to use a cuckoo clock to wake a sleeping feline and its owners long enough for him to sneak closer to his goal. These solutions are never readily apparent, as each level boasts a number of interactive items, and the game logic keeps the utility of them rather fuzzy.

In our short demo, we were impressed by the sheer amount of interactive objects in the levels, as well as the hand-drawn visuals. This thing is dripping with cutesy, as you'll see in the trailer below:

Tiny Thief is split into five themed chapters, all of which have five levels. This kind of structure in particular is intriguing: Tiny Thief relies on a lot of trial-and-error as you try to find the right combination of actions and hiding, but its instanced action seems to keeps the puzzles small and, you, as a result, focused and not annoyed.

Game is due out in the next three months. We'll be following this one pretty closely as it hurdles towards release. Stay tuned.

Apple Shows Off A Few Games On iPad's New Retina Display

Wednesday, March 7th, 2012

Earlier at this afternoon's Apple press event in San Francisco, Apple revealed a couple of new games to show off the new iPad's display. The first was a Namco published title called Sky Gamblers. The other? Epic and Chair Entertainment's new Infinity Blade game, Infinity Blade: Dungeons. If you ever wanted to know why we haven't seen another huge update to Infinity Blade 2, this is probably why.

Mechanically, we don't know much about either of these titles. The event, obviously, spent more energy on showing off the new iPad's higher resolution screen. And speaking of that, here's a few shots of Dungeons courtesy The Verge:

We'll definitely bring you more on both of these titles in the future, as we're on the ground at the event. Stay tuned!

[images via The Verge]

GDC 2012: Here's What 'Spirits' Will Look Like On iPad 3

Monday, March 5th, 2012

Earlier this afternoon, Spaces of Play gave us a first-hand look at how Spirits [$2.99 / HD], it's first and only game, might look on iPad 3's rumored 2048 x 1536 resolution. Like a lot of studios, Spaces is being proactive about the new hardware, and it's hoping to get a double resolution update out within a few weeks of the devices presumed launch a little later this month.

Interestingly, Spaces is leveraging its Mac version of Spirits as the testing ground. It sports multiple resolutions, including 2048 x 1536, enhanced visual elements like a beautiful new "glow" filter, as well as re-painted art.

Check out these screens:

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This Is What One Man's Game Will Look Like On iPad 3

Thursday, March 1st, 2012

A game icon. On iPad 3.

Let's pretend that rumor is fact, and iPad 3 is going to rock a high-resolution, Retina Display screen similar to the one we have on our phones. What will our games look like with it, and how will developers tackle the new hardware? The latter is a question a lot of studios are asking themselves and there's no clear answer. The former is something a developer named Kevin Ng of WordCrasher Blitz [Free] fame is blogging about, and he has a few tantalizing pictures to share.

For a little context, the following are shots from Food Run. That's Kevin's upcoming iOS title. It's being created using vectors instead of bitmaps, so the art can be scaled to any size, including a 2048 x 1536 resolution, which is popularly believed to be iPad 3's screen resolution.

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