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‘GDC 2010’ Category Articles

GDC 2010: Hands on with 'Pocket Creatures'

Tuesday, March 9th, 2010

Today we met with Asbjorern Soendergaard and Morten Svendsen of new iPhone development group Tactile Entertainment. Tactile was founded a year ago to focus on iPhone games and their first project Pocket Creatures is finally nearing completion.

While we covered the game's announcement last week, today we had time to see the game in person at GDC. After spending time with it, Pocket Creatures seems a surprisingly complex experience. Soendergaard didn't want this to be considered just another pet game. Instead, he describes the game as an open world sandbox experience partly inspired by Black and White.

The game opens on a deserted island where you find a mysterious egg on an alter in an ancient temple. The egg hatches and you are responsible for the care of the creature. You can treat your creature with love or hate and condition it's behavior based on positive or negative feedback. Environmental objects and creatures can be used and combined in surprisingly complex ways.

Morten Svendsen walked us through the various interactions in the game:

Rubbing on screen will give your creature love/affection while swiping across the screen will slap/hit your creature. Feed it a banana and then slap it, and it will learn to hate bananas and avoid them in the future. Various objects and tools can be combined in different ways (seeds + water + manure = growing plant).

The game keeps running track of all the relationships between the creature and its environment, and the creature will act autonomously even without your interaction and will behave based on this previous conditioning. Meanwhile, different achievements unlock cosmetic add-ons, such as horns or wings, so you can customize your creature's look.

The game remains in pre-beta so the video does not represent the final visuals, which will be further enhanced. Overall, though, I was surprised and impressed at the depth of interaction for the creature and its environment. It was definitely beyond my initial expectations of a "pet" game, so I recommend at least watching through the video to see it in action. The game is about to go into beta, and should be coming in the next month or two.

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GDC 2010: 'geoDefense 2' Coming for the iPad

Tuesday, March 9th, 2010

This afternoon we met with David Whatley of Critical Thought Games and aside from race cars and sniper rifles, we also discussed the future of his company and the geoDefense series of tower defense games.

Following a series of complicated business deals involving his former company, Simutronics, Whatley will soon be focusing full time on game development. Formerly, Critical Thought Games was a very small operation that existed entirely out of David's spare time. In the not too distant future, Critical Thought Games will be expanding, adding employees and setting up a brand new office to build iPhone, iPad, and various Facebook social games.

Fans of the geoDefense series will be happy to know that one of these new games they're working on is geoDefense 2. Initially the sequel will be iPad-only, with levels and gameplay that take advantage of the increased screen real estate available on the device. It will share the same graphical style, only this time instead of a small array of towers with deep upgrade paths, Whatley is debating a Plants vs. Zombies style game that just has tons of different towers to utilize.

Things with geoDefense 2 are still in the air while the new Critical Thought Games offices and staff get settled, but David assured us he does have plans to adapt the iPad version of the game to the iPhone as well. Needless to say, once more details are available on geoDefense 2, we'll post them.

Toucharcade at GDC 2010, IUGO Party and Looking for Writer

Friday, February 26th, 2010

TouchArcade will be attending the Game Developer's Conference in San Francisco from March 9-13th. If you're a developer who wants to meet up and show us your upcoming games, please email us to set a time.

If you just want to say hi and grab a drink, we'll be at the IUGO Developer gathering on Wednesday, March 10th starting at 8pm. It will be held at the Marriott Lobby Bar. Free drinks while they last. It should be a fun time. Last year we met and hung out with IUGO, Imangi, Steph Thirion (Eliss), Firemint, Bolt Creative and many many others. Drinks will be sponsored by Team Phobic, TouchArcade, and IUGO.

Finally, we are looking for writer in the San Francisco area. If you are an avid iPhone gamer, live in the San Francisco area, and would be available to meet for an interview at GDC, please send us your resume. Previous writing experience preferred. Depending on candidate, will consider anywhere from freelance to fulltime.

You can also follow us on twitter (@hodapp, @arnoldkim, @blakespot) to keep up with our whereabouts at GDC.


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