Category Archives: Runner

Last week, we introduced you to a game inspired by the notoriously difficult Turbo Tunnel level from the NES classic Battletoads. Well that game, called Toad Rider [Free], has jumped the gun on the typical Wednesday night releases and is now available in the App Store. Just like that famed Turbo Tunnel level, you'll control a toad riding a hover-bike of sorts as you avoid walls, traps and other hazards, across a variety of landscapes, until you inevitably screw up and end your run. I've only spent a brief time with it so far, but I have to say, I'm really digging Toad Rider...

Never has a video-game title more aptly summed up its experience than Marvel Run Jump Smash [$0.99], and it's as fun as it you would assume. Marvel RJS puts you in the spandex-clad bodies of iconic heroes that came blasting out of the mind of Stan Lee like webbing from Petey Parker's web-shooters--but with a twist. You start out as an agent of S.H.I.E.L.D.--either Samuel L. Jackson's Nick Fury or, uh, some other person who is not Samuel L. Jackson--and run, jump, and shoot your way through bad guys and obstacles like gouts of flame and electric gates. Along the way, you'll come across hero tokens that bear the likenesses of one of the four superheroes you set to your active team before starting the game...

Marvel announced back at Comic Con this past October that they'd be bringing a Marvel Superheroes auto-runner to the iOS platform, and early this morning, Marvel Run Jump Smash! [$0.99] went live in the App Store. Now, the idea behind Marvel Run Jump Smash! is pretty awesome on paper: you'll pick a base S.H.I.E.L.D. agent to start with, then pick a team of superheroes from Marvel's extensive stable. As you play using your S.H.I.E.L.D. agent, you'll come across icons for the various superheroes on your team which allow you to then play as them for a brief period. Each of the superheroes have their own unique abilities too, like Hulk with his downward bash move and Iron Man with his ability to fly...

A while ago, I reviewed Gameloft's Despicable Me: Minion Rush [Free] here at TouchArcade and found that while it wasn't really doing anything special, it was pretty solid all around and had a lot of charm. Like many of Gameloft's games, it's seen quite a few updates and addded content, so I've never quite brought myself to deleting it off my device, whipping it out now and then for a run or to let my son have a go...

Several comic book artists have thrown their hats into the video game ring throughout the history of the industry. Most of them have stuck to the art end of things, designing characters or producing cover art, but a few of them have tried their hand at a larger role. The results have been mixed, to be sure. After a handful of botched games based on the character, Spawn's creator Todd McFarlane was more closely involved in the development of Spawn: Armageddon, to similarly poor results. On the high end, Joe Mad was the creative director of the absolutely wonderful Darksiders from THQ. Well, we can add another to that group with the release of Oasis: Path to Redemption [$1.99] from artist Steve Uy, who has done work for Marvel and Image. It's strong in areas you might expect and a few you might not, but some serious pacing issues hurt the game quite a bit...

Here's one for the ages. Right now, Ubisoft's masterful mobile Rayman game Rayman Jungle Run [$2.99] is free for the first time ever. I mean, it's been 99¢ plenty of times before, which for the quality of the game might as well be free, but this is as free as it'll ever get. Rayman Jungle Run launched last year and took all the impressive visuals and whimsy of its console big brother and packed it into a mobile auto-runner. This wasn't just "another endless runner" though, as the level design is outstanding in Jungle Run, and it's simply a joy to play while still being incredibly challenging. The sky high production values are just the icing on the cake...

It's a little odd the first time you see an official first party franchise appear on a competing platform, especially one involving a mascot character. Seeing Bonk on the NES and Sonic on the Gamecube was a bit surreal, concretely driving home the point that things had changed in the games industry. Well, the near-ubiquity of mobile devices has brought yet another change to the business, and while I don't think there's any question that iOS is a competitor to the Vita and, indirectly, the PlayStation 3/4, Sony's obviously comfortable exploring its potential for cross-marketing. This should be a win for all involved, but judging by their first steps into the App Store, it's turning out to be quite the opposite...

While searching for an app that would play some sweet 80s ballads for me to slow dance with my best girl to, I happened to stumble on this little gem. Okay, that's a lie. Air Supply - Infinite [$0.99], which has nothing to do with the Australian soft rock band, came to my attention by way of the awesome members at the TouchArcade forums. It's getting a lot of love there, and not for nothing. While the game looks quite plain at first glance, it's a fairly unique spin on the runner genre, and an excellent addition to the discerning portrait mode gamer's collection...

It's been nearly a year since Kumobius's Time Surfer [$0.99] was released on the App Store, and today it's received another major update adding new Holiday themed content. Time Surfer took the hill-sliding mechanic of Tiny Wings and combined it with a Braid-like rewind mechanic to create one of the more exciting and interesting endless runners out there. Fantastic pixel graphics and an amazing soundtrack rounded out the package, and we really loved Time Surfer in our review following its release. Since then it's been updated with new costumes, new pets, and even a brand new mode called The Kepler Run which significantly altered the normal gameplay. Time Surfer seemed to just keep getting better with age...

People who spent their childhoods in the 1980s were likely fans of either Transformers, G.I. Joe, or both. With huge casts full of enough colorful characters to make parents' wallets cry for mercy, there was sure to be at least a few for everyone. I'm not exactly sure why, but Strike Force Heroes: Extraction [$1.99] feels like a G.I. Joe run and gun. It's not the first game with a huge cast of unlockable characters, but something about this group makes them feel like a big stupid team. With a steady breadcrumb trail of new characters and new weapons, the game manages to stay fresh for quite a while, but there are a few problems that keep it from hanging with the big boys of the genre...

'AdvenChewers' Review - It's Time to Chew Bubble Gum

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November 27th, 2013 10:33 AM EDT by Chris Carter in $0.99, 4 stars, Games, iPad Games, iPhone games, Reviews, Runner, Universal
99¢ Buy Now

Endless runners can satisfy a certain kind of itch every so often, but sometimes, I want structure. With a level-based system and endless runner-like qualities, AdvenChewers [$0.99] is a modest compromise of both formulas, and ends up offering an extremely addictive mixture of the two...

Runners are all over iTunes since Adam Atomic's groundbreaking Canabalt [$2.99] created a complex world with simple pixels that could offer simple yet challenging gameplay. Temple Run [Free], the first breakout runner hit that launched an invasion of running games on mobile devices, gave it a nice 3D edge that may not have accomplished the same noble attributes as Adam Atomic's indie hit but can be just as fun to play during those various moments in life when waiting is necessary...

I knew we were missing some games last night in that massive release roundup, and it turns out The Hunger Games: Catching Fire - Panem Run [$0.99] is the first of many titles that released at weird times instead of with the batch of other games. Basically, if you're wild about The Hunger Games in a general sense and you also love Temple Run [Free], this is the game for you...

'Rayman Fiesta Run' Review - Back With Another High Quality Showing

Rayman Jungle Run [$2.99] turned a lot of heads when it hit the App Store, and it's not hard to see why. The graphics were gorgeous, the music was infectious, the controls felt good, and the challenge offered something for players of all skill levels. It took console big brother Rayman Origins and distilled it down into its purest gaming form. So how do you follow that up? With a powerful extra helping of the same, it seems. Rayman Fiesta Run [$2.99] isn't doing a whole lot different from its predecessor, but when it's this good, it's hard to complain...

'Bit.Trip Run!' Review - A Mostly-Intact Port Of An Excellent Runner

We often see the case of a game from a genre well-realized on consoles, dedicated handhelds, or PCs releasing on mobile. Sometimes, we even see these games make their way over to the platforms where their genres were born or popularized. For example, Chaos Rings [$7.99] is a JRPG, a genre popularized by consoles, that was released on mobiles first, and then eventually making its way to the Playstation Vita. It's considerably more rare, due to the relative youth of the mobile platform, to see a game from a genre popularized on mobiles release on consoles. Such was the case with Bit.Trip Runner, an auto-running game released for Wii, with later releases on 3DS and Steam. With the release of the sequel, developer Gaijin Games decided to really go big, putting the game out on pretty much every platform under the sun including, in a slightly modified form, iOS...

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