Category Archives: Runner

When all else fails, novelty can do a lot for a game. On The Line [$0.99] isn't a very deep or complex game, but it does present an interesting spin on the endless running genre that's bound to appeal to some despite its simple nature. We've seen almost every kind of hero in this genre, from a man in a suit to Garfield, but I think this is the first time we've had an endless game where your finger is the main character. It's not as fully-realized as one might hope, but its unique concept is worth checking out if you're looking for something a little bit off the beaten path...

I've got a bone to pick with Rare. As far as I know, the studio's most popular NES game, Battletoads, consisted of only three levels. The first was a straight beat-em-up. You walked to the right and beat the snot out of giant bipedal pigs and walker robots. In the second level, you rappelled down a pit. The third level, Turbo Tunnel, was the end of the line. You jumped on a motorbike, and you sped to the right down this two-lane road, swerving up and down to avoid colored walls. Only you couldn't avoid them for long because one instant they were materializing and the next you had pancaked against them...

The worst thing about Platforms Unlimited is that it denies you vengeance. My fellow run-and-jumpers know what I'm talking about. You die at a certain point in a platformer, so you retry, and you die again, and again--until at long last, something clicks, and you bound over the pit, or enemy, or whatever-it-was that had sapped so many lives from your once-ripe supply of continues. But that's, like, all part of the Platforms Unlimited [Free] experience, man. ..

Last week, we introduced you to a game inspired by the notoriously difficult Turbo Tunnel level from the NES classic Battletoads. Well that game, called Toad Rider [Free], has jumped the gun on the typical Wednesday night releases and is now available in the App Store. Just like that famed Turbo Tunnel level, you'll control a toad riding a hover-bike of sorts as you avoid walls, traps and other hazards, across a variety of landscapes, until you inevitably screw up and end your run. I've only spent a brief time with it so far, but I have to say, I'm really digging Toad Rider...

Never has a video-game title more aptly summed up its experience than Marvel Run Jump Smash [$0.99], and it's as fun as it you would assume. Marvel RJS puts you in the spandex-clad bodies of iconic heroes that came blasting out of the mind of Stan Lee like webbing from Petey Parker's web-shooters--but with a twist. You start out as an agent of S.H.I.E.L.D.--either Samuel L. Jackson's Nick Fury or, uh, some other person who is not Samuel L. Jackson--and run, jump, and shoot your way through bad guys and obstacles like gouts of flame and electric gates. Along the way, you'll come across hero tokens that bear the likenesses of one of the four superheroes you set to your active team before starting the game...

Marvel announced back at Comic Con this past October that they'd be bringing a Marvel Superheroes auto-runner to the iOS platform, and early this morning, Marvel Run Jump Smash! [$0.99] went live in the App Store. Now, the idea behind Marvel Run Jump Smash! is pretty awesome on paper: you'll pick a base S.H.I.E.L.D. agent to start with, then pick a team of superheroes from Marvel's extensive stable. As you play using your S.H.I.E.L.D. agent, you'll come across icons for the various superheroes on your team which allow you to then play as them for a brief period. Each of the superheroes have their own unique abilities too, like Hulk with his downward bash move and Iron Man with his ability to fly...

A while ago, I reviewed Gameloft's Despicable Me: Minion Rush [Free] here at TouchArcade and found that while it wasn't really doing anything special, it was pretty solid all around and had a lot of charm. Like many of Gameloft's games, it's seen quite a few updates and addded content, so I've never quite brought myself to deleting it off my device, whipping it out now and then for a run or to let my son have a go...

Several comic book artists have thrown their hats into the video game ring throughout the history of the industry. Most of them have stuck to the art end of things, designing characters or producing cover art, but a few of them have tried their hand at a larger role. The results have been mixed, to be sure. After a handful of botched games based on the character, Spawn's creator Todd McFarlane was more closely involved in the development of Spawn: Armageddon, to similarly poor results. On the high end, Joe Mad was the creative director of the absolutely wonderful Darksiders from THQ. Well, we can add another to that group with the release of Oasis: Path to Redemption [$1.99] from artist Steve Uy, who has done work for Marvel and Image. It's strong in areas you might expect and a few you might not, but some serious pacing issues hurt the game quite a bit...

Here's one for the ages. Right now, Ubisoft's masterful mobile Rayman game Rayman Jungle Run [$0.99] is free for the first time ever. I mean, it's been 99¢ plenty of times before, which for the quality of the game might as well be free, but this is as free as it'll ever get. Rayman Jungle Run launched last year and took all the impressive visuals and whimsy of its console big brother and packed it into a mobile auto-runner. This wasn't just "another endless runner" though, as the level design is outstanding in Jungle Run, and it's simply a joy to play while still being incredibly challenging. The sky high production values are just the icing on the cake...

It's a little odd the first time you see an official first party franchise appear on a competing platform, especially one involving a mascot character. Seeing Bonk on the NES and Sonic on the Gamecube was a bit surreal, concretely driving home the point that things had changed in the games industry. Well, the near-ubiquity of mobile devices has brought yet another change to the business, and while I don't think there's any question that iOS is a competitor to the Vita and, indirectly, the PlayStation 3/4, Sony's obviously comfortable exploring its potential for cross-marketing. This should be a win for all involved, but judging by their first steps into the App Store, it's turning out to be quite the opposite...

While searching for an app that would play some sweet 80s ballads for me to slow dance with my best girl to, I happened to stumble on this little gem. Okay, that's a lie. Air Supply - Infinite [$0.99], which has nothing to do with the Australian soft rock band, came to my attention by way of the awesome members at the TouchArcade forums. It's getting a lot of love there, and not for nothing. While the game looks quite plain at first glance, it's a fairly unique spin on the runner genre, and an excellent addition to the discerning portrait mode gamer's collection...

It's been nearly a year since Kumobius's Time Surfer [$0.99] was released on the App Store, and today it's received another major update adding new Holiday themed content. Time Surfer took the hill-sliding mechanic of Tiny Wings and combined it with a Braid-like rewind mechanic to create one of the more exciting and interesting endless runners out there. Fantastic pixel graphics and an amazing soundtrack rounded out the package, and we really loved Time Surfer in our review following its release. Since then it's been updated with new costumes, new pets, and even a brand new mode called The Kepler Run which significantly altered the normal gameplay. Time Surfer seemed to just keep getting better with age...

People who spent their childhoods in the 1980s were likely fans of either Transformers, G.I. Joe, or both. With huge casts full of enough colorful characters to make parents' wallets cry for mercy, there was sure to be at least a few for everyone. I'm not exactly sure why, but Strike Force Heroes: Extraction [$1.99] feels like a G.I. Joe run and gun. It's not the first game with a huge cast of unlockable characters, but something about this group makes them feel like a big stupid team. With a steady breadcrumb trail of new characters and new weapons, the game manages to stay fresh for quite a while, but there are a few problems that keep it from hanging with the big boys of the genre...

'AdvenChewers' Review - It's Time to Chew Bubble Gum

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November 27th, 2013 10:33 AM EST by Chris Carter in $0.99, 4 stars, Games, iPad Games, iPhone games, Reviews, Runner, Universal
99¢ Buy Now

Endless runners can satisfy a certain kind of itch every so often, but sometimes, I want structure. With a level-based system and endless runner-like qualities, AdvenChewers [$0.99] is a modest compromise of both formulas, and ends up offering an extremely addictive mixture of the two...

Runners are all over iTunes since Adam Atomic's groundbreaking Canabalt [$2.99] created a complex world with simple pixels that could offer simple yet challenging gameplay. Temple Run [Free], the first breakout runner hit that launched an invasion of running games on mobile devices, gave it a nice 3D edge that may not have accomplished the same noble attributes as Adam Atomic's indie hit but can be just as fun to play during those various moments in life when waiting is necessary...

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