Category Archives: Platform

In November of last year, Ubisoft added another entry into their mobile series of Rayman games with Rayman Fiesta Run [$2.99]. Like its predecessor Rayman Jungle Run, it blended the whimsical Rayman universe with the auto-running platformer that works so well on touchscreens, but took things a step further by making complex levels that required pinpoint precision and reflexes in order to succeed in. It really was a great mashup of runner and traditional platformer that we absolutely loved in our review. This week, a major update has landed for Rayman Fiesta Run, adding a new Candy-themed world with 16 new levels and a brand new boss encounter. In addition, a new Nightmare Mode will truly test the hardcore as you try to make your way through 36 straight levels in one run without dying...

'Thomas Was Alone' Review - A Heartwarming Tale of Discovery & Friendship

Meet Thomas. He’s a curious rectangle who has continued his journey from platform to platform, and I’m not just talking in-game here. Thomas Was Alone [$5.99 (HD)] was first released for PC and Mac back in 2012, and with the help of Curve Studios’, both PS3 and PS Vita version were released in early 2013, with brand new exclusive content. It was certainly successful, and created a lot of buzz, and now one year on creator Mike Bithell has teamed up with Bossa Studios to bring this BAFTA winning, bestseller to the App Store for iPad users to get a taste of just what all the fuss is about...

Some games are so beautiful that even before you lay your hands on the controls, you want to love them. Last Inua [$3.99], a haunting adventure that takes place in the snowy arctic, is one of those games. The art design is striking. The wintery vistas provide a feeling of quiet isolation, an aspect that is bolstered by the restrained sound design. At the same time, the main characters are animated so well that you can feel their warmth and affection, and again the sound design backs that feeling up. The basic gameplay hook is well-tested and promising without having been overdone. You control two characters, each with their own set of skills and abilities, and must make use of the right skills in the right situations to see both of them safely to the goal. Think Lost Vikings, minus one viking, and you'll have the general idea, or at least what I think was the intended idea...

I completed Lethal Lance [$1.99], the latest from Bulkypix, a few days ago, but I had to revisit it today prior to writing this review. That's not out of the ordinary in and of itself, since I'm usually replaying the game while I write the review to make sure I get my details straight. What is remarkable about Lethal Lance is that I needed to revisit it not to clarify little details, but because I had almost entirely forgotten the game. Now, I'll grant you that I play an awful lot of games, but it's quite rare for me to blank so thoroughly on something I played all the way through in the same week. For some of you, that might be all you need to know about this game, but I'm going to keep going anyway...

It may seem like endless runners are a crowded genre, and in fact, you’d probably be right, but once in a while there comes along one entry that stands apart from the rest of the crowd. Whether Gear Jack: Black Hole [Free] is worthy of that title remains to be seen (and telling you now would spoil the beginning of the review), but the vibrant stylish-looking graphics drew me in almost straight away, so in fact, the outlook is already fairly positive...

'Kero Blaster' Review - Toad, All Carnage

It's hard not to think about Cave Story while playing Kero Blaster [$4.99]. For those unfamiliar with Cave Story, it was one of the first big games of the modern indie era. Released all the way back in 2004 on PC, it was an extremely impressive take on the Metroid-style non-linear action game genre. Packed with challenge, secrets, and great action gameplay, it held up strongly to the best the genre had to offer. On top of that, it was faux-retro well before that became trendy, featuring adorable and expressive pixel-art characters and a wonderful chiptune soundtrack. Released on the PC for free and ported to almost everything under the sun except mobiles, it drew attention to the indie scene in a way no other game had before and few have since. It wasn't just a great game, it was an important game, and it was all the product of one single person: Daisuke "Pixel" Amaya. Cave Story was the result of five years of work for him, and it shows in every respect...

'Kiwanuka' Review - Simply Electrifying

Possibly the most exciting and intriguing game to emerge from the App Store this week, Kiwanuka [$0.99] is a beautifully designed abstract puzzler that manages to be electrifying in every way. There are countless words I could use to describe this game, but none of them would describe just how fascinating this game truly is. Whimsical, magical, and enchanting don’t even come close...

 We dug on Crowman and Wolfboy[$2.99]when it was released as a premium title late last year, but the invisible hand of the App Store has once again shown itself: developer Wither Studios just released a free version of the game...

Crescent Moon Games’ 2-Bit Cowboy [$0.99] doesn’t hide the fact that it’s a total nostalgia trip. With its Gameboy-era visuals and simplified control scheme, it wouldn’t be too much of a stretch to see if actually running on the classic handheld. Thankfully, the folks over at Cascadia Games do a great job of melding new with the old, as 2-Bit Cowboy does a great job incorporating some more modern gameplay facets with the old-school look and appeal...

The early 1990s were a crazy time in gaming. Nintendo's near-monopoly in the American market was being broken. Consoles were finally starting to make a dent in the computer-dominated European market. Both of these things were being accomplished by SEGA, and in both cases, a tremendous debt was owed to a blue hedgehog whose career has seen more ups and downs than John Travolta's. As if we weren't flooded in mascot platformers already due to Super Mario Bros., Sonic The Hedgehog [$2.99] unleashed a positive tidal wave of games featuring animals with attitudes hopping through levels. Even if they didn't have any of SEGA's hardware, people wanted something like Sonic, and a great many developers were all too happy to comply. This is the era that birthed Superfrog, an Amiga platformer from eventual Worms developer Team17. In yet another reflection of the era, Superfrog had a sponsorship deal with energy drink Lucozade, with the drink appearing all throughout the game as a power-up...

A sweet new easter egg was recently discovered for the brilliantly remastered version of Sonic The Hedgehog 2 [$2.99] which allows you to play Hidden Palace Zone in its original, unfinished form. For some quick backstory, Hidden Palace Zone was a level originally intended to be included in the 1992 release of Sonic The Hedgehog 2, but was scrapped at the last minute as it wasn't going to be finished by the release deadline. It was so close to being finished that assets for the level were distributed to media and featured in magazines, and a partially complete version of Hidden Palace Zone was included in a prototype version of the game. That prototype, as the story goes, was stolen from a New York toy fair in 1992 and subsequently released online, meaning that the parts of Hidden Palace Zone that existed could be experienced through various hacked roms...

Yesterday an interesting new iPad app was released called Pixel Press Floors [Free]. The result of a successful Kickstarter campaign last June, Pixel Press Floors aims to let you create side-scrolling platformers using an iPad and some basic school supplies. No coding required. All you need to do is print out some special graph paper from the Pixel Press website and draw various special symbols on the paper. Like different squares to make up the terrain, or little plus signs for coins. Once you've created your level you point your iPad camera at the graph paper and the level is magically imported into Pixel Press Floors in playable form. Here's a very adorable little trailer explaining the gist of things...

If you had a robot suit, what is the first thing you would do with it? If your answer is "jump around in small, contained rooms packed with things that can kill you with the slightest touch", have I got a game for you right here. Suited Up [$1.99] is one of those games that boils down to one simple mechanic, with levels built to progressively test your mastery of that mechanic. As is often the case with this kind of game, it starts to get a bit old before the levels run out, but Suited Up has an ace up its sleeve that extends the fun, provided you're on-board with the core jumping gameplay...

'Sometimes You Die' Review - Not What It Seems

Once in a blue moon, an inconspicuous game will come around and turn an entire genre or platform on its head. Sometimes You Die [$1.99] is one of those games. On the surface, Sometimes You Die is a very standard, but sleek platformer that asks you to get a cube through a series of hard-hitting arenas, with razor sharp spikes and enemies that usually employ the same said sharp tactics. You'll be able to traverse these areas by way of moving left, right, and jumping -- that's all you'll really need...

'Leo's Fortune' Review - A Treasured Platformer

A good platformer not only requires a good gameplay experience in terms of level design and controls, but also need to do a good job of conveying an experience to the player. Leo’s Fortune [$4.99], with its beautiful visuals, well-done gameplay and its rich tale of redemption, does just that. Regardless if you’re a platforming veteran or novice, Leo’s Fortune is an excellent example of how iOS platforming should look and play...

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