Category Archives: Platform

For the First Time on iOS, Terry Cavanagh's 'VVVVVV' On Sale for 99¢

Terry Cavanagh's platforming masterpiece VVVVVV [$2.99] is seeing its first ever sale on iOS, down to just 99¢ from its regular price of $2.99. Originally VVVVVV was released on Mac and PC in January of 2010, and was widely acclaimed from critics and players alike. The entire game is built around a gravity flipping mechanic that saw the main character Captain Viridian going from traversing floors to traversing ceilings with just the push of a button. In fact, the only actions available in the game are left/right movement and gravity flipping; there was no jumping to speak of which is normally a major function of platforming games. That's what made VVVVVV so brilliant though, as it explored the gravity flipping in every way imaginable, and has some of the most ingenious level design that I've ever seen in any video game...

It's been about a year since Re-Logic's Terraria [$4.99] made its way to the iOS App Store courtesy of 505 Games, and today 505 has announced on the official Terraria blog that a major update for the game should be arriving this week. The update will add the oft-requested "Hard Mode" which is found in the desktop and console versions of the game. Hard Mode is activated by defeating the Wall of Flesh enemy, which will then "transform" the game adding "new biomes, new bosses, 20+ new enemies, 100+ new items, New NPCs" and will allow you to "Use the Pwnhammer to destroy Demon Altars and create new ores."..

'Deep Under The Sky' Review - A Beautiful Physics-Based Puzzler

Deep Under The Sky [$3.99] is a really fascinating game that winds up being a game that's really fun to play – it has a variety of things to do that are enjoyable to play with in motion, the game is set up to not be frustrating to play, and it makes a lot of its premise by presenting tricky challenges to solve. It does so well at so many things, that while calling a physics-based puzzle-platformer is perhaps the closest approximation of a descriptor for the game, it's got appeal beyond just what those words mean – and it's just so gorgeous and well-made that it's worth checking out no matter what...

It's been almost four years since the original They Need To Be Fed [$0.99] made its way from PCs to iOS. We at TouchArcade liked it a lot when we reviewed it then, and when its follow-up appeared on the App Store last year, we liked that one a lot, too. Well, just last week, Bit Ate Bit released They Need To Be Fed 3 [$1.99], and it's no surprise that I like it a lot. I'm sure nobody was expecting them to punt on this when they've got the formula down, though, so the bigger question is whether, with a shorter span of time between sequels, Bit Ate Bit was able to up the ante the way they did with the second game...

Way back in November of 2010, developer Jesse Venbrux released a wonderful little puzzle platformer called They Need To Be Fed [$0.99 / Free]. It had you playing an adorable, armless little silhouette character with big eyes and a curlycue of hair as you traversed many different kinds of platforms and avoided deadly hazards on your way to the end goal of each level, which was to sacrifice yourself into the gaping maw of a monster. Why? Because they need to be fed, that's why. What made They Need To Be Fed so special was its focus on gravity. Each platform was a little planetoid with its own gravitational pull, and working with that gravity was the key to moving past all the hazards and collecting all the gems on each level. It was a lot like a 2D Super Mario Galaxy...

There really aren't enough decent 3D platformers on the App Store. There are quite a few good side-scrolling platformers, but even the companies with IP and money behind them seem reluctant to fill the 3D gap. Maybe it's the cost, perhaps it's a perceived issue with controls, or it might even just be down to the waning popularity of the genre in the hobby on the whole. Whatever the reason is, it leaves an opening for a game like Angel In Danger 3D [$1.99] to make its mark. It's not a particularly great game, and I'm not sure if it actually has even one idea to call its own, but it's challenging, competently-made, and by default is one of the better games on iOS to ape Mario's 3D style...

One of the finest action platformers on the App Store is Traps n' Gemstones [$4.99] from Donut Games. In fact, it's somewhat surprising it turned out to be so great, considering Donut has largely focused on simplistic puzzle and arcade games during their time creating for iOS. ..

Super Heavy Sword [$0.99] is one of those games that really breaks me up. It's such an earnest effort, full of interesting ideas and mechanics that pay clear tribute to some all-time greats. It's also a complete mess. This is becoming the unfortunate calling card of developer Monster Robot Studios, who make games I truly want to love, but can't for a variety of reasons. Anyway, this one is the sequel to Heavy Sword [Free], which is probably this developer's best effort, largely due to the design obscuring the game's technical flaws. This sequel takes things in a bit of a different direction, dragging the gameplay into places it really shouldn't be. This is basically a 2D take on Super Mario 64, an idea that hasn't been tapped out nearly as much as it should have. You guide your choice of the hero of the first game or the princess he rescued on a quest to defeat the bad guys and restore peace to the realm...

Historically, movie tie-in games have sucked, but it seems like that trend might ever so slowly be changing. Temple Run has produced a couple of fun movie tie-in spinoffs, the Guardians of the Galaxy mobile game is pretty good, and the new Teenage Mutant Ninja Turtles [$3.99] game seems really promising. Another good example is Glitchsoft's recent Uncanny X-Men: Days of Future Past [$2.99]. Sure, it might not change the world or anything, but it's a surprisingly competent action platformer that does great fan service in the form of many playable characters. Today a new update has landed for the game that increases that number of playable characters with the addition of both Storm and Polaris. Here's a short video showing off both Storm and Polaris in action...

The Sonic The Hedgehog franchise has a tough line to walk. It's still SEGA's most reliable means of generating sales, and these days, that's more important for that company than ever before. At the same time, the reputation of the character has taken a real bruising over the years from some of the more questionable attempts at leveraging his popularity. For what it's worth, SEGA seems to be aware of the problem, and I would say a good half of the Sonic games released these days are quality efforts like Sonic Generations, the Christian Whitehead remakes of the classic Sonic games such as Sonic The Hedgehog 2 [$2.99], and Sonic & All-Stars Racing Transformed [Free]. I'll even go as far as to say that Sonic Dash [Free] was a pretty decent behind-the-back runner that only got better with updates. Then there's the other side of Sonic, the games that are a poor fit for the franchise, just plain mediocre, or both. Here I'm talking about things like Sonic: Lost World, Mario & Sonic at the Olympics, and yes, the original Sonic Jump [$2.99] for mobiles...

Late last year, a rough little indie platformer named Cally's Caves [Free] won over the hearts of many members of the TouchArcade forums. No sense mincing words, the game's visuals were pretty bad, both in design and execution. That said, the gameplay was fun, the music was excellent, and for reasons I can't exactly understand, the game in its entirety was free, with little more than inobtrusive ads and a single wholly unneccessary IAP to pay the bills. The game featured large, sprawling levels and a less forgiving checkpoint system than today's games typically use, giving the game a pleasantly challenging bite. Well, it hasn't been all that long, but Cally is back in Cally's Caves 2 [Free], and the months have been kind to her. It's still a bit rough around the edges, and in some aspects rougher than the first, but there's no denying the game is a huge step up from the original overall...

Major Magnet Arcade [Free] will feel awfully familiar to those who played the original Major Magnet [$1.99], as this is a free-to-play take on that title's gameplay, involving attaching to magnets, spinning and launching around levels to get to the portal at the end. But while it lacks in originality, it actually manages to make some improvements to its gameplay while not being awful with the monetization...

Long time indie aficionados may remember Oscura, a somewhat obscure platformer with a beautiful art style reminiscent of Limbo. While the original is no longer on the App Store, Surprise Attack Games recently released a sequel in Oscura Second Shadow [$2.99]. Keeping to the themes of its predecessor, Second Shadow retains its visual flair and with a new set of levels, traps and baddies to avoid...

Thanks to the relatively low barrier to entry, the App Store is filled with labors of love. Compared to most other times in gaming's fairly short history, it's less difficult to get a game together and out in front of the public's eyes, even if you have a small team and no budget, so it's no surprise we see a lot of people making homages to their childhood favorites or putting together something that approximates their dream game. Arcane Ghosts [$1.99] is one such labor of love, a letter written with care to express affection for the side-scrolling action games of old, with a particular eye towards Capcom's Ghosts 'n' Goblins series. That series is famous for a few things, but mainly for being a very frustrating game with unusual, yet tight, controls. Arcane Ghosts gets almost all of that right except the most important part...

A young boy who gets trapped inside a video game? Well, it all sounds a little familiar.. doesn’t it? That aside, Marcus Level [$0.99], despite it’s strange name, is a curious platform game that takes elements from the endless runner genre to combine a unique twist on what is essentially a quirky finite runner game...

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