Category Archives: Platform

Holy moly! Here's a fantastic surprise release. Well, it's not exactly a surprise because Oddworld Inhabitants teased and then confirmed back in June that this was coming, but we didn't know WHEN it was coming. Well, I guess if you follow their Twitter you knew. But it was still a surprise to me, so get off my back! The classic 3D platformer and original Xbox launch title Oddworld: Munch's Oddysee [$2.99] is now available on iOS, and will be coming to Android later this month. Here's a quick look at Munch's Oddysee in action...

I still remember the wild west of touchscreen development years ago, when people said that platformers would never work. While many classics have been ported by way of MFi controls, a lot of others stuck it to the naysayers with inventive on-screen control methods, or a design philosophy that accommodates accordingly. Count Crunch's Candy Curse [$0.99] is definitely manageable even without the help of an MFi device, but it doesn't really seek to do much more than that...




'Evel Knievel' Review - Too Legit To Quit

'Evel Knievel' Review - Too Legit To Quit

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November 10th, 2015 3:30 PM EST by Nathan Reinauer in $1.99, 4.5 stars, Apple TV, Arcade, Games, Platform, Reviews, Sports, Universal
$1.99 Buy Now

Evel Knievel is undoubtedly one of the more ridiculous pieces of American pop culture. I don’t mean ridiculous in a bad way; just that it seems equal parts silly and awesome that someone could make a career out of jumping a motorcycle over increasingly large numbers of crazy things like buses and sharks. That weirdly fascinating balance of absurdity and danger are on full display in Barnstorm Games’ Evel Knievel [$1.99], to the point where I’m not sure how seriously I should be taking any of it...

Finally on mobile, Young Horses' Octodad: Dadliest Catch [$4.99] has you controlling the eponymous Octodad, an octopus who has a wife and two children, and is just really trying to keep this good thing going. Don't ask why the children are human, you won't get any good answers. And if the game feels like you're jumping into something you should know more about, that's because it is a sequel to a student game that the principals of the studio made while they were students at DePaul. You'll catch on pretty quickly, though – you control an octopus that is pretending to be human, trying to do normal human things like going grocery shopping, mowing the lawn, and avoiding the maniacal chef who wants nothing more than to reveal you for the fraud that you are. This all while you have octopus limbs that don't do a great job at simulating human legs and hands, and the human tasks that you must accomplish...

'Furdemption' Level Creation Contest Winners Revealed and Sequel Announced

A couple of weeks back, we told you about the level creation contest developer Raresloth was holding for their wonderful puzzle platformer Furdemption [$1.99], and this past Friday the winners of that contest were announced. Receiving the grand prize of a $25 iTunes gift card is the level "Just Dodge" created by Makoto. In 2nd place is "A fast shove" created by Snowblzr, who will receive $15 in iTunes credit. Finally in 3rd place and taking home $10 in iTunes credit is "Destroy" by Compakeo. Here's a video showcasing the top three winning levels, check 'em out!..

How difficult do you like your games? Do you like them punishingly difficult, to where you will have to play a level dozens of times in order to beat it? Congratulations, Astra [$2.99], a level-based orbital platformer, is for you. It's fun to play and features some of my favorte mechanics in orbital platformers. Here, you run around a planet and jump to other planets to make it through the levels, bopping enemies and nabbing collectibles on the way. I tend to not be the biggest fan of orbital games at times, because I find it difficult to be accurate with launching off to where you want to go. I get that's kind of the point, but sometimes I struggle to have fun with these games. But I enjoyed the way Astra's orbital platforming works. ..

'Super Happy Fun Block' Review - It's Super Fun, And That Makes Me Happy

Even though I should know better by now, I still frequently make judgements from the names of games. An evocative title will catch my attention and get me curious enough to at least give a game a try, while a generic one might leave a game lost in the shuffle. It's especially a problem on a platform with as many on-going releases as iOS. Super Happy Fun Block [$1.99] has a pretty plain name. It's so plain that even after it was recommended to me by someone whose opinion I really respect, I downloaded the game and left it unplayed for a while. When I finally did get around to it, I found a pretty amazing puzzle-platformer with a nice sense of style that few people seem to have noticed. Well, hopefully the old adage about late being better than never has some truth to it, because while the name might be bland, the game is fantastic and more people ought to be playing it...

After the absolutely fantastic initial release of puzzle platformer Furdemption [$1.99], followed by a hefty update that added loads of new content, RareSloth's little gem is now getting all primed and ready for the addition of a level editor, which we talked about last month. Well, in an effort to get people play-testing the level editor prior to release, and to get the ball rolling on having some levels created, RareSloth is currently holding a level creation contest...

'Downwell' Review - The Gold Standard for Attention to Detail in Retro-Styled Pixel Games

It seems like whenever we post a game with pixel art, trolls come seeping out of the woodwork to leave comments about how "lazy" the developer is for using pixel art among with many other equally ridiculous arguments which typically involve the conclusion that pixel art is "easy." When looking at the attention to detail that went into Downwell [$2.99], it's just kind of crazy to think that a developer would go to this level of retro nuance. Everything from the chip tune soundtrack to the dithered visual effect transitions to the faux-NES style slowdown that occurs is like a love letter to the roots of early gaming. Additionally, the gameplay is easily among the best arcade action platformers I've played on iOS, potentially ever...

I've always felt the best action games have a certain underlying rhythm to them. In those games, levels are designed in such a way that the skilled player rarely has to stop, a sort of drumbeat of attack, jump, dash, and whatever other moves are in the character's repertoire. Auto-runners pull back the curtain entirely, particularly the ones that have pre-designed levels. You have no choice but to move forward, and if you can't keep the beat, the beat will beat you. There's a purity to that concept that works well, so well that even mighty Mario has included the odd auto-run stage or two in his latest adventures. The more precisely the player has to match the designer's beat, the more difficult the game becomes. Many games of this sort use a gentle curve to slowly nudge the player's skill up bit by bit. Then there are games like Jump Jack [$0.99]...

Like many popular figures, PewDiePie tends to get a mixed reaction. A whole lot of people love him. At least 39,743,403 people, at the time of writing this. A lot of people hate him. I'm sure some will stop by the comments down below. Then, there are people who have no strong feelings either way. Perhaps they've lived in Japan for a long time or something, I don't know. Group A, you already bought PewDiePie: Legend Of The Brofist [$4.99]. I'd bet you like it quite a bit, because there are a lot of jokes and references in the game that I haven't got a hot clue about. That almost certainly means the fanservice is probably off the charts...

'Mos Speedrun 2' Review - But Wait, There's More

When it comes to game developers, you should not expect reasonable practicality from them. Their dreams far exceed their ability to deliver. I mean, if you've ever backed a Kickstarter project, you know, because they were at least late on delivering it. And Star Citizen has somehow turned into "The creator of Wing Commander wants to make a new space game" into a multinational crowdfunded AAA nightmare. The point being that when a game developer promises you the moon, you should expect a large rock at best. Except in the case of Mos Speedrun 2 [$1.99], a game made by some real crazy people. It's so crazy, that it's got secret items that only appear on certain days. Secret areas that house difficult-to-collect golden skulls are often more difficult than the actual levels themselves. One of the developers watching me stream the game said that I missed several secrets in one level alone. They somehow managed to jam-pack everything they ever could possibly stick into a speedrun game, and it is absurd...

'Hopiko' Review - Gotta Go Fast

Laser Dog Games' Hopiko [$1.99] is a title I've been dying to see come to fruition since I first saw it and played it. The preview build I got to try had some real promise, but the game has come so far along that it's become this amazing, cohesive, and stylish experience. It's a demanding game, and one with some flaws, but Hopiko is too cool to pass up...

If there's a Youtuber that everyone knows (including many non-gamer friends of mine) is PewDiePie, also known by few as Felix Kjellberg. Well, his legend continues to grow since PewDiePie's first mobile game, PewDiePie: Legend of the Brofist [$4.99], has hit the App Store, and I have a hunch it will see plenty of downloads. This 2D platformer takes place in a very weird universe filled with Youtube stars like Marzia, CinammonToastKen, JackSepticEye, Cryaotic, Markiplier, and, of course, PewDiePie himself. Unsurprisingly, all the Youtubers have lent their voices to the game, so that's a bonus. The game has plenty of collectibles (including brocoins, of course), bosses, and generally plenty to do. You'll also have the chance to prove that you are a 'hardcore gamer.'..

It seems like gore sells on the App Store recently, doesn't it? Take Happy Wheels, the challenging platformer that was a surprising hit on the App Store partly because of the wonderful explosions of bones and blood that accompany each of your (frequent) failings. If you think about it, we are extremely used to death in our games (Mario doesn't bounce back when he falls off a platform - he meets an untimely, violent death), but those deaths are often bloodless, a sanitized failure that makes a game suitable for all ages while still retaining the mechanic of dying equals losing. Cute Things Dying Violently [$0.99], ApathyWorks' recent iOS port of its Xbox Live Indie Games hit, declares from as early as the title that gore is central in this puzzle-platformer game, but one shouldn't think that CTDV is all about the gore...

'Super Bounce Back' Review - A Win for No Can Win or No?

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September 22nd, 2015 12:00 PM EST by Nathan Reinauer in 3.5 stars, Arcade, Free, Games, Platform, Reviews, Universal
Free Buy Now

I generally don’t travel much, so it was a pretty big deal for me when I finally got to visit Maui a few years ago. And you know what? It was incredible. Snorkeling, chicken katsu, sea turtles… it really doesn’t get much better than that. One of my favorite memories of those few short weeks on the island, though, was playing a dumb mobile game with my girlfriend every time we went back to the hotel. It was Cubed Rally Redline [Free], and we were fiercely competitive with it. Ever since that vacation, every time I hear that Jared Bailey has a new game coming out it stirs up happy, sunny memories deep in my brain...

Ravenous Games has been around iOS for a long time. League of Evil [$2.99] was one of the first platformers on the App Store that actually worked, and it quickly became one of my favorite iPhone games. The controls were shockingly responsive (for the time), and speedrunning each level for leaderboard supremacy wasn't just doable, it was actually really fun. Of course, these days there are hundreds of platformers on the App Store and it seems the genre has come a long way since LoE took over my iDevice all those years ago. Unfortunately, though, in a lot of ways Ravenous's own games (which seem to make up about half of all the platformers on iOS) haven't changed with the times...

Back in June, a little puzzle platformer by the name of Furdemption [$1.99] launched in the App Store from developer RareSloth. Underneath its adorable, unassuming look lied one of the most challenging and satisfying gaming experiences I've had in some time. Not only were its 100 initial levels fiendishly clever and well-designed, but its main bunny character was cute as a button which made for an interesting juxtaposition with the game's many gruesome death animations. It was an easy decision to award Furdemption 5 stars in our review, but just a short while later in mid-August a huge content update arrived adding 40 additional levels, new mechanics and enemies, and Game Center integration. How could it get any better than that? I'll tell you how: Furdemption is getting a level editor...

There are moments in The Deer God [$9.99] that are so beautiful and feel so right, that I want to give a running, leaping series of high-fives to the developers. Its sense of style is outstanding, making for one of those games where you sometimes just want to stop and take in the view. When you're running free and clear, leaping over chasms without missing a beat, the game just works in a pure way. The steady sound of your hoofbeats, the rise and eventual fall of the sun on each day, the rolling scenery, the zen-like state of tapping to leap over whatever gets in your way, this is when The Deer God is at its utmost. But there's another side to this pretty little game, and it's most unlike a deer: clumsy, ugly, and lacking in gracefulness. This one is a real mixed bag, and while I could see people falling hard for it over its worthier merits, the many issues with the game really drag it down for me...

MoBu - Adventure Begins [$0.99] is a swinging platformer where the player guides MoBu the ape through deadly jungle terrain by tapping and swiping the screen. MoBu is given the power of infinitely stretchy arms, which helps him swing through the trees, around rocky obstacles, and over water and swamps. Because of MoBu's new "power", he gets hungry quite quickly and must collect bananas to keep himself mobile. Should his "banana gauge" run out, MoBu will fall and the level will restart...

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