• submit tip •




‘Fighting’ Category Articles

'Infinity Blade' Debut Trailer Released

Friday, November 5th, 2010

Chair released a brief trailer for Infinity Blade this morning. Formerly known as Project Sword, Infinity Blade was initially unveiled at the September keynote. Recently, all kinds of details have been pouring out, and they even announced that this Unreal Engine-powered game will be available for the holidays.

Check out the trailer:

It will be interesting to see how the game actually plays, and how deep the RPG elements go. From the looks of the trailer, Infinity Blade is an entirely swipe controlled fighting game that allows you to upgrade the gear your character is equipped with. I really can't wait to see this game running on the Retina Display.

Support Our Sponsors:

'Beast Boxing 3D' Review - A Gorgeous Arcade-Style Brawler

Wednesday, November 3rd, 2010

Last week we took a look at a new video for upcoming boxing game Beast Boxing 3D [$2.99/Lite] from Goodhustle Studios. The video boasted some impressive looking character models and fluid animations, but my biggest concern was how the game would control since that had been a sticking point for me with previous boxing games. Just a couple days after our preview post, Beast Boxing 3D popped up on the App Store. After spending the majority of my weekend with the game, I can happily say that the visuals are even more impressive in person and the controls work like a charm. It's over fairly quickly and the overall mechanics are pretty simple, but Beast Boxing 3D is a lot of fun while it lasts and the simplicity actually works to make it a more enjoyable experience given the touch screen interface.

In Beast Boxing 3D, you'll play as a human who enters a “beasts only” boxing federation as a means of making money and escaping your slum lifestyle. A clever costume convinces the other beasts that you're one of them, and the trainer at the local gym takes you under his wing as you rise up the ranks. The career mode spans 9 different opponents, each with their own distinct style and special moves. In between fights you can hit the gym where you're able to spend coins collected during matches on upgrades to your boxer. Also you can rematch any previously defeated opponent to earn some extra coins if you feel like you need additional upgraded abilities before your next career match.

The control scheme in Beast Boxing 3D is really simple and responsive. The screen is split in half, with the gestures performed on either side of the screen corresponding to your left or right arm. Quick taps are used to perform jabs, short horizontal swipes for hooks, and vertical swipes for uppercuts. Holding a thumb down on each side of the screen blocks and tilting moves your boxer to the left and right within the ring. There isn't the ability to perform body blows, which may be essential if you're looking for a pure boxing experience, but their absence actually benefits the arcade nature of Beast Boxing 3D. It's the kind of game that anybody can pick up easily, but it still retains a ton of strategy in how you use your boxer's moves and deal with the capable AI opponents.

While it won't take long to work your way through the 9 opponents in the career mode if you're playing on Casual difficulty, Gamer and Hardcore difficulties will really test your skills. Unlike the Punch-Out! games that Beast Boxing 3D draws inspiration from, your opponents won't follow a set pattern of attacks. If you use the same combos over and over they will adapt to your offense, requiring you to mix up your strategy. This aspect of the game is really well done, and gives each match a natural feel that increases the replay value quite a bit. Rematching defeated opponents for some extra cash can be necessary to purchase upgrades that help you progress through the game, but often I found myself jumping into a quick rematch with an opponent just for the sheer fun of it.

Beast Boxing 3D is exactly the kind of boxing game I've been waiting for. The controls and game mechanics are simple, but there is subtle strategy that runs fairly deep and the intelligent opponent AI ensures that the game doesn't wear too thin. It's an absolutely gorgeous game, and although it doesn't currently support Retina Display graphics you'd be hard pressed to tell, as it looks fantastic even without it. Goodhustle has stated in our forums that high resolution graphics are a possibility for the future, but new characters and arenas are a higher priority. The current price of $2.99 is a limited introductory price, and should jump up to $4.99 soon. There is a lite version to try, so if you're looking for an excellent boxing game for your iOS device then make sure to at least check out the lite version of Beast Boxing 3D.

App Store Links:
    Beast Boxing 3D, $0.99 (Universal)
    Beast Boxing 3D Free!, Free (Universal)

TouchArcade Rating:

Unreal Engine 3 Powered 'Project Sword' Renamed to 'Infinity Blade' - Coming This Holiday Season

Tuesday, November 2nd, 2010

We've been following Infinity Blade (Previously known as Project Sword) for quite a while now. We first saw it at the September keynote where Epic Games revealed that they'd be bringing the Unreal Engine-powered fighter to the iOS platform. Almost immediately following, Epic Citadel [Free] was released. This free universal tech demo was by far the most impressive display of the graphical capabilities we've seen of iOS devices yet. Our community seems to agree, so much so that it almost seems to be a TouchArcade meme to proclaim that something should be more like Epic Citadel.

Today Epic revealed even more details on what Infinity Blade is going to be all about. A press release blasted out earlier reveals the following gameplay details:

Taking handheld gaming to new heights, the graphically intense “Infinity Blade” features adrenaline-fueled sword battles and epic boss fights set in the realm of a fully 3D castle. The game’s robust single-player mode features an intuitive combat interface and simple touch controls which enable hardcore and casual gamers alike to engage in fun, furious battles. As play progresses, players gain experience, build stats and earn more powerful items to prepare their knight for the final encounter with the game’s nemesis, the God-King.

Updates are going to be released for free, and it sounds like one of those updates will include the Game Center-powered multiplayer that we heard about at the keynote. Pricing and the official release date are both still pending.

We're following Infinity Blade closely and will provide any additional details we receive.

'WackyLands Boss' Review - Smashin' Castles and Munchin' Princesses

Thursday, October 28th, 2010

Last night Chillingo's WackyLands Boss [99¢] hit the App Store, and turned gaming on its head by allowing you to quite literally play as the boss, slaying hordes of innocent knights, archers, wizards, and more leaving nothing but destruction in your wake. To sweeten the deal, you're not stuck with one boring old boss to play as either. Your boss is incredibly customizable with even more customization that unlocks as you play through the game.

Only one control option is included, and every action in the game is performed via tapping or swiping gestures. For instance, holding one side of the screen causes your boss to walk that way, tapping in a direction executes a quick attack, and swiping in a direction performs a slower but more powerful swing. Rolling to evade is accomplished by swiping up on either side of the screen, and picking up in-game objects involves swiping up on your boss.

It all sounds good, but in action, it leaves a little to be desired especially later in the game when precise control of your boss is required. As much as I hate to say it, I almost wish there was a virtual D-Pad and button option. WackyLands Boss reminds me a lot of Samurai: Way of the Warrior [$1.99] in that way too many deaths result from game disagreeing with what you're trying to get your character to do as you wildly tap and swipe trying to stay alive.

Once you do get a hang of the controls, WackyLands Boss is a lot of fun. Gameplay can be a little repetitive at times since you're basically just walking to the right murdering swaths of defenders, but this is greatly defrayed by an experience system. Leveling up unlocks more and more weapons, armors, special abilities, and evolutions for your boss. Using coins that you take from your victims, you can really trick out your boss by buying swords, clubs, shoes, and all kinds of other items that boost your stats. In addition, as you progress through the story you also unlock three simple but fun mini games.

WackyLands Boss is a game that's dripping with charm. Whether you decide to customize your boss to look like a bloodthirsty killer or any number of other silly combinations, it's a great time rampaging through the countryside tossing barrels of poison, eating princesses to regain health, and punching down castles. I'd like to see some more control options, but other than that, this is a beat-em-up that's easy to recommend.

App Store Link: WackyLands Boss, $0.99

New Video of Upcoming 'Beast Boxing 3D' First-Person Boxing Game

Tuesday, October 26th, 2010

Announced way back in February of this year, Beast Boxing 3D is a new first-person iOS boxing game from Goodhustle Studios. Said to be inspired by the classic Punch-Out! series and the more recent PC and Xbox Live Arcade first-person fighting game Zeno Clash, given the excellent video preview released by Goodhustle I'd say that Beast Boxing 3D is looking very close to hitting that mark.

Beast Boxing 3D will have 9 different opponents to square off against, all of which are wild and menacing looking characters. There will be 4 arena locations to fight in initially, and Goodhustle hints that additional characters and arenas may be created for future updates to the game. There will be a story driven career to play through as you face each of the 9 fighters, with the ability to rematch previous opponents to earn extra cash. This cash can be spent in a gym to upgrade your equipment and abilities in pursuit of becoming the best boxer in town. The career can be played on three difficulty settings that Goodhustle promises will each offer a different experience and cater to gamers of any skill level.

This video shows the impressive looking graphics and smooth animations of the crazy boxers in Beast Boxing 3D:

There have been a number of boxing games released on the App Store, and some very good ones at that. But it always seems that the touch screen interface holds them back from greatness as these kinds of games traditionally work best with physical buttons. The one thing I'm dying to see is how the controls will work out in Beast Boxing 3D, as I'm already sold on the visual style of the game.

Beast Boxing 3D has already been approved by Apple and Goodhustle is just waiting for the lite version to be approved so as to release them both at the same time. More info and screenshots can be found in the upcoming games thread in our forums, and we're looking forward to going a few rounds with Beast Boxing 3D when it hits the App Store hopefully within the next week or so.

'Samurai II: Vengeance' - A Great Looking Cell Shaded Bloodbath

Thursday, October 21st, 2010

Back when the original Samurai: Way of the Warrior [$1.99] was released on the App Store, we thought it was an incredible display of what the current iPhone was capable of. Awesome cell shaded graphics were combined with some of the most gory gameplay available at the time which unfortunately was sullied by a cumbersome swipe-based control scheme. However, this didn't stop Way of the Warrior from topping over 800,000 downloads and winning a number of awards including being listed among Apple's Best Games of 2009.

Samurai II: Vengeance [$2.99] was released last night as a universal app, and after putting it through its paces I can safely say that this is a worthy sequel in every regard. First off, if the cell shaded graphics of the original Samurai wowed you, to put it lightly, you ain't seen nothin' yet. The game looks great in screenshots, but seeing it running at 60fps on the Retina Display of the iPhone 4 or on the iPad is downright incredible. Utilizing the latest version of the Unity 3D engine, MadFinger Games has made the entire game world even more detailed, making me stop quite often while playing the game to just look at my surroundings to take note of just how great something like a patch of bamboo looked-- Something I really can't say for too many video games, console titles included.

Especially on the Retina Display, Samurai II: Vengeance looks like a comic book in motion and the game's camera always makes sure you're focused on the action. For instance, when you're fighting an array of enemies, it will pan in and out whenever you're executing any of the varied combo finishing moves. When you get a hang for the combo system, this results in an incredible display of swords flying, blood splattering everywhere, with the camera zooming in to show the blood spurt emanating from a decapitated foe, then (if you can keep it up) repeating the whole thing on the next enemy-- Only this time, you might slice them in half.

All of these combos are reasonably easy to pull off too, since the convoluted swipe system of the original has been replaced with a much more sensible virtual joystick and array of buttons. One could argue that the swipe system made it feel more like an iPhone game, and to some extent I agree, but actually being able to pull off the moves you want instead of what the original Samurai thought you wanted to do makes playing the game a lot more fun. Also, with your hands fixed in one position, you can actually enjoy the graphics and overall mood of the game instead of constantly obstructing the screen with wild swiping and tapping motions.

Unfortunately, with all this awesome comes a bit of, well, not so awesome. Samurai II: Vengeance is an extremely linear arcade style brawler to its core, which is great if all you're looking to do is slaughter wave after wave of baddies, but not so great if you like games with a little more variety than just repeating your most effective combos over and over. Some light puzzle elements are included, and there are a few gauntlets of fairly menacing traps you'll need to navigate, but other than that, it's just straight up bloodbath action which could be a good thing or a bad thing depending on how you look at it. Personally, I found myself getting bored at times during the game especially early on before you see a little more variety in enemies and have some upgraded combos.

Speaking of upgrading, Samurai II has a barebones experience point system of sorts that allows you to buy new combos, upgrade existing ones, and add some extra pixels to your health bar. The rate that you unlock new things seems pretty good, but again I found myself wishing there was more you could do to customize your character. In comparison, Gameloft's Hero of Sparta 2 [$6.99 / Lite / HD] offers a silly amount of character customization through various unlockables.

The difficulty level of Samurai II: Vengeance, even when playing on normal, can be a little too challenging. There's no way to heal aside from when you're refreshed when battles are over, which can often result in an incredibly frustrating series of do-overs especially later in the game with some of the gauntlets of enemy warriors Samurai II throws at you. Also, instead of any kind of tutorial to speak of, the game begins with a completely overwhelming four screen slideshow detailing every function of every UI element. While this might not be an issue for the hardcore gamer types that populate the TouchArcade forum, I'm not sure how well it will go over with the general populace.

If you are the hardcore type, you'll be happy to know that the endless survival mode dojo has made its return, complete with Game Center-powered leaderboards. Also, each of the seven chapters has its own leaderboard, and if achievements are your thing, there are a bunch of those as well.

While Samurai II: Vengeance isn't going to knock Epic Citadel [Free] off its throne of having the most jaw-dropping graphics available on the platform, this is an actual game, and is a must-have if you're looking for another way to show off the Retina Display. I'd love to see more variety in the gameplay, upgrades, and a more forgiving difficulty mode, but otherwise Samurai II: Vengeance is everything a great sequel should be.

App Store Link: Samurai II: Vengeance, $0.99 (Universal)

'Karate Champ' Sale, Update from Revolutionary Concepts

Sunday, September 19th, 2010

Wayne Whatford over at Revolutionary Concepts dropped us a line to let us know that '80s arcade classic Karate Champ -- both the iPhone [link] and iPad [link] versions -- is on sale this weekend for $0.99, down from $1.99 and $2.99, respectively. This marks a great chance for iPad users who grabbed the iPhone version early on to checkout the version tailored for Apple's tablet, featuring split-screen, head-to-head, two-player action.

In other news from the studio, forum readers may have noted the thread recently started by Revolutionary Concepts, challenging readers to guess what the initials of an upcoming game stand for. Those initials are "U. o. T." and some of the suggestions readers have been making are ... well ... amusing. The studio indicates the game is being created with just two criterion:

  1. It should have ZERO Buttons or onscreen controls of any kind, making it immediately accessible to anyone.
  2. Deliver it to you guys in just 2 weeks from start to finish!

Free copies of the game go to users with the closest (or funniest) guesses, at launch.

Whatford also indicated that his studio's iPhone adaptation of the Data East laserdisc classic Road Blaster is progressing nicely. The only time this game has been seen outside of Japan is in the Sega CD port which not only suffered from the same horrid video compression of all Sega CD games, but also got renamed to Road Avenger. Revolutionary Concepts have completely remastered the game, and when it is finally released, it will play at 60FPS at full iPhone 4 or iPad resolutions. They've also completely redesigned the dashboard of the car, added in tilt controls, and made a whole list of other tweaks. The studio is hoping for an end-of-month release for Road Blaster, we're told.

Whatford tells us that various, unspecified titles will follow shortly behind Road Blaster. Stay tuned.

App Store Link: Karate Champ, $2.99
App Store Link: Karate Champ XL, $4.99 (iPad Only)

Hands-On Videos of 'Gundam' Games Leak Out of Tokyo Game Show

Thursday, September 16th, 2010

Yesterday we caught wind of a set of Gundam games and apps courtesy of Japanese video game magazine Famitsu. All of these games are currently playable at the Tokyo Game Show, and our friends over at AppBank have posted hands-on videos. We still don't know much about these games, or if they'll even be released in English on the US App Store, but quite a few people are excited for them judging by the comments from yesterday.

Gundam Fighting Spirit - A fighting game where players are pit against other mobile suits.


Gundam G Generation Touch - A strategy RPG with what sounds like tons of content with additional suits to unlock.


NDAM Tool Box - A Gundam-themed dashboard-like app lets you launch things like Safari, Mail, and other apps.


The Gundam suite of games and apps is scheduled for release this winter, but as I already mentioned, we still haven't heard whether this will be a Japanese-only release or not.

E.Honda and C.Viper Go Live in 'Street Fighter IV' Update

Thursday, September 16th, 2010

Capcom's Street Fighter IV [$9.99] not only is proving to be a fantastic fighter for the iPhone, but also one of the best supported games we've seen from big-name developers who historically haven't had that great of a track record when it comes to free content updates. We loved the game when it was first released, as evident in our review. Since then, both Cammy and Zangief have been added, and this most recent update includes E.Honda and C.Viper. Each come with two costumes, their own associated set of moves, and combos to master. Also included are some new costumes for Ryu and Chun-Li available via in-app purchase.

If you haven't picked up Street Fighter IV yet, now is a fantastic time to get on board. Capcom did an amazing job adapting the controls to the touchscreen of the iPhone, the graphics look great, and you really can't argue about four additional characters being added since release for free. Hopefully Capcom keeps the update train rolling.

App Store Link: STREET FIGHTER IV, $4.99

Famitsu Reveals 'Gundam G Generation Touch' and 'Gundam Fighting Spirit'

Wednesday, September 15th, 2010

Japanese gaming magazine Famitsu recently revealed two upcoming games based on the Gundam universe. The article itself is entirely in Japanese, but forum member Rakanishu890 offers a translation. Four apps in total are coming, two simple utility apps which are skinned to match the Gundam art style that launch other iPhone apps along with the strategy RPG Gundam G Generation Touch and Gundam Fighting Spirit which as the title may hint is a fighting game.

In Gundam G Generation Touch players will be able to collect, build, and train various mobile suits. Classic suits will be included as well as 100 others with additional suits available via in-app purchase. Gundam Fighting Spirit will pit suit-equipped players against enemies who are also piloting their own mobile suits. There's even local Bluetooth multiplayer support.

All of these Gundam apps are scheduled for release sometime this winter and we hope to get more details on them as soon as we can. In the meantime, check out the massive gallery of screenshots over on Famitsu.

'Corporate Fury' Review – Kicking Ass Up the Corporate Ladder

Friday, September 3rd, 2010

“Promoting synergy” is a pretty common mantra in today's corporate culture. It encourages all employees to work together in harmony to be stronger and more productive as a unit than they each would have been by working individually. The new game Corporate Fury [$1.99] from developer Swinecrafters is the exact opposite of this type of thinking. Instead, you are encouraged to battle coworkers in violent 3D arena brawls in an attempt to take their jobs away from them. There are a ton of wacky characters, plenty of crude humor, and enough fighting to satisfy any gamers needs in Corporate Fury, and it stands out as one of the more unique offerings for the iPhone.

The game takes place in a semi-open world that acts a large hub connecting the fighting arenas and story-related locations together. You start off as a lowly production worker who awakens after taking a brutal beating from your boss. Your buddy Mike, who also acts as the point man for setting up fights, is there to help you on your feet and explain what is going on since you can't quite remember after being beaten senseless. The first order of business is to visit the in-game shop called Frank's Goods, then head back to Mike to fight in some low-level matches until you are strong enough to defeat your boss and take his job from him. You will continue this process as the storyline unfolds and as you defeat the team of increasingly higher ranked corporate executives, culminating with defeating the top CEO and taking over control of the company.

The overworld in Corporate Fury is fairly large, although not exactly as big as something you would find in a Grand Theft Auto or similar game. In this world the atmosphere has been rendered uninhabitable, so you are left with a large indoor city filled with plenty of areas to explore and crazy characters to talk to. An automap in the pause screen lets you pick from the key areas and set a handy waypoint that guides your character to them so you don't get lost. Graphically the game looks pretty decent, and runs fairly smoothly even on older devices. There are some jagged edges and characters aren't exactly rife with detail, but the overall style of the game works really well and looks good. Most impressive is that the entire game loads quickly upon booting up, and there is no loading at all while playing the game itself.

Fighting in Corporate Fury is fun and totally over the top. An analog stick controls your movement with a button each for jump, punch, kick, and using a weapon. Early in the game it's pretty basic, but as you defeat opponents you earn credits to use at Frank's Goods. Here you can purchase an assortment of weapons, armors, special moves, and increased attributes. Once you've beefed up your fighter a bit, fighting gets more complex and satisfying. It's reminiscent of fighting enemies in the newer Ninja Gaiden or Devil May Cry games, as you can pull off crazy multi-hit combos on the ground and in the air. The weapons you can use are truly awesome, from hammers and knives to explosives and plasma cannons. The armor and accessories are equally interesting, and change the look of your character when equipped.

While Corporate Fury is a ton of fun to play, there are some issues in the game that really bothered me. Some of the opponents you must face to advance the story can be incredibly powerful, and you're stuck grinding away fighting random opponents until you can level up high enough to compete with them. Luckily the fighting is enjoyable and the assortment of random enemies is varied, so it's not too much of an issue, but it can feel repetitive at times. Also, traveling around the city by foot can feel a bit arduous, and a quick teleport to the main locations in the game would be a welcome addition. Finally, while you can save manually at your apartment and the game saves automatically when exiting with the home button, in my experience this hasn't always been reliable and I've lost progress because of it. It doesn't seem to be a widespread problem, and the developer is already working towards fixing these issues, but it's worth mentioning.

Corporate Fury is an incredibly ambitious title for a mobile platform, and while there are some technical and game design related issues due to this fact, the good far outweighs the bad. With a competent fighting system, dozens of crazy characters, and an interesting world to explore, there is plenty here to keep you busy for quite a while. Just be prepared for the crude humor in the game that is full of sexual tones, foul language, and midget references aplenty. The trailer above will give you a great idea of what you're in store for, and could easily sell the game on its own. Players in our forums are loving the game, and Corporate Fury is one of those titles you just have to see to believe.

App Store Link: Corporate Fury, $1.99

TouchArcade Rating:

'Karate Champ XL' Arrives, Chops the iPad in Half!

Thursday, August 26th, 2010

Retro game fans -- especially those with friends in meatspace -- are in for a treat with Revolutionary Concept's latest release, Karate Champ XL. Shortly after Karate Champ for the iPhone hit the App Store we reported that the studio was hard at work on an iPad version that would feature a two-player, split-screen play mode. The wait is over and we're happy to report that Karate Champ XL for the iPad [App Store] has arrived.

Karate Champ, which was rated one of the 10 most influential games of all time by IGN, is a 1984 arcade fighter that was one of the very first 2D, side-perspective, face-to-face fighters to hit the arcades. In Karate Champ, the player controlls a karateka with two joysticks, one for movement and one for attacks, that together allowed for a wide variety of attack combination. It is a match for points as well as a race against the clock; if both fighters are still standing when the timer runs down, he with the most points wins. It's simple by today's fighter standards, but is appealingly so to many, myself included.

Karate Champ XL features everything that the iPhone version has to offer, and then some. There are 12 different environments, two-player Bluetooth and WiFi support, the original '80s sound effects, all original bonus rounds, and a Super Large Chracter option. The onscreen graphics take advantage of the iPad's large, high-res display -- well, at least the cabinet fascia graphics do, as the in-game graphics are (happily) as pixellated as ever. The big feature of this version, however, is the split screen mode that allows two players to go literally head-to-head in a martial arts match. This mode looks great and plays like you'd hope; it's a smooth one-on-one fight experience that actually works quite well.

Karate Champ XL should be an instant buy for any fan of the game who's got an iPad and someone to go head to head with. But, even in single play the game looks better, with sharper graphics on the iPad than the scaled-up iPhone version.

A version 1.1 update of the iPhone version of Karate Champ [App Store] (which is priced 50% off at $0.99 for a limited time) is currently under review by Apple. It will allow for iPhone to iPad gameplay.

App Store Link: Karate Champ XL, $4.99 (iPad Only)

New Character Crimson Viper Announced for 'Street Fighter IV' for iPhone

Tuesday, August 10th, 2010

For fans of the excellent iPhone port of Street Fighter IV, you'll be happy to know that a new character is making her way to the roster. Capcom has just announced that Crimson Viper, who first made her debut as one of the four brand new characters in the Street Fighter IV franchise rebirth on arcade machines and home consoles, will be the latest addition to the iPhone conversion via a free update. This follows the previous update from Capcom that added Cammy and Zangief as playable characters, which we covered back in June, bringing the roster total to ten combatants.

Here are a couple of shots of C. Viper showing off her special moves (click to enlarge):

If you've been following along since the release of Street Fighter IV for iPhone, then you will remember that Capcom announced the addition of Cammy back in April, and didn't announce Zangief until over a month later. This leads me to believe that another character will be announced in the near future for this forthcoming update. This has not been confirmed in any way and is purely speculation on my part, but as a rabid Street Fighter fan I can only hope. Plus, it just seems to make sense to add two characters at a time, brining the total to a nice even twelve.

In the meantime, enjoy some video of C. Viper in action on the iPhone:

If you have yet to check out Street Fighter IV on the iPhone, take a look at our full review from March. No firm release date has been set for this new update other than “soon”, but we'll keep you posted if Capcom happens to narrow it down (or announce any additional characters).

App Store Link: STREET FIGHTER IV, $4.99

'Street Fighter IV' Update – Fighting Fans Can Finally Say Hello to Zangief and Cammy

Saturday, June 26th, 2010

Back in early March of this year, a port of Street Fighter IV was released for the iPhone to much positive fanfare. The graphics and sounds were incredible, but the biggest doubt on everyone's mind leading up to release was how well the game could work with virtual touch screen controls. In the end, SFIV for iPhone turned out to be a highly playable and fun affair. Rather than the controls, the biggest complaint from gamers regarding this otherwise excellent fighter was the slim roster of characters. Featuring just 8 playable combatants (the same number of the original SFII mind you), many fan favorites from from the Street Fighter universe were notably absent.

A little more than a month later, Capcom took a step to address those complaints by announcing the addition of Cammy to the roster in a forthcoming update. But the weeks passed by with no sign of Cammy, and fans of the series grew increasingly impatient and even skeptical that Capcom would follow through on their promise. Then earlier this month, they announced that another new character – Zangief – would be entering the fray as well. With such a long span of time since their previous announcement, gamers who had been anticipating the arrival of Cammy weren't feeling especially confident that they'd be playing either character anytime soon.

Thankfully those concerns proved erroneous, as earlier this week the update featuring both characters finally arrived on the App Store. And it's pretty much exactly what you would expect – it's the Cammy and Zangief you know and love now playable in Street Fighter IV for iPhone. While not exactly surprising, they are a welcome free addition to arguably the best 2D fighter available. They fit right into the roster and feature just about all of the moves of their console counterparts. Hopefully this leads to more and more characters being added down the line, and were E. Honda to enter the mix then the original cast of characters would finally be complete. Like many others, I'm personally keeping my fingers crossed for an Akuma appearance someday.

This update was free, but it remains to be seen if future updates will be too. If you're a fan of Street Fighter IV for iPhone, then make sure you download this latest update and give Cammy and Zangief a spin for yourself.

App Store Link: STREET FIGHTER IV, $4.99

'Princess Fury' Review – Action Packed 2D Beat 'Em Up With Light Strategy Elements

Saturday, June 5th, 2010

The 2D side-scrolling brawler is a fairly popular genre on the App Store, with games like OMG Pirates!, The Simpsons Arcade, and most recently Pride and Prejudice and Zombies bringing arcade-style action to our touch screens. Adding another solid entry to the list is a collaborative effort from developers UltiZen and MoStar called Princess Fury. We previewed the game just a few days ago, and were impressed with the visual style and the idea of adding strategic elements to what is typically a simplistic button-mashing genre. With Princess Fury now available, we're happy to say that it has largely succeeded in bringing a new take to a tried and true formula, but doesn't delve deeply enough into the strategic areas and has a frustratingly imbalanced pace. It remains a graphically appealing experience that's chock full of action, and will reward players who are prepared to endure its faults.

You play as a young purple-haired Princess, wielding a sword larger than your entire body, laying waste to enemies across 20 different stages. Each stage is broken down into multiple sub-stages, and instead of being structured with a beginning and an end like most games of this type the levels in Princess Fury are more along the lines of elongated arenas. The goal of each sub-stage can vary, and this is what really sets it apart from your average brawler. Some challenges are as simple as defeating every enemy, or killing a boss. But others mix things up nicely. You might have to escort a character from one side of the level to the other, while fighting off enemy attacks and keeping that character alive. A similar version of this task gives you a stationary crystal which you must defend and keep alive for a predetermined amount of time.

My favorite of these challenges works similarly to a territories game type. Five crystals are spread evenly across the map. Your group starts on one side, and a group of enemies on the other. Emptying each crystal's life meter “owns” it for your team. The enemies can also control crystals, and it's a fight to see who can own all 5 at the same time. It can become a pretty heated battle as crystals are constantly changing ownership. This game type in particular really is a lot of fun, but all the different game variations work well and add welcome variety to the beat 'em up style genre.

(more...)

TouchArcade Rating:

SUPPORT OUR SPONSORS