Category Archives: Fighting

It was four years in the making, but when Benjamin Marchand's touchscreen fighter Kinetic Damage [$2.99 / Free] finally landed on the App Store, it was worth the wait. Marchand rethought what a fighter should be like on the touchscreen, dropping complex button inputs for combos and special moves and replacing them with much simpler strikes that are grounded in real-life martial arts and can be strung together organically into combos...

Firstly, let me start off with a mini review for the movie: Pacific Rim - Bad acting, bad dialogue, bad accents (those guys are NOT Australian) and bad-ass robots kicking monster butt - 8/10. Now on to the game.....

Kavinsky [Free] is a bit of an oddball. I get the feeling that it's going to be a love or hate affair. So before you read too far along, let's first decide whether you will indeed love or hate it. Are you older than thirty-five? Do you love old-school, side-scrolling brawlers? Are you fond of '80s music and Ferrari Testarossas? If you answered yes to any of those questions, you will no doubt love Kavinsky. If not, you are either too young, have no soul, or both...

In 1991, a game named Street Fighter II came along and it started off a whole new genre. Okay, the one-on-one fighting game had already been around for a fair while but with its multiple punch and kick buttons, super moves and large range of characters, Capcom's flagship arcade game redefined the genre and spawned a relentless swarm of clones. Arguably the largest contributor to the "Street Fighter clone" market was SNK...

'Infinity Blade II' On Sale for a Buck Until the End of June

Wow, digging back for our original review of Chair's masterful sequel Infinity Blade II [$6.99] and I can hardly believe we're creeping up on the two year anniversary of its release. Even all this time later, Infinity Blade II exemplifies just how possible it is to make an engrossing, "hardcore" title sing if it's crafted from the get-go with touchscreen controls in mind...

The fighting game genre, moreso than most, is one riddled with failures. Big companies like EA, Activision, and Konami have thrown their hats into the ring with nothing to show for it, and even the genre mainstays like Capcom, Namco, SEGA, and Midway/WB have had almost as many failures as successes. It's very hard to bring something new to the genre without messing up. ..

I was originally going to start this review as though I knew what I was talking about in the world of hip hop. I was going to use words like 'swag' and 'fo' shizzle' but then I realized that I am an overweight, middle-aged, white New Zealander, which gives me about as much street cred as Mitt Romney. So, all I'm going to do is talk about the game...

Man of Steel [$4.99] infuses the power of Infinity Blade [$5.99] into the hands of Krypton’s last son. If you played last year’s Avengers Initiative [$1.99] game, you’ll find this one vaguely familiar. Unfortunately, since Man of Steel draws heavily from the movie of the same name, this game is limited by the number of environments and villains you face in your quest to save Earth from a Kryptonian invasion. Still, it’s a blast knocking General Zod’s soldiers through barn walls and into gas tankers over and over. ..

Oh, to be a ninja. With rooftops to run along, shurikens to chuck, and warlords to be dispatched, what's not to like? This was my thought process as I downloaded Ninja Wrath [$0.99]. As it turns out I would have plenty of time to consider this question. My conclusion? Being a ninja isn't all it's cracked up to be; at least, not in the world of Ninja Wrath, where the steepest castle walls have nothing on even steeper paywalls...

The Game Bakers' second IP sees the return of their flair for captivating visuals. Combo Crew [$1.99] presents its creator's devotion to beat 'em ups with eminently satisfying panache and a spoonful of camp while, for better or for worse, stripping out one of the central tenants of the genre. It's a raucous affair that quickly and easily gratifies, but may not constitute a nutritious meal...

'Karateka Classic' Brings the 1984 Apple II Original to iOS

Last year, Jordan Mechner teamed up with Liquid Entertainment to create a modern remake of his 1984 beat 'em up classic, Karateka. The modern, 3D recreation of Karateka [$1.99] (which we reviewed in December) does an excellent job of conveying the tragic tale of the poor, imprisoned princess Mariko and the bold quest to rescue her to today's gamers using modern visuals, an original score, and unique, new fight mechanics. Another thing it does is give old school gamers a real itch to go back and play through the 8-bit original. Happily, as of tonight, that itch is easily scratched...

Coming Tonight: Beat Up Monkeys In Crescent Moon's Latest Game 'Monkey Boxing'

Crescent Moon Games's big hitter this week is Monkey Boxing, a game about monkeys that can -- wait for it -- box like humans do. With gloves. And in a ring. In clothing. It's sort of weird at first or, really, even thirteenth glance. ..

Earlier this afternoon, Joseph and I spent some time with The Gods: Rebellion [$0.99]. If you couldn't tell by the name, this is a video game. Specifically, it's a character action game that tasks you with beating up lots of fantasy dudes with combos, special attacks and two mean-looking axes. As you'd imagine, the game offers an extensive campaign, as well as a bunch of persistent upgrade systems that'll keep you grinding away...

2012 had a lot of cool surprises and good games, as you've probably noticed. But not all of those good games could be neatly categorized. This post is for the weirdos, the games that straddled too many genre lines or are members of genres that have too few rad games to sufficiently flesh out a "best of" post. ..

Over the summer at E3, Capcom unveiled a mobile version of their console fighter that pit Street Fighter characters against those from long-time rival series Tekken. They looked to up their game over their previous iOS fighter Street Fighter IV Volt [$4.99] by including fully 3D character models and backgrounds, as well as backgrounds that actually animated rather than the lifeless still shots used in Volt. For the most part they succeeded with Street Fighter X Tekken Mobile [$2.99], though a severe lack of characters and an annoying token system for online battling brought down the experience, things we noted in our review...

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