Category Archives: Cave-Flyer

Frogmind's Badland [$1.99] made flapping cool before Flappy Bird took the world by storm earlier this year, and since its release in April of 2013 it's been updated numerous times adding all sort of great new content. Today Badland received yet another new update adding a pack of ten new levels, but this time Frogmind is trying something a bit different: The new level pack is a 99¢ in-app purchase. Previously, all new levels have been part of free updates, but I actually applaud this new paid approach. Badland felt worth far more than its asking price even upon release, so now more than a year later it feels right to be giving them a little something for new content...

Apart from fussing around with the odd flight simulator on my Commodore 64, one of the first flying games I remember spending any real amount of time on was Top Gun for the NES. Like many young boys, I thought planes were pretty cool, and I loved how I could choose which missiles I wanted to take with me. Anyway, this game was one of the ones that was kept at my grandmother's house, so I only got to play it when we went there to visit, but I would almost always play it when we did. There was just one problem with Top Gun, especially if you only got to play it now and then, and if you've played it, you probably know what I'm talking about. At the end of the first level, you're directed to land your jet on an aircraft carrier. The game gives you all kinds of signals and directions that you're supposed to follow, but no matter what I did, that plane crashed almost every single time. I think I landed it once, maybe twice? As a result of this game, I have a mild trauma when it comes to landing an aircraft in video games, but I have discovered some sweet therapy in the form of Any Landing [Free]...

One of the coolest releases on the App Store this year has been Frogmind's Badland [$1.99], an atmospheric, physics-heavy cave-flyer that was as simple as pie to play and chock full of fun. The game was spread across 40 distinct levels that were grouped together as "Day I" with more levels always part of the plan for future updates. This week, Badland saw its first big content update which introduces "Day II" and 10 brand-new levels...

'Melodive' Review - Genres, Take Five

In my fourth year of university, I took a class called Canadian Experimental Shorts. I wasn't optimistic going in (I mean, that title alone puts you to sleep, right?). On my first day, however, instead of handing out notes or instructions, the professor dimmed the lights and showed us something I had never seen before: a film without cameras. Barely longer than two minutes, it was animated entirely onto physical film strip, and packed with color that danced, twinkled, and exploded to the sound of classic jazz. Its name was Cameras Take Five, and it sold me on Canadian Experimental Shorts. Good news if you're looking for something completely original: Melodive [$0.99] is basically Cameras Take Five: The Game...

'Wave Trip' Review - Playing in Music

Mobile games have left their roots behind, no longer relying on entertaining us with a dozen variations of Snake and Bejeweled. Our habits haven't quite kept up. For every one of us that sits and plays an iOS game for hours straight there are many more who will never load up a game for more than five minutes in a sitting. That's reasonable: these games are a diversion on the go for most people. It's just a shame because there are games that can't be digested in five short minutes. Take Lucky Frame's Wave Trip [$0.99]...

Yesterday I sat down with fellow dragon enthusiast Brad Nicholson to play Dragons Dream [$4.99], a new cave-flyer style arcade game from Appshen Limited that uses artwork created by legendary fantasy landscapist Roger Dean...

Fans of both video games and music are likely familiar with the work of fantasy landscape artist Roger Dean. Since the late 1960s he's been creating album artwork for countless bands, most notably for the bands Yes and Asia, and that continues to this day. In the mid-80s he also became involved with video game illustrations, and created the iconic box art for Shadow of the Beast by Psygnosis as well as numerous others...

In the midst of the two year anniversary celebration of Halfbrick's Fruit Ninja [$0.99 / Free] which includes a huge new update hitting the App Store sometime tomorrow, the Australian developer hasn't forgotten about their five o'clock shadow-wearing bad ass Barry Steakfries, star of such iOS titles as Monster Dash [$0.99], Age of Zombies [$0.99 / Free], and Jetpack Joyride [Free]. They've just released a new trailer revealing Flash the dog, a helpful sidekick for Barry who is coming to Jetpack Joyride in a future update...

A Hands-On Look at the Gorgeous World of 'On the Wind'

On the Wind is an eye-catching game. The interplay between the light, floral art and the chunky pixelized interfaces just begs for attention. t's hard to tell exactly how it plays from the trailer, but the gist is this: the screen scrolls by, getting faster and faster as you progress through the seasons. You control the gust of leaves with your fingertip, moving it around obstacles and through other leaves that scatter across the field. It feels a bit like a wire loop game with added speed and less sadism...

Polygon Play's Cave-Flyer 'Lander Hero' To Land in 10 Days

Just a quick weekend heads-up on a title that will be arriving in 10 days that I've been eagerly waiting four long months for...

I have such a love-hate relationship with High Flyer Death Defyer [$4.99 / HD]. On one hand, I love the visually striking graphics which I think complement the sky-diving gameplay beautifully. On the other hand, the poorly done tutorial and lackluster controls hold back High Flyer Death Defyer from being even an above average addition to the genre. Whether you actually decide to pick up this skydiver is going to depend on how much you love graphics over, well, everything else...

'Whale Trail' is a Psychedelic Flight Through the Sky... as a Whale

Developer ustwo™ doesn’t really consider themselves game developers, though they have dabbled with their series of “DOT” games, most recently DOT5URBO [Free]. No, most of their success and notoriety is from their utility and entertainment apps, and their extremely well-received interactive children’s app Nursery Rhymes with StoryTime [$3.99]...

'Gyro13' Review - Impressive Unreal-Powered Chopper Action

Just a smidge over a year ago, Epic announced that the Unreal Engine would be hitting iOS. We've seen a great game or two developed in the UDK since (Infinity Blade [$5.99] being the obvious example), but most studios outside of Epic seem to still be feeling the engine out. Those cautious, early days might finally be coming to an end, thanks in part to Gyro13 [$5.99]...

Back in May, we were quite taken with the crazy trailer for Techno Kitten Adventure [Free], mostly due to it featuring a large man in a horrible cat suit. Techno Kitten Adventure was released last year as an Xbox Live Indie Game, and has a pretty dedicated following. Developer Elite Gudz was in the process of revamping the entire game with shiny new graphics and playable kittens, as well as bringing it on over to the iOS platform...

Digital Concepts Bringing 'Minecraft'-alike and 'Starfall' Sequel

We've recently been given an exclusive heads-up on two interesting looking upcoming titles from Digital Concepts, who brought us the early iOS pick-up RPG Loot Master [iPhone] as well as the space age tower defense title Starfall [iPhone, iPad]. ..

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