Category Archives: Cave-Flyer

Badland 2 [$3.99] may have released back in December and been quite an improvement over the already phenomenal Badland [$2.99], but that doesn't mean that the first game doesn't still have some gas left in the tank. We used to joke about Badland being the best value for money on the entire App Store due to it getting dozens of awesome content updates literally years after its release, and with the arrival of a built-in level editor in September of last year, it gave Badland pretty much endless replay possibilities. Now, about 9 months after the release of the level editor, developer Frogmind has announced that Badland players have created a staggering 70,000+ levels for the game, and along with a new bug fix update today they've featured what they consider the 40 best of those user-created levels in the Eternal Day chapter in the game...

I quite enjoyed Rope Racers [Free] in my review last week, and in fact I’m still playing every day. Flying through each level via ropes and trying to beat nine other people to the finish is incredibly fun, but unfortunately the game has just about every free-to-play mechanic you can think of. There’s a slot machine, two currencies, a stamina meter, and several other timers. It’s far from the worst I’ve seen, but it can hamper your progress if you’re not careful. Fortunately, I managed to unlock all 20 leagues and most of the characters since it came out, and I’ve compiled some of the tips and tricks I used below...




Just about a month ago developer Lucky Kat launched Sky Chasers [Free], a game with the heart and soul of a 16-bit platformer but the mechanics of a cave flyer. To be honest, as much as I loved the pixel art and overall charm of Sky Chasers, I can't say I loved it right off the bat. It had kind of a weird checkpoint system that was also built in to the free to play model, and for some reason it just didn't grab me like I thought it might. Thankfully I kept at it and finally something clicked just right and I fell in love with Sky Chasers. That's why it makes me so happy that Lucky Kat has begun teasing a new 4th world set to come in an update. The kicker? This new world takes place predomenently in a cave and underwater! Check out some teaser .gifs...

As you could probably tell if you’ve ever seen my forum avatar, I’m a huge Calvin & Hobbes fan. Aside from how funny, intelligent, and surprisingly philosophical the strip could be, one of my favorite aspects was how the titular duo could go anywhere and do anything with just a cardboard box. It could be anything from a transmogrifier to a duplicator to a time machine, and each one led to a sense that anything was possible with a large enough box and an even larger imagination. Sky Chasers [Free] by Lucky Kat Studios attempts to tap into a similarly whimsical feeling, and--for the most part--it pulls it off...

'Badland 2' Review - The Pursuit of Flappiness

It’s weird how much gaming has changed since I was a kid. In the old days, sequels usually meant a game would be bigger and better in nearly every way, with more levels, characters, new modes, etc. Consider Perfect Dark, the spiritual sequel to Goldeneye 007, for example. It was absolutely bursting with new stuff to do. There was the campaign and multiplayer (like Goldeneye), but it also had a brand new challenge mode, a gun range, a co-op and counter-op campaign mode, a main menu that you could walk around in, and a massive customizable bot mode that I lost a large chunk of my adolescence to. These days, though, things are a bit different. Because games tend to have more content added through updates and DLC, that means version 1.0 of a sequel can often feel a bit lacking. It’s especially striking when you consider iOS classic Badland [$2.99], which is certainly one of the most updated games I can think of. It’s the reverse of my Perfect Dark example, where the original game is the one now bursting with levels and modes while the sequel feels a bit sparse in comparison. It’s an interesting problem to have, but even despite that, I think Badland 2 [$3.99] is a superior game to the original, with the potential to surpass it many times over in terms of quality and amount of content...

Halfbrick is no stranger to movie crossover promotions with their games, and just in the past year have introduced limited time content in both Fruit Ninja [$1.99] and Monster Dash [Free] celebrating the 30th anniversary of the classic '80s flick Ghostbusters. Well, another classic '80s movie, Back to the Future, is also celebrating its 30th anniversary, and to celebrate Halfbrick has stuffed the latest update to their action cave flyer Jetpack Joyride [Free] with all sorts of Back to the Future goodness...

'Cavernaut' Review - The Eagle Has Landed

'Cavernaut' Review - The Eagle Has Landed

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September 29th, 2015 10:59 AM EDT by Nathan Reinauer in $0.99, 4.5 stars, Arcade, Cave-Flyer, Games, Retro, Reviews, Universal
$1.99 Buy Now

I had several moments while playing EinheitB's Cavernaut [$1.99] where I thought to myself, "This is exactly why I love mobile." It's a game that's probably not going to change the world, but that's okay. It's just a great, tight little experience that could really only exist on this platform...

A couple of weeks ago we broke the news about Frogmind's exquisite and often-updated cave flyer Badland [$2.99] getting level editing functionality, and as of this morning the update with the level editor has gone live in the App Store. This level editor is actually a streamlined version of the one Frogmind built and used to create the actual levels in the game, though it's been fancied up a bit to be friendlier for normal people to use. Here's a brief trailer showing off some of the features in Badland's new level editor...

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$2.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...

'Flop Rocket' Review - Fly Me to the Moon

It's always a tricky task to make a game that's challenging without being frustrating. It's a fine line between making a game that puts up a stiff resistance while still being something that the player should want to come back to again and again. Thankfully, Flop Rocket [Free] manages to find this balance. This cave-flyer is very difficult, and tasks players with a very difficult objective to strive toward, but that's part of the point: there's an objective...

This falls squarely in the "Huh, that's neat" category of iOS gaming, and I thought it was worth mentioning. Overglide [$0.99], released today, is a tiny game that you play in the "Today" section of your Notification Center on iOS 8. It takes advantage of iOS 8's new capability of having "live" widgets that can be added to Notification Center, giving you up-to-date looks at weather, sports scores, and even allowing you to make calculations. To my knowledge, Overglide is the first to actually let you play a game right from the lock screen. The game itself is a simple cave flyer where you control a paper airplane and dodge obstacles for as long as possible...

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$2.99], and it's something I very much enjoy here in ALONE [$1.99]...

Frogmind's Badland [$2.99] made flapping cool before Flappy Bird took the world by storm earlier this year, and since its release in April of 2013 it's been updated numerous times adding all sort of great new content. Today Badland received yet another new update adding a pack of ten new levels, but this time Frogmind is trying something a bit different: The new level pack is a 99¢ in-app purchase. Previously, all new levels have been part of free updates, but I actually applaud this new paid approach. Badland felt worth far more than its asking price even upon release, so now more than a year later it feels right to be giving them a little something for new content...

Apart from fussing around with the odd flight simulator on my Commodore 64, one of the first flying games I remember spending any real amount of time on was Top Gun for the NES. Like many young boys, I thought planes were pretty cool, and I loved how I could choose which missiles I wanted to take with me. Anyway, this game was one of the ones that was kept at my grandmother's house, so I only got to play it when we went there to visit, but I would almost always play it when we did. There was just one problem with Top Gun, especially if you only got to play it now and then, and if you've played it, you probably know what I'm talking about. At the end of the first level, you're directed to land your jet on an aircraft carrier. The game gives you all kinds of signals and directions that you're supposed to follow, but no matter what I did, that plane crashed almost every single time. I think I landed it once, maybe twice? As a result of this game, I have a mild trauma when it comes to landing an aircraft in video games, but I have discovered some sweet therapy in the form of Any Landing [Free]...

One of the coolest releases on the App Store this year has been Frogmind's Badland [$2.99], an atmospheric, physics-heavy cave-flyer that was as simple as pie to play and chock full of fun. The game was spread across 40 distinct levels that were grouped together as "Day I" with more levels always part of the plan for future updates. This week, Badland saw its first big content update which introduces "Day II" and 10 brand-new levels...

'Melodive' Review - Genres, Take Five

In my fourth year of university, I took a class called Canadian Experimental Shorts. I wasn't optimistic going in (I mean, that title alone puts you to sleep, right?). On my first day, however, instead of handing out notes or instructions, the professor dimmed the lights and showed us something I had never seen before: a film without cameras. Barely longer than two minutes, it was animated entirely onto physical film strip, and packed with color that danced, twinkled, and exploded to the sound of classic jazz. Its name was Cameras Take Five, and it sold me on Canadian Experimental Shorts. Good news if you're looking for something completely original: Melodive [$0.99] is basically Cameras Take Five: The Game...

'Wave Trip' Review - Playing in Music

Mobile games have left their roots behind, no longer relying on entertaining us with a dozen variations of Snake and Bejeweled. Our habits haven't quite kept up. For every one of us that sits and plays an iOS game for hours straight there are many more who will never load up a game for more than five minutes in a sitting. That's reasonable: these games are a diversion on the go for most people. It's just a shame because there are games that can't be digested in five short minutes. Take Lucky Frame's Wave Trip [$0.99]...

Yesterday I sat down with fellow dragon enthusiast Brad Nicholson to play Dragons Dream [$4.99], a new cave-flyer style arcade game from Appshen Limited that uses artwork created by legendary fantasy landscapist Roger Dean...

Fans of both video games and music are likely familiar with the work of fantasy landscape artist Roger Dean. Since the late 1960s he's been creating album artwork for countless bands, most notably for the bands Yes and Asia, and that continues to this day. In the mid-80s he also became involved with video game illustrations, and created the iconic box art for Shadow of the Beast by Psygnosis as well as numerous others...

In the midst of the two year anniversary celebration of Halfbrick's Fruit Ninja [$1.99 / Free] which includes a huge new update hitting the App Store sometime tomorrow, the Australian developer hasn't forgotten about their five o'clock shadow-wearing bad ass Barry Steakfries, star of such iOS titles as Monster Dash [Free], Age of Zombies [$0.99 / Free], and Jetpack Joyride [Free]. They've just released a new trailer revealing Flash the dog, a helpful sidekick for Barry who is coming to Jetpack Joyride in a future update...

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