Category Archives: Game Center

Nexon's Legacy Quest [Free] was originally announced more than a year ago, in February 2015, and just a week or so after that it ended up being one of my favorite games that I saw at GDC that year. The game had been in soft-launch since last September, and has undergone numerous changes and tweaks since leading up to its worldwide release just last night. So what is Legacy Quest? The simple description is it's Diablo with a Minecraft-y voxel art style. You'll create a team of fighters and loot dungeons by hacking and slashing away at tons of enemies in a variety of shapes and sizes. This is an old trailer and I think the release version of Legacy Quest looks a lot better, but it gives you a brief idea of what you're in for gameplay-wise...

One of the fun things about following a specific platform over a number of years is watching how things progress. Developers and series will pop up, and if they hang around, you can see what they do to build on what they did before to try to make an even better game. Sometimes it works out, and sometimes it doesn't. In the case of developer TouchMint and its Adventure To Fate series of turn-based RPGs, it's happily been the former. When the first game launched almost two years ago, it was a fun, somewhat rough game that got better with a couple of updates. Last year, a free-to-play follow-up came out, focusing almost entirely on the combat system and character development mechanics. That game, too, got some really nice updates that made the game better. I don't know what the update plans look like for Adventure To Fate: Quest To The Future [$3.99] looks like, but even in its present state, it shows the experience TouchMint has gathered in its own personal quest for glory...




For as far back as last June when Apple released the private beta of iOS 9 during WWDC, Game Center has been plagued with issues. For some reason the service just simply stops working out of the blue. I didn't personally become affected with the Game Center bug until sometime last fall, after the official release of iOS 9. Since then, various versions of rebooting, signing out of the App Store, turning on Airplane mode, or voodoo dancing have gotten Game Center to work intermittently, but even those crazy methods eventually stopped working and ever since about December Game Center has been as dead as a doornail to me. ..

Pako - Car Chase Simulator [$0.99] from Tree Men Games is marching towards its 2nd birthday this coming summer, and what a "ride" it's been thus far (pun totally intended). When it originally launched in August of 2014 Pako was a stylish but simplistic high-scoring game all about trying to drive around with no brakes for as long as possible while avoiding obstacles and police cars. It's still about that at its core, but Pako has seen a ton of updates since its release, like new environments to drive in along with new vehicles to drive. This has given Tree Men the opportunity to expand the boundaries of Pako with unique levels like the Arena which allows you to choose what vehicle you use, the Moon with its crazy gravity, the Desert which is an actual race against other cars, or the Airport which has you starting out as a human on foot and lets you hop into any vehicle you come across, including luggage carts, tiny aircraft, and stair cars (You're going to get some hop-ons). Oh! How could I forget my favorite level the Hockey arena which lets you cruise around on the ice in a Zamboni and even run into a giant puck which you can launch into the net to score a goal?..

Virtually everything can be made better by doing it in space. Except breathing oxygen, I suppose. And eating potato chips. And using the toilet. Okay, let's revise that. Some things can be made better by doing them in space, and engaging in capitalistic ventures just happens to be one of them. The core principles of buying low and selling high simply go well with traversing a lonely universe and battling space pirates. Perhaps unsurprisingly, iOS gamers already have a few games to choose from in this style, including games that focus mostly on trading mechanics at the expense of action or visual flourish, ones that put most of their eggs in the combat basket, and some that try to dazzle you with their slick presentation and sense of immersion in order to build a believable universe. Simply put, there's a fair bit of established competition for Stellar Wanderer [$4.99], albeit little of it recent...

It begins again! The original Badland [$2.99] was notorious for receiving new levels and features WELL after its original release in April of 2013. So when the sequel Badland 2 [$3.99] came along late last year it had the unenviable task of being compared to its older and more fleshed-out sibling. However, Badland 2 brought its own bag of tricks to the table, including even more impressive visuals and a more multidirectional nature that set it apart from its strictly side-scrolling predecessor. Even without fifty billion levels, we loved Badland 2 in our review, and knowing developer Frogmind we were quite confident that we'd be seeing more levels added in the future. And that's totally the case! Frogmind is tweeting out teasers of some new levels coming in the forthcoming Infinity update, check out the .gifs!..

Clash Royale [Free], Supercell's latest game, has just released worldwide, and I'm sure many of you will be playing it for the first time today. So, we thought you'll probably need some help getting the most out of the game because the more you win, the more fun you'll have. And if you haven't thought about trying it out, I suggest you download it because Supercell has managed to pack plenty of strategy in a very refined, and good looking, package. Add to that a pretty good monetization model that lets you get plenty of good cards and have a lot of fun without paying a dime (if you so wish), and you can understand why Supercell has a winner in its hands and why you should be playing it. If you're just starting out, this relatively short guide will teach you the basics of Clash Royale and get you playing well and winning battles. So, without further ado, let's jump in...

It's been taking the soft-launch world by storm, and although Supercell has been relatively quiet about its worldwide launch it appears that today is the day that Clash Royale [Free] is finally seeing a wide release. Just moments ago the game popped up in the US App Store, and although it's a bit impossible to check every region you should probably hop over and check if it's in your local App Store as well. ..

Earlier this month Craneballs released their latest iOS game Splash Cars [Free], a wonderful little game about painting color onto a black and white world by driving around and blasting paint out of the back of your vehicle. It was fun just to drive around and paint the world, but what really made Splash Cars compelling was the balancing of your limited fuel supply along with avoiding contact with cops and other objects as well as smart use of your movement so as not to waste any time overlapping on any areas you've already painted. It was a really fun game that we enjoyed a lot in our review...

In November of last year, Pixeljam released a wonderful little game called Last Horizon [$2.99]. In it you played an astronaut who needed to flee your dying world in a hurry, so you set out on a solo journey through space attempting to harvest resources and not get killed on your way to a new inhabitable planet to call home. The excellent controls and fun inertia-based flying made Last Horizon a winner in our eyes, but there were a couple of drawbacks. One was that Last Horizon was a pretty difficult game, and the way it was set up you had to actually beat one world to unlock the next, harder world, and eventually unlock an endless mode. ..

Well, the long, strange trip of the latest Assassin's Creed mobile game finally comes to an end as Assassin's Creed Identity [$4.99] has just launched worldwide. The saga began when Identity soft-launched in select countries way back in September of 2014. The game was built around quick missions that felt conducive to mobile play but it was the first Assassin's Creed game on iOS to be built around the more traiditional open-world mechanics of the long-running console and PC game series. It was also a very free to play game with all the trappings that comes with, which just didn't jive well with the type of game that it was. ..

Just about a month ago developer Lucky Kat launched Sky Chasers [Free], a game with the heart and soul of a 16-bit platformer but the mechanics of a cave flyer. To be honest, as much as I loved the pixel art and overall charm of Sky Chasers, I can't say I loved it right off the bat. It had kind of a weird checkpoint system that was also built in to the free to play model, and for some reason it just didn't grab me like I thought it might. Thankfully I kept at it and finally something clicked just right and I fell in love with Sky Chasers. That's why it makes me so happy that Lucky Kat has begun teasing a new 4th world set to come in an update. The kicker? This new world takes place predomenently in a cave and underwater! Check out some teaser .gifs...

We've known Magic Cube for years as makers of simple but fun mobile games like the Infect Them All series, Call of Snakes [$0.99] and its various spinoffs, and plenty more. This week however they've launched their first game as a publisher, called Karma Ball Z [$0.99]. The game is developed by MinjeongKim (36) Studio who previously released 4Legs [Free], a completely absurd "art jump performance game" where you play as a centaur trying to jump high into space while collecting carrots and radishes and avoiding getting killed by an enemy wearing a horse head and a sombrero. Um, yeah. Karma Ball Z is the follow-up to that game, and it's basically just as crazy. You play as the same centaur character, named Super Karma Centa, who must defend the planet against the evil horse aliens who are invading Earth. You do this by thinking dumb thoughts which allow you to gather energy in your hands and shoot powerful Super Karma Bombs at those pesky horse aliens. Also you have a combat wig. Here's the nonsensical trailer...

Some games we play for the excitement, some we play for scares, and some we play for the challenge. And then there are games like Tsuro [$4.99], the digital port of the 2004 board game, that are all about introspection, the kind of game you play while lying on a couch with a glass of wine (or your spirit of choice) in one hand and the iPad in the other. Thunderbox Entertainment gladly took the challenge of bringing Tsuro to mobile and has done a pretty good job representing the abstract board game on the iPad and iPhone screens. Going with a "zero UI" philosophy, the developers tried to create a sense of immediacy between the player and the board and they have, mostly, succeeded. They tried to give us a faithful representation of how it feels to play the physical game, but at the same time also added 3 new ways to play the game, expanding Tsuro's challenge and replayability...

Late last month we learned about a new level editor that was heading to Hanger World [Free], the absurd physics-based swinging and disembodying game released in July of last year. Today that level editor update is now available, and it's everything I hoped it would be. Creating levels is stupidly easy as you just choose from a selection of items and drag them around the screen where you want them. The standard shapes you can even resize and reshape by pulling on the corners, so with a little creativity you can create just about any kind of landscape you desire...

'Tennis Champs Returns' Review - A New Definition of Love

Sports video games are in a tough spot, in my opinion. They have benefited greatly from hardware advancement over the decades, and are able to offer much more accurate simulations of their real-life counterparts with things like incredible graphics and advanced physics and AI. But along with that sports games have undoubtedly become more complex, and are often difficult to approach with their many button inputs and moves. I also feel that sometimes sports games fail to capture the essence of the sport they're trying to mimic, as even though the action on screen is faithful the their real-life counterparts it often doesn't "feel" like you're actually playing that sport. More like just inputting your button combinations and watching what unfolds...

Mobigame's Zombie Tsunami [Free] is a side-scrolling runner that, at the time of its release in the spring of 2012, was really unique as it had you gathering a group of zombies as you ran and trying your hardest not to let them all get killed during your journey. It was a lot more interesting than having just a single character, and Zombie Tsunami was stuffed with personality and humor too, making it one out of hundreds of runners that actually stuck around on my device. Zombie Tsunami has proven quite popular and has been well maintained over the years, but it's been a while since it received an actual content update. That all changes next Thursday as Mobigame is readying a massive new update to celebrate the milestone of hitting 100 million downloads of Zombie Tsunami across all platforms...

Last month we checked out some sweet animated .gifs form the forthcoming update to Oddrok's stylish hoverboarding game Power Hover [$3.99], and since that time a few new teaser .gifs and a brand new Android version have become available. First off is a look at a new missile hazard that Oddrok is testing for the update, and it looks really cool and dangerous. Then the two .gifs that follow are from an upcoming new level which has a very dark tone, and some incredibly wicked looking laser enemies...

'Final Fantasy 9' Review - Celebrating The Series In Style

I had often wondered if we were going to see Final Fantasy 9 [$20.99] on iOS. As the only installment of the PlayStation 1 trio without a PC port, it was going to take a lot more work to get the game going on other platforms. At the same time, it's also the lowest-selling among its PlayStation peers, and while it seems to be generally more well-liked than Final Fantasy 8 these days, it's hard to say how well Square Enix would be able to financially justify what would have to be a high-effort port. Well, I guess the numbers must have finally worked out, because not only is Final Fantasy 9 now available on iOS, the quality of the port is well beyond my expectations. This is a great RPG from one of Square Enix's best eras, and it's been given an exceptional amount of care in the transition to mobile...

'Ys Chronicles 2' Review - Adol's Back, And He's All Fired Up

Last May, DotEmu surprised us with an iOS port of Nihon Falcom's Ys Chronicles 1 [$4.99], a PC remake of one of the best action-RPGs of the 1980s, Ys: Ancient Ys Vanished. Aside from a rough job on the English translation, the port came out surprisingly well. While the lack of an attack button has always caused some misunderstandings on other platforms, body-checking enemies into oblivion makes an awful lot of sense on a touch-screen device with no buttons to speak of. The game itself is just as great as it has ever been, with a blistering fast pace and amazing soundtrack that few other action-RPGs can match. The biggest downer of Ys Chronicles 1 is that it ends on a cliffhanger that leads directly into Ys Chronicles 2 [$4.99]. The two games are frequently packed together due to their tight continuity and are best enjoyed as one complete adventure. DotEmu quickly confirmed the second game would be coming to iOS as well, and here we are...

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