Category Archives: Game Center

We're busy little bees running around GDC meeting with developers and checking out cool games, but this is just a quick heads up that the latest update for Pixelbite's tactical dual-stick shooter Space Marshals [$4.99] is now available as a free update in the App Store. The update adds Chapter Two to the game, which includes new weapons, new gear, new missions to complete and new enemies to defeat. Check out the trailer...

We were already well aware that Pixelbite Games were experts at making racing games, with the excellent Reckless Racing series and Repulze, but in early January they released Space Marshals [$4.99] and showed the world that they've also got a lock on tactical dual-stick shooters. We loved Space Marshals in our review, noting that it really focused on forethought, skill and strategy, which is a contrast from most dual-stick shooters which are largely blast-a-thons. The one bummer about Space Marshals is that it was designed as an episodic game, and the first chapter, while a nice meaty ride, still felt like it left you hanging when it was over. Good news, then, as today Pixelbite has announced that the Chapter Two update to Space Marshals is arriving next week on March 5th. They've released a new trailer showing off some of the awesome new stuff you can expect in Chapter Two...

'Pinball Arcade: The Addams Family' Review - And Now, This Mamushka Is For You

The developers behind The Pinball Arcade [Free / $0.99], FarSight Studios, are nothing if not extremely passionate about pinball. They've been in the games industry a pretty long time, over 20 years now, but they didn't truly find their niche until the 2004 release of Pinball Hall Of Fame: The Gottlieb Collection on the PlayStation 2. Its initial release was perhaps a little too early to catch the renaissance of video pinball, but it at least did well enough that they followed that up a few years later with The Williams Collection. With Williams tables being a lot more well-known among Americans, that release ended up doing pretty well, earning high praise for its faithfulness to the real machines. While this was all happening, digital storefronts started to become more popular. Soon, retail retro collections were becoming retro themselves, with a la carte offerings proving more popular with fans. It was a natural fit for the type of work FarSight was doing, and so The Pinball Arcade was born...

One of the best mobile games of 2014 was Goblin Sword [$1.99], an action platformer with RPG trappings from two-man studio Gelato Games. With drop-dead gorgeous pixel art, flawless controls, a lengthy campaign and just enough character upgrading and customization elements, everything just fell into place with Goblin Sword and we effortlessly awarded it 5 stars in our original review. That was all way back in September of last year though, and while it's taken a bit of time, a huge new update has just been released for Goblin Sword which adds in all sorts of goodies...

There's an inherent joy in playing around with physics. In life, some of our earliest interactions with the external world involve playing around with physics to get a feel for the rules of reality. Even as fully-grown, educated, theoretically wise adults, we still get the urge to use our coffee spoon to launch the creamer at the person sitting at the table on the other side of the restaurant, just to see if we could. For a long time, games weren't terribly good at recreating satisfying physics along with all the other bits we tend to want in a game. There just wasn't enough computing power, time, or resources in general, and it wasn't a high priority. I maintain to this day that the reason Sonic The Hedgehog hit as powerfully as it did was due more to its solid physics engine than anything else. Any old character can go fast, but Sonic not only made us work for it, but also let us see the consequences of that speed. It wouldn't be until several years later that putting realistic physics into a game became a popular thing to do, but once it did, it broke things wide open...

Pinball Arcade [$0.99] is like a digital museum of real-life pinball machines that's been kicking around on various platforms, including iOS, for a few years now. It's had a staggering number of pinball machines added to it over the years, some that are high-profile, big-name IPs and some more obscure stuff. The holy grail of these real-life pinball machines is The Addams Family Pinball which was created and release in the early '90s to coincide with the Addams Family movie. ..

One of the more highly-anticipated games around TA finally launched this week with Built By Snowman's Alto's Adventure [$1.99]. The game has been highly praised for its beautiful art, which has caused it to gain a lot of traction and even get coverage on several media outlets that don't normally cover video games. It's definitely striking enough to have a mainstream appeal, and I myself have to confess that I'm constantly being stricken by the game's beauty. However, as a long-time gamer and someone who has played more side-scrolling endless runners than I can count, I admit that I was underwhelmed gameplay-wise the first time I took Alto's Adventure for a spin. It felt like, "That's it?"..

Coincidentally on the heels of talk about how long people are entitled to updates on games comes news of another App Store classic getting a maintenance update. rRootage Online HD [$0.99], the paid and universal version of Kenta Cho's classic freeware shmup, ported to iOS, has just gotten an update to make the game work on iOS 8, and to support iPhone 6 & Plus resolutions. The game's last update was in 2012, which was a maintenance update to make it work with the latest iOS, with iPhone 5 resolution, and to replace OpenFeint with just Game Center. Previous updates added iPad support and other maintenance features - rRootage is content-locked at this point, but it's just great to see the game continue to get updates to work as iOS devices change and evolve. Here's some grainy footage of the PC version in action being played by an expert:..

Another Thursday straggler that didn't quite hit at midnight? AG Drive [$3.99] from ZORG Entertainment, a futuristic racer, is now out worldwide. If you enjoy games like F-Zero, Wipeout, and the many futuristic racers that followed in their footsteps, this might just be up your alley, as you control a way-too-fast hover-car through dangerous, twisty courses at high speeds. There are no weapons here, so it's just about out-maneuvering and out-speeding your opponents. Or, at the very least, just staying alive to the finish line, as you have a health bar and three lives to deal with...

If you hit up our weekly new game release post looking for the stylish endless snowboarding game Alto's Adventure [$1.99] and panicked when you didn't see it, fear not: The game is now officially available in the App Store. We've had our eye on Alto's Adventure from developer Snowman, Inc. since they first began teasing the game last fall. It utilizes a very attractive art style that's reminiscent of thatgamecompany's 2012 PlayStation hit Journey, which Snowman has indeed cited as an inspiration. Gameplay-wise, Alto's Adventure is very similar to the excellent Ski Safari [$0.99]. Your character moves to the right automatically, while tapping the screen makes him jump and holding down on the screen while in the air performs a backflip. ..

This morning we were excited to tell you that the "Platinum Edition" update for one of our most beloved iOS games Space Miner [$3.99] was awaiting approval from Apple and could be arriving at any time. I'd hoped that while writing that story last night I'd wake up and see the update waiting for me, like a 10-months-too-early Christmas present. Well, that almost happened, as just a few minutes ago the update popped up in the App Store. Well… sort of. Let me explain...

This Thursday marks the start of the Chinese New Year, and in case you weren't aware, it's the year of the Goat. In celebration of this momentous occasion, one of our favorite iOS platformers of 2014 Bean Dreams [$0.99] has received an update with two new sets of levels, one featuring a rideable goat named Goatee and one taking place in the fiery Temple of the Dragon...

In August of last year, Sunnyside Games released The Firm [$0.99], a twitchy high-scoring game based around stock trading. It featured simple swipe left or right controls for buying and selling stocks, making it a perfect one-handed game, and it also boasted some lovely pixel art and a main mechanic that was super easy to understand but very difficult to master, as cliché as that may be. The Firm was a pretty simple game, and Sunnyside has had plans to expand the experience pretty much since launch. It took a bit longer than expected, but this week the big version 1.1 patch for the game has arrived adding all sorts of new stuff. ..

If you think about it, WayForward Technologies is one of the original indie stars of handheld gaming. They first gained notice when some poor soul who was assigned to reviewing licensed claptrap on the Game Boy was playing some games based on Sabrina: The Animated Series and realized they were decidedly less bad than usual. A couple of years after that, they released their first game based on an original property, Shantae, which ended up being one of those games that sold far fewer copies on release than its eventual demand would call for. The game's charming presentation and ambition to actually make a decent Game Boy Color game won it plenty of fans. Combined with its relative rarity, its high quality gave it a near-legendary status and elevated its developer in the eyes of core handheld gamers...

'Dark Echo' Review - Silence Is Golden, And So Is This Game

While I love blockbuster gaming as much as the next person, there's no question that the ever-increasing budgets and thinner margins have made the whole upper-end of the video game business disappointingly conservative from the player's point of view. Iteration is great. It's how games have come as far as they have. Yet, as an exclusive diet, playing it safe can sometimes be a little bland. It's a good thing we've got smaller developers who can afford to take risks on crazy ideas, because without such occasional spices, the hobby would be a lot less interesting. Dark Echo [$1.99] is one of those games that simply couldn't exist under the traditional model, but I'm ecstatic it does...

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