Category Archives: Development Tools

It seems like a question that pops up on a near-daily basis on our forums is "How do I get started to make my own game?" Well, if my Twitter feed is any indication, iOS developers can't get enough of Unity and, as this video illustrates, you can have a totally functional prototype of a basic game using the Unity development environment in under an hour:..

With the release of the iPhone 4 less than a week away, many readers are surely counting down the days until they can call Apple's most powerful pocketable device their own.  The iPhone 4 boasts hardware enhancements that will allow for more sophisticated applications of every sort -- but especially games.  Its "Retina display" packs four times as many pixels as the current iPhone into a display of the same physical size, yielding a 326 pixels-per-inch, razor sharp display that makes jaggies a thing of the past. The 1GHz Apple A4 processor, which is currently used in the iPad, will allow for more complex games with improved physics and AI. And, finally, there's the gyroscope which will allow for incredibly accurate in-game motion tracking...

As Pocket Gamer reports, the first games that support Facebook Connect have appeared in the App Store.  Facebook Connect is a framework provided by Facebook that developers can utilize in order to allow players to link games to their Facebook profile for automatic posting of high score info to their profile feeds...

GarageGames, a technology provider for independent developers around the world, has recently announced the addition of iPhone support for its Torque game engine...

[ NOTE: The data in this archived post refers to the iPhone 3G and 2G iPod touch and earlier. ]..

The iPhone packs a rather notable punch when it comes to CPU horsepower for a mobile computing device of its size and class.  The 620MHz Xscale-based ARM core in its chipset is no slouch--in fact it's one of if not the most powerful extremely-low-wattage mobile processor out there.  But, that's not to say that the iPhone is up to any and every computer gaming challenge...

This year's 2008 Worldwide Developers Conference kicked off with the launch of the iPhone 3G and demos of a number of new iPhone and iPod Touch games. We were hoping that Apple would finally provide some solid details on the exact launch of the iTunes App Store and also release developers from the somewhat vaguely termed Non Disclosure Agreement which accompanies the SDK...

A developer behind the iPhone port of the FPS classic DOOM recently spoke out regarding the port project as well as iPhone development in general...

Apple has just posted the fourth beta version of the iPhone SDK for download.  Among other improvements, this release brings the notable inclusion of OpenGL ES support in the iPhone simulator.  Developers can now test, tune, and debug their OpenGL ES code with ease, which is great news for the millions of us anxiously clutching our iPhones in anticipation of the June launch of the iTunes App Store...

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