Category Archives: ARKit

Yesterday was the day that iOS devices officially welcome ARKit and, hopefully, all the augmented reality wonders that will come with it, and we've been seeing some interesting attempts by developers at making augmented reality actually matter for their games. The just-released ARise [$2.99] (got it?) has you guiding a tiny adventurer across all kinds of platforms as you try and reach the top, retrieve the sacred sword, and awaken the monster. As you can see from the trailer below, the game has you moving your device around to change your perspective and find the right path. And the visuals are pretty nice and bright, which should make the game look good on your kitchen table or living room floor (and I can see kids really enjoying this)...

When AR Kit was first revealed at WWDC this summer one thing became crystal clear: Augmented reality was about to go from a weird gimmick to potentially changing everything. When it actually works well, AR is pretty magical, as we've shown posting about a few different developers fiddling with AR Kit themselves. In specific, the AR version of Splitter Critters [$2.99] looks really awesome, and things like the AR spectator mode in Guns of Boom [Free] seems like another really cool idea. Today at the keynote Apple showed a bunch of other augmented reality experiences I'm super excited for...




One of 2017's best games came very early in the year when RAC7 Games released their terrifically unique puzzle platformer Splitter Critters [$2.99]to the App Store. The game had you trying to guide adorable roaming critters to their spaceship by slicing up the environment and then shifting the sliced pieces to create new pathways the little buggers could walk on. It was the type of game that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past June. So, with so much critical acclaim under its belt, where does Splitter Critters go from here? Into the world of augmented reality, that's where!..

'Guns Royale', the Mobile 'PUBG', Looks Fun in Augmented Reality

As I've talked about in a few recent stories, I'm quite excited for what augmented reality and Apple's ARKit can do for iOS gaming, and this video from the upcoming Guns Royale: Blocky Battlegrounds is another fun example. Guns Royale is trying to be a top-down take on the extremely popular PC game PlayerUnknown's Battlegrounds, and your purpose in the game is to kill everyone else in a battle-royale style clash. The AR video below shows the game being played on an actual table, and it looks really fun. I really like the idea of being able to spectate in AR, and I think the new AR capabilities of the iPhone 8 (or iPhone Pro) and iOS 11 will lead to some fun ideas like the one we see below. Imagine what developers can do when they actually put effort and resources into producing something more than just tech demos...

I'm a firm believer in the ability of augmented reality (AR) and Apple's ARKit to change the way we play and consume entertainment, but I know we are still at an early stage and we haven't yet seen what the technology can do. Game Insight, the developer of the multiplayer first person shooter Guns of Boom [Free], has come up with a smart way of using AR and Apple's ARKit to bring Guns of Boom to life for those spectating. As you can see in the video below, the developers are using augmented reality to enable you to watch a 3D version of the unfolding action from an overhead rather than first person perspective. And as you move your device around, you get to see the events from different angles. If you want to, you can also watch the action from first person perspective, although I think overhead cameras make it more fun...

I've been very impressed with how developers have been using Apple's ARKit, especially given how it's still in beta and missing the flagship iPhone 8's AR capabilities. We've seen Minecraft in AR, and today Nitrome, of Drop Wizard Tower, posted a short video of an AR mode in its upcoming Flat Pack game (which we wrote about back in February), and it looks pretty cool. As you can see from the video, the game is played on a 3D surface hovering over a living room table, and it looks really fun. Flat Pack is designed to be a 3D game played out on the surface of a 3D object, so it works great in AR...

It's no secret that Apple is betting that AR, and specifically its ARKit, will be a game-changer for the iOS ecosystem, and after seeing some recent examples, I can see why the company is so confident. In the first video, developer Matthew Hallberg shows off his Minecraft [$6.99] AR app that lets players place Minecraft blocks in the real world and then proceed to break them just like they would do when playing the actual game. The video shows how easy it is to create whole Minecraft worlds using ARKit in a way that makes them believable and immersive. Pay attention to how the lights he places interact with the blocks; it's pretty cool. I can see for instance people making Minecraft mazes for a kid's birthday party...

One of the reveals from the WWDC 2017 keynote was Apple's introduction of ARKit, a toolset for developers that want to implement augmented reality into their games. And Apple got the augmented reality game to add ARKit support for compatible devices, Pokemon Go [Free]. But how is it going to perform? Well, check out some footage from a WWDC session talking about ARKit. You can watch the whole developer-foucsed video through Safari or the WWDC app [Free]. But thankfully one Reddit user has clipped out the key footage of ARKit in Pokemon Go:..

During today’s WWDC keynote, Apple announced a new API Developer Kit for augmented reality apps. Dubbed ARKit, the API will allow developers to create augmented reality apps (and games!) with some pretty cool realistic built-in features...

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