‘Emulator’ Category Articles

C64 Emulator Pulled from App Store Just Days After Release

Tuesday, September 8th, 2009

licensedAs forum readers began to notice last night, Manomio's Commodore 64 emulator for the iPhone, which finally landed in the App Store a few days back after a long and rocky road, has been pulled by Apple.

Before letting the emulator into the App Store, Apple required that Manomio remove the BASIC interpreter from the application.  Apparently the developer disabled BASIC rather than actually removing it.  Many iPhone users found a way to activate the interpreter and, after catching wind of this, Apple pulled the app from the store.

Manomio indicates it has since submitted an updated version of the emulator that addresses the issue at hand.  Let's hope this one gets the stamp of approval from Apple and lives a long life in the App Store.

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temper4iPhone: a TurboGrafx-16 Emulator for iPhone

Tuesday, May 27th, 2008

The iPhone and iPod touch are about to receive an injection of retro gaming goodness thanks to iPhone developer ZodTTD. He is in the process of developing temper4iphone which is an iPhone port of Temper, an NEC TurboGrafx-16 and TurboGrafx-CD emulator written by Exophase for the GP2X.

A fourth-generation game console that debuted in the late '80s, the TurboGrafx-16 (known as the PC Engine in Japan) was arguably the most powerful 8-bit game console. Featuring particularly advanced graphics hardware for the time, the TurboGrafx-16 ran some of the most accurate arcade conversions of the day and is very highly regarded by retro gaming enthusiasts. Some of the best games available for the Nintendo Wii's Virtual Console are TurboGrafx-16 titles. Youtube movie:

As the above video demonstrates, the emulator is already running smoothly and with working audio.  The ability to play the many great TurboGrafx-16 titles on the iPhone, whenever the mood strikes, is something any retro game-loving iPhone user should be excited about.

temper4iphone is currently in beta.  Stay tuned for more information about this project as it nears release status.

Commodore 64 Emulator for the iPhone

Friday, May 9th, 2008

In a bit of news from Down Under, retro gaming fans waiting anxiously for June's arrival of the iTunes App Store have reason to rejoyce.  Developer Stuart Carnie has used the iPhone SDK to port Frodo, a popular Commodore 64 emulator, to the iPhone.

It appears that in only three days, Carnie took his project from concept

As an Objective-C / Objective-C++ / XCode / iPhone development learning experience, I have began porting the Frodo C64 emulator to the mobile OS X platform. I chose Frodo, as I have experience with this code-base, and there is a certain satisfaction of seeing the READY prompt for the first time.

…to initial success; he has a working Commodore 64 up and running on the iPhone simulator.  Carnie indicates that his next steps will be to create a user interface to manage the user experience, such as implementing save / resume states, a file browser, auto-launching for games, and an on-screen virtual keyboard and joystick.

Interest in retro gaming today is huge — a quick look at the large number of retro remakes on XBOX Live and the Playstation Network confirms it.  The Commodore 64 is the most popular computer in history and boasted arguably the best graphics and sound of any 8-bit home computer of its era.  As such, thousands of excellent game titles were developed for it — arcade conversions as well as orginals. The promise of being able to scratch that retro itch by firing up a few of these classics on an iPhone or iPod touch while on the go has us rather excited, indeed.

A potential roadblock to mobile C64 gaming bliss on the iPhone is Apple's possible stance on distributing emulators through the iTunes App Store.  The experience of using an emulated C64 is, by nature, a cryptic one to most users.  What's more, emulators of this sort are usually dependent upon ROM images of the emulated system's firmware which usually cannot be distributed legally.  Apple may have reservations about allowing such an application into the store.  We're keeping our fingers crossed that Carnie's effort will not be resigned to use only on jailbroken devices.

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