Author Archives: Chris Carter


'BLOCnog' Review - Slip Sliding Away

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December 11th, 2015 12:00 PM EDT by Chris Carter in $1.99, 4 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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If I ever see a grid-based puzzle game, I jump at the opportunity to play it. Ever since I experienced Chip's Challenge so many years back I became addicted, and there's something so orderly at the concept of solving puzzles in a uniform format. BLOCnog [$0.99] is one such game, but it's conceal beneath a devlishly cute premise, and some very interesting concepts...

'Amazing Loot Grind' Review - Tap to Loot

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December 3rd, 2015 2:00 PM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Reviews, Simulation, Universal
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For a period of one month, Cookie Clicker basically took over my PC. I played it at work, and at home, with two simultaneous instances running at once. The concept of watching numbers go up over time isn't anything new -- it's something PC and old console RPGs have been doing for decades -- but clickers cut out all of the downtime and just let you get to the rewards. It's a fascinating social experiment, but on occasion, it also makes for a fun video game. Amazing Loot Grind [Free] is one such instance, and it's perfect to play for hours or seconds at a time...




'Super Hyper Ball' Review - Breakout Pinball

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December 3rd, 2015 1:00 PM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Pinball, Reviews, Universal
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I've been playing Breakout-esque games for decades now, and despite the fact that they've fundamentally remained the same, they still do the trick every so often when I'm craving an arcade-like retro experience. Sure it's a score-attack-based affair, with a dangling carrot that will never actually be reached, but at the very least, you can still break out all of those bricks and move on to the next set of tiles. There's a sense of progression to it and a noble air of simplicity that makes the genre so alluring. Super Hyper Ball [Free] maintains the same classic feel as those titles, but adds in a few rudimentary aspects of pinball into the mix...

'Dark Fear' Review - Old School Horror

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November 20th, 2015 10:00 AM EDT by Chris Carter in $2.99, 4.5 stars, Adventure, Games, iPad Games, iPhone games, Reviews, Universal
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I have a love-hate relationship with horror films and games. As a rule, I'm in love with older films, which use practical effects to great success, and deliver interesting and suspenseful stories. But as time progressed, CG is often used as a crutch, and horror has become increasingly more about shock or jump scares rather than a normalized sense of fear. It's the same way for games, but Dark Fear [$2.99] manages to bring us back into the 80s in more ways than one...

'Lumino City' Review - Point and Tap Adventure

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November 18th, 2015 2:30 PM EDT by Chris Carter in $4.99, 4 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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Point and click adventure games had a wonderful, whimsical feel to them, amidst the chaos of pixel-hunting. One minute you were searching for that perfect "eureka" moment, and the next, slamming your keyboard in frustration because that one tiny little item you needed that was barring your progress for eight hours was in the corner, behind a window. It brought out the duality of emotions like no other genre, and the same goes for Lumino City [$4.99] on mobile devices...

Sometimes, a game can grab my attention immediately.  Whether it's the presentation or the ironclad mechanics, very few developers are skilled enough to really blow me away out of the gate. Beneath the Lighthouse [Free] was one of those games. I was drawn in by the Fez-like art style, and stayed for the gameplay...

I still remember the wild west of touchscreen development years ago, when people said that platformers would never work. While many classics have been ported by way of MFi controls, a lot of others stuck it to the naysayers with inventive on-screen control methods, or a design philosophy that accommodates accordingly. Count Crunch's Candy Curse [$0.99] is definitely manageable even without the help of an MFi device, but it doesn't really seek to do much more than that...

'Ghost of Memories' Review - Dazzling and Vague

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November 10th, 2015 1:00 PM EDT by Chris Carter in $2.99, 3 stars, Games, iPad Games, iPhone games, Puzzle, Reviews
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The isometric take on puzzles games isn't new, but Monument Valley did it with such panache, that it started a revolution in the mobile arena. It's such a good premise for a limited amount of screen real estate, as the view allows you to take in gigantic landscapes without getting lost, or wanting for more. Ghost of Memories [$2.99] follows that same principle, but it's  not quite as exciting as its competition...

RPG mechanics, if implemented correctly, can give a game a shot in the arm when it comes to replay value. If done poorly, it can create the feeling of a grind, which are unfortunately often paired with enticing microtransactions. While it's a fine line to walk, I feel like a lot of mobile games are doing it right, and entice players to forge on, getting the best pieces of gear like any fully-fledged release. One such game is Dash Quest [Free] -- a runner with a ton of goodies to sift through...

Beat 'em ups were the perfect way to pass the time back in the day. They were simple in nature, often two players, and despite their mindless core, were often some of the most fun games on any individual platform. There's hardly any nuances to the gameplay for most of them -- you basically just need to dodge slightly and attack when there's an opening -- but the linear nature is a nice break if you're looking to relax. That's sort of the same feeling that Leave Me Alone [$2.99] left me with, but it has its own signature personality as well...

'Lunar Flowers' Review - Rock the Dragon

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October 22nd, 2015 12:30 PM EDT by Chris Carter in 4 stars, Free, Games, iPad Models, iPhone games, Puzzle, Reviews, Universal
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I think the games as art debate is pretty much done in my view. Yes, games can be art, and in their own unique way, provide us with an alternate viewpoint that can enrich us both spiritually and culturally. While Lunar Flowers [Free] isn't exactly a life-changing event, it's a pretty fun little game, and a beautiful work of art...

'Pac-Man Bounce' Review - Free-to-Pac

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October 19th, 2015 12:52 PM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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Pac-Man really has withstood the test of time. Decades later he still tops the charts as one of the most recognizable mascots in gaming, and he's hosted so many spinoffs that it would take you a lifetime to play them all. It's no surprise then that he's found a new home on mobile devices. Although Pac-Man Bounce [Free] suffers from a very aggressive monetization setup, it's a fun little diversion nonetheless...

I feel like every week I'm writing about another game adopting Crossy Road's free-to-play scheme. There's a good reason for that, as the ability to play for an unlimited amount of time, unfettered from energy mechanics, is a great feeling, and developers seem to be picking up on that. As it stands The Balloons - Endless Floater [Free] isn't quite as entertaining, but it's still a charming pixelated romp through the sky...

'Wormarium Arcade' Review - Pac-Worm

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October 8th, 2015 2:07 PM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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I still remember the first time I ever played Pac-Man. It was at the arcade, and the concept of a maze-heavy game wracked my brain for hours on end. While most of the games I had played up until that point featured a linear design, like the Super Mario series, the only real comparable title I had played at the time was Dig Dug, which still didn't prepare me for all of those taxing yellow dots. Wormarium Arcade [Free] isn't quite as good of an experience, but it still offers up some of those same thrills...

One of my favorite games growing up was The Incredible Machine. While the IP has been sadly dragged through the mud in recent years, it was once a work of art, tricking kids everywhere into partaking in what was essentially edutainment. The concept was clear -- simply get an object to its goal while using any number of over-the-top machines.  They were Rube Goldberg machines through and through, and taxed your brain just as often as they put a smile on your face. The Sequence [$0.99] is a bit more muted, but it's the same principle...

'Sketch Breaker' Review - Rainbow Breakout

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September 17th, 2015 11:21 AM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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If there's one genre I used to play as a kid but almost never dip into now, it's brick breakers. I spent hours in the family car playing Breakout on the Game Boy, and if I ever managed to find myself in a bar area waiting for people, I usually picked the brick breaker minigame on those high-tech (at the time) miniature arcade machines. The bar peanuts weren't the only thing salty at that point, because these games are difficulty and unforgiving. Sketch Breaker [Free] is basically the same principle, but with a heap of IAP settings on top...

'Beat da Beat' Review - Dubstep 'em up

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September 17th, 2015 10:12 AM EDT by Chris Carter in $0.99, 3.5 stars, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
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Another day, another shooter on iOS. The genre is thriving, and I can't get enough of it! This time around, Beat da Beat [$0.99] means business, despite the fact that it suffers from a lack of variety. You know a game is serious when it gives you both an epilepsy warning and a headphone suggestion at the start...

'Blocky Highway' Review - Voxel Vehicles

I've had a new wind when it comes to racing games lately. There's a boon on iOS in terms of MFi compatible games, and gyro controls have come a long way since they were introduced so many years ago. While racing is the perfect subgenre to exploit any energy system, the developers of Blocky Highway [Free] have managed to craft a limitless experience that follows the same generous IAP principle as Crossy Road...

I've said it many times before, but it's a great era for shoot 'em ups. The ease of development for the mobile platform has allowed for so many classics to arrive overseas, as well as a number of other excellent, original works. Coming off of the high of Operation Dracula I was pretty excited to give Lightning Duru [$0.99] a shot, but came away less than impressed...

Logic puzzle games are the bane of my brain. Note that I refrained from using "bane of my existence" because I actually like puzzles titles quite a bit, but more often than not, they'll stump me far more often than a hardcore action experience or number-heavy RPG. It's the simpler concepts that usually throw me for a loop, as I tend to overthink them and completely miss the trees for the forest. That's kind of how I approached Sputnik Eyes [$1.99], a charming little puzzler that will stump you for days on end...