The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


RollerCoaster Tycoon 3

The RollerCoaster Tycoon franchise on mobile has been–wait for it–a rollercoaster of emotions for fans of the long-running series. It's one of those games that's always been clamored for on mobile, as simulation games typically translate really well to touchscreen platforms and short or long bursts of play. Way back in 2012 Atari did announce that RollerCoaster Tycoon would be coming to mobile in some form, but in early 2013 they had all sorts of financial issues which caused that particular project to be cancelled.


Then, in the fall of 2013, word came that Atari and Frontier Developments, who created RollerCoaster Tycoon 3 on PC about a decade ago as well as their own coaster-building mobile game Coaster Crazy [Free / $1.99], had struck a deal which would make it possible for Frontier to bring their RollerCoaster Tycoon 3 to "new formats such as today’s tablet computers and game consoles."

It sounded like good news, but we never heard anything official about Frontier actually going through with that. Instead, in April of last year, mobile gamers were treated to the abomination that is RollerCoaster Tycoon 4 Mobile [Free]. Unlike its still-forthcoming desktop counterpart (now known as RollerCoaster Tycoon World), this mobile version was stripped of many features and used a stiff free to play monetization system. We didn't like it much in our review, and frankly, neither did anybody else. Despite there being some pretty decent coaster sims on mobile, there still wasn't a true RollerCoaster Tycoon that fans could get behind.


Which made this week's surprise release of a full iOS port of RollerCoaster Tycoon 3 [$4.99], completely paid and with no in-app purchases whatsoever, so darn exciting. Mobile finally got a real RollerCoaster Tycoon without any bullcrap!

However, as great as that is, we all know that hardcore fans of beloved properties can be a finicky bunch. RollerCoaster Tycoon 3 is an excellent game loved by millions, but it's somewhat divisive in the hardcore RollerCoaster Tycoon community. The first two RollerCoaster Tycoons are cult-classics, and used highly-detailed pixel art and took place from an isometric perspective. The third entry was a fully 3D game, which some felt didn't capture the personality of the originals. Also, the third game wasn't directly designed by original creator Chris Sawyer, though he did serve as a consultant on the project for Frontier.

So whether you're a fan of the 2D originals, the modern 3D version, or both, you owe it to yourself to pick up RollerCoaster Tycoon 3 on iOS, especially if you support premium gaming. It was sad to see a beloved franchise get free to play'd out with last year's RollerCoaster Tycoon 4 Mobile, and with the existence of that game I figured any hope for a RollerCoaster Tycoon 3 port was all but lost.

Frontier really did come through with this one, and I'm really hoping we'll see the Soaked! and Wild! expansion sets released for mobile someday as well. Yes, even if they have to come as in-app purchases! Additional content is the type of IAP that even staunch free to play haters can get behind. For now though enjoy the greatness that is RollerCoaster Tycoon 3 on your mobile device without any free to play shenanigans intruding on your fun.

  • Maglor

     /   \
    /    ; \
    ( /     ; ) Yes!! Game of the Week!!
    /     ;” Is everybody having
    f      | as much fun as I am???
    | ●  ●  | Woot!! It's Friday Night!!!!!
    |  ▽   |
    ;__    ノ
        > ⌒;
       /   へ\
       /  / \\
       ; ノ   ;_つ
      / /
      / /|
     ( (;
     | |、\
     | ; \ ⌒)
     | |  ) /
    `ノ )  L;

    • Leo281993

      Is this your final form?

    • visualplayer

      It's awesome! Building your park then riding in it ++++

    • Devok

      What did you dimwits the cat and its original poster!!?

  • Ty-Ty2020

    My personal game of the week was MazeFinger for originality and it's a really great game.

    • Ty-Ty2020

      I meant Mazecraft

      • HelperMonkey

        Not to be confused with MineFinger.

      • Shifaan

        Or Minecraft

  • Jay Gaming

    Why is frontier not promoting this though. Their is no news of this just tycoon world that's in the works

  • ste86uk

    Some good games this week but I agree this is my favourite too. Never actually played RCT3 until it was released here either, I'd of course played RCT2 to death though.

  • dbagga84

    My game of the week is mobius of Magic. I was pleasantly surprised at how fun this turn based, 3D game running off unity engine, where you play a mage going on an adventure. Battle system is swipe based and as you progress you join different Mage factions each based off a type of magic; fire, elemental, healing, etc. it's kinda like switching jobs based on your needs. Anyways it's 4.99 and I highly recommend it to anyone that enjoys mages, turn based battles, strategic thinking, and easy swipe controls. It's premium, no ads no iap.

  • Dailon Huskey

    Easy choice for a great port and a quality premium game too!

  • Papa Deuce

    I wanted this, but no iPad mini 1 support.

  • jessicax0

    No iPad 4 support.. What the hell?

    • AXiDER

      Remember, this is a full PC game ported - even on a modern gaming rig, a complex park in RCT3 will chug.

      And the iOS version does not add any limitations or constraints to the PC version.

  • Yohansen

    This made my weekend <3

  • monetarydread

    I tried buying the game, unfortunately the iPhone 5 isn't supported. I feel that wevare a year too early to stop supporting this device because it isn't even three years old yet. I mean, technically, RCT3 is a 10yr old game that ran on my pentium 4 machine.

    • scottsoapbox

      Yes. Pentium 4 > iPhone 5. Don't believe Apple's marketing: mobile devices are still reaching towards the power of a full PC/Mac.

    • Press2Play

      Lol I'm playing this on my iPhone 5.

      • Monetarydread

        How? Whenever I try buying the game I get a message about how it isn't available for my device.

    • scottsoapbox

      If it makes you feel any better, even the iPhone 6 is still 10% slower than a 2006 (2 core) desktop.

      • _mean.13

        You have to be jailbroken to play on iPhone 5 and get it off of link store or install the IPA

  • jicon

    Still prefer Chris' first effort, Transport Tycoon. There is a pretty good port for iPad.

  • fenderbendr

    Maybe if this does well they'll port rct1/2.

  • Paulm12

    Well deserved; this is a great port of a great game. Looking forward to the full review.

  • Dahaka

    Ok it might be a great game. But when a game is released for only 2 iOS generations (iPad Air 1/2) that is really a slap in the face of all iOS gamers. My iPad 3 deserves to have this game 🙁

    • TeddyNYC

      Your iPad 3 would struggle with this game. It's probably time to upgrade, if not this year, next year for sure. I have a iPad Air which I'm thinking of trading in for a iPad mini 4, if it gets an A9 with 2GB of RAM. I have no issues with RCT3 so far on it, but I know that only 1GB of RAM will become more of a liability in the future. It was my first iPad, and in hindsight I probably should have waited for the iPad Air 2, but I was tired of waiting so I got it. I think I want something a little smaller this time, but hopefully as powerful as the iPad Air 2.

  • RenTin850

    Awesome game! So glad that this game is not freemium. Just awesome!

  • AXiDER

    Amazing having it on mobile, but I kind of feel like the older isometric 2D ones (#1 and 2) would actually work a bit better for smaller screens and touch.

  • Ian Berger

    I'd be playing RCT3 more but I can't get my son off my iPad, 'cause he's playing the same game!

  • Deygus

    I love this game but the biggest complaint I have about it is once I'm done with the campaigns then all that will be left is the sandbox mode which only has unlimited money to play. I hate unlimited money mode because it takes the fun out of trying to work and earn and build a theme park in a realistic way! They need to add a mode to allow you to select how much money you want to start with for sandbox!

  • thestapler

    kind of amazing to see such a monolithic gaming franchise say "hey we know we effed up. heres what you really wanted"

  • TeddyNYC

    I really hope Frontier adds Soaked. I feel like the current iOS version of RCT3 is incomplete without it. I'm less interested in the Wild add-on, but I know some people will want to add animals to their park so I hope they add that too. The only question I have is can you transfer your park to another iOS device, maybe through iTunes/iCloud. I doubt it would be possible to import my RCT3 parks that I created on my PC 9-10 years ago, but maybe that will be possible as well in a future update.

  • tinkie277

    This is actually fantastic! Just when I was starting to think I am going to need another games console to tide me over, a decent game to get my teeth into. FF7 and Munch's Odysee now please!

  • Paskalaatikko

    Can anyone comment how well it runs with iPhone 5S? Screen is a bit small, but manageable. Worried about performance more