BioShock_Logo_FINALWell, it turns out that the cryptic image that 2K Games tweeted a couple of weeks back that hinted that Bioshock might be on its way to Apple devices wasn't just a bunch of hot air. The first-person shooter classic Bioshock is indeed on its way to iOS, and last week 2K was gracious enough to give me an in person demo of the game on an iPad Air, and I came away thoroughly impressed.

Now, as you may already know, a mobile version of Bioshock was announced for iPhone way, WAY back in May of 2008, but it never materialized for, er, reasons, I guess. Nobody really knows the whole story mostly because the people I've talked to from 2K weren't even with the company back then. The important thing though is that this forthcoming version of Bioshock isn't related to that old version at all, it's a completely separate project and it's the full Bioshock experience that many of you have enjoyed at some point in the past 7 years either on PC or consoles.

Little Sister and Big Daddy

In fact, I myself haven't played Bioshock since it was initially released back in 2007, so diving back into the world of Rapture after so much time away was quite a jarring experience. Most things feel vaguely familiar, but I really don't remember a whole lot about the game, so it's going to be a whole lot of fun to play through it again when it comes to iOS. I'd imagine there are a lot of people in a similar situation, who will really enjoy revisiting the crazy world of Bioshock all over again. (Of course, if you're one of those people who have replayed Bioshock a bunch of times over the years, that feeling of nostalgia might not be as strong as it is for someone like me.)

Additionally, 2007 was a pretty long time ago, and there's a whole new generation of gamers who now have grown up gaming on mobile devices, and it's possible they've never even heard of Bioshock or perhaps were too young to play it when it originally came out. It makes me happy knowing that a new generation of gamers will be able to enjoy such a masterpiece for the first time on their mobile device.

So without further ado, here's about 30 minutes of Bioshock gameplay on an iPad Air. The majority of the demo is driven by 2K's Casey Coleman, Associate Producer on the project, but I pop in every now and then to play for myself, getting lost and fumbling about. The first half of the demo is played using the virtual controls, and the second half with an MFi controller, which Bioshock on iOS will support. If you're really familiar with Bioshock there won't be much here you haven't seen before, this is the Bioshock you know and love, but it both looks and runs like a dream on iOS hardware.

One thing that struck me about playing Bioshock on a mobile device is that it's a very intimate experience. Over the last decade, high end televisions and home theater systems have become common, making for incredible environments to play through immersive and atmospheric games. And Bioshock is one of the most atmospheric of all time. However, there's really something to be said for having your very own little screen running the game, right up in your face as close as you want it to be. Coupled with a nice pair of headphones and the mobile version of Bioshock is a very immersive and personal experience, and very easy to get lost in.

All in all Bioshock on iOS is the same Bioshock we've known for the past 7 years. It controls just as good as any first-person shooter on a touchscreen, and paired with an MFi controller it's just like playing on a console. The visuals have been ever so slightly toned down, but you'd be hard-pressed to tell. There are a couple of nifty extras like a digital art book and Game Center integration for leaderboards and achievements, but the biggest benefit of all is that the whole shebang fits snugly in your pocket. Or bag if you're playing on iPad. But either way, it's quite a marvel.

Splicers Picture Board

No release date has been set just yet, but expect Bioshock on iOS sometime this summer. No pricing has been set either, but my guess is it'll be in the $10-20 range, and 2K has confirmed there will be no in-app purchases. While we sit back and wait for a release you can swing by the thread in our forums, which amazingly enough is an ongoing discussion that started way back in 2008 when Bioshock was originally announced for mobile. When 2K reveals pricing and a release date, we'll let you know.

  • Maglor

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    • speedyph

      HOLY SHIT WOW A 360 PS3 game in my hand wow

      • WrenDavey

        Won't be long before mobile will be competing directly in the console space.

      • Onikage725

        Eh, check specs. The consoles this was on were fairly low spec compared to what's standard now. And compromises have to be made to get these on high end devices. We may cross the threshold you're talking about before this console gen closes, but it will be some years yet. Also keep in mind, a Xbox One/PS4 game, and corresponding PC versions these days fall in the 20-50gb range. Apple won't allow a download of that size on the store.

      • WrenDavey

        I've checked the specs. Keep in mind the Xbox ONE and PlayStation 4 do not have top of the line specs to begin with. Their specs are just better than what they had from the previous generation of consoles.

        Apple updates their hardware every year. Considering it took Xbox 8 years and PlayStation 7 years to make the next generation of consoles, Apple's mobile devices will catch up, maybe even surpass them in specs before console companies come out with anything new. And when they do, they will have to fight in the console and mobile space because of the merging of technologies we are currently seeing.

        Apple already allows +40GB downloads for Macs, so enabling that for iOS devices won't be an issue. Eventually, they'll do it, because they have to. The technology is there, (I have a 256GB SD card that holds more than my iPhone) they are just waiting for the best time to make an impact.

      • Onikage725

        My point is, at least as of yet, Apple doesn't have that infrastructure on its iOS App Store. They also aren't putting out devices with enough memory to make 40gb downloads worth it for many customers.

        As for specs, I mentioned later in the thread, but in regards to gaming they still haven't caught up in certain areas to the PS3. The PS3 has a 3.2ghz processor with 7 cores, one dedicated just to the UI. The iPad Air processor is 1.2ghz. And that, as you mentioned, is over 7 yrs difference. It's like comparing a laptop that can run mid-spec games on Steam just fine to a dedicated gaming rig. Even if that rig is a few yrs old and could use an update to its video card, it's still likely to have a fast processor and be focused on do one thing (gaming) really well. The iPhone is beginning to catch up with the PS3, 8 yrs after launch. The PS4, while not equivalent to the higher end gaming PCs, is still leaps and bounds above the PS3. I think we have some time before the iPhone matches an 8th gen console.

        Bottom line, comparing consoles to PCs isn't a 1:1 comparison. Comparing even PCs to PCs isn't. Obviously comparing phones to consoles is an even broader comparison. It's sort of an odd comparison, though. Why not consider it a contender to,say, the Vita? Other portables. That also puts out 6th (Metal Gear Solid, Final Fantasy X, Persona 4) and 7th gen (UMVC3, Disgaea 4, Borderlands 2) ports in your pocket. Seems like a more even comparison. That has a 2ghz quad-core processor, and as much RAM as the current top ios devices, and would be easier for them to upgrade and revise.

      • WrenDavey

        I think the infrastructure is already there. There's nothing stopping Apple from allowing 40GB+ downloads on the iOS appStore now, other than hardware storage limitations and policy. We'll have to wait and see the specs for the next iPhone and iPad. Smartphones can currently support over 250GB of storage, it just might not be very cost effective to include it at the moment.

        I see your earlier point, but I'm more interested in the near future (meaning the next few years) than what the current limitations are. To put things in perspective, in the 7 years it took Sony to go from PS3 to the PS4, the iPhone went from not being able to support PS1 games and to now allowing PS3 games. That's 3 generations of the console.

        Current specs for a top of the line mobile devices are quadcore 2.5GHz processors with 3GB RAM and 64 GB storage (no one device has those specs at the moment). At this rate of innovation, mobile is expected to surpass current generation consoles in specs before the next cycle of new consoles are released.

        The next generation of consoles might come out with something better than mobile, but it won't last because they can't compete will mobile innovation. No one will buy a new Xbox or Playstation every year, or every other year like they do with phones.

        The reason I wasn't comparing mobile to handheld gaming units like the Vita (quadcore 2GHz, 512MB RAM, 1 GB storage) is because mobile technology had already caught up to handhelds and are expected to profit more than them in sales.

      • Onikage725

        Time will tell, but I honestly expect it to plateau. I see mobile as a newer tech that played catch-up very quickly, but will likely even out to around the level of a netbook (albeit smaller). Absolutely impressive, and hey maybe a mobile store akin to Steam can revitalize the mobile gaming market. I just don't expect to see octo-core processors and 8+ gb of ram anytime soon on my phone.

        But, again, time will tell. It's exciting stuff either way.

      • WrenDavey

        I don't think mobile will plateau simply because PC's haven't plateau yet. Computers are always evolving and a smartphone is basically just a small computer. One reason it stands to last is because smartphone are now considered a necessity, even more than owning a PC.

        Smartphones also more personal than a PC. People become attached to them. I don't see them fizzling out so much as evolving into something else. You can now control the air conditioner and home security system with your smartphone. That's kinda crazy. All that power in your pocket.

        I'm just guessing, but I don't think we'll see an octo-core processor on a phone for another 6-8 years, unless there's some huge breakthrough. More ram will be easier. We can see that in the next few years if the technology available at that time requires it.

        But, yeah, exciting stuff!

      • Onikage725

        As for handhelds, is personally shy away from direct profit comparisons. Marketing attempts aside, nobody is buying a Vita or 3DS for anything but games. Some apps, mainly video streaming, are nice touches. But, they're for the gaming niche. Massive amounts of people are buying phones, or tablets. That's for productivity, communication. So, yeah, they def outsell gaming-only devices. That speaks to accessibility, but it's not clear to what degree simple hardware sales charts correlate to gaming trends.

      • Killerluffy246

        Its a ps2 game , lol

      • Killerluffy246

        LOL , its a ps2 game

      • heresandypandy

        No it isn't...

      • Themostunclean

        Really? Have you even played the game? It was a 360/PC exclusive and then was ported to the PS3. Learn what the hell you're talking about before insulting people.

    • Leydz Boomshaka-Irwin

      TA new mascot? ;)

  • Amenbrother

    Omg.

  • worldcitizen1919

    Instabuy for me too!! What an experience on my iPad Air? Hurry up!

  • surirav

    Cant wait. Graphics looks good almost console quality.

  • ODMay

    It's probably going to be $6.99 for iPhone/iPodTouch and $9.99 for iPad.

    • Themostunclean

      It's universal so one price for all devices. No touch support.

      • Onikage725

        Unless they announce a sixth gen, that should be expected. I'm guessing this will be A7 only.

  • Alexythimia23

    Probably wont run on ipad 2? Looks like its time for an upgrade either way, but damn... Bioshock!!!!

  • Zazzy

    Ios is the place to be atm and im glad im here :)

    • Foghorn Irrascible

      "iOS is the place to be right now"

      Yeah, if you want horrid-touch-control ports of 7 year old games. Cutting edge stuff.

  • Sestion

    Yes. Please. I'm enraptured by this article. Sry.

  • PoloBaquerizoH

    Hopefuly would release it very very soon please!

  • Eoghann

    Hot diggity that's awesome.

  • BlazeLee

    Awesome! Release iphone 6 so i can play this!

  • ImJPaul

    What a fantastic morning for iOS news. This is even better news!!!!

  • Mekklesack

    Okay. Now, consoles are over.

    • scrotally

      If 7 years ago at lower quality is what you're talking about then yes you are correct.

    • Based Xatu

      Lol, not with how cheap mobile gamers are.

    • DenzilofDojima

      This statement is patently false. Unless 7 year old games with a graphical downgrade are going to have people rushing to trade in their PS4s and Xbones for a new iDevice.

  • Eseres

    YEY!!!! Im so getting this one, and I don't care what it will cost :D I couldn't even stay and watch the whole video because I didn't want to spoil anything before its released :P I hope this will be released soon and without delays :)

    • lll Anubis lll

      You've never played this before? Man you're missing out, buy it! NOW!

      Oh and just to spoil it your character becomes a lonesome mountain in space which becomes littered by random objects.

  • jfc1976

    Am I the only one that is disappointed that this is a port of the original game rather than some new content?

    I do realize that some haven't played the game before, but as someone who owns all the Bioshock games and had paid for every DLC (on Steam) I'm bumming a little about this port.

    I know, I hear the violins playing for me already... (I'll be moving on now). :)

    • lanedenson

      Yeah, I've played bioshock on every platform it's available on up to this point. Don't really have any interest playing an inferior port at this point, even if it is mobile.

    • Reaganomics

      This news is underwhelming, only because I played it and finished it back in the day. From what I remember, this game was spectacular but pretty linear. I have no interest in doing the same exact thing all over again.

  • bilboa

    Awesome! Now I just need some full size Bluetooth MFi controllers to come out so I can have the proper experience on my iPad.

  • protopop

    Hook up your iPhone to your TV and use a MiFi controller and you essentially have an Xbox 360 in your pocket. I think either iPhone 6 or iPhone 7 will equal the power of PS4 and Xbox one. Even if takes 3 years that's still shorter than the 10 year cycle for those consoles. Mobile devices are going to replace full sized consoles within the next few years guaranteed.

    • Louis Ace

      No, I think iPhone 6 or 7 will at best be Xbox 360/PS3 level. The graphics in this are not quite on par with the Xbox 360/PS3 version.

    • Jacob Nørgaard

      Seeing as the fastest current gen iOS devices (iPad Air, iPhone 5S) is quite a lot behind the approx. decade old Xbox 360, I wouldn't really count on iPhone 6 besting either Xbox 360 nor Xbox One.

      Compare what we see here with the 360 version, and the 360 version is significantly better in terms of presentation. Now, the iOS version IS indeed impressive, and it looks quite decent, but looking closer, corners sure have been cut.

      But you are right about the iDevice being a decent little console. Apple should force Mandatory MFI support :-)

      • MaqueGenio

        A lot of assumptions going on here. How did you guys come to the conclusion that current idevices are well behind ps360? You just go to a video and "well it doesn't look as good so that's it"?. You dont measure a device power solely based on a old console port that is running on what appears to be the gimped UE3 mobile. For that matter you could also say Tegra 4 SoC is inferior to Intel BayTrail because Half Life 2/Portal runs better on BayTrail tablets than Nvidia Shield.

      • Jacob Nørgaard

        Well, looking at something like Modern Combat 5 and that latest Unreal 4 engine game (Angel in the Sky or smt), I think it is quite clear even my iPad Mini 2 is quite far behind the Xbox 360 or the PS3. The iPad Air has perhaps 10% on my mini, and that isn't going to make it 360-level.

      • Onikage725

        I'd base the claim on specs and results. The IPad Air has a 1.3ghz processor. The PS3 is 3.2, with 7 cores (one dedicated solely to running the UI). Another advantage of consoles is that they are designed to pump their performance into gaming. A computer with the rough specs of an Xbox 360 would be laughably out of date and would not be able to run the PC equivalents of "7th generation" games. Tablets and smart phones fall into that PC category, in that they aren't made FOR games.

  • iAjent

    From what I've read about this game, TouchArcade are the only ones to not say anything negative about it. By all other accounts, the game is so fiddly using touch controls that it's broken. If you have an MFi controller you'll be OK though.

    Also, claiming you'd be hard pressed to notice the difference in visuals?? I played the original on PS3 and the difference is night and day. Gamespot have a comparison video. It looks lovely for a mobile game and is still impressive, I'm just suggesting that the article should maybe have a little more 'honesty' and less hyperbole.

    If I ever get an MFi controller I'll probably get it. But otherwise, the general consensus has put me off.

    • Himmat Singh

      TouchArcade's writers seem to be exclusively mobile gamers, so you
      d have to excuse their less-than-accurate assessment of a game's visuals in relation to its PC or console counterpart.

    • http://twitter.com/JaredTA Jared Nelson

      "the game is so fiddly using touch controls that it's broken" Now THAT'S hyperbole. Do you have sources for all these articles that say that? Every preview I've read says about the same as this one. The game is in no way broken. If you suck at touchscreen FPS then no, this game won't change that. But it controls just fine, controller or not.

      But hey! Thanks for accusing me of lying for no good reason!

  • Mess

    Oh my.... Looks like I'll definitely upgrade my iPad this year...

    • Aloyicious

      Ahh, someone has discovered the main reason to port this game to IOS...

  • Bruciato

    I think I will never play this kind of game on an ipad, sorry. PC only

  • RamazUltra

    What a day. First I find out my second favorite DJ in the world Savant is releasing a new album and then I find out Bioshock, which I have always wanted to try, is coming out for IOS. Happy feels going to work is always good.

  • RamazUltra

    OH and more people then I thought are awakened to the illuminati!:) tons and tons of people are posting on Katy Perry's picture on Instagram of her doing te illuminati symbol showing one eye. And we are all saying the simple words "God still loves you and he wants you back" it brought a tear to my eye.

    • Lemmonz

      That's nice and all, but kinda irrelevant.

  • Ultima12

    No freakin way!!!! This is awesome!!!!!!

  • BobCat5142

    YEEEEEEEEEEESSSSSSSSSSS FINNNAAALLLYYYYYYY!!!!!!!! But this game better be playable on the original iPad Mini

    • Mess

      I wouldn't count on it. Which (as an owner of one too) bums me out a bit.

      Luckily for me I will probably be upgrading to the latest mini this year.

    • Aloyicious

      I've already read elsewhere that this is only for the new devices - people with the old ones are SOL. Looks like this game will be win/win for Apple...

  • Speedster117

    I mostly play on ipad or iPod touch 5, so if I'm on the go I use my iPod, will this work on my ipod 5g?

    • SherlockEB

      Wouldn't count on it.

  • hil

    Would you kindly... just release it right fucking now?

    • Lemmonz

      I wouldn't say that, you might [Spoilers] get beaten to death with a golf club[End Spoilers]

  • Ultima12

    Go to other gaming websites and look at all the "gamers" pissing and moaning. Lol

    • Stormourner

      yup!! it's always like that. gamers these days >.>

    • Lemmonz

      "Boo hoo, I can't see every last pixel on my tiny screen. I can't believe 2K would do this, boo hoo, it's not ready, I don't wanna touch a screen to move in a game." We should get out our tiny violins for these poor guys.

      • Ultima12

        Ugh.... I know. I just got out of an hour long arguement with someone on one of these sites. He's one of those "mobile gaming is ruining the industry" types. It's exhausting arguing with ignorance. Lol. It's always this mobile gaming is evil and all it wants is your money viewpoint. Console gaming and PC gaming is full of just honest people making games for people who love games and they don't even care about money, right?? Good grief!!!! Lol

      • Stormourner

        the misers are the ones ruining the PC and console game industry, I will not call those gamers any stupid names over their hatred on mobile games since they're simply misunderstood

  • Kane

    I hope this game doesn't make my iPhone explode! Can't wait though...

    Also, I hope one day to see - Far Cry (original) make its way to iOS, Ubisoft plz release it.

    • the_rebel14

      An actual Assassin's Creed would be pretty cool too.

  • curtisrshideler

    I'll be buying this one for sure. I've never played it and only watched my old roommate play it a little. So, it'll be completely new for me! Maybe I should build a cooling system for my iphone in preparation?!

  • Dankrio

    You just made my day.

    Instabuy!

  • Mekklesack

    Is this current version of Bioshock using metal?

    • Themostunclean

      No but I wouldn't be surprised if it becomes a showpiece for Metal once iOS 8 is released to the public. I can see Apple releasing a "before and after" video to show off.

  • Himmat Singh

    Just curious, is it worth going back and playing Bioshock if I've played Infinite?

    Is this a game renowned for its gameplay, or story, or a bit of both?

    Seeing the graphics though, the look fairly dated, even as far as mobile games go.

    • scrotally

      Definitely worth it for the story and world. I'm sure the tablet version would be fine but if you have a console or pc for gaming I'd go that route. You can probably buy it for less on a superior platform.

  • JBRUU

    Holy shit. It's real

  • gleeclub

    tad pricy IMO, no IAP is cool, so I'll probbably buy it

  • Goggles789

    What's interesting is that the announcement article about bio shock over on gamespot has a pretty negative vibe to it. Also, the comments going along with the article make everyone sound like spoiled brats. I, for one, am sad about this release, because I don't think I have a device strong enough to run it. Does anyone know what devices it's supporting?

    • Stormourner

      a mobile game article on any multiplatform websites like IGN or Gamespot will always have negativity

      • Onikage725

        Can't get good mobile gaming coverage from all-platform sites, sadly.

    • tinkie277

      I think iPhone wise it will be iPhone 5 and above. I aren't good with iPad hardware so not sure. iPhone 5 has a triple core graphics processor, the 5s has a quad core GPU too I think.

  • pillzhereish

    The fifth gen iPod Touch has terrible hardware now, but I'm sure a new generation will be released in fall ;)

  • http://twitter.com/JaredTA Jared Nelson

    Yes it will be universal.

  • Kenan2000

    OMG I WAS NEVER HYPED SO MUCH OMG OMG OMG OMG!!!!!!!

  • Kenan2000

    Will it work on iPad 4?

    • RDSns

      Yes.

  • NPeart

    If there is gyro aiming, I might play it once again. (If $4,99)

    But it looks surprisingly bad, considering all the console killing boasting of the mobile lobbyists.

    But throw in a gyro option and it beats any PS4 FPS in my eyes.

  • Boris Nguetie

    OH MY GOOOOOOOOOOOOOOOOD!!!!!!

  • TheGrimCreeper

    I wanna see how this plays out. I'm not a fan of 2k mobile only because their games don't perform well I iOS. They always crash. I wasted $7 on 2k Drive, and it never works.. That's money I can't get back. I'll have to be cautious about this one.

    • http://twitter.com/JaredTA Jared Nelson

      Why can't you get it back? Did you try to get a refund? Apple is pretty good about that, especially with stuff that doesn't work.

  • seinfeld95

    I'm just anxious for Mad Catz to give us a bloody release date for the C.T.R.L.i already.
    I already own quite a few MFi-supported games, and this will definitely be one I'll greatly enjoy with a controller.

    • DuckyShot

      I don't have a problem with the virtual stick and buttons, but it still wouldn't be the same experience as having a controller.

  • Blodbad

    The only way I can understand people being hyped for this, is if, for mysterious reasons, an iOS device is the only platform available to you, and you haven't played the game before.

    I mean. An xbox 360 is pretty cheap compared to any ios device, and I'm pretty sure you can get Bioshock for that platform for less than it is going to cost for iOS.

    A touch device is literally the worst platform for a game of this type.

    I dont get it!

    That said, it is an incredible game, please give it justice and play it on something proper.

    • Reignmaker

      I tend to agree. Would have preferred a shorter, streamlined Bioshock offering with touch-users in mind rather than a straight-up port. Similar to the route Deus Ex took.

  • denisvjcr

    Already played but will buy to support 2K and AAA titles on iPad.

    Hope one day real civilization comed .

  • Donovan1209

    I don't see touch-based controls doing this game any justice at all.

  • Shadowking2214

    Damn something tells me that the ol' A5 devices aren't gonna be supported.

  • DuckyShot

    Would you kindly release the game before school starts? :P

  • JCho133

    Holy shit

  • the_rebel14

    And people say that the mobile platform can't handle any "real" games! This is awesome!

  • dannyswfc

    BACK OF THE NET!!!!! #BOOM

  • Rusothil

    Boner

  • Salsander

    I wonder if this is running on metal or not and if a more console quality (as far as graphics are concerned) mode will be available through metal.

    • http://twitter.com/JaredTA Jared Nelson

      This port isn't built using Metal. From what I understand, Metal won't be something that will be added to games retroactively, but will be beneficial for new games built with it from the ground up.

  • gamerman333

    next valve should put team fortress 2 on ios! But Bioshock will epic!

    • Mekklesack

      I'd like this post +1,000, if it were possible. :D

  • http://starwars.com Rebel Corvette

    Just put a fishbowl over my head, open my wallet and take whatever you want.

  • Super Blue

    Mafia 2 next please or mafia 1 any one will be insane please 2k!!!!

  • kitkeat

    Shut up and take our money!!!

  • surirav

    Shut and take my money :) €.€

  • bilboad

    "But hey, thanks for accusing me of calling you a liar for no good reason, when you have no good reason to accuse me"

    You mean no good reason other than the fact that you said the article written by him could use a little more honesty? I don't think your followup wall of text successfully explained that away either. It would be more mature of you to either own up to the fact that you think the article is dishonest, or if that's really not what you meant then apologize for using using language which which would be interpreted by most people as saying that.

    As for your claim that "Maybe not broken in the sense that it's unplayable, but broken in that it just doesn't play the same. But broken is broken.", I think it's silly to lump "doesn't play the same as the console version" together with "unplayable" as a justification for claiming it's broken. No touch screen game plays the same as a similar game on console with a controller, so by your definition all the Modern Combat games are "broken" too, yet lots of people seem to find them quite playable judging by their popularity.

    Also at least two of the articles you posted don't support your "unplayable" claim anyway. (I couldn't view the Gamespot video.) EG and IGN both thought the controls worked quite well. The only criticism EG had of the controls was how you access the health kits.

    • iAjent

      OK. Don't be a douche and tell me to be mature. There is nothing immature in what I said. To suggest that my opinion is immature just because it differs from yours- that's fairly immature.

      Plus, it's a comments thread. My comment was not offensive and didn't use any offensive language.

      'More honesty' implies honesty is there to start. If I wanted to say the article was dishonest, guess what, I'd have said the article was a dishonest. It's as simple as that. You seem to what to inject negativity into my words and imply that I meant something hurtful. And you have the gall to call me immature?

      And your comment about Modern Combat? Did you completely miss the point where I stated FPS games designed for mobile (of which Modern Combat would probably be the BEST example) will be designed with touch controls in mind as the primary control method?

      As for the articles and them stating the controls are no good- it is the Gamespot video that shows this clear as day. Which you state you didn't watch. The other two point out the obvious differences in graphics. Which makes that part of your comment baseless.

      Good day.

      • scrotally

        These last 3 comments are too long to read or care about but just long enough to criticize.

  • Kenan2000

    Definitely will support iPad 4 cause ign posted a video and it's desc said "Would you throw your xbox 360 away into the SEA to play iPad 4 and iPad Air games instead?"obviously a little hint that states bioshock optimized devices.

  • armilla

    Huge proponent of mobile, definitely my favorite platform, but I like zero FPSes on it. And criticisms of the port, surprised that no one mentioned it, at Pocket Tactics. Technically impressive for sure, but not preferred.

  • SubZeroBR

    Absolutely getting this game on iOS. I've played all games and own them on ps3 and steam as well, and I don't mind paying again for this port. This was one of the games that revolutionized PC gaming 7 years ago with an immersive story and glooming background, coming to a great ending in Bioshock Infinite. If you haven't played this game on PC you missed one of the most immersive stories and great graphics at the time. I know the limitations about the touch controls, and this is the nature of mobile gaming, but this should feel the same for the mobile crowd, as far as touch gaming goes, I got used to it pretty fast. For those that come from consoles and PC like me, get yourself a mfi controller or ps3 for jailbroken device. Having fun with MHFU in the meantime, waiting for Bioshock and to be plunged into rapture....once again :)

  • darkcrayon

    I think you're being a little pedantic with the term "exactly". They meant that it has the same content which is typically a concern with ports (or "versions" of games with the same title). If I turn the graphics down to low so a game runs on a lower end PC, do you say I'm not playing the same game? :)

    • iAjent

      The ironic thing is that you're actually being pedantic about my use of the word exactly. You may mean that my use of the word 'exactly' is a little inaccurate, as it was in reference to Mr Nelsons comments about the graphics being so similar you'd find it difficult to tell the difference. But, y'know, whatever...

    • Onikage725

      Resident Evil 4...ugh lol

  • bilboa

    I re-read the article and I just don't see the hyperbole you're talking about. He never went into any specifics of exactly how it compares to console, and was obviously just stating his subjective impression, which was very positive. I have nothing against people expressing skepticism about how well it will run on iOS, and in fact I too am not sure I'll like it as much as Jared did, because I know from reading TA and listening to the podcasts that he's more comfortable with touch controlled action games than I am. I just really dislike the tendency of some people on here to accuse article authors of dishonesty or stupidity or other personal attacks just because they don't completely agree with the article. I don't see any reason to doubt that he liked it as much as he said he did, which just means that other people who have similar preferences and expectations as him will probably like it too. If you require it to be exactly like the console game with regard to graphics, loading times and controls in order to like it, then you might be disappointed.

    • iAjent

      Sure. OK.

      The hyperbole I refer to was the claim that a person would find it difficult to tell the difference in graphics. To me, this seems the very definition of hyperbole as it is both exaggerated and (hopefully) not meant to be taken seriously. At no point did I use the words dishonest or stupid to describe Mr Nelson. My comment wasn't directed at him but the article. Extend whatever connections you wish and draw whatever inferences you want, but I am telling you that I meant no offence nor did I use offensive words.

      The rest of my comment boils down to MY OPINION. Which surely I'm entitled to?

      • Onikage725

        Have you considered resolution? If you play this on an iPhone, the difference will be negligible compared to playing the 360 version on a 55'' display, for example. It's kind of like how MGS Peacewalker looks bad compared to the HD version in 1:1 comparison vids, but it's negligible if you're playing on a PSP.

  • Skyfluks

    Epic! IOS is the place to be!

  • http://twitter.com/JaredTA Jared Nelson

    Ummm you've said repeatedly that this article needs "more honesty" which implies that there's a lack of honesty in it. So no, you didn't specifically call me a liar, but you're calling me dishonest. I'm pretty sure you wouldn't appreciate that either.

    As for the videos, I've seen them. They're awesome. I love comparison videos like that. They clearly show that the two versions of the game look different from one another. And nobody's ever stated otherwise. In fact, both the text and video commentary in this very preview that you're commenting on talks about the game being toned down graphically. It's pretty minor though, compared to some other console to mobile ports, and the iOS version looks much more impressive in person. Videos don't do it justice. If you looked over someones shoulder playing it on their iPad, you wouldn't be like "Whoa, what IS that game, it looks vaguely like Bioshock but I don't know, it doesn't have water reflections or dynamic shadows!" You'd be like "Oh hey that guys playing Bioshock on his iPad." So yes, unless you're going to be holding your iPad up next to a TV that's running the console version then you'd be hard pressed to tell the difference.

    As for the controls, just because other people have issues with them does not mean that everyone does. It plays just fine. It plays just like any other FPS on touchscreen, and is in no way "broken." I've been playing FPS on touch for five years now, and have no issue with it. There are plenty of people who are the same. I actually much preferred playing it with the touch controls than with the MFi controller. But hey, different strokes and all that, but it doesn't mean that my experience was somehow dishonest.

    • iAjent

      If I ask you for an honest opinion it does not imply that you are dishonest before providing said opinion. Just as my SUGGESTION for more honesty was not implying that the article was dishonest. You are alienating the single word 'honest' out of context of the rest of the sentence. I said 'more honesty and less hyperbole'. The definition of hyperbole (copied from the iOS dictionary) - exaggerated statements or claims not meant to be taken literally. So, in context, my whole sentence was meant to imply 'less excited statement about it being hard to tell the difference in graphics and maybe a realistic statement on how this actually looks compared to the original'.

      But whatever. If you can't handle someone being critical of your article and you want to be offended, then go ahead. I give up trying to convince you that I meant no offence, and clearly my opinion is not valued.

      • http://twitter.com/JaredTA Jared Nelson

        Is this real life? I welcome people being critical, but I don't welcome being called dishonest. Oh but wait, "When I said 'honesty' I used apostrophes to indicate that I meant something similar to 'honesty'" So you didn't actually MEAN honesty, just something LIKE honesty, but I guess I am supposed to know what you were trying to say when you use one word but actually mean something else? Because you used quotations? Why didn't you just use a word that actually meant what you wanted to say?

        I don't know man. I'm sorry that I had no problems playing Bioshock on the iPad. I'm sorry that I think it looks really great, and very comparable to the console and PC versions. If my opinions come off as dishonest (oh sorry, "needing more honesty" or whatever) then maybe you should just stick to those sites you linked that align with your own impressions of the game.

      • iAjent

        I've tried explaining I meant no offence. Literally, it was the last thing I wrote in reply.

        Are you trolling me now?

  • iAjent

    Ugh... I give up....

  • Onikage725

    After the iPad Mini controller shell rolls out, I'd love to get this. It'd be like having a Wii U port, except you don't have to be slaved to the console itself.

  • Onikage725

    I read 1.2 from the specs, but if won't quibble over that lol
    One problem with some of the better looking games is that the concession comes in the form of the scope. Maybe it's power, maybe it's design philosophy, but everything is geared towards bite-sized chunks. There are games similar to elder Scrolls, but they clock in around 15-20hrs (people play ES games for hundreds of hours without seeing all the content). The exceptions tend to be the console ports, but the ones that don't feel compromised are from 6th console gen or earlier. They haven't been able to port a full CoD, for example. We have the zombies sub-mode. We have Strike team, which is a scaled down version of the Strike Force missions in Blops II. And we have a Modern Combat, which is basically little-CoD. They look great, but are small and digestible in level design.

    We have definitely hit the point where our phones and tablets are superior to PS2/Xbox/GC. I think that's impressive in its own right.

  • WrenDavey

    As a developer, I'd just like to mention that porting our games isn't always "milk-cash from a Brand." We love making games, we are proud of the games we make and we would like everyone to have access to them. Fans ask for our games on different platforms, so to make them happy, that means we may have to port.

    And let's also not forget, every platform has it's limitations, even current gen consoles. We juggle everything within those limitations to make the best possible experience. It really bothers us when we have to give something up to make the game play better on a given platform.

    I just wanted to mention that, because it's not always an evil executive with a curly mustache sitting high on a thrown twiddling his fingers at the thought of making more money. Sometimes it's just a developer wanting to share an experience with more people.

    • Onikage725

      Yes! I don't understand the hate ports get. Maybe not everyone has the other platform, or didn't experience the title when it was fresh for whatever reason. It's about accessibility.

  • Onikage725

    Well, we should at least wait for final build. There's also the possibility of ios 8 enhancements.
    Just recently there was rage over the internet about Modern combat. 5, when some gameplay reviews went up. Turned out, that footage was on slightly older devices (iPod Touch 5 in at least one case).