Man, Hearthstone is really working up to be something awesome here with the way they're releasing new cards via these single player adventures. If you had any complaints about the difficulty of the heroic Arachnid Quarter, you should be more than satisfied with what you'll find in the heroic side of the Plague Quarter. These are easily the toughest challenges yet. In case you've missed any of our previous guides, here they are:

Heroic Noth the Plaguebringer Strategy

7838Well, if you thought this guy was annoying in normal with his ability to endlessly summon 1/1 skeletons, in Heroic you'll be up against the same thing… Except this time they're 5/5's. This means thinking extra hard when it comes to making any trades with minions that would result in one of your minions dying. Additionally, it's important to not over-extend, as heroic Noth packs a card called Plague in his deck which destroys all non-skeletons. Pack your side of the battlefield with minions, and I can almost promise this is going to come out and you're going to lose.

Here's the Priest deck I used, originally created by Zeto and posted over on Hearthpwn:

  • 2x Circle of Healing
  • 2x Holy Smite
  • 2x Inner Fire
  • 2x Northshire Cleric
  • 2x Power Word: Shield
  • 2x Divine Spirit
  • 2x Lightwell
  • 2x Shadow Word: Pain
  • 2x Injured Blademaster
  • 2x Shadow Word: Death
  • 1x Thoughtsteal
  • 2x Lightspawn
  • 2x Holy Nova
  • 2x Holy Fire
  • 2x Temple Enforcer
  • 1x Alexstraza

The basic strategy revolves around focusing on maintaining as much board control as you can with your Shadow Words, and buffing up either a Lightwell or a Lightspawn. On my first successful takedown I had much more luck just controlling the battlefield and stalling until Alexstraza got out, knocking Noth down to 15, then finishing him off on the next turn… But I've since gone back and beat him without Alexstraza cheese. Again, it seems like that card is a total MVP for heroic mode.

Heroic Heigan the Unclean Strategy

7845This guy's gimmick was a pain in World of Warcraft, it was annoying in normal, and it's extra bad in heroic. So, previously for 1 mana he could do 2 damage to your left-most minion. In heroic mode, it's 3 damage for NO mana. This means he's doing it every turn automatically, and you basically can't play any minions that you want to stick around for more than a turn unless they're really beefy.

Luckily, there's been a deck called "Freeze Mage" floating around for quite some time now (So long I'm honestly not even sure who originally made it.) that focuses on stalling the game, surviving as long as you can, and dumping out huge minions to finish the job. It's perfect for this. Here's the Mage deck list:

  • 2x Ice Lance
  • 2x Mirror Image
  • 1x Mana Wyrm
  • 2x Frostbolt
  • 1x Bloodmage Thalnos
  • 2x Doomsayer
  • 2x Loot Hoarder
  • 2x Arcane Intellect
  • 2x Frost Nova
  • 2x Ice Block
  • 2x Acolyte of Pain
  • 2x Fireball
  • 2x Flamestrike
  • 1x Archmage Antonidas
  • 1x Alexstraza
  • 2x Mountain Giant
  • 2x Molten Giant

Alright, so the way this deck works against Heigan is just how you'd play it against a normal player. Save your Frost Novas for when you've got a Doomsayer to followup with to use it as a complete board wipe for a total of 5 mana.  Use Flamestrike the same way, and keep Ice Block up for when you're getting low. Something to be very careful of is not to clear all of Heigan's minions if there are Voidcallers on the board and he's got a lot of cards in his hand. In a perfect world, you'll be able to stall until he's down to 1 or 2 cards, at which point you might have a reasonable assurance that you're not going to wipe them out and have them quickly replaced by even more annoying demons.

Ideally you continue to stall and wipe his board until you can play Alexstraza, get him down to 15, and your health should be low enough that you can cast giants for free. If they survive, it's an easy win the next turn, otherwise hopefully you've got a Fireball or something else on deck to finish him off with. This deck is very fun to play.

Heroic Loatheb Strategy

7850Compared to Heigan, it seems like Heroic Loatheb is way easier. Of course, you're still counting on some serious random number generator love for there to be spores out when you need them, but at least you can play minions without them instantly getting obliterated for free every turn. Anyway, Loatheb keeps the same hero power, but this time it's free, so you're essentially racing against him doing three damage to you every turn.

I most consistently beat him with the Priest, as it seems healing is super vital to both keeping your minions up as well as not dying yourself. Here's the deck list:

  • 2x Holy Smite
  • 2x Power Word: Shield
  • 2x Argent Squire
  • 2x Elven Archer
  • 2x Lightwarden
  • 2x Northshire Cleric
  • 2x Shadow Word: Pain
  • 2x Haunted Creeper
  • 2x Lightwell
  • 2x Murloc Tidehunter
  • 2x Nerubian Egg
  • 2x Earthen Ring Farseer
  • 2x Shadow Madness
  • 2x Holy Nova
  • 2x Holy Fire

The basic idea here is to get as many bodies on the battlefield as possible to take advantage of the spore buff and bait Loatheb's removal cards which also spawn spores. Argent Squire is ridiculously good, as its shield makes it stick around an extra turn, similarly the Murloc Tidehunter and Haunted Creeper can potentially give you two guys to soak up the spore buff.

Living the dream with this deck consists of a draw that has some low-cost dudes (Argent Squire would be amazing), a Shadow Word to take out the Fen Creeper Loatheb starts with, then enough guys to throw out to get Loatheb to spawn more spores. Throw out a Holy Nova on turn 5 (or later) to pop as many spores as you can and hopefully swing for lethal.

Of course that's not how it's always going to go, but, that's the situation you're looking for. Yeah, it's heavy on luck both in getting the cards you need and Loatheb playing the cards you want, but Heroic Naxx so far seems to involve lots of crossed fingers and random number generator love. Oh, and Alexstaza doesn't work on this fight, so you've got to beat him down the hard way.

Stay tuned for another guide on how to beat all these bosses using entirely free to play decks.

  • lr1919

    I wish I could get around to playing this game... I'm a helpless ascension addict and all my free time is spent on that.

  • Louis Ace

    If only this would come to Android...

    • torosama

      Just play it on pc. The accounts are linked, sometimes I use my iPad and other times I use my pc. So whatever progress you make would carry over to when it does go android.

      • http://toucharcade.com Eli Hodapp

        Works on the Mac too, you really don't need that new of a computer to play the game. It seems to run on just about anything.

  • Nycteris

    Yikes those winners are somewhat expensive decks..

    • vapourtrail

      Really only that freeze mage deck with three legends and 4 giants seems expensive to me. The priest decks (outside of Alexstraza in the one) seem pretty reasonable. Mostly basics/class.

      I haven't spent a cent of the game and have maybe opened around close to 100 packs mostly through arena play (started day it came out on mac). I feel like I've been pretty unlucky overall with packs in terms of epics and legends but my commons and rares are great haha!

      Think I've only scored 5 legends before the free ones in this expansion: Baron, Onyxia, Antonadis, Millhouse (....), and the legend murloc just cos I happened to unlock murlocs. Never can save up the dust to build a legend as there always seems to something epic I need (Faceless, Pyroblast).

      Epics seem harder to come by than legends... Probably because there are like 2x less of them than legends.

      Which reminds me, I need to test out that Millhouse card I've been waiting for blizzard to change as I believe now with this new Loatheb legend, if you play Millhouse first then Loatheb in the same round, Loatheb's text overrides Millhouse's free spells text. Very situational though. But a 4/4 and a 5/5 bodies for 7 mana plus opponents spells cost 5 more that round...

      • Nycteris

        Your statements about which cards you own don't make the dust cost of crafting those decks any cheaper for me. ;) ah maybe I will randomly open a pack of Alexstrasza and Bloodmage Thalnos and Leeroy and Millhouse...

      • vapourtrail

        True. At the same time it's pointless to craft cards just to beat heroics in naxx.

  • benadvanced

    These new wings are fun and all but what's the point after you first beat them. Reward me with something for using a new deck on each boss or something. Right now it's 11 fights and your waiting another week for content. Don't get me wrong I love Hearthstone and the new solo adventures but make it more meaningful.

    • http://toucharcade.com Eli Hodapp

      Hearthstone is primarily a PvP card game, this is just a clever way to release new cards instead of just selling a new type of card pack to buy. The cards even just these two wings have injected in to the card pool have already started to shift and evolve the meta... Which is pretty meaningful as Miracle Rogue is basically gone with Loatheb and Millhouse Manastorm relevant.

  • Nycteris

    By far my favorite part is the class deck battles. Oh boy, the deck of we spinners was a blast!!!