Yesterday, Fez designer Phil Fish took to Reddit for an "Ask Me Anything" question-and-answer session where he just about confirmed that his popular Polytron's critically acclaimed Xbox Live puzzle platformer would be heading to iOS, as reported by Joystiq.

Back in December, Fish posted on the Polytron blog that he intended to make Fez available on more platforms. While not naming iOS specifically, many people (including ourselves) felt that the perspective-switching dynamic that Fez is built around would be a perfect fit for the touchscreen. During the Reddit AMA, Fish noted that an iOS version is "highly probable."

In addition to an iOS version, Polytron hopes to get Fez on as many other platforms as possible. A Mac and Ouya version are a sure thing, a Linux version remains a possibility, and they're working with Sony on possible Vita and PSN releases. Fez will also be coming to Steam on PC May 1st.

Fez is a very unique and challenging game, and I've always wanted to hunker down with an iPad to play it. Hopefully that dream will come true after all, and once we have some more concrete details on iOS Fez we'll be sure to let you know.


  • phonecats

    wow i was watching indie movie wondering if Fez would make it to us. Huzzah!

  • Megagator

    GOTY for sure if they port it cleanly.

  • Scape3d


    I REALLY hope this becomes a reality. I played the demo on Xbox 360 and really dug it. I never bought it because it wasn't a game I ready to spend time with in front of my TV. I think it'll lend itself perfectly to iPhone though!!!

  • chickaber

    I wear a fez now. Fezes are cool

  • Henrique Sousa

    Finished it on my 360, but didn't get 100% completion.
    Would love to give it another go on my iPad, although I prefer using a controller with this type of game. I guess I'll re-buy it once the Mac version hits Steam!

  • MidianGTX

    Come ooooon, iPad retina!

  • Scape3d

    If it does come to iOS, I imagine iPad is a given but what about iPhone? I don't have an iPad so my fingers are crossed that iOS also equals iPhone.

  • ChokeCake

    Day 1 purchase for me when it hit Xbox live. I've played it quite a bit and tried to love it. Wanted to love it. Can't.

    • cuw

      Massively overhyped "games as art" "retro platformer." I bought into the hype after listening to them rant about how deep it was on the Giant Bombcast and then realized it was a boring slog through a boring world with an art style ripped right off of cave story. This game to me is what shattered the "retro" gaming scene and made me realize that the gems were the rarities and it wasn't actually an amazing reinvention of gaming as we knew it. I am glad there is a super meat boy and hotline Miami quality game every once in a while I just now know they aren't the norm.

  • Nick

    If Bastion can be ported as amazingly as it was, there's no doubt in my mind that Fez wouldn't work exquisitely on the platform. I never finished Fez, but I loved every second I played of it, even if it made me feel stupid 🙂

  • waxandwane

    I just finish watching Indie Game the Movie and what do I see? Great news, but not so surprising seeing as Fish clings to his iPad in the movie. Let's hope we won't have to wait 4 years to see it coming then.

    • Scape3d

      Indie Game is such a great documentary.

    • Carvool

      If he doesn't release this I will cold-blooded fucking murder him.

  • MrSHakerEsq

    Day one full price purchase for me.

  • Mister Bump

    Loved it on Xbox, can't imagine I'd want to play it again though...

  • JaysLastStand

    This would be a great game on a mobile platform for people looking for something challenging yet able to play on the train or bus.
    I enjoy it on XBLA, but some days, I wish I could play it in a "bite-size" format.

  • Hex Blade

    I always thought this would be perfect on the iPad. It'll be a day one purchase from me that's for sure.

    If phil fish likes money even a little bit, he should port this to the ios. It has the potential to do as well as Minecraft P.E.....well, almost 😉

  • Me

    I'm more excited for it on PC! Blasphemy here at TA, I know...

  • Inaba-kun

    This would actually require some serious re-engineering to get it onto a mobile platform. In Fez, ever pixel is actually a polygonal cube. The amount of geometry is far beyond what could be done on a phone/tablet - it struggled to maintain 60fps even on an Xbox.