If there's one iOS game launch over the years that sticks out in my mind simply due to the absolute fervor and level of anticipation it conjured, I think my vote would have to go to Mountain Sheep's Minigore [$0.99 / $1.99 (HD)]. Yeah, games like Ngmoco's Eliminate and Crescent Moon's Aralon: Sword and Shadow [$4.99] garnered their own crazy hype build-ups and big launches, but man, Minigore was just nuts.

Following the initial teaser trailer for Minigore way back in May of 2009, our upcoming forums exploded with all sorts of silly chatter and antics in anticipation of the game. It was fun to get so excited about something, even a little iPhone game.

Of course when Minigore finally did release a couple of months later it was definitely a fun and stylish game, but ultimately couldn't live up to the crazy hype built up for it. It would have been tough for any game to, really, but especially one that was originally supposed to be a quick spinoff prequel to the supposedly much more robust Hardgore (a game that never came to fruition). Mountain Sheep continued to update Minigore regularly though, and it eventually evolved into one of the better dual-stick shooters out there, and a total cult-classic in our community.

In September of last year, Mountain Sheep announced the long-awaited follow-up to Minigore simply titled Minigore Zombies. Similar to the original game, the discussion thread in our upcoming games forum exploded in the first month or so after the announcement, but started to dwindle shortly thereafter due to a lack of information on the game's progress. Mountain Sheep became involved with several other projects and it seemed like development of Minigore Zombies got put on the back burner.

The forum thread quickly became a hotbed of cynicism and snark due to the delays, which while quite vitriolic at times was also pretty amusing. These folks wanted their Minigore, ya know? And who could blame them. Well after seeing the first screens and gameplay footage of Minigore 2: Zombies (the game's official name) back in October, it finally seemed like it might actually become a reality.

And, as wild as it feels to say, that's where we're at. Minigore 2: Zombies is set to release this week on December 6th as a Universal app for $1.99. Posted up above are what will be the App Store screens of the game and here's the official launch trailer which showcases an awesome cinematic and some new footage of the game itself in action.

If you're among those who live and die by the Minigore sword, or if you're just curious to find out what all the fuss is about, you might want to consider staying up late to play Minigore 2: Zombies when it hits with this week's new releases tomorrow night.

  • http://twitter.com/ShredMeijster Thomas

    Ho, ly, Sh*t.

    I am one of the spammers/loyal fans on the official Minigore 2: Zombies thread here, and to finally see these screenshots and that AMAZING launch trailer after more than a year is so, SO satisfying.

    Insta-buy for me!

  • http://twitter.com/tRYSIS3 Saloukaz

    are you sure its coming this week ? maybe in a different dimension ?!

    • http://profiles.google.com/fleshman1992 Laszlo Tuss

      Are you sure you replied to his comment? Maybe in a different dimension !

      • B30

        I thought the Fringe Team shut down the other dimension!?

  • Bool Zero

    It's gonna be an expensive week for me if everything lands that I want...

  • http://www.facebook.com/people/Dimitris-Katsafouros/666754640 Dimitris Katsafouros

    As much as I enjoy the graphics and the whole style I'm sure it'll be fun only for the first 20 minutes or so. The previous game had no depth at all and I have a feeling this will be the same. Hope for the opposite but I guess we'll find out soon enough!

  • http://www.facebook.com/madisongerritsen Madison Privé

    The lack of updates and limited enemies and playgrounds was a reason for me to not go back to it. They kept promising to expand it, but all they did was add characters to play with. The rest remained the same, AKA VERY VERY limited. So I'm biased on this release. They largely fucked up what could have been THE dual stick shooter on iOS with the first one by abandoning it. So let's hope they won't repeat themselves.

  • catharsis6163

    It is true that in terms of development the first game died before it's time. However, I have still been looking forward to this game for so long! For a while after I heard about it I thought it was just a rumor. I probably played the first one as much as I've ever played a game on the iPhone. I'm looking forward to dumping some serious time into this one. The preview looks great.

  • R Skse

    WTF, bout time. And hey, is that a Joker zombie?

  • Adams Immersive

    It looks good and I’ll give it a chance, but... seriously... does everyone actually like zombies, or only think they’re supposed to? Make it ANYTHING but zombies and I’d be instantly more interested! Make them act the same but be squirrels. I don’t care.

  • Dark NRG

    As one of the those with baited breath in the frenzy of yesteryear, I have only one question:
    So, is this "HardGore"?
    Bc I like to keep track of vaporware through the industry, like Galactic Keep. But Mountain Sheep would be a pioneer for VW on iOS, which is not a bad thing, but I've "seen" screenshots before for other games of theirs that never came to be...
    ...unless this is HardGore, I mean.

    • Dark NRG

      Oh I take that back, just watched the trailer. Hardgore had Santa, I see no Santa :/ fml

  • lumpia91791

    So.....where's the "Fullgore"?