Everyone was curious what 5th Cell’s follow-up title would be after bringing Scribblenauts Remix [$0.99] to the App Store, and it turned out to be a game called Run Roo Run [$0.99]. It’s a platformer of sorts with a very heavy emphasis on timing. Let your little Roo loose in a level, then simply tap the screen to jump or interact with items at the exact right moments to get past any objects or hazards.

It’s a game that we really liked in our review, and just this week Run Roo Run was updated with Universal iPad support and currently the price has dropped to free to celebrate.

It’s pretty darn simple to play, but in the later levels things can get downright tricky, and will require pinpoint precision on your part. Speaking of levels, Run Roo Run has literally hundreds of them, so it should keep you busy for a good long while.

If you already own the iPhone version of Run Roo Run, then grab this Universal update and throw this bad boy on your iPad (if you have one, that is). If you are an owner of the iPad-native version Run Roo Run HD [$1.99 (HD)], you should probably grab this new Universal version anyway since it’s free, so you’ll always have the advantage of putting it on an iPhone or iPod touch.

The bottom line, though, is that Run Roo Run is a pretty fantastic game, and you should definitely grab it one way or the other while it’s free.

  • ducksFANjason

    Oh this game is SOO f-ing amazing. Honestly in my top 5 iOs games for sure. Grab it now people!

  • Honki

    At first, it seems a little too easy and too simple. But wait till you unlock the first extreme level pack.
    Plus it's got a very good flow.
    Recommended.

  • http://profile.yahoo.com/42YS2N67LP6IDUKBZUUCMSZW7M Pray For Death

    Great game, but sadly no retina graphics for the new iPad.

    • mguniverse

      I am pretty sure the HD version had retina graphics, how strange. This is the game I always play when I visit an Apple Store.

  • Tocoro

    This has to be one of the saddest games I've played on my iPhone.
    The game comes from 5th cell, the dudes that made Scribblenauts (originally on the DS), and gave the iMarket a reason to be innovative and fresh. I felt pride when I saw Scribblenauts at the top of the selling lists, on top of all these "stars" games and simple clones of the same thing. 
    I bought Run Roo Run the moment it became live, and felt a deep disappointment with how derivative and unoriginal it is.
    Everything feels rehashed and simple, the bad kind of simple. Developers ran out of ideas on how to make a level challenging and they just dropped the lamest obstacles and "enemies". How dumb is it that some levels you are invisible, so you have to guess when to jump? That's not fun or hard, it's cheap and lazy.
    Even the way it rates you is lame: If you die the first time you try a level, the timer continues when you start the second try. So you might get a Good or Ok if you don't succeed the first time... What this leads to is hitting the reload level button everytime you die.
    I gave this game to my gf, which loves simple and small games, her answer was "I'd have liked it... if I haven't played the same thing a hundred times before"
    Way to burn your reputation 5th cell. Welcome to mediocrity. 

    • lr1919

      This game blows. So overrated!

    • http://twitter.com/mguniverse Danny Perski

      Calm down, man. It's a free game.

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