It was back in May that we told you about new developer Breach Entertainment’s first iOS title Shardlands, a 3D puzzle adventure game. While the teaser trailer released at that time showcased some impressive visuals, it didn’t really reveal what the gameplay was like. Then last week, the first gameplay trailer for Shardlands was released which finally showed what you actually were supposed to do in the game, and it looks quite interesting. Check it out.

Shardlands is still in an early state, so the above video is missing some things like most of the sound effects and music. But it’s looking great so far, with some interesting looking puzzles and of course the graphics are oh so shiny. We’ll keep an eye out for more details on Shardlands as it gets closer to release, and you can check in with the forums for discussion of the upcoming game.

  • InfectiousRed

    I only had time to watch about 2 minutes of it right now. Looks good and relaxing. I don't know if they show any later, but I would like to see what happens when you make a mistake.

    If someone can, please let me know if they show any fails. If so, I'll watch the rest after work.

    • http://twitter.com/Rrraimo Raimo Gratseff

      Yeah, unfortunately this trailer doesn't show the character dying. But it's possible to burn in flames or laser beams, fall down with a falling tile, get crushed by a monster or get hit by a fireball.

      • InfectiousRed

        Thanks.

  • pocketmego

    This has the atmosphere and quality of a first class mid-late 90s action/adventure game on the PC. That is by no means a bad thing. It looks really good and I'll gladly pick it up.

    • jetsnguns

      I was feeling exactly the same and thinking about having "flashback" back with such gameplay and of course lots of action :P

  • http://www.facebook.com/profile.php?id=687579122 Raimo J. Gratseff

    InfectiousRed: Yeah, unfortunately this trailer doesn't show the character dying. But it's possible to burn in flames or laser beams, fall down with a falling tile, get crushed by a monster or get hit by a fireball.

  • http://modmyi.com/forums/iphone-4-new-skins-themes-launches/740147-neurotech-hd.html#post5637502 Jay

    Man, after watching this video, music would kind of kill it.  The sound of picking up those spheres of light was music in itself.  Very relaxing.  The only music that would sound right, I think, is some deep ambient/ atmospheric music. 

    Like this: http://www.youtube.com/watch?v=JKdXJYEHZEQ

  • fiftyseventh

    You're absolutely right, most of the music I'm composing for the game is going to be atmospheric background music. Some more intense tracks are only played in cutscenes or when entering a certain area in the game world.

    • http://modmyi.com/forums/iphone-4-new-skins-themes-launches/740147-neurotech-hd.html#post5637502 Jay

       Very cool!  Can I ask you a question?  Did the sound or frequency of picking up the spheres factor into your composition?  And, have you thought of releasing a soundtrack?    

      • fiftyseventh

        Sure, the idea behind the orb sounds was that they would form kind of a melody when several orbs are picked up consecutively. And those sounds are intended to work fine on top of the background hum. Many sound effects, including the orbs, originate from the same software synthesizers that I'm using to make the music.

        About a soundtrack, I have thought about it and it would be great to release one after the game is out. I might post some music teasers on Twitter at some point.