Yesterday, a not-so-subtle tease at the end of Rovio Mobile's "One Billion Angry Birds Downloaded" celebratory video suggested that the Finnish studio had acquired and planned to release a new version of Casey's Contraptions. This morning, Rovio has confirmed that it has indeed acquired the rights to Snappy Touch's and Mystery Coconut Games' so-so physics-based puzzler, and a new enhanced version is expected to drop "this summer."

Gamasutra obtained the confirmation from Rovio VP Ville Heijari. He had this to say:

"Working with Noel [Llopis, Snappy Touch founder] and Miguel [A. Friginal, Mystery Coconut founder] has been fantastic, and this is a game that we all fell in love with from the first play," Heijari told Gamasutra.

"The gameplay is a perfect fit in our arsenal with its approachable, fun and highly addictive take on the physics puzzler genre. We are currently reworking the title to enhance it, and getting ready to re-introduce it in a true 'expect the unexpected' Rovio style launch to an even larger audience."

Casey's Contraptions has been removed from the App Store, so back up your .IPA if you'd like to compare and contrast whenever the new version hits.

It's funny: when we blogged about Rovio's "non-Angry Birds themed" IP back in February, we expected that it was going to actually be a new thing, since the studio has a ton of creative talent and oodles of resources to work with. Re-tooling someone else's idea seems like a weak move from a company that has as much going for it as Rovio does. But, hey, who knows, maybe this new version of Casey's Contraptions will blow our collective minds.

[via Gamasutra]

  • http://www.raviudeshi.com Ravi U

    I bought Casey's Contraptions last year and love it. It's especially great as a "thinking" game that kids like to play when they use my iPad.

    It's a real shame that they pulled the old version from the App Store entirely. Does that mean I can no longer restore the game from iCloud if necessary?

    As the App Store matures and this becomes increasingly prevalent (especially as publishers just pull old apps that don't work on newer devices instead of updating them), I think it's important for Apple to create some type of backup or archive functionality. I still have old Sega Genesis games from 20 years ago, but I can't re-download a game I bought 6 months ago?

    • 1Fcm

      Apparently, you can just go to your purchase history and download any game you previously owned. (Even if its no longer available through the app store). Someone correct me if I'm wrong.

      • http://twitter.com/ZarieoZ Lamis Ghaly

        You are not wrong, I did it twice before :-)

      • makitango

        there are some cases in which you can't re-download a previously bought app, for example the developer removed it for some odd reason, or apple did so. (e.g. tethering apps, good old indie tetris, ea's iap-free tetris etc.)

        however, you might also be able to re-download an app, which is currently invisible on the app store. the reason for this scenario is that the developer has an currently inactive developer account and has to pay the annual 99 $ 'subscription' to make his apps purchasable again.

        either way, i got the impression that local app backups are still the best method, even when not considering the first point, because most apps get inferior with updates, and the best examples are the big branded apps. they get bloated, slow, buggy, and also simply worse. in addition, many app developers make 'stealthy' downgrades tagged as 'bugfixes' in which they include spyware, ads, annoying social media buttons, 'analytics', unreasonable ios version requirements and much more.

        since it's the user who decides which version is the best, i reccommend avoiding the cloud for perfect app management.

  • Steven Lewis

    You are correct. I was able to do just that a few minutes ago.

    On another note, I have to disagree with Brad's assessment of Casey's Contraptions as just "so so". I think it is outstanding with excellent controls, good puzzles and the ability to make your own levels and exchange them. I look forward to seeing what Rovio comes up with.

  • Andy C83

    Touch Arcade awarded Casey's Contraptions 5 stars, along with a glowing review. I haven't played the game myself as it was iPad only, but that's pretty good going for a 'so-so' game. ;)

    • http://toucharcade.com Eli Hodapp

      The review and this news post were written by two different people!

      • Tim Harding

        Still seems strange to throw that comment in about being 'so-so'.

      • nizy

        Got to agree with you there. Isn't the review meant to represent TA? At the very least Brad could have just referenced the TA review instead.

        Personally I really liked the game and hope that with Rovio behind it, it gets the audience it deserves.

      • http://toucharcade.com Eli Hodapp

        We're an opinion-driven web site, like all review sites. Typically, people find reviewers who have similar tastes as their own, and follow their recommendations. Brad's opinion on games differs from Nissa's. The news story here is Rovio's acquisition on the game, not what Brad thinks of the game, isn't it?

      • http://twitter.com/ileff Ian Leff

        That makes sense, but you can't diss Noel and Miguel. Those guys are my "friends" on twitter! ;)

        The fact that Rovio bought the IP pretty much proves he is wrong.

      • mclifford82

        Not really.  It pretty much proves Rovio disagrees with him, which is not the same as his opinion being incorrect.

  • Brian Hobbs

    I think this is generally what happens when a company blows themselves up to stupidly huge proportions.  There's no longer a willingness to take the risk of trying anything original, because of their massive overhead, so they only buy up what someone else has already come up with that achieved some level of popularity.  Same thing happens with all the major movie studios.

    It's kind of a shame, but in this case, meh.  It's not like Rovio was some kind of pinnacle of gaming creativity and ingenuity.

    • Pjburnhill

      There is a Finnish saying that goes something like this: "Don't lick until it drops" - meaning don't jump to conclusions/actions. Rovio is up to much more than we see at the moment, I'm sure of that..

  • http://www.facebook.com/profile.php?id=1604220038 Ellie Humphrey

    I'm excited to see where Rovio can take Casey's Contraptions. Rovio had something like 54 'flops' before they created Angry Birds, talk about persistence.

  • wheatie

    I also bought this iPad only game last year. I remember the devs said the updated version would be universal (adding iPhone compatibility). Hopefully Rovio will continue down this path I'd like to see a universal version with retina display graphics. I hope they don't release two different versions and try to get former owners to buy it again.

  • Flare_TM

    PLEASE

    Make it for iPhone