Ok, so the past 16 months have been sort of a weird schedule of releases for our blue pal Sonic (isn't it always though?). First, the long-awaited franchise reboot that took Sonic back to his 2D Genesis-era roots came in the form of Sonic the Hedgehog 4 Episode 1 [$3.99/HD] which hit iOS in October of 2010. Then for the next year or so, it was like Sonic 4 didn't even exist as Sega pumped out Sonic Generations on a bunch of platforms and brought the astoundingly excellent port of Sonic CD [$4.99] to iOS and elsewhere.

That's all well and good, but come on Sega, don't start a thought and not finish it. Where was the rest of Sonic 4? I guess it takes time to create a modern sequel to a 16 year old Genesis title, but Sega finally did announce Sonic the Hedgehog 4 Episode 2 with a quick teaser trailer back in December. The game's release date isn't any more specific that 2012, but yesterday a batch of screenshots curiously crept up on the Xbox Live Marketplace. Sonic Retro got their hands on them, and they look darn purdy:

It's possible the iOS version won't have visuals that look quite the same as the Xbox Live Arcade version, but these screens should give you a good idea of what to expect when Episode 2 hits mobile. Sonic Retro also confirms that Tails will have his own special moves including a dash of some type and the ability to helicopter Sonic around, like in the old days. Also from the old days is a shot of a bonus round that looks just like the halfpipe running bonus rounds from Sonic 2. I cannot stress enough how good of a thing that is.

Speaking of throwbacks to older Sonic games, Episode 1 really felt a lot like a modern re-imagining of the first Sonic game on Genesis, and elements from Episode 2 have that very familiar Sonic 2 feeling. Again, I think this is totally a good thing, and I'm really excited for this next Sonic game to hit iOS. You can check out more screens and details for Sonic 4 Episode 2 at the link below.

[Via Sonic Retro]

  • http://twitter.com/Inaba_kun Inaba-kun

    Episode 1 felt somewhat characterless, like a pastiche made by someone in it just for the money. Plus it was really shoddy on iOS - no retina display support, and 30fps (at best).

    • Anonymous

      Completely agree, it didn't feel anything like the Genesis originals to me. Sonic Generations was fantastic fun though, and Sonic CD is one of the best gifts we could have wished for, so with those two releases out in the open I'm not sure I care about Sonic 4 as much as I did when it was first announced.

  • http://clickplow.com/ John

    Sonic needs to retire or at least take a vacation. I'm sick of how diluted that IP has gotten. He used to be a character i rooted for, now i can't wait to see him die.

    • Anonymous

      You're a couple years late for the Sonic hate train. The last few Sonic games have been amazing. 

    • http://www.facebook.com/people/A-Samad-RainbowKamina-Afdgghggffghgf/1580011059 A-Samad RainbowKamina Afdgghgg

      Just for one game, and Sonic 4.1 wasn't even that bad. And look at his recent games: Colors and Generations. I can't wait until you die.

  • http://www.facebook.com/people/Rasec-Noir/100000205160088 Rasec Noir

    I spy with my little eyes metal sonic there in a kinda rocket with tails logo and in the background the all mighty death egg.

    If metal sonic is stealing tails mechanic projects to using against them is the boss as always.

    well, i think sonic is making good lately. sonic cd was on the spot as emulator goes, and sonic colors for wii and the latest sonic generations were really awesome games.

  • http://profiles.google.com/bryanrrollins Bryan Rollins

    I smell a bit of Sonic Fan Remix here

  • http://www.facebook.com/RobJohnson90 Rob Johnson

    "but come on Sega, don't start a thought and not finish it."

    Lol, ever played Sonic Chronicles?

  • http://www.meadiciona.com/charles_anjos Charles Albert

    The first episode is lame. Slow speed and awful controls.

  • Anti-Archonist

    I like the first one. It's 30fps and not retina, but it doesn't look bad and it's playable. The 'just press right' thing might be cliche but it's basically a fact. The physics were different from the originals, but I still enjoyed it. The iOS version lets you use gyro on special stages. Also it does that weird screen turning thing in loops not in the other versions. And it was also the first version, beating the console versions, not that it means anything these days.