Whoa! World of Goo [$2.99 / UHD], a game that we're always stoked to talk about, has hit one of those benchmark download numbers. According to developer 2D Boy, the physics-puzzler has hit one million downloads across the App Store and the Mac App Store. That's a lot of loving for an indie game that doesn't have a toy line.

2D Boy, as it usually does in its sales post, highlighted some interesting facts. Like, these, for example: about 69 percent of this million have come from the more expensive Universal version of the game, while 29 percent came from its regular version. The rest come from the Mac version, which in our experience, is every bit as delightful as the touch ones.

World of Goo won our game of the year award in 2010. We highly suggest you join the million or so people and get in on this action.

  • Anonymous

    As cool as this news is - if only one million people downloaded this game then many more millions of people are totally missing out. Easily one of my favorites.

  • http://profiles.google.com/fleshman1992 Laszlo Tuss

    Brilliant game, worth every cents! (i also own it on steam)

  • Paul Hopper

    This game should come with new ipad purchases heh. Hey developers, how bout more content / sequel πŸ™‚ It is time to see whats on that world you spy at the end of the game πŸ™‚

  • http://twitter.com/Platronic John Francis

    This is awesome news as 2D boy deserves every bit of success they get. It's also good to see that porting is obviously a viable way to give a game a long life if you feel it didn't reach it's full potential on one system (Wii). We'll likely do the same with our game if possible.