Somebody go wake up Brad Nicholson. In mid-September, we caught wind of a new Kairosoft game released in Japan called Oh! Edo Towns. The game was quite similar to the classic SimCity in that it has you building a town from scratch and managing the various resources and responsibilities that come with city planning, as well as keeping your citizens happy, with the ultimate goal of creating a thriving metropolis. The quirk here was that your city building took place in 17th Century Japan, rather than a contemporary setting.

At that time, we donned our speculation hats and ventured that Oh! Edo Towns might be hitting the US App Store sometime in October. Well, as it turns out, October came and went with no sign of the game, but just a few hours ago Oh! Edo Towns did indeed pop up in the US App Store. Sure, we were a few days off, but that's still some impressive guesstimating as far as I'm concerned. Miss Cleo would be proud.

Here's a bit of video of the Japanese version of Oh! Edo Towns from our friends at AppBank:

Now, you might remember about a week and a half ago we spotted yet another Kairosoft town-creating sim, called Zaibatsu Towns, that was released in Japan. The key difference with that title compared to Oh! Edo Towns, it seemed, was that it didn't have you building a traditional Edo period Japanese style town, and instead had you creating a city in modern times more akin to SimCity. I'm going to go ahead and start the speculation train, and I'll put out there that we'll be seeing a US release of Zaibatsu Towns before the end of the year. Go ahead and mark that down, dear readers, because if it turns out I'm wrong you can point and laugh in my face.

While it's fun to guess the future and all, let's not forget that there's a brand new Kairosoft title available to us in the US right now. As with most of their releases, it's a pretty good bet that it will be a strong simulation title, so might be worth just diving right in with the link below. Otherwise you can check out impressions in our forums, and you can also be sure we'll have a review of Oh! Edo Towns in the very near future. In fact, despite it being 3am where he's located, I'm calling Brad right now to tell him to download it.

  • Anonymous

    Why on earth are you publishing articles this early in the morning? I have never seen TA post something at this ungodly hour. 

  • http://pulse.yahoo.com/_4JB2QIEYV7QBN7HC4WOGFOOHUI Jamie Oliver Aspinall

    Hehe. Ungodly for you. Its noontime here in switzerland! Good news are never to early! 

  • Anonymous

    I still don't understand why these games are not Universal. They beg to be played on a larger screen.  I'd love to get into them, but I tried one and I was going crazy trying to go through the menus and options on my small iPhone screen.

    • http://twitter.com/Inaba_kun Phil Baxter

      The visuals are already blown up and blurry on an iPhone as the source assets are all from ancient Japanese keitai games. If Kairo made an iPad version (without redrawing 100% of the assets) it would look exactly the same as the iPhone version does now when running in 2X mode on an iPad.

      • http://www.buzzabit.com/aaron Aaron Sullivan

        Except you could see a larger area of the map and it wouldn't be blurred out from the 2x sampling of iPhone version (nor does the iPhone version have to be blurry at all if it is) and there would be more room for the interface. Just saying.

      • http://pulse.yahoo.com/_QCP4WHWLUQHFIOP66SLEA7E5CA Hampus

        I have to disagree, on the iPhone it's pretty sharp (even on a retina display) but at 2x on the iPad it's blurry as 2x won't use the retina assets.

      • http://www.buzzabit.com/aaron Aaron Sullivan

        Right. Thus the reason for an iPad native app which wouldn't have those problems because you can control how the original assets are displayer, either smaller so you can see more of the map at once, or using a nice hard edge to the pixels so it's not blurry. What are you disagreeing with?

  • http://www.buzzabit.com/aaron Aaron Sullivan

    This is the first title since Game Dev Story that I'm truly interested in. I, too, would love to see this team start targeting the modern devices more carefully and fully. For example, iPad optimized versions. :)

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    I wonder why they gave us a niche themed Sim City vs the more modern theme already that would be infinitely more appealing to those outside the US?