• submit tip •




Archive for August, 2010

Video Released for Upcoming 'GravBot' by Team Phobic

Tuesday, August 24th, 2010

Tonight, the folks at Team Phobic released a video of their next App Store installment, the forthcoming game GravBot. If you aren't familiar with Team Phobic, they are most well known for the excellent platforming games Bounce On [$1.99/Lite] and Bounce On 2: Drallo's Demise [$3.99/Lite], as well as the collaborative effort with Backflip Studios on the colorful tunnel shooter aptly named Tunnel Shoot [99¢]. This new game will be a physics-based puzzle-platformer with an emphasis on manipulating gravity to navigate levels filled with switches, buttons, elevators, and traps.

Here is the gameplay trailer for GravBot that shows some of these mechanics in action:

Team Phobic has proven they have a knack for first-rate level design with the Bounce On series, and they are known for the charming visuals in their games as well. The main character in GravBot already seems to show quite a bit of personality for what is essentially a TV with a unicycle wheel (which immediately gave me that GizmoDuck vibe). The game is slated for a September release, and we'll have more on GravBot as it becomes available. In the meantime you can check out the thread in our upcoming games forum or the GravBot Facebook page for additional screenshots of the game.

Support Our Sponsors:

First Impressions of 'A Skeleton Story' – Better Off Dead

Tuesday, August 24th, 2010

It was all the way back in October of last year that we were intrigued by a gorgeous animated trailer for the upcoming game A Skeleton Story. Then, months and months passed by with nothing more about the game, until last month when A Skeleton Story reappeared with some new in-game screenshots. We even had some hands-on time with a preview version of the game, which revealed itself to be a Canabalt-esque run and jump affair. After a turbulent journey, A Skeleton Story [99¢] has finally arrived in the App Store. While it contains some interesting ideas that attempt to set it apart from similar games in the genre, unresponsive controls and slow, repetitive gameplay keep it from being anything special.

(more...)

'Pinball Magic' Turns Your iPhone into a Pinball Machine...Kinda

Monday, August 23rd, 2010

New Potato, who brought us the Jackpot Slots [App Store] game / accessory for the iPhone, has just released another such bundle for the iPhone and iPod touch -- but this time around, the game in question is pinball.

Pinball Magic is a gaming accessory that is intended to transform your iPhone or iPod touch into a realistic pinball machine, albeit a rather diminutive one. The pinball table-shaped accessory sports flipper buttons, a ball-launching plunger, a credit / select button,an animated LED backbox display, and foldable legs for easy transport. The device mates with your device's 30-pin dock connector and delivers a pinball experience by way of New Potato's free Pinball Magic [link] app.

Game features, listed by the developer:

  • Multiple classic and unique playboard layout
  • Advanced multi-level and multiplayer competition
  • Four possible multi-ball modes
  • End-of-ball and replay bonuses
  • Tilt detection, tilt warning and activation
  • Ball saver

Pinball Magic is currently available from Best Buy, online and at certain retail locations at a price of $39.99. And don't bother downloading the game app if you don't have the accessory -- it won't play at all.

[ via ChipChick ]

Exclusive 'Phantasy Star II' Preview - Another Classic Genesis RPG From Sega

Monday, August 23rd, 2010

When Sega first started releasing its emulated games like Sonic the Hedgehog [$5.99], Golden Axe [$2.99] and others, everyone wondered where Sega's array of classic RPG's were. Sega responded by releasing Shining Force [$2.99], leaving commenters and forum posters happy, but asking for the Phantasy Star series next... Which is exactly what Sega is delivering this Thursday.

Much like Shining Force, Phantasy Star II is a turn-based RPG that works marvelously with Sega's emulator. Text entry is a little dicey, but otherwise navigating the game world and engaging in battles works wonderfully. The emulator also does a great job of saving the game state when you quit the app, making Phantasy Star II surprisingly workable as a pick up and play game.

I still need to spend more time with Phantasy Star II, as like most RPG's the game is quite epic, but so far things are looking very good with this classic Genesis game on the iPhone. Just like Shining Force, all the down sides of Sega's emulator fade away when you're playing a game that doesn't require precise control or high frame rates. Stay tuned for a more comprehensive review when the game arrives on the App Store this Thursday.

Gameloft Reveals 'Real Golf 2011' Trailer

Monday, August 23rd, 2010

The curious thing about the App Store is that while some areas are completely overloaded (I'm looking at you, puzzle section.) others are surprisingly barren. Aside from Tiger Woods PGA Tour [$4.99], Let's Golf [$4.99 / Free / HD] its sequel Let's Golf 2 [$4.99 / HD] and various mini golf games like Mini Golf Wacky Worlds [Free] or Tiki Golf 3D [99¢] there isn't a whole lot of really great golf games.

We don't know much about Real Golf 2011 yet, but according to Gameloft it will feature golfers such as Sergio Garcia, Natalie Gulbis and Anthony Kim along with "prestigious courses" from around the world. The following trailer was released today which shows a surprising amount of gameplay video compared to Gameloft's previous trailers:

Real Golf 2011 is scheduled for release in September, and as someone who enjoyed both Let's Golf and Let's Golf 2 quite a bit, I'm excited to give it a try.

Retro 101: Ten Classics to Get You Started

Monday, August 23rd, 2010

Right now there are 250,000 apps in the App Store. One of the biggest categories of apps are games. And happily, for folks like me, there's no shortage of retro inspired / remake titles among them. Apple recently setup a retro game section of the App Store, in fact.

For those that haven't really explored this side of the App Store, I point you to a nice little roundup that Mashable recently put together. Ten titles -- all of which we've covered in the past -- that won't disappoint (though, we might urge folks towards Rogue Touch or Sword of Fargoal for their Rogue fix, as opposed to Gadnreas' never-updated, 2008 release featured in the roundup). Of course, ten games is just the tip of the iceberg as far as the list of great retro titles available for iOS devices, but if you're just beginning to taste the awesomeness of these classics -- baby steps.

Those looking for more recommended retro titles can have a look at our list of Retro-related game stories.

'Dodonpachi Resurrection' Pricing and Release Date Revealed

Monday, August 23rd, 2010

Earlier this month we brought you a preview of Dodonpachi Resurrection, the newest bullet hell shooter for the iPhone from developer Cave, who have previously brought Espgaluda II [$8.99/Lite] to the App Store. Dodonpachi Resurrection is a reimagined version of the arcade game Dodonpachi DaiFukkatsu, the fifth game in the Dodonpachi series. Resurrection will feature a mode faithful to the arcade game as well as an entire mode unique to the iPhone version. Due to all of the action that can take place onscreen at any given time, the game is restricted to owners of the iPhone 4, iPhone 3Gs, 32 and 64 gig 3rd gen iPod touches, and the iPad.

Cave has sent word via press release and their official Twitter that the release date for Dodonpachi Resurrection is August 26th and that it will be launching for a special introductory price of $4.99. This introductory price will last for the first four days after release and then rise to the regular price of $8.99.  Additionally, a lite version will follow after the full game is released, although no date for the lite has been specified.

Here is another look at the latest trailer:

We're eager to get our hands on Dodonpachi Resurrection, as I'm sure many other players are as well. You can pass the time until then by joining the discussion thread in our forums where you can find additional screens of the game. We'll have more on Dodonpachi Resurrection when it goes live on the App Store this Thursday.

NovaLogic's 'Comanche' Helicopter Combat Sim Coming to iPhone?

Saturday, August 21st, 2010

No long-time aerial combat fan can be a stranger to NovaLogic's Comanche helicopter combat series. Known for its comparatively realistic terrain rendering thanks to its use of voxel technology, the series culminated in the 2001 release of Comanche 4 for Windows PCs. A recent banner spotted on NovaLogic's website seems to indicate that iOS gamers may soon get the opportunity to deal out some death and destruction from the cockpit of a RAH-66 gunship.

Mixed in among a number of promotional graphics on NovaLogic's site, the banner in question depicts an iPhone 4 with the silhouette of a Comanche helicopter rendered on its screen, along with a blueprint side-shot sketch of the craft shown below phrase "Coming Soon." Since we became aware of the banner a few days back [ thanks Kamil ], we've sought confirmation and any details on this upcoming title through several NovaLogic channels, sadly with no success.

The Comanche series made its debut in 1992 and is centered around the Boeing / Sikorsky RAH-66 Comanche helicopter gunship which was in development / prototyping at the time of the games' releases. And, while the Comanche program was cancelled by the U.S. Army in 2004 before fielding, NovaLogic's Comanche series stands as a rather unique and satisfying combat simulation experience -- and one that's definitely more sim than simple arcade, first-person blaster.

See a game trailer for Comanche 4 for Windows, featuring in-engine play samples.

Having enjoyed Comanche 3 and 4 on the PC in days past, the prospect of a new iteration of the title on today's iOS devices -- which are far more powerful than the PCs of the games' day -- with full accelerometer / gyroscope controls has me pretty excited. You can be sure we'll pass on any details we're able to dig up on this upcoming title as soon as we get them.

The 'Fighting Fantasy', 'Gamebook Adventures' and 'Sorcery!' Series - Now With Even More Installments

Friday, August 20th, 2010

The interactive fiction section of the App Store has grown quite a bit since our original post on both the Fighting Fantasy and Gamebook Adventures series of RPG eBook apps. If this is the first you've heard of them, these game books are an evolution of sorts on choose your own adventure books that you may or may not have read as a kid. Instead of simply choosing between two forks in a book and turning to that page, they have you roll dice to determine the outcome of the story. For instance, the main character might lose his footing, at which point you're faced with a dice challenge to see whether or not you fall in to some treacherous pit or manage to grab on to something and pull yourself out. The random nature of these game books make them a lot of fun, and give them quite a bit of replay (reread?) value as the story forks a different way with each reading.

These game books all play similarly, but I've found myself leaning towards Big Blue Bubble's adaptation of the Fighting Fantasy series, as they're universal and look great on the iPad as well as existing previously as published game books. Definitely look in to Fighting Fantasy if you're planning on playing the books on an iPad, as pixel doubling works on the others, but isn't a very good experience.

Fighting Fantasy: The Warlock of Firetop Mountain

Fighting Fantasy: The Warlock of Firetop Mountain, $2.99 Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlocks hoard. None has ever returned. Do you dare follow them?

Fighting Fantasy: Citadel of Chaos

Fighting Fantasy: Citadel of Chaos, $2.99 The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must for your mission lies at the heart of the Citadel, with the dread sorcerer, Balthus Dire!

Fighting Fantasy: Deathtrap Dungeon

Fighting Fantasy: Deathtrap Dungeon, $2.99 Countless adventurers before you have taken up thee challenge of the Trial of Champions, but not one has survived. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps and hideous creatures of darkness to trick and test you almost beyond the limits of endurance!

Fighting Fantasy: Creature of Havoc

Fighting Fantasy: Creature of Havoc, $2.99 You begin this adventure not knowing where you are or who you are. All you know is that you are some kind of creature of instinct, understanding little. During the course of the adventure, it may be possible for you to begin to control your bestial nature, to find out more about yourself, and even to learn your destiny. But even if you know all this, success is by no means certain, for the traps and terrors of Trolltooth Pass are many ... Are you ready — to become the Creature of Havoc?

Next are Gamebook Adventures by Tin Man Games, a completely original series written by S.P. Osborne and illustrated by Pirkka Harvala. I like the presentation of the Gamebook Adventures series a lot, and I really hope they're eventually updated to be universal.

Gamebook Adventures 1: An Assassin in Orlandes

Gamebook Adventures 1: An Assassin in Orlandes, $4.99 Set within Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust in the middle of a large conspiracy, you must make decisions that may put yourself and one other most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?

Gamebook Adventures 2: The Siege of the Necromancer

Gamebook Adventures 2: The Siege of the Necromancer, $4.99 Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts.

And last but not least, Bright AI brought the first installment Steve Jackson's Sorcery! series to the App Store. Jackson is one of the original authors of the Fighting Fantasy books, and wrote the Sorcery! series along side them targeted at an older audience as they're much longer and more complex, even offering a choice of class to play while reading the book. Unfortunately, this isn't universal either.

Steve Jackson's Sorcery! The Shamutanti Hills

Steve Jackson's Sorcery! The Shamutanti Hills, $13.99 The Shamutanti Hills is Book One in Steve Jackson's Sorcery! series. Your epic quest will take you across the mysterious hills to the cityport of Kharé, but only if you outwit the creatures, traps and wizardry you encounter along the way.

Since all of these game books basically play the same, you can pretty much just choose whichever one(s) sound interesting to you based on their description as reading previous installments in the series to enjoy later ones isn't required either. As mentioned, if you intend on reading them on an iPad, I'd gravitate towards the Fighting Fantasy books, but any of them will be highly enjoyable to any fan of fantasy fiction.

Freebie Friday Multiplayer Mayhem: 'Stone Wars' and 'Galcon Labs'

Friday, August 20th, 2010

Epic Force's Stone Wars [Free] hit the App Store late last year, and actually has been free for a while now but thanks to our very own Free App Man it was brought to our attention and I'm actually enjoying the game quite a bit. Initially it seemed like Stone Wars was just your typical Worms clone with turn-based gameplay featuring various weapons and considerably less cartoony charm... That is, until you realize just how much multiplayer functionality the game has. You can play Stone Wars locally with a single device, locally via either WiFi or Bluetooth, or online in real time and of course there are single player modes where you can play against an AI opponent.

Online multiplayer actually works really well, you can either just wait to be match with a random opponent or create either a public or passworded game room for people to join. There isn't much of a delay between moves, and gameplay worked just fine on the single bar of EDGE that I'm rocking right now on my iPhone. Stone Wars has been free since late June, and according to the iTunes description is a "limited time promotion" for their latest game, Super Laser: The Alien Fighter [$2.99 / Free] so I guess grab it quick if you want it as who knows when it's going back to paid.

App Store Link: Stone Wars, Free


Galcon Labs [Free] takes the gameplay from the original Galcon [$2.99 / Free] with several new game modes. Galcon is a fast-paced strategy game where players take over planets by tapping them to dispatch forces from a nearby planet. Think real-time Risk in space played either locally or online against other players. When it was originally released, Galcon Labs was criticized for not providing enough new content to justify a complete sequel as the core gameplay was basically the same with some slight variation from the different game modes, but now that it's free Galcon Labs is something you should download as soon as possible.

Galcon Labs is free for today only, and if you enjoy it make sure you check out the original Galcon or Galcon Fusion [$4.99] if you own an iPad.

App Store Link: Galcon Labs, $1.99

'Doodle Jump' Updates Add Underwater Jumping and Retina Display Support

Friday, August 20th, 2010

Lima Sky's Doodle Jump [99¢] has been consistently updated with new things since its inintial release in March of last year. The Doodler has jumped through holiday snow, Halloween graveyards, lush jungles, the vastness of space, the fields of the World Cup, and now he takes to the seas in a recent update. Also, the latest update which just hit the App Store adds high resolution Retina Display graphics for the original, space, and underwater theme with the rest coming soon:

Doodle Jump has been downloaded over 5 million times, and since its initial release has become a pop culture phenomenon with mentions on sitcoms, talk shows, and even appearing on the costumes of dancers at Lady Gaga concerts. If you've got an iPhone 4, make sure you grab the latest Doodle Jump update ASAP.

'Modern Combat: Sandstorm' Gets Updated, New Teaser for 'Modern Combat 2'

Friday, August 20th, 2010

About a month ago, Gameloft's N.O.V.A. [$4.99/Lite/HD] received a nice update adding high resolution graphics and gyroscope aiming for players of their Halo-inspired first-person shooter with an iPhone 4. Today, their Call of Duty-inspired shooter Modern Combat: Sandstorm [$4.99/Lite/HD] gets the same treatment with its new update. Our impressions for this new update are pretty much the same that we had for the N.O.V.A. update last month, and what was once old feels relatively new again. The game looks as crisp as ever on the Retina Display, and gyroscopic aiming allows for much finer precision while leaving your hand free to mash away at the fire button.

This new update isn't the only news out of Gameloft today, as they have also released a teaser trailer for the sequel to Modern Combat: Sandstorm which is so far only known as Modern Combat 2. The trailer is, well, interesting to say the least:

Unfortunately the video doesn't demonstrate any gameplay of Modern Combat 2, but it's certainly good for a laugh, and it definitely makes me wish I had an iPad capable of shooting rockets (is there an app for that yet?). The video pegs the release for Modern Combat 2 as this fall, so most likely Gameloft will be offering more information and showing off the game in action in the coming weeks. Until then there is a discussion going in the Modern Combat 2 thread in our forum, and if you're an iPhone 4 user or have an iOS4 device capable of fast app switching, make sure and download the new update for the original Modern Combat: Sandstorm and check out these new features.

New 'Puppet War: FPS' Update is Stuffed with New Content

Thursday, August 19th, 2010

It's been a good week for content updates, as not only did Battle Bears -1 [99¢] receive a massive update with new levels, weapons, and enemies but another one of my favorite shooters Puppet War: FPS [$1.99/Lite] has expanded on their original game in equally impressive fashion. Puppet War puts you in the role of an unfortunate janitor who is trapped on the set of a popular kids show. The puppets that star in the show have decided to take over the world, and it's up to you to fight them off with the many dangerous weapons that are inexplicably lying around the studio. The completely silly style of the graphics and story coupled with the satisfying first-person shooting action combined to make for an incredibly fun experience that we really enjoyed in our review.

This new update takes that concept and runs with it, adding some great new features and tightening up the game overall. One of my main complaints about the initial release of Puppet War was the lack of different locations, and this has been remedied with an entirely new map and a variation on the original. Puppet Town is an L shaped arena made to look like a city street. It features cardboard cutout cars that can be destroyed and puppets that pop out of trashcans that fire tomatoes at you. Also, the original Studio map gets a nighttime version. Lighting is dim here, and the set decorations are outlined in bright neon lights. It sets a terrific mood, and while it essentially plays the same it's different enough to feel like a new location. It's also the perfect setting to debut one of the new enemies, the zombie puppet (the other new enemy being a ninja puppet). There is a nighttime version of the new Puppet Town set as well.

Another big addition is a Survival mode. Here, you can choose one of the four locations and battle an endless onslaught of all the various puppets. The goal is to see how many puppets you can take out before dying, and they will occasionally drop ammo and health packs to keep you going, but there is no money to be earned. Instead, you'll use the weapons you've unlocked during the campaign, and the Survival maps are unlocked through the single player story as well. A zombie Survival mode can be unlocked too, and features a foggy haze in the level and strictly zombie enemies. The Survival mode is a ton of fun, and is a good way to jump right into some action when you feel like taking a break from the campaign.

Besides these major additions, a ton of other refinements have made their way into Puppet War. OpenFeint has been integrated for high score and achievement tracking. Also the game plays quite a bit faster in regards to weapon switching and ammo drops, and it feels like an all around tighter experience. There is now 3 difficulty settings to choose from, and options to invert aim and change left/right handed controls have been added, which was another complaint I had from the initial version. Puppet War was a fun game to begin with, and this update has gone a long way to making it even better.

If you haven't picked up the game yet, you can give the game a try with the brand new lite version that was released today and features an exclusive boss fight that will make its way into the full version down the road. Screens of the new boss and player impressions can be found in the game thread in our forums. Previous owners of the game should make sure to update and check out all of the new stuff in Puppet War: FPS.

App Store Links:

'Guns'n'Glory' Review - I'm Sure This Will Offend Someone

Thursday, August 19th, 2010

Tower defense games on the App Store come in all shapes, sizes, and flavors it seems as the genre becomes more and more saturated with each new release. Much like match threes, it's getting harder and harder for these games to stick out amongst the crowd when there are already such fantastic tower defense staples such as Fieldrunners [$2.99 / HD], geoDefense [$1.99 / Free] (along with geoDefense Swarm [$1.99]), or my personal favorites, Sentinel: Mars Defense [99¢] and Sentinel 2: Earth Defense [$1.99]. But just because all these awesome games exist, doesn't mean I don't try every tower defense game that looks interesting (and every match three for that matter) but so often in these games there's not much in them that given the choice would make me tap their icon instead of just playing some Fieldrunners or any of the other games I just mentioned.

Guns'n'Glory [$2.99] is a somewhat rare exception to that, and I really can't believe it hasn't generated more buzz in the time since its release over a week ago because it's one of the most unique tower defense games I've played in quite a while. Handy Games did a great job of combining some elements of realtime strategy with the standard tower defense formula as well as a ridiculous premise, great sprite-based graphics, and a western themed soundtrack that fits the game perfectly. On top of that, it's even universal and while I prefer it on the iPad, it's just as much fun on the iPhone.

So by now it all sounds good and you're probably wondering what's the deal with the title of this review. Well, I'm not entirely sure how the setting of the game will sit with some people as in Guns'n'Glory you're not protecting Earth from invading aliens, or killing the anonymous troops of some enemy army. Instead, you control a gang of bandits made up of various stereotypes, train-mounted gatling guns, and cannons. These bandits slaughter waves after waves of men, women, horses, and a few different types of covered wagons all trying to make their way west. It's actually kind of amusing how when playing the game I went from "Wait a minute, these are... obviously women... that I'm gunning down" to "Argh, get back here you!" as a settler makes it to the end of the path and off the screen.

(more...)

'Archetype HD' - An Awesome Online FPS, Now for the iPad

Thursday, August 19th, 2010

Early last month, Villain's Archetype [$2.99] hit the App Store, and we thought it was great in our review. Archetype is an incredibly impressive game, providing 5 on 5 team-based deathmach that works well regardless of if you're connecting via WiFi or 3G/EDGE. The new iPad version plays the same, with graphics and controls that have been optimized for the large screen of the device.

Archetype HD [$4.99] comes with all the same maps and game modes from the iPhone game, including the new rocket arena mode and Avarice map that dropped not long ago in an update. You can even play with people who are playing the game on their iPod touch or iPhone. It's a bit of a bummer that Archetype wasn't just updated to be universal, but if you've been enjoying the iPhone game, the iPad version is worth picking up as well as it controls a lot better with the iPad-specific controls instead of the pixel doubled iPhone controls.

For more information on Archetype, check out our review and/or the thread on our forums. There's also a thread specific to the iPad version as well as a thread filled with people trading usernames if you're looking for someone to play with.

App Store Link: Archetype HD, $2.99 (iPad Only)


SUPPORT OUR SPONSORS