As long-time readers are surely aware, I'm a retro gaming nut and, within that classification, am a particular fan of the roguelike / dungeon crawler genre. Gamers like me were handed real treat early last year when ChronoSoft released Rogue Touch [App Store], an iPhone adaptation of / enhancement to the 1980 genre-defining Rogue. One of my absolute favorite iPhone games, Rogue Touch really takes me back to those long hours spent in front of Rogue on my Atari ST back in 1987.

Developer Kevin Hill has done a great job of updating the game since its initial release, and in ways strongly shaped by the user community in the Touch Arcade forums, Kevin tells me. He's just released version 1.52 of Rogue Touch [link] that addresses iOS 4 performance issues along with a number of other enhancements:

  • Hotfix for daemon saving issue at home button press / incoming call answer
  • iOS 4 speed improvements (any device will play faster now!)
  • Nymphs no longer steal the *last* item of your pack, but a truly random magic item from you
  • Venus Flytraps now prevent you from going down stairs if held in their vines
  • Scroll of Safe Passage fixed- it would actually *hide* previously found traps without disarming them. Not anymore!
  • Tweaks to search messages (scrawlings and gold in cracks will be less frequent)
  • Slimes will no longer split when hit with a War Hammer :)
  • Knockback Attacks! You have a chance to push back a monster with each successful blow you strike! The chance grows with increased strength and higher experience levels. Monsters that get pushed into a wall or another monster take additional damage!

It's great to see the game continue to evolve and, in fact, Kevin indicates that the version 1.5.3 update will be submitted this week, offering Retina Display text-support, Fast App Switching / Multitasking support, even faster speeds under iOS 4, and maybe a new magic item or two. But that's not all the news he had to share from the world of Rogue Touch...

The developer, alongside his forthcoming Spirit Hunter Mineko, is presently working on Rogue Touch EX, a take on the formula that should have greater appeal to more casual gamers than the original.

Rogue Touch EX is a side project. It is planned to be a more slick, streamlined experience utilizing knowledge gained in working on Spirit Hunter Mineko this year. The “EX” stands for enhanced and extended. Core gameplay will remain “Rogue”, but the presentation will be unlike any version of Rogue ever seen. The fact is most people find rogue-likes unappealing to look at, but may actually enjoy the game if given a chance. Rogue Touch EX and Spirit Hunter Mineko are different takes on the idea of making a more appealing experience.

Major features of Rogue Touch EX, as listed by the developer:

  • Professional sprite artwork and more animation, improved lighting effects, everything presented on screen using OpenGL for fluid motion
  • It will be a universal app, with high resolution support on iPad and iPhone 4 Retina Display
  • An analog / swipe anywhere control scheme, improved context actions, and inventory system
  • Gamecenter support

Rogue Touch EX is in the early stages right now, and should see an App Store release sometime later this year. Fans of the original can rest assured that it will continue to evolve alongside the new title. We'll keep readers informed as more details emerge surrounding all of ChronoSoft's works in progress.

  • Jared Nelson

    Consider me super duper ultra excited about this news!! Great work as always Kevin, looking forward to it!

  • Jared Nelson

    Consider me super duper ultra excited about this news!! Great work as always Kevin, looking forward to it!

  • Ronan

    Yeah this is a great news! Im a hug RL fan too

  • Ronan

    Yeah this is a great news! Im a hug RL fan too

  • Lord Gek

    Roguing Forever!

  • Mew2468

    Those sprites on Rogue Touch EX look great; I love that look. Can't wait. :D

  • Lord Gek

    Roguing Forever!

  • Mew2468

    Those sprites on Rogue Touch EX look great; I love that look. Can't wait. :D

  • http://www.ChronoSoft.com CommanderData

    Don't worry guys and girls, it's going to be a great year for game releases! Rogue Touch EX and Spirit Hunter Mineko are just the beginning.... So much cool stuff planned and so little time, I have to figure out how to clone myself to create more games faster :D

    Spirit Hunter Mineko:
    Lots of new environmental details have been finalized, and the posts in the upcoming thread are really helping me shape her into an experience like no other! I'll be showcasing a new video soon.

    Rogue Touch:
    Version 1.53 is coming soon, the Retina Display enhancements and Fast App switching are wonderful... if you have an iPhone 4 you'll wonder how you ever lived without these things, and the speed of 1.53 might actually be TOO FAST on an iPhone 4 now ;)

    Rogue Touch EX:
    The 26 monsters have already been redesigned with a unique look and feel. Many tweaks to classic Rogue will make a more friendly experience for new players, yet still be familiar to veterans.

    Thanks to everyone for their support over the past year and going forward! Keep watch here on the TA front page and in the forums for new details :D

  • http://www.ChronoSoft.com CommanderData

    Don't worry guys and girls, it's going to be a great year for game releases! Rogue Touch EX and Spirit Hunter Mineko are just the beginning.... So much cool stuff planned and so little time, I have to figure out how to clone myself to create more games faster :D

    Spirit Hunter Mineko:
    Lots of new environmental details have been finalized, and the posts in the upcoming thread are really helping me shape her into an experience like no other! I'll be showcasing a new video soon.

    Rogue Touch:
    Version 1.53 is coming soon, the Retina Display enhancements and Fast App switching are wonderful... if you have an iPhone 4 you'll wonder how you ever lived without these things, and the speed of 1.53 might actually be TOO FAST on an iPhone 4 now ;)

    Rogue Touch EX:
    The 26 monsters have already been redesigned with a unique look and feel. Many tweaks to classic Rogue will make a more friendly experience for new players, yet still be familiar to veterans.

    Thanks to everyone for their support over the past year and going forward! Keep watch here on the TA front page and in the forums for new details :D

  • drelbs

    Awesome!

    The Cadillac of iPhone Rogue games deserves the front page mention!

  • drelbs

    Awesome!

    The Cadillac of iPhone Rogue games deserves the front page mention!

  • PALALAL

    looks ugly. :D but greate

  • PALALAL

    looks ugly. :D but greate

  • Subs

    I've always wondered what the draw of this game is over Nethack, anyone able to clue me in? If you want a true hardcore dungeon crawl this just seems to be a simplified version of the masterpiece hack.

    • http://www.blakespot.com Blake Patterson

      Actually, Rogue came first. Rogue was the inspiration for Hack, and then followed NetHack. Moria and Angband also followed Rogue.

      Rogue was definitely the original. Hence the genre "roguelikes."

  • Subs

    I've always wondered what the draw of this game is over Nethack, anyone able to clue me in? If you want a true hardcore dungeon crawl this just seems to be a simplified version of the masterpiece hack.

    • http://www.blakespot.com Blake Patterson

      Actually, Rogue came first. Rogue was the inspiration for Hack, and then followed NetHack. Moria and Angband also followed Rogue.

      Rogue was definitely the original. Hence the genre "roguelikes."

  • http://mn8seo.com ACE-SEO

    Nice old school appeal.

  • http://mn8seo.com ACE-SEO

    Nice old school appeal.

  • Whitehorizon08

    I'm sure this will be out any day now.