Resolve Market Research recently conducted an online survey that solicited usage pattern feedback from users of mobile devices of various types, including a specific look at how users perceive the iPad both before and after owning the device. As it turns out, gaming is no small deal on the iPad.

According to the survey, 28% of iPad-using respondents indicated that gaming was one of their main uses on the device. What's more 23% said that between the iPad, smartphones and various portable gaming devices, the iPad is the most enjoyable for playing games. In fact, 38% of iPad owners responding to the survey indicated that they had no desire to purchase a different mobile gaming device.

The iPad is clearly a formidable mobile gaming device, sporting the same 1GHz A4 processor used in the iPhone 4. And, while we've seen a number of quality iPad game titles appear in the App Store, the iPad gaming scene is still young. We're anxious to see, down the road, just how game developers make use of the iPad's 1024x768 pixel display and powerful processing unit.

via Joystiq ]

  • Florian

    Which game is on the picture? :)

  • Florian

    Which game is on the picture? :)

  • Rusty

    The unreleased "Karate Champ" for iPad.

  • Rusty

    The unreleased "Karate Champ" for iPad.

  • araczynski

    both my iPad 64Gb and iPod 32Gb are for gaming exclusively. I keep wanting to put music on there (~30gb worth) , but i don't have room after all the apps/games :( guess they better hurry up with a 128gb version soon.

  • araczynski

    both my iPad 64Gb and iPod 32Gb are for gaming exclusively. I keep wanting to put music on there (~30gb worth) , but i don't have room after all the apps/games :( guess they better hurry up with a 128gb version soon.

  • http://klicktock.com Matt

    I'm not a fan of playing arcade games on it, but most of the casual games - or anything that was previously a mouse game works fantastically.
    Osmos and My Kingdom For The Princess are great. Even iPhone games like Crystal War and Fruit Ninja are perfect for the iPad. Looking forward to upressed versions of those titles.
    It's a great gaming device.

  • http://klicktock.com Matt

    I'm not a fan of playing arcade games on it, but most of the casual games - or anything that was previously a mouse game works fantastically.
    Osmos and My Kingdom For The Princess are great. Even iPhone games like Crystal War and Fruit Ninja are perfect for the iPad. Looking forward to upressed versions of those titles.
    It's a great gaming device.

  • Metalbear

    Well it seems like iPhone users with developers moving to the iPad are screwed.

    • Metalbear

      *With their favourite developers

    • Reaganomics

      I have 500 iPhone games that will last me a lifetime. I'm not complaining if your statement is true.

    • Adams Immersive

      Fear not. There’s no evidence that the iPad is making developers abandon the iPhone/iPod, and much reason to believe the reverse: the iPad strengthens the iOS platform hugely, bringing new developers to the platform. And masses of developers won’t turn away from the massive iPhone/iPod market when it’s so easy to use the same tools for both device sizes.

  • Metalbear

    Well it seems like iPhone users with developers moving to the iPad are screwed.

    • Metalbear

      *With their favourite developers

    • Reaganomics

      I have 500 iPhone games that will last me a lifetime. I'm not complaining if your statement is true.

    • Adams Immersive

      Fear not. There’s no evidence that the iPad is making developers abandon the iPhone/iPod, and much reason to believe the reverse: the iPad strengthens the iOS platform hugely, bringing new developers to the platform. And masses of developers won’t turn away from the massive iPhone/iPod market when it’s so easy to use the same tools for both device sizes.

  • Ovalprocess

    I love playing games on my iPad. The price of most of the games, free to 99 cents, is unbelievable. No more $50 cartridges to buy, and the touch interface works well for a lot of games. The iPad got me back into gaming!

  • Ovalprocess

    I love playing games on my iPad. The price of most of the games, free to 99 cents, is unbelievable. No more $50 cartridges to buy, and the touch interface works well for a lot of games. The iPad got me back into gaming!

  • Bosconian

    Nintendo 3DS

    That will be THE mobile gaming device when it's released.

    • http://klicktock.com Matt

      Hm, not without a proper online store and suitable onboard storage and a proper app store. I'm yet to believe that Nintendo could get any of these things right.

      • Andrew14

        Atleast it will have battery.

      • Alfred

        It doesnt matter if it doesnt have storage or an app store the 3ds wont be selling its game via an online source it will use how majority of games are released in a physical form. The 3ds games will be more complex than any ipad games because its looking to hit a different market. I love the ipad and the games it gives us but i also love ds games and im sure 3ds and that is for a totally different reason than the quick pick up and play of ipad games. It gives longevity and a chance to get into the story.
        Anyway i mainly use the ipad for writing as really gives me encouragement to write as i can add ideas wherever i am and i love using it. Plus use it for drawing a bit although found it quite tough at first.

      • MidianGTX

        Nintendo haven't got a portable gaming device wrong in... ever. The DS is the most popular console (portable or otherwise) in history, selling 129 million units. Do you think they're even slightly worried about the App Store? It's a different market, and they're leading theirs by miles.

      • John

        If this years E3 told us anything, it was that the 3DS will likely mirror the DS's success. It likely will have an app store too, for smaller games in order to compete with the iPhone(who Nintendo recently said was their new biggest competitor in handheld gaming), probably updated from what the DSi already had, along with cartridge based games bought in stores.

        It will continue to attract the big name developers and big games; whether they can start attracting the smaller indie developers is the real test. Likely not to the same extent of the iPhone, but you can bet they will look at what the iPhone has done well in the app store and implement it into their own store, and probably do a lot better job with the online store than they did with the DSi. I think though, that the iPhone will always have the most interesting ideas, and the experimental games, and small cheap arcade style games, and that is what I like it for.

  • Bosconian

    Nintendo 3DS

    That will be THE mobile gaming device when it's released.

    • http://klicktock.com Matt

      Hm, not without a proper online store and suitable onboard storage and a proper app store. I'm yet to believe that Nintendo could get any of these things right.

      • Andrew14

        Atleast it will have battery.

      • Alfred

        It doesnt matter if it doesnt have storage or an app store the 3ds wont be selling its game via an online source it will use how majority of games are released in a physical form. The 3ds games will be more complex than any ipad games because its looking to hit a different market. I love the ipad and the games it gives us but i also love ds games and im sure 3ds and that is for a totally different reason than the quick pick up and play of ipad games. It gives longevity and a chance to get into the story.
        Anyway i mainly use the ipad for writing as really gives me encouragement to write as i can add ideas wherever i am and i love using it. Plus use it for drawing a bit although found it quite tough at first.

      • MidianGTX

        Nintendo haven't got a portable gaming device wrong in... ever. The DS is the most popular console (portable or otherwise) in history, selling 129 million units. Do you think they're even slightly worried about the App Store? It's a different market, and they're leading theirs by miles.

      • John

        If this years E3 told us anything, it was that the 3DS will likely mirror the DS's success. It likely will have an app store too, for smaller games in order to compete with the iPhone(who Nintendo recently said was their new biggest competitor in handheld gaming), probably updated from what the DSi already had, along with cartridge based games bought in stores.

        It will continue to attract the big name developers and big games; whether they can start attracting the smaller indie developers is the real test. Likely not to the same extent of the iPhone, but you can bet they will look at what the iPhone has done well in the app store and implement it into their own store, and probably do a lot better job with the online store than they did with the DSi. I think though, that the iPhone will always have the most interesting ideas, and the experimental games, and small cheap arcade style games, and that is what I like it for.

  • Roger

    Don't understand people who complain about app prices but dont mind spending $500 on the device it self.
    @Ovalprocess: You can't compare console games to mobile ones. They are different markets, though the online stores are similar.

  • Roger

    Don't understand people who complain about app prices but dont mind spending $500 on the device it self.
    @Ovalprocess: You can't compare console games to mobile ones. They are different markets, though the online stores are similar.

  • Matt

    I don't really use my Ipad for games as much as I use my Iphone. I do have several games on it I just don't find myself playing them that much. For the most part I use my Ipad to read comic books, study, and stream video from my PC to my TV in my bedroom or onto the pad itself.

  • Matt

    I don't really use my Ipad for games as much as I use my Iphone. I do have several games on it I just don't find myself playing them that much. For the most part I use my Ipad to read comic books, study, and stream video from my PC to my TV in my bedroom or onto the pad itself.

  • KB

    The iPod Touch is still my favorite portable gaming device(I also have a DS and PSP too and while the DS gets more use than the PSP, the iTouch tops them both IMO.) I don't consider the iPad a very portable device because I can't carry it in my pocket so I'd hate to see developers start to abandon the iTouch and iPhone in favor of only supporting the iPad.

  • KB

    The iPod Touch is still my favorite portable gaming device(I also have a DS and PSP too and while the DS gets more use than the PSP, the iTouch tops them both IMO.) I don't consider the iPad a very portable device because I can't carry it in my pocket so I'd hate to see developers start to abandon the iTouch and iPhone in favor of only supporting the iPad.

  • Peter

    I didn't buy it for playing games, but now that I own one, I use it for games a good deal. (That is, when my girl-friend isn't already playing Harbor Master...)

    I have, however, not bought nearly as many games as I used to on the iPhone. Paying a higher price for essentially the same game, and then not even getting an iPhone version included, has kept me from buying many of them. Just because I find that practice offensive as a customer. Examples would be Real Racing HD or Monkey Island 2. I'm glad there are plenty of alternatives (well, maybe not to Monkey Island ;)

  • Peter

    I didn't buy it for playing games, but now that I own one, I use it for games a good deal. (That is, when my girl-friend isn't already playing Harbor Master...)

    I have, however, not bought nearly as many games as I used to on the iPhone. Paying a higher price for essentially the same game, and then not even getting an iPhone version included, has kept me from buying many of them. Just because I find that practice offensive as a customer. Examples would be Real Racing HD or Monkey Island 2. I'm glad there are plenty of alternatives (well, maybe not to Monkey Island ;)

  • Philly

    Article should be titled "75% of iPad users have no interest in games"

    • Eb

      75% still have no manual dexterity after using the multitouch interface for several months. Some of this currently cannot feel their fingers either

  • Philly

    Article should be titled "75% of iPad users have no interest in games"

    • Eb

      75% still have no manual dexterity after using the multitouch interface for several months. Some of this currently cannot feel their fingers either

  • voynix

    I hope developers remain interested in the iphone. I just don't see the ipad as a portable gaming device, it's too big for my jacket!

  • voynix

    I hope developers remain interested in the iphone. I just don't see the ipad as a portable gaming device, it's too big for my jacket!

  • http://appsnail.com/ipad/ Alex Sanchez

    its weird.. i actually just now realised that i use my ipad more for reading and surfing the web than games, which is by opposite to my iphone which i play at it like 90% of my spare time..

  • http://appsnail.com/ipad/ Alex Sanchez

    its weird.. i actually just now realised that i use my ipad more for reading and surfing the web than games, which is by opposite to my iphone which i play at it like 90% of my spare time..

  • spiffyone

    and, btw, you'd have to compare the number of game apps downloaded to other categories of apps. My guess is that the single biggest sellers on iPad aren't games as they are on iPhone/touch (where games outsell other categories on an individual comparison basis), but rather the productivity apps and e-book apps (and books)

  • Wakeguy

    If I have to choose between getting a game for the iPhone or the iPad, I always take the iPad. But there have been a number of games I have decided to pass on because there isn't a universal version.

  • Wakeguy

    If I have to choose between getting a game for the iPhone or the iPad, I always take the iPad. But there have been a number of games I have decided to pass on because there isn't a universal version.

  • Julia

    Games the make use of multi touch are great on the iPad!
    This is one that I currently keep going back to a lot.
    http://toucharcade.com/games/spinder-blocks

  • Julia

    Games the make use of multi touch are great on the iPad!
    This is one that I currently keep going back to a lot.
    http://toucharcade.com/games/spinder-blocks

  • Jason

    Of that 38%, how many were actually interested in gaming semi to completely seriously

  • Jason

    Of that 38%, how many were actually interested in gaming semi to completely seriously

  • http://Steampowered.net Radd

    I love my iPhone, but for gaming I always run into the same issue, touch screen controls are absolutely terrible for most games.

    Sure, some kinds of games work well with touch screen controls. Sometimes, touch screen controls are ideal. Still, for most kinds of games, trying to play them on the iPhone is an exercise in frustration.

    I found games like Wolfenstein RPG and DOOM ][ RPG both play great on the iPhone. So does Space Invaders Infinity Gene. The Wild West and The Deep pinball games are both tonnes of fun, too.

    On the other hand, classic Wolfenstein 3D, Pac-Man, Duke Nukem, and any number of other games are a complete nightmare. Doom classic is playable, the best FPS controls I've seen on the iPhone, but still much more fun emulated on my DS. N.O.V.A. and Ravensword are both playable, but both extremely annoying when you need to look around when attacking or moving.

    I haven't tried these games on an iPad, but I don't see the problem really being alleviated all that much just by having a larger screen.

    • John

      I think when playing ports from other systems, or games emulating console experiences(gameloft), the controls are bad. But games built for the iDevice control great, and I have had no problems.

      • http://Steampowered.net Radd

        My experience has been more the type of game than whether or not it originates on an iDevice. N.O.V.A., Vector Tanks EX, the Simpsons Arcade Game, Ravensword, and many others are iDevice originals which I've found lacking in the controls department.

        Meanwhile, Beneath a Steel Sky, Wolfenstein RPG and other games are ports or remakes which do just fine.

        Of course, developers have also had varying degrees of success. Ravensword is playable, and unless there are too many enemies around I'm generally alright with the controls. Pac-Man:CE has made me want to chuck my iPhone across the room due to how poorly the controls respond. Doom Classic is actually a lot of fun, like I said probably my favourite FPS experience on an iDevice, but there are some moments in the game where you definitely feel that lack of response in the controls, like that first time you get to a Cyber Demon.

        I'm sure Apple isn't going to suffer any lack of success with iDevices. Lots of people are going to own them, regardless of whether they game or not. Most people who own them are in all likelihood going to get at least a game or two, and plenty will be very happy to load their devices up with games.

        It's just that there's a lot of comparisons being made between iDevices and dedicated gaming handhelds, and most of those comparisons tend to ignore the strengths and weaknesses of those platforms and instead focus solely on the horsepower under the hood.

  • http://Steampowered.net Radd

    I love my iPhone, but for gaming I always run into the same issue, touch screen controls are absolutely terrible for most games.

    Sure, some kinds of games work well with touch screen controls. Sometimes, touch screen controls are ideal. Still, for most kinds of games, trying to play them on the iPhone is an exercise in frustration.

    I found games like Wolfenstein RPG and DOOM ][ RPG both play great on the iPhone. So does Space Invaders Infinity Gene. The Wild West and The Deep pinball games are both tonnes of fun, too.

    On the other hand, classic Wolfenstein 3D, Pac-Man, Duke Nukem, and any number of other games are a complete nightmare. Doom classic is playable, the best FPS controls I've seen on the iPhone, but still much more fun emulated on my DS. N.O.V.A. and Ravensword are both playable, but both extremely annoying when you need to look around when attacking or moving.

    I haven't tried these games on an iPad, but I don't see the problem really being alleviated all that much just by having a larger screen.

    • John

      I think when playing ports from other systems, or games emulating console experiences(gameloft), the controls are bad. But games built for the iDevice control great, and I have had no problems.

      • http://Steampowered.net Radd

        My experience has been more the type of game than whether or not it originates on an iDevice. N.O.V.A., Vector Tanks EX, the Simpsons Arcade Game, Ravensword, and many others are iDevice originals which I've found lacking in the controls department.

        Meanwhile, Beneath a Steel Sky, Wolfenstein RPG and other games are ports or remakes which do just fine.

        Of course, developers have also had varying degrees of success. Ravensword is playable, and unless there are too many enemies around I'm generally alright with the controls. Pac-Man:CE has made me want to chuck my iPhone across the room due to how poorly the controls respond. Doom Classic is actually a lot of fun, like I said probably my favourite FPS experience on an iDevice, but there are some moments in the game where you definitely feel that lack of response in the controls, like that first time you get to a Cyber Demon.

        I'm sure Apple isn't going to suffer any lack of success with iDevices. Lots of people are going to own them, regardless of whether they game or not. Most people who own them are in all likelihood going to get at least a game or two, and plenty will be very happy to load their devices up with games.

        It's just that there's a lot of comparisons being made between iDevices and dedicated gaming handhelds, and most of those comparisons tend to ignore the strengths and weaknesses of those platforms and instead focus solely on the horsepower under the hood.

  • mgabrys

    Grand Theft Auto Vice City + iPad = Do it already.

  • mgabrys

    Grand Theft Auto Vice City + iPad = Do it already.

  • MrFooknuts

    It's probably being used as a games machine because it's not much use as anything else.

  • MrFooknuts

    It's probably being used as a games machine because it's not much use as anything else.

  • spiffyone

    and, btw, you'd have to compare the number of game apps downloaded to other categories of apps. My guess is that the single biggest sellers on iPad aren't games as they are on iPhone/touch (where games outsell other categories on an individual comparison basis), but rather the productivity apps and e-book apps (and books)