Nearly one full year ago, the original PewPew was released onto the App Store during the height of dual-stick space shooter popularity. Despite the massive influx of similar games around this time, PewPew managed to gain some notoriety for its retro-inspired vector graphics, responsive controls, frantic game modes, and the reasonable price tag of free. Many players even commented on feeling slightly guilty for having scored such a quality game for nothing at all. Luckily for them, and for the rest of us, the chance to show monetary gratitude is at hand as PewPew 2 is now available for $1.99. It expands upon everything that made the original so successful and adds a challenging single player campaign, enhanced graphical effects, and a couple of other neat surprises.

The biggest new addition is the Campaign Mode, made up of ten separate levels. Each of these levels are incredibly unique from one another, and some pose a devastating difficulty. (Note, the difficulty has been a point of discussion in our forums). Every gameplay element that was present in the first game is utilized in some way throughout the campaign, as well as many clever new ideas. As just one example, the level Spring Theory tethers your ship to a point in the middle of a room and tasks you with trying to avoid ever-increasing enemies within the limited mobility, and once you've survived the onslaught for 50 seconds, shooting every last one of them. More so than any other game, PewPew 2 tests your ability to dodge enemies just as heavily as it does your ability to blast them, and the campaign is a satisfying and varied experience that exemplifies that.

If you get stuck at a particularly hard spot in the campaign, you can always take a break and jump over to Infinity Mode which houses all the modes that were present in the original game (MegaGore, Dodge This, Assault, and Chromatic Conflict) in addition to two brand new ones. The first is called Highway and has you racing around a circular track dodging and shooting enemies while trying to collect orbs as quickly as possible. The other new mode is Amalgam, and is somewhat like Assault but with the added element of many enemies. Both new modes are a lot of fun and fit in well with the rest of the game. Amalgam and Chromatic Conflict are locked initially, and can be accessed by completing the Campaign Mode at 50% and 100% intervals respectively. Gold, Silver and Bronze medals can be earned in every mode and used to unlock five additional ship styles. Also, every mode has a local and online leaderboard, with the full replay of each player's entry being easily viewable.

There's already a lot of great content in PewPew 2, and there's even more on the way. The developer is working on another campaign that will be at least as long as the first and two additional game types for Infinity Mode. This, along with universal iPad support, will be coming soon via free updates. There's also a desktop version in production for Windows/OS X that will give players the ability to create their own levels, which could conceivably be added into the iPhone version at the developers discretion. It will be interesting to see how this exciting project and the future of the iPhone version turn out.

The current version of PewPew 2 is one of the best dual-stick shooters available, and is well deserving of its modest price tag.  The original PewPew is free, and will eventually be updated as a proper lite version for the sequel, so if you want to get a taste of the gameplay give the first game a try.

TouchArcade Rating

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  • Bobby

    Hmmm, people complaining about a game being free? You obviously must be new to this website. :-)

  • Bobby

    Hmmm, people complaining about a game being free? You obviously must be new to this website. :-)

  • http://www.thedara.com Chris

    i got the free one a long time ago, plays SO well its crazy.

  • http://www.thedara.com Chris

    i got the free one a long time ago, plays SO well its crazy.

  • festival

    game is well done...but I still have problems with the dual stick controls on that small iphone screen....

    Oh...universal app is coming ...be aware that this means OS 3.1.3 at least...now it's for >= OS 2.2.1

    • http://www.glenncorpes.com GlennX

      There is no reason why a universal app should require 3.1.3. It's theoretically possible for a universal app to run on 2.0!

      I'm in the process of turning my first game into a universal app and it's still 2.2.1 compatible.

      • festival

        glad to hear that I was wrong

      • Jyaif

        PewPew 2's developer here:
        I am the one that said that running universal app requires OS 3.x, and I am pretty sure it's true.
        Are you sure about that? A *lot* of developers thinks it's impossible, and I even think I read about it in the official doc.
        How are you compiling for the OS 2.x with the latest SDK (which is required to submit iPad apps)?

      • http://www.glenncorpes.com GlennX

        Maybe I'm wrong but I thought it was all about the deployment target rather than the base SDK. My deployment target is set to 2.2.1

        I must admit I've only done part of the work to make Ground Effect into a unified app so might be missing some important details but a quick browse of the app store shows that Parcel Panic, for one, is a Unified app that claims to run on 2.2.1

        I have my Base SDK set to 3.2 and it happily runs on my 3.1.3 phone. I think this is because Deployment Target is the key.

        That said, I don't have a 2.2.1 device to test on. If anyone has one and would like to test that a unified version of Ground Effect actually runs, please get in touch via my website.

      • Jyaif

        For information, I got this error while uploading with iTunes Connect:
        "Applications built for more than one architecture require a iPhone OS Deployment Target of 3.0 or later."

  • festival

    game is well done...but I still have problems with the dual stick controls on that small iphone screen....

    Oh...universal app is coming ...be aware that this means OS 3.1.3 at least...now it's for >= OS 2.2.1

    • http://www.glenncorpes.com GlennX

      There is no reason why a universal app should require 3.1.3. It's theoretically possible for a universal app to run on 2.0!

      I'm in the process of turning my first game into a universal app and it's still 2.2.1 compatible.

      • festival

        glad to hear that I was wrong

      • Jyaif

        PewPew 2's developer here:
        I am the one that said that running universal app requires OS 3.x, and I am pretty sure it's true.
        Are you sure about that? A *lot* of developers thinks it's impossible, and I even think I read about it in the official doc.
        How are you compiling for the OS 2.x with the latest SDK (which is required to submit iPad apps)?

      • http://www.glenncorpes.com GlennX

        Maybe I'm wrong but I thought it was all about the deployment target rather than the base SDK. My deployment target is set to 2.2.1

        I must admit I've only done part of the work to make Ground Effect into a unified app so might be missing some important details but a quick browse of the app store shows that Parcel Panic, for one, is a Unified app that claims to run on 2.2.1

        I have my Base SDK set to 3.2 and it happily runs on my 3.1.3 phone. I think this is because Deployment Target is the key.

        That said, I don't have a 2.2.1 device to test on. If anyone has one and would like to test that a unified version of Ground Effect actually runs, please get in touch via my website.

      • Jyaif

        For information, I got this error while uploading with iTunes Connect:
        "Applications built for more than one architecture require a iPhone OS Deployment Target of 3.0 or later."

  • Corey

    I can't wait til the Mac/Pc game and I'll wait til this game hits .99cents- I have the first one FANTASIC GAME + Killer Soundtrack

  • Corey

    I can't wait til the Mac/Pc game and I'll wait til this game hits .99cents- I have the first one FANTASIC GAME + Killer Soundtrack

  • Yuggle

    Shouldn't the 1st one be Pew, the 2nd PewPew and the 3rd PewPewPew?

    I read that Obama hates this game because the sound effect remind him of some college experimentation he did with a hamster.

    • Rrrabbit

      When did Caroot Top start hanging out on Touch Arcade?

  • http://micro Yuggle

    Shouldn't the 1st one be Pew, the 2nd PewPew and the 3rd PewPewPew?

    I read that Obama hates this game because the sound effect remind him of some college experimentation he did with a hamster.

    • Rrrabbit

      When did Caroot Top start hanging out on Touch Arcade?

  • Lukeb

    It's a great game for the price, assuming the player is experienced enough with these types of games to progress through the campaign and unlock the additional modes. That's why people really should try the lite version first. Ever since hearing that Pewpew 2 runs on a coworker's iPad, I've decided to hold off on playing it until the developer fixes the the broken feature that lists the type of device next to each entry on the "scores" section of the game website. I own an iPad, but will only play this game on the itouch until universal ipad support is confirmed, and the device types are listed in order to be fair to others. Currently the app exits after the first red intro screen on the 16gb wifi ipad, but runs flawlessly on the 2nd gen itouch. .

  • Lukeb

    It's a great game for the price, assuming the player is experienced enough with these types of games to progress through the campaign and unlock the additional modes. That's why people really should try the lite version first. Ever since hearing that Pewpew 2 runs on a coworker's iPad, I've decided to hold off on playing it until the developer fixes the the broken feature that lists the type of device next to each entry on the "scores" section of the game website. I own an iPad, but will only play this game on the itouch until universal ipad support is confirmed, and the device types are listed in order to be fair to others. Currently the app exits after the first red intro screen on the 16gb wifi ipad, but runs flawlessly on the 2nd gen itouch. .

  • Ultimate Zohan

    ZOHAN APPROVES!

    5/5

    -approved by zohan.

  • Ultimate Zohan

    ZOHAN APPROVES!

    5/5

    -approved by zohan.

  • http://www.touchaholics.com jacques b

    finally pewpew 2 gets the coverage it deserves!

  • http://www.touchaholics.com jacques b

    finally pewpew 2 gets the coverage it deserves!

  • Zastro

    Wow, that looks so original.

    I just wish Geometry Wars for the iPad would hurry up and arrive for the iPhone.

    • Jyaif

      Knowing that Geometry Wars Touch sometimes slow down on the iPad's A4, I am not convinced it is going to run fine on any iPhone.
      PewPew 2 on the other hand runs nearly constantly at 60fps... on an iPod Touch 2G! (yes, I optimized a *lot*).
      And there's also more game modes, a campaign, the online replays, the free updates, the price, etc...

    • br!an

      I kind of like PewPew more than GW. The controls feel tighter, less laggy.

  • MeMelchett

    Cool game, just wish u could turn off the bits were u put ur thumbs (the sticks) and it had louderweapon sounds

  • Zastro

    Wow, that looks so original.

    I just wish Geometry Wars for the iPad would hurry up and arrive for the iPhone.

    • Jyaif

      Knowing that Geometry Wars Touch sometimes slow down on the iPad's A4, I am not convinced it is going to run fine on any iPhone.
      PewPew 2 on the other hand runs nearly constantly at 60fps... on an iPod Touch 2G! (yes, I optimized a *lot*).
      And there's also more game modes, a campaign, the online replays, the free updates, the price, etc...

    • br!an

      I kind of like PewPew more than GW. The controls feel tighter, less laggy.

  • MeMelchett

    Cool game, just wish u could turn off the bits were u put ur thumbs (the sticks) and it had louderweapon sounds

PewPew 2 Reviewed by Jared Nelson on . Rating: 4