songsum1Song Summoner Encore [App Store] is Square Enix's second release in as many weeks, following on the heels of Hills and Rivers Remain which we weren't overly impressed by. Fortunately, Song Summoner Encore has a bit more substance to its gameplay, touting an interesting twist that sees your music library integrated into the game as its major drawcard.

Song Summoner Encore was originally released as an iPod app utilising the click wheel control. It is a typical turn-based RPG in the same vein as Final Fantasy Tactics, where each battle sees you taking turns to face off against a number of foes with a limited number of your own troops. The iPhone version of the game carries over 20 hours of gameplay and represents both the content of the original Song Summoner as well as a never-published iPod sequel Song Summoner 2.

Song Summoner distinguishes itself by offering a meta game of sorts by integrating and keeping track of your favourite music. Song Summoner Encore automatically generates your troopers from songs in the library that you select; giving each song a class, stats and in-game likeness. The game presents music as a force to be reckoned with as part of the storyline, but continues this out-of-game too by remembering your iPod play counts for each song/trooper that you select. The more you listen to your chosen songs, the more you are awarded with moral boosts that strengthen your troopers in battle.

It is a novel idea that unfortunately is not as fleshed out as it could be. Other than the system outlined above, the songs you select play no further part in the game itself, making the entire integration feel more than a little lacklustre.

songsum3

This continues through to the presentation of the game itself. The graphics in Song Summoner Encore are nothing to write home about, the only exception being the excellent cutscene artwork. When fully zoomed out, the in-game graphics look decent, and the animations and spell effects are respectable. As soon as you zoom in however, each pixel stands out in what can only be described as an eye sore. Unfortunately, the game cannot practicably be played at the prettier zoomed out level; as navigating the battlefield becomes hit and miss at this setting, particularly for those with larger fingers. Of course, the reason for this seems due to the fact that the game content was originally designed for the click-wheel iPods.

songsum2The controls in Song Summoner Encore have been adapted well from the click wheel. Each action is managed from an in-game scroll wheel with a considerate confirmation prompt ensuring that no order is given accidentally. Character and option menus are easy to navigate with the touch controls, and an automatic and manual save system minimizes frustration.

Each level consists of managing your army either by choosing existing forces or importing new units from your iPod library, then pitting those units against the various enemies that make up each level. From there Song Summoner is a standard turn-based strategy game where you kill all of the opposing forces before they kill your force, progress to the next level, and repeat.

Those new to the game however, will undoubtedly find mind boggling the sheer magnitude of stats and game mechanics to keep track of in Song Summoner Encore; something not alleviated by the less-than-helpful in-game assistance. For example, the effectiveness of each trooper in battle requires consideration of deployment points, play points, class ratings, rankings and morale levels.

Song Summoner Encore is ultimately a game that will only reward those with patience enough to learn its details. For those looking for a casual experience, Song Summoner Encore is difficult to recommend, even considering its unique iPod integration. Fortunately, a lite version is available for download and highly recommended for those remotely interested in the game or have been looking for a tactics game to really sink their teeth into.

App Store Link: Song Summoner Encore, $9.99, Lite Version, Free

TouchArcade Rating

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  • dumas1000

    Meh, RTS/tactics games just aren't for me. It's a shame that this is likely the highest quality game that Square Enix will ever deliver to the AppStore. If you want something on more of a grander scale, go out and get yourself a DS or a PSP. A true FF game or something of that magnitude ain't ever gonna happen. You want AAA titles, then you have to be willing to pay for them. If 9.99 is the most you're willing to spend, then this is the best you're gonna get. Final Fantasy Tactics for the iPhone would cost 29.99, minimum, which is why the thought of it happening is nothing more than a pipe dream.

    • http://www.squarezerostudio.com squarezero

      Final Fantasy Tactics: The War of the Lions for the PSP sells for 19.99. I don't understand why an iPhone OS version would cost ten dollars more. In any event, the original version of the game was released on the PSX 11 years ago. If we can get Driver and Earthworm Jim at App Store prices, it's unclear to me why a similar release from Square Enix is a "pipe dream."

      • Derek

        Amen. Just have them port FFT over from Ps1 or from PsP, and be done with it. Charge ten bucks, and rake in the $. Simple.

        I owned the original FFT, FFT: War of the Lions, and if they ported it over to iphone, I would buy it again.

      • Chad

        Except seeing as how they handled the controls here, I imagine it would be a horrible port. Much like the success Sega has had with their ports.

      • http://profile.yahoo.com/FNJFZPM22UBSIPQWZ7RCKNQ3QU Ascalon

        It costs more on iPhone, because they are different business markets, the business strategy changes depending on target market and some other factors.
        PSP market probably is comprised majorly of younger people with lower incomes, and iPhone market might be comprised possibly in the largest part of the bell curve of people willing to spend more on apps and/or with larger incomes.

    • Jim G

      It seems six months later Droidaphone has been proven incorrect with the announcement of Final Fantasy Tactics for the iPhone..

  • dumas1000

    Meh, RTS/tactics games just aren't for me. It's a shame that this is likely the highest quality game that Square Enix will ever deliver to the AppStore. If you want something on more of a grander scale, go out and get yourself a DS or a PSP. A true FF game or something of that magnitude ain't ever gonna happen. You want AAA titles, then you have to be willing to pay for them. If 9.99 is the most you're willing to spend, then this is the best you're gonna get. Final Fantasy Tactics for the iPhone would cost 29.99, minimum, which is why the thought of it happening is nothing more than a pipe dream.

    • http://www.squarezerostudio.com squarezero

      Final Fantasy Tactics: The War of the Lions for the PSP sells for 19.99. I don't understand why an iPhone OS version would cost ten dollars more. In any event, the original version of the game was released on the PSX 11 years ago. If we can get Driver and Earthworm Jim at App Store prices, it's unclear to me why a similar release from Square Enix is a "pipe dream."

      • Derek

        Amen. Just have them port FFT over from Ps1 or from PsP, and be done with it. Charge ten bucks, and rake in the $. Simple.

        I owned the original FFT, FFT: War of the Lions, and if they ported it over to iphone, I would buy it again.

      • Chad

        Except seeing as how they handled the controls here, I imagine it would be a horrible port. Much like the success Sega has had with their ports.

    • Jim G

      It seems six months later Droidaphone has been proven incorrect with the announcement of Final Fantasy Tactics for the iPhone..

  • iPhoneGamer

    I wonder how the music integration is implemented. As far as I know it is technically not possible to analyze the raw music data directly from the iTunes Library even with the latest OS (that's what an Apple evangelist told me). That's why there are no music visualizers available in the App Store that are using the iTunes Library directly.

    Maybe they are using their custom song library or not really analyzing the music elements. We may soon find out...

    • Jorlen

      Doesn't space invaders infinity also analyze the music on your ipod / iphone?

    • KeynoteKen

      Or, perhaps they're "playing" some random section of the song to the app. While it's not analyzing the file, exactly, it could yield a similar result.

      Plus, it's just a way to obtain a random seed, so they wouldn't need very much of the audio at all.

    • Academic

      certain words trigger specific men/women
      as "lil wayne" dicriminantly makes only wood-men.

  • iPhoneGamer

    I wonder how the music integration is implemented. As far as I know it is technically not possible to analyze the raw music data directly from the iTunes Library even with the latest OS (that's what an Apple evangelist told me). That's why there are no music visualizers available in the App Store that are using the iTunes Library directly.

    Maybe they are using their custom song library or not really analyzing the music elements. We may soon find out...

    • Jorlen

      Doesn't space invaders infinity also analyze the music on your ipod / iphone?

    • KeynoteKen

      Or, perhaps they're "playing" some random section of the song to the app. While it's not analyzing the file, exactly, it could yield a similar result.

      Plus, it's just a way to obtain a random seed, so they wouldn't need very much of the audio at all.

    • Academic

      certain words trigger specific men/women
      as "lil wayne" dicriminantly makes only wood-men.

  • Matt S

    Looks like the game creates the characters based off the title and length of the song. Haven't figured out the exact formula yet but according to people who played the original Ipod Nano version your character was based off words used in the title of the song, amount of characters, length of the song and then had a level of variations after that. It will probably take some experimenting and renaming of tracks to figure out how to reliably create killer characters.

    I have been playing around with the light version this morning and so far I'm impressed. The controls are responsive enough and the battles are fun to play. Its not FF Tactics but it is a strong enough stand in. I like the small features like having the chance to skip entire story scenes and having the time and battery life in the top corner. The one downside on a regular 3G Iphone is that it takes forever to load up your playlist and generate characters. Maybe this is alleviated in 3GS but so far its a little annoying in my opinion.

    • Chad

      The 3GS has been out long enough that it's time to move on. As long as games are playable on the 3G they will sell, but you should catch up to the rest of the 3GS owners if you want the best experience. Imagine how the 3GS owners would feel if they didn't get the most out of their new hardware purchase because people were still only creating games for the 3G?

      • Matt S

        Sorry, not time for my upgrade yet and instead of being an apple fan boy and buying the newest version of everything the minute it comes out I'll probably just wait for the Iphone 3GS-2 or whatever comes out in the next year. The 3GS is a good upgrade but nothing that really made me have to have it right away. Don't blame me for not buying into apples ploy of slightly upgrading their products every year just to make everyone run out and buy it.

        Back on topic though I'm happy to see Square putting out a game of actual value finally for the iPhone. The last few releases were tech demos at best. Hopefully this game does well enough so they consider better original content or porting over more robust games.

      • http://www.squarezerostudio.com squarezero

        Upgrading is a personal choice, and it's clearly a good idea for devs to work to support all platforms. That being said, the jump from 3G to 3Gs (at least on the iPhone side) wasn't a slight upgrade. I know people who are holding out like to think that, but it simply isn't true. In gaming terms it's akin to the jump from PSX to a PS2.

        Loading times for songlists are a snap on my 3Gs.

      • Chad

        "and it's clearly a good idea for devs to work to support all platforms"
        "In gaming terms it's akin to the jump from PSX to a PS2"

        You do realize these two statements are contradictory? The PSX does not play PS2 games and eventually your PSX wasn't having anything new developed for it. Much like how PS2 games are *still* being made, there are plenty of games that work just fine on 3G (and even 2G). There will be titles, that just aren't going to work as well because it's time to start taking advantage of new hardware.

        Of course it's a personal choice, it's your personal choice to be behind on the quality gaming curve. But like any other gaming platform, developers move on and they make money as a result. It's your personal choice to follow suit or go back to enjoying your old favorites.

      • Chad

        I just wanted to add that unlike all other gaming platforms (except a PC, which has easily swappable parts), newer games do not work on old platforms. Be grateful that older hardware can even play newer games.

      • Matt S

        I just took a gander at my upgrade cost and for an upgraded 3GS it would cost me $499 bucks. Maybe I'm missing some promo, offer or something else but if it will cost me that much to improve the handful of games I play on the phone I'm better off going out and picking up a PS3. I agree the 3GS does have better specs for gaming and better features beyond that but still not enough for me to justify an upgrade just yet.

        That said, even with an upgrade it won't change the content of this game any and for the most part I only really play games like this that aren't graphic heavy but have lots of content. If suddenly it turned this game from FF1 - FFXIII then maybe I'd worry about an upgrade. My original statement that I'll wait for whatever new upgrade Apple is sure to release in the next year and get a new phone then.

        I appreciate your comments though and I understand your thinking. If the developers decide to only create 3GS content and leave me and millions of others in the dust then so be it. Everything takes its time and transitions don't happen over night. There are still more PS2's in the world then PS3 and the people that did upgrade from a PS2/Xbox to a PS3/Xbox360 didn't do it over night. Same applies here and only now are we finally starting to see the iphone gaming market being taken seriously. A year from now we will see many more game developers making serious efforts to release top line content once they realize the buying power of the iphone owner base. Then maybe we'll see a more serious push to release titles that are made for the most capable version of the phone (3GS-2, 3Gx, 4G, whatever they name it). Until then the developers will still continue to develop games that reach the broadest range of consumers (2G, 3G, and 3Gs).

      • http://www.squarezerostudio.com squarezero

        That's what I meant with it being a personal choice: for some, the upgrade will not be worth it because the games they usually play don't call for the improved specs. With a game like Song Summoner, it may mean a longer wait to pick your songs -- if you can live with that, then you don't really have reason to upgrade. I think I was mostly reacting to the "falling for Apple's ploy" line, which, as you can understand, feels a bit like a personal dig.

        Oh, and Chad, I don't see a contradiction in my two statements. If a game can be made to work on all devices without sacrificing quality (either by of optimizing the code or by allowing the user to downgrade the graphics), it makes business sense to do so -- why limit your customer base if you don't have to?

      • Matt S

        Sorry, didn't mean to throw that "ploy" bit in as a dig. Its just my opinion about apple (even though I buy their products) that they have a knack for releasing a product and then releasing a brand new shinier version with a few added features less than a year later. I even find myself fighting back the urge to buy a new nano to replace my old one just because this one has a camera built in...

        If this was a gaming device we were talking about and there wasn't a contract tied into the purchase of the product then I think I would be much more open and quicker to go forward with an upgrade. The tech junkie part of me is jealous of the improved speed and additional features but the adult part of me is telling myself that my money is better spent elsewhere right now.

        To tie it all back into the game though I am starting to see that this game is a bit of a chore with the 3G. I've had it crash a few times when loading playlists and the load times are starting to nag me. I created a small playlist of song I intend to make people from so hopefully that alleviates the problem for now. We'll see how it goes.

        Thanks for the rational debate.

  • Matt S

    Looks like the game creates the characters based off the title and length of the song. Haven't figured out the exact formula yet but according to people who played the original Ipod Nano version your character was based off words used in the title of the song, amount of characters, length of the song and then had a level of variations after that. It will probably take some experimenting and renaming of tracks to figure out how to reliably create killer characters.

    I have been playing around with the light version this morning and so far I'm impressed. The controls are responsive enough and the battles are fun to play. Its not FF Tactics but it is a strong enough stand in. I like the small features like having the chance to skip entire story scenes and having the time and battery life in the top corner. The one downside on a regular 3G Iphone is that it takes forever to load up your playlist and generate characters. Maybe this is alleviated in 3GS but so far its a little annoying in my opinion.

    • Chad

      The 3GS has been out long enough that it's time to move on. As long as games are playable on the 3G they will sell, but you should catch up to the rest of the 3GS owners if you want the best experience. Imagine how the 3GS owners would feel if they didn't get the most out of their new hardware purchase because people were still only creating games for the 3G?

      • Matt S

        Sorry, not time for my upgrade yet and instead of being an apple fan boy and buying the newest version of everything the minute it comes out I'll probably just wait for the Iphone 3GS-2 or whatever comes out in the next year. The 3GS is a good upgrade but nothing that really made me have to have it right away. Don't blame me for not buying into apples ploy of slightly upgrading their products every year just to make everyone run out and buy it.

        Back on topic though I'm happy to see Square putting out a game of actual value finally for the iPhone. The last few releases were tech demos at best. Hopefully this game does well enough so they consider better original content or porting over more robust games.

      • http://www.squarezerostudio.com squarezero

        Upgrading is a personal choice, and it's clearly a good idea for devs to work to support all platforms. That being said, the jump from 3G to 3Gs (at least on the iPhone side) wasn't a slight upgrade. I know people who are holding out like to think that, but it simply isn't true. In gaming terms it's akin to the jump from PSX to a PS2.

        Loading times for songlists are a snap on my 3Gs.

      • Chad

        "and it's clearly a good idea for devs to work to support all platforms"
        "In gaming terms it's akin to the jump from PSX to a PS2"

        You do realize these two statements are contradictory? The PSX does not play PS2 games and eventually your PSX wasn't having anything new developed for it. Much like how PS2 games are *still* being made, there are plenty of games that work just fine on 3G (and even 2G). There will be titles, that just aren't going to work as well because it's time to start taking advantage of new hardware.

        Of course it's a personal choice, it's your personal choice to be behind on the quality gaming curve. But like any other gaming platform, developers move on and they make money as a result. It's your personal choice to follow suit or go back to enjoying your old favorites.

      • Chad

        I just wanted to add that unlike all other gaming platforms (except a PC, which has easily swappable parts), newer games do not work on old platforms. Be grateful that older hardware can even play newer games.

      • Matt S

        I just took a gander at my upgrade cost and for an upgraded 3GS it would cost me $499 bucks. Maybe I'm missing some promo, offer or something else but if it will cost me that much to improve the handful of games I play on the phone I'm better off going out and picking up a PS3. I agree the 3GS does have better specs for gaming and better features beyond that but still not enough for me to justify an upgrade just yet.

        That said, even with an upgrade it won't change the content of this game any and for the most part I only really play games like this that aren't graphic heavy but have lots of content. If suddenly it turned this game from FF1 - FFXIII then maybe I'd worry about an upgrade. My original statement that I'll wait for whatever new upgrade Apple is sure to release in the next year and get a new phone then.

        I appreciate your comments though and I understand your thinking. If the developers decide to only create 3GS content and leave me and millions of others in the dust then so be it. Everything takes its time and transitions don't happen over night. There are still more PS2's in the world then PS3 and the people that did upgrade from a PS2/Xbox to a PS3/Xbox360 didn't do it over night. Same applies here and only now are we finally starting to see the iphone gaming market being taken seriously. A year from now we will see many more game developers making serious efforts to release top line content once they realize the buying power of the iphone owner base. Then maybe we'll see a more serious push to release titles that are made for the most capable version of the phone (3GS-2, 3Gx, 4G, whatever they name it). Until then the developers will still continue to develop games that reach the broadest range of consumers (2G, 3G, and 3Gs).

      • http://www.squarezerostudio.com squarezero

        That's what I meant with it being a personal choice: for some, the upgrade will not be worth it because the games they usually play don't call for the improved specs. With a game like Song Summoner, it may mean a longer wait to pick your songs -- if you can live with that, then you don't really have reason to upgrade. I think I was mostly reacting to the "falling for Apple's ploy" line, which, as you can understand, feels a bit like a personal dig.

        Oh, and Chad, I don't see a contradiction in my two statements. If a game can be made to work on all devices without sacrificing quality (either by of optimizing the code or by allowing the user to downgrade the graphics), it makes business sense to do so -- why limit your customer base if you don't have to?

      • Matt S

        Sorry, didn't mean to throw that "ploy" bit in as a dig. Its just my opinion about apple (even though I buy their products) that they have a knack for releasing a product and then releasing a brand new shinier version with a few added features less than a year later. I even find myself fighting back the urge to buy a new nano to replace my old one just because this one has a camera built in...

        If this was a gaming device we were talking about and there wasn't a contract tied into the purchase of the product then I think I would be much more open and quicker to go forward with an upgrade. The tech junkie part of me is jealous of the improved speed and additional features but the adult part of me is telling myself that my money is better spent elsewhere right now.

        To tie it all back into the game though I am starting to see that this game is a bit of a chore with the 3G. I've had it crash a few times when loading playlists and the load times are starting to nag me. I created a small playlist of song I intend to make people from so hopefully that alleviates the problem for now. We'll see how it goes.

        Thanks for the rational debate.

  • araczynski

    tried the demo, after barely 3 minutes in it, just seemed to comical for my tastes, dumped it.

    even if they dropped one of the 9's from the price, i'd still have to "think about it".

  • araczynski

    tried the demo, after barely 3 minutes in it, just seemed to comical for my tastes, dumped it.

    even if they dropped one of the 9's from the price, i'd still have to "think about it".

  • sandy

    they could just have made a normal rpg/tactical rpg. why did they use this music gimmick? okay i know they ported it from ipod, but then they could have ported ffta, ff4,ff6, ff7 or ff10 too. square enix are morons, they try to develop b-grade titles than porting a-grade titles.
    anyway, this game seems okay, at least seems to have some depth, but this music gimmick is simply yuck.

    • Droidaphone

      C'mon now. My 3GS can run some fancy high-powered games, but ffX? I think not.

      Realistically, there are two problems with us ever seeing honest ff ports:

      1) A PS1 port is a massive undertaking by any company. Think how that would even work: would there be a virtual controller you press buttons on? They'd have to both port it AND tear the whole UI apart and start from scratch. This was an ipod port: much easier.

      2) Square doesn't want you to buy their precious core ff series for under $10. Why would they? They can sell re-releases of the same games to current systems for much more for that, and they've been doing that for some time now. iDevice prices just scare a lot of quality content off.

      • sandy

        okay, it may be more easy to port this game from ipod, but what about sliding heroes and the other pieces of you-know-what? they developed them, and i think porting would be much easier than that.
        and btw, they don't just port games into full consoles, there always have been some improvements. it would be a long post if i mentioned everything, but the most evident one is the ff4 ds, which has fully recreated graphics. at least i want just the gba ports to appear, no new contents, nothing new. they just have to design the ui and control scheme, and once they have done so, they can reuse it even, bringing the cost down.
        so, i don't think it's a problem for them, or any real hindrance.

  • sandy

    they could just have made a normal rpg/tactical rpg. why did they use this music gimmick? okay i know they ported it from ipod, but then they could have ported ffta, ff4,ff6, ff7 or ff10 too. square enix are morons, they try to develop b-grade titles than porting a-grade titles.
    anyway, this game seems okay, at least seems to have some depth, but this music gimmick is simply yuck.

    • Droidaphone

      C'mon now. My 3GS can run some fancy high-powered games, but ffX? I think not.

      Realistically, there are two problems with us ever seeing honest ff ports:

      1) A PS1 port is a massive undertaking by any company. Think how that would even work: would there be a virtual controller you press buttons on? They'd have to both port it AND tear the whole UI apart and start from scratch. This was an ipod port: much easier.

      2) Square doesn't want you to buy their precious core ff series for under $10. Why would they? They can sell re-releases of the same games to current systems for much more for that, and they've been doing that for some time now. iDevice prices just scare a lot of quality content off.

      • sandy

        okay, it may be more easy to port this game from ipod, but what about sliding heroes and the other pieces of you-know-what? they developed them, and i think porting would be much easier than that.
        and btw, they don't just port games into full consoles, there always have been some improvements. it would be a long post if i mentioned everything, but the most evident one is the ff4 ds, which has fully recreated graphics. at least i want just the gba ports to appear, no new contents, nothing new. they just have to design the ui and control scheme, and once they have done so, they can reuse it even, bringing the cost down.
        so, i don't think it's a problem for them, or any real hindrance.

  • Narziss

    The fact that the game table is retardedly pixilated shows how little Square Enix cares about iphone/ipod users and the price shows how greedy they are. I tried the Lite, and it was HORRIBLE. ACK.

    Also, the idea seems fun at first, to see which songs produce which units, but soon (after your little moment of fun amazement at the game going through your music library) you realize the depressing truth: that your choice in song has very little influence on the card generated - at least they could've had each card acquire it's name based on the song!

    Well, anyway, this sucks. Play Rogue Planet for a half decent TBS or wait?

    • Narziss

      Yeah, I agree with the previous poster - they should've ported a game of better quality. This is pathetic.

    • Matt S

      I'm still trying to get into this game but Rogue Planet seems to be the much better choice to me. The difference being the story, characters, and different battle mechanics. This game has great promise to it but the execution is just off. I think this is the game though that they are really testing the waters with for the iphone. If it sells well then we may see better ports or even new original content. If it tanks it could just push SquarEnix deeper into that hole of releasing simplistic tech demo games.

      • fi2-shift

        @Matt S
        I don't agree with you, you know, FF franchise is one of the best sellers games in history (correct me if I'm wrong), if they port one of their sequels we all know IS GOING to sell as hell, is a great game, and we all need it, I don't really know what they are waiting to release a FF for iDevices... Or are they porting FF in secret? xD I hope!

      • Narziss

        @Matt
        That's my fear - that they are using this game to test the waters... Well, it's not a very good pH indicator if it tanks to the ocean floor and drowns. Square, why don't you just release a reliable title? - I hope they take the criticisms well and realize that it's not a risky market but just that they're being too prude.

      • mike

        PINAL PANTASY.....SO FUN TO PRAY ON IPONE~~~~

      • Matt S

        @fi2-shift

        I think FF would sell great for the iphone and it seems like an obvious no brainer but I still think Square wants to see if they should even bother going through the hassle of creating or porting such a game in the first place. This game was essentially all ready for iphone conversion but as far as I know there are no phone ready FF games out there. This would mean that Square would need to invest more time and money into putting FF on the iphone.

        If this game sells well though I think they would be better motivated to make that investment. Again, just a testing of the water to see if a bigger investment would make sense.

  • Narziss

    The fact that the game table is retardedly pixilated shows how little Square Enix cares about iphone/ipod users and the price shows how greedy they are. I tried the Lite, and it was HORRIBLE. ACK.

    Also, the idea seems fun at first, to see which songs produce which units, but soon (after your little moment of fun amazement at the game going through your music library) you realize the depressing truth: that your choice in song has very little influence on the card generated - at least they could've had each card acquire it's name based on the song!

    Well, anyway, this sucks. Play Rogue Planet for a half decent TBS or wait?

    • Narziss

      Yeah, I agree with the previous poster - they should've ported a game of better quality. This is pathetic.

    • Matt S

      I'm still trying to get into this game but Rogue Planet seems to be the much better choice to me. The difference being the story, characters, and different battle mechanics. This game has great promise to it but the execution is just off. I think this is the game though that they are really testing the waters with for the iphone. If it sells well then we may see better ports or even new original content. If it tanks it could just push SquarEnix deeper into that hole of releasing simplistic tech demo games.

      • fi2-shift

        @Matt S
        I don't agree with you, you know, FF franchise is one of the best sellers games in history (correct me if I'm wrong), if they port one of their sequels we all know IS GOING to sell as hell, is a great game, and we all need it, I don't really know what they are waiting to release a FF for iDevices... Or are they porting FF in secret? xD I hope!

      • Narziss

        @Matt
        That's my fear - that they are using this game to test the waters... Well, it's not a very good pH indicator if it tanks to the ocean floor and drowns. Square, why don't you just release a reliable title? - I hope they take the criticisms well and realize that it's not a risky market but just that they're being too prude.

      • mike

        PINAL PANTASY.....SO FUN TO PRAY ON IPONE~~~~

      • Matt S

        @fi2-shift

        I think FF would sell great for the iphone and it seems like an obvious no brainer but I still think Square wants to see if they should even bother going through the hassle of creating or porting such a game in the first place. This game was essentially all ready for iphone conversion but as far as I know there are no phone ready FF games out there. This would mean that Square would need to invest more time and money into putting FF on the iphone.

        If this game sells well though I think they would be better motivated to make that investment. Again, just a testing of the water to see if a bigger investment would make sense.

  • Droidaphone

    I don't understand all the hatin' on this game:
    Monster Rancher + FF Tactics + 30 hours of gameplay = Much love?

    It uses the same sort of character generation as Monster Rancher, IE using the player's media library to randomly generate characters. I haven't played enough battles to really weigh on the combat, but reviews of the ipod version are overwhelmingly positive.

    Granted, the graphics have some pretty bad scaling issues from the ipod port, but seriously? This is a long-haul, multi-hour strategy game. I don't need the shiniest of graphics, just a solid challenge.

    I can see the Rogue Planet comparison, but having already sunk a few hours into that one, I just don't think it has the depth and variety of options this game has to offer.

    • mike

      sorry, but as much as i love Square(sans Enix) this game has one fundamental problem: even if you accept that the music stuff is all bullshit (read: random character generation), why oh why must the fight sequences be so painful? Sony has to figure out how to make this Touch UI work, because this is ALMOST a playable game. but way way way too many clicks in the fight sequences.

  • Droidaphone

    I don't understand all the hatin' on this game:
    Monster Rancher + FF Tactics + 30 hours of gameplay = Much love?

    It uses the same sort of character generation as Monster Rancher, IE using the player's media library to randomly generate characters. I haven't played enough battles to really weigh on the combat, but reviews of the ipod version are overwhelmingly positive.

    Granted, the graphics have some pretty bad scaling issues from the ipod port, but seriously? This is a long-haul, multi-hour strategy game. I don't need the shiniest of graphics, just a solid challenge.

    I can see the Rogue Planet comparison, but having already sunk a few hours into that one, I just don't think it has the depth and variety of options this game has to offer.

    • mike

      sorry, but as much as i love Square(sans Enix) this game has one fundamental problem: even if you accept that the music stuff is all bullshit (read: random character generation), why oh why must the fight sequences be so painful? Sony has to figure out how to make this Touch UI work, because this is ALMOST a playable game. but way way way too many clicks in the fight sequences.

  • http://www.mentation.nl/thanatist/ Thaurin

    Has anybody thought of the obvious? That Square Enix may not be *able* to release a Final Fantasy to the iPhone because of contract obligations? The platforms on which they may release Final Fantasy content may well be restricted and held back by some big faceless corporation. Or is Square Enix all-powerful when it comes to the Final Fantasy franchise? Somehow I doubt it.

  • http://www.mentation.nl/thanatist/ Thaurin

    Has anybody thought of the obvious? That Square Enix may not be *able* to release a Final Fantasy to the iPhone because of contract obligations? The platforms on which they may release Final Fantasy content may well be restricted and held back by some big faceless corporation. Or is Square Enix all-powerful when it comes to the Final Fantasy franchise? Somehow I doubt it.

  • Hirdsaw

    Does anyone have some unlock codes for this? Because in the last game when I beat it, it gave me a code to transfer my file over to the next version. I wrote it don some where, but it's been almost 2 years, and i lost it somewhere, and I don't want to redo everything from the clickwheel version.

  • Hirdsaw

    Does anyone have some unlock codes for this? Because in the last game when I beat it, it gave me a code to transfer my file over to the next version. I wrote it don some where, but it's been almost 2 years, and i lost it somewhere, and I don't want to redo everything from the clickwheel version.

  • Fnord

    This game is great if you're into similar tactics games from PS1/PS2 times. I'm enjoying it immensely.

  • Fnord

    This game is great if you're into similar tactics games from PS1/PS2 times. I'm enjoying it immensely.

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