photoSecret Exit has been pretty quiet over the past few months. After the release of their critically acclaimed Zen Bound 3D puzzler, we'd only heard a single announcement of an upcoming game called Stair Dismount Touch. But after months of silence, we wondered if there might have been some truth to their comical denials.

Fortunately, Secret Exit's Jani Kahrama recently contacted us with a fresh build of their game to preview and it should be coming to the App Store soon.

Stair Dismount Touch is a ragdoll physics game in which your job is to push a crash test dummy down a series of stairwells in an attempt to maximize your score by maximizing the damage on the dummy. If it sounds familiar, then that might be because there's a similar game called Max Injury that has been topping the App Store charts in the recent weeks. Stair Dismount, however, seems to be the originator of the genre (if it really is a genre) and was one of the first games ever to even use ragdoll physics. It was debuted at Assembly 2002. That original game later spawned Truck Dismount and plans for Stair Dismount 2. Stair Dismount Touch actually seems to represent much of what was long planned in Stair Dismount 2 sequel.

Kahrama explains that they are particularly proud of their ragdoll simulator and why he feels it stands above the competition:

In the competing games we've seen, all the ragdolls tend to be like limp noodles with no proper friction, mass or limits of movement - our ragdoll is much more realistic. This helps in the overall visualization of the impacts, again we feel that when Mr Dismount hits something, there is a more tactile element and a realism that other games haven't quite achieved. Partially this is also due to the sound effects, which we custom made by abusing vegetables ;)

photo 3 photo 4

The game itself is rather simple though wrapped in a nicely polished and visually beautiful package. You are given 6 different nicely rendered 3D stair cases as starting points from which to dismount your dummy. You get one hit anywhere on the body, so you have to choose your spot wisely. Meanwhile, the power of the push is determined by an oscillating power meter that you need to press at the right moment.
photo 2
Once set in motion, you can change your perspective by swiping/pinch-zooming on the screen as the dummy crashes his way to the bottom. Your final score is basically a sum of all the damage inflicted. The game incorporates Facebook and Photo album integration for both adding someone's photo to the dummy as well as sharing mid-action photos.

Honestly, if you'd asked me a month ago about the mass appeal of this sort of game, I probably would have thought it was limited. The huge success of Max Injury, however, would have proven me wrong. People seem to love their ragdoll simulators, and it's great to see Secret Exit back in action. Secret Exit hopes to have the game in the App Store by the holidays. They've set up an amusing promotional website at StairDismount.com where you can see more details and screenshots.

  • TKO

    Awesome .. can't wait to see this. Once it's out, I hope they're right to work on some kind of vehicular dismount to follow. Violence on dummy's rules. :)

  • blackHorse

    Ouch!, Max Injury, many others, now this....

    • arn

      Actually, I think the order was:

      Stair Dismount, Ouch!, Max Injury, many others, now [Stair Dismount Touch]...

      :)

      • blackHorse

        It's been 8 years since the original Stair Dismount came out. Not much has changed since then. Little innovation would be appreciated, even from a company working for a huge iPhone publisher. ;) I hope it has a level editor like Ouch!

      • http://www.secretexit.com Frand

        Stair Dismount is self-funded, developed and published by Secret Exit, no external publisher is involved with this project.

        The major changes since the original are the much improved quality of simulation, multiple levels and most importantly the social features. The Facebook connection alone adds a huge element to the game.

  • TKO

    Awesome .. can't wait to see this. Once it's out, I hope they're right to work on some kind of vehicular dismount to follow. Violence on dummy's rules. :)

  • blackHorse

    Ouch!, Max Injury, many others, now this....

    • arn

      Actually, I think the order was:

      Stair Dismount, Ouch!, Max Injury, many others, now [Stair Dismount Touch]...

      :)

      • blackHorse

        It's been 8 years since the original Stair Dismount came out. Not much has changed since then. Little innovation would be appreciated, even from a company working for a huge iPhone publisher. ;) I hope it has a level editor like Ouch!

      • http://www.secretexit.com Frand

        Stair Dismount is self-funded, developed and published by Secret Exit, no external publisher is involved with this project.

        The major changes since the original are the much improved quality of simulation, multiple levels and most importantly the social features. The Facebook connection alone adds a huge element to the game.

  • samthelion

    I'm not really a fan of these things...
    but it's from secret exit, so I guess I'll end up buying it.

  • samthelion

    I'm not really a fan of these things...
    but it's from secret exit, so I guess I'll end up buying it.

  • Logicub

    Looks fun, but I'd much rather more levels for Zen Bound... I'd happily pay for another level pack!

  • Logicub

    Looks fun, but I'd much rather more levels for Zen Bound... I'd happily pay for another level pack!

  • rich_952000

    I have Ouch!, Max Injury and don't forget iDropDead, which just went to free. All of these games are great in their own rights. I don't forsee any problems adding Stair Dismount to an already spectacular line-up of mayhem and carnage :D

  • rich_952000

    I have Ouch!, Max Injury and don't forget iDropDead, which just went to free. All of these games are great in their own rights. I don't forsee any problems adding Stair Dismount to an already spectacular line-up of mayhem and carnage :D

  • Ben!

    This looks alright, but I'd really rather get my hands on Zen Bound 3GS or, even better, Cinnamon Beats first.

    • http://www.secretexit.com Frand

      The new Zen Bound will not be finished until early 2010, and the future of Cinnamon Beats is uncertain altogether.

      Stair Dismount is our big effort for the holidays, and as always, our future depends on your support :)

  • Ben!

    This looks alright, but I'd really rather get my hands on Zen Bound 3GS or, even better, Cinnamon Beats first.

    • http://www.secretexit.com Frand

      The new Zen Bound will not be finished until early 2010, and the future of Cinnamon Beats is uncertain altogether.

      Stair Dismount is our big effort for the holidays, and as always, our future depends on your support :)

  • 1337brian

    Been waiting on this for awhile!!! Just tell me you left the level editor in!?

    • http://www.secretexit.com Frand

      Having an in-game 3D level editor would be an effort more complex than the game itself to implement. How we move forward with the game once it's released will depend on the number of sales and feedback from the community.

      It's unlikely that a level editor would ever be put into the game, but opening up the PC toolchain for the community is a possibility. Still, level creation, sharing etc. would make the game something more difficult for Apple to approve, and might also affect the age rating of the game. Not to mention we're a small team and couldn't moderate user-generated content to avoid similar things as happened with Spore...

      • Eastern Bloc Party

        That's the kind of honestly that people really appreciate - and it's probably the reason Secret Exit is so well loved around here. Well played.

  • 1337brian

    Been waiting on this for awhile!!! Just tell me you left the level editor in!?

    • http://www.secretexit.com Frand

      Having an in-game 3D level editor would be an effort more complex than the game itself to implement. How we move forward with the game once it's released will depend on the number of sales and feedback from the community.

      It's unlikely that a level editor would ever be put into the game, but opening up the PC toolchain for the community is a possibility. Still, level creation, sharing etc. would make the game something more difficult for Apple to approve, and might also affect the age rating of the game. Not to mention we're a small team and couldn't moderate user-generated content to avoid similar things as happened with Spore...

      • Eastern Bloc Party

        That's the kind of honestly that people really appreciate - and it's probably the reason Secret Exit is so well loved around here. Well played.

  • http://www.monicadickey.com Monica Dickey

    hahaha just seeing the first pic I was sold. Hurting physics dummies... I don't know why it's so addictive but it just is.

  • http://www.monicadickey.com Monica Dickey

    hahaha just seeing the first pic I was sold. Hurting physics dummies... I don't know why it's so addictive but it just is.

  • http://jet.ro tonic

    Hey, check out the new introduction video to the game:
    http://www.youtube.com/watch?v=tAeTxPINttw

    discussion here: http://forums.toucharcade.com/showthread.php?t=6645&page=14

  • http://jet.ro tonic

    Hey, check out the new introduction video to the game:
    http://www.youtube.com/watch?v=tAeTxPINttw

    discussion here: http://forums.toucharcade.com/showthread.php?t=6645&page=14