TouchArcade reported back in July that the classic adventure Beneath a Steel Sky was making its way to the iPhone. The 1994 classic received very high praise at the time of its release and is widely considered to be one of the best adventure games ever created.

OnSoftware published the first screenshots from the iPhone version of the game as well as some details about the iPhone-specific modifications.

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The game features touch controls with the elimination of the traditional pointer found in other Scumm games.

There is no cursor on the screen, blue dots show points of interest instead. Although I played around with a beta version, the game certainly feels right. It translates well to the small screen and feels more effective than ScummVM’s interface on iPhone.

The game features enhanced cut scene artwork by Dave Gibbons, high quality music, and a new hint system.

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OnSoftware reports the game should become available in about a month.

  • Alex

    Isn't there already an iPhone version of this game?

  • Alex

    Isn't there already an iPhone version of this game?

  • Justin

    So every object you need to pick up or interact with will have a blue dot on it?? Won't that make it way too easy?

  • Justin

    So every object you need to pick up or interact with will have a blue dot on it?? Won't that make it way too easy?

  • Thechansen

    Joey was always a bit whiny, and Foster wore a rediculous "jumper".

  • Thechansen

    Joey was always a bit whiny, and Foster wore a rediculous "jumper".

  • darwiniandude

    Foster"It's wheezing and banging, like an asthmatic dinosaur in the mating season"

    I loved this game... can't wait.

  • darwiniandude

    Foster"It's wheezing and banging, like an asthmatic dinosaur in the mating season"

    I loved this game... can't wait.

  • James

    I was a beta tester on this game, and I have to say if you don't look at the included hint system the game is the same difficulty as the PC version. Also there is a brand new ending which is fantastic!

  • James

    I was a beta tester on this game, and I have to say if you don't look at the included hint system the game is the same difficulty as the PC version. Also there is a brand new ending which is fantastic!

  • Norm

    I played the beta, and it's awesome. The new interface is great--easy to move around and works really well with touchscreen. Really fun game! Looking forward to playing the final!

  • Norm

    I played the beta, and it's awesome. The new interface is great--easy to move around and works really well with touchscreen. Really fun game! Looking forward to playing the final!

  • Demonshade

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  • TKO

    Hmmm... Now *this* one appeals to me. Monkey Island and Simon the Sorcerer seemed to only be going for a semi-basic port (with regard to the core mechanics of the game.) This looks more elegant.

    Was kick-ass too. :D

  • TKO

    Hmmm... Now *this* one appeals to me. Monkey Island and Simon the Sorcerer seemed to only be going for a semi-basic port (with regard to the core mechanics of the game.) This looks more elegant.

    Was kick-ass too. :D

  • http://www.ilove.nu Styrbjorn

    I've also been a beta tester of the iPhone port of BASS and also confirms that this port of the game is awsome.. the controls in the game simply rocks and is way better than the ones out there already for iphone adventure games.

  • http://www.ilove.nu Styrbjorn

    I've also been a beta tester of the iPhone port of BASS and also confirms that this port of the game is awsome.. the controls in the game simply rocks and is way better than the ones out there already for iphone adventure games.

  • President of Earth

    BEST NEWS since the announcing of 1112 - Episode 02.
    I played BASS on scumm but couldn play it to the finish.
    Boy how I loved the sound, dialogues and even the graphics an that was just a year ago.

  • President of Earth

    BEST NEWS since the announcing of 1112 - Episode 02.
    I played BASS on scumm but couldn play it to the finish.
    Boy how I loved the sound, dialogues and even the graphics an that was just a year ago.

  • JesseArcadia

    Is it just me or do the new graphics look saddening to anyone else?

    I look at the old graphics and I see rich, hand-drawn backgrounds full of character and ominousness.

    I look at the new ones and see a soulless CG approximation, lacking both the striking color palatte and the convincing industrial shabbiness of the original.

  • JesseArcadia

    Is it just me or do the new graphics look saddening to anyone else?

    I look at the old graphics and I see rich, hand-drawn backgrounds full of character and ominousness.

    I look at the new ones and see a soulless CG approximation, lacking both the striking color palatte and the convincing industrial shabbiness of the original.

  • Omnithrope

    I assume it will be free?

  • Omnithrope

    I assume it will be free?

  • http://Softonic.com Merijn de Boer

    In my preview, I focused less on graphics, because the biggest changes are the control system, new cutscenes and hint-system.

    Have no fear, the remastered cutscenes look crisp and are more dynamic. There are some additional 'special effects' in the introduction. Colours are vibrant and the game sucked me in, just as it did in the old days.

    Cheers

  • http://Softonic.com Merijn de Boer

    In my preview, I focused less on graphics, because the biggest changes are the control system, new cutscenes and hint-system.

    Have no fear, the remastered cutscenes look crisp and are more dynamic. There are some additional 'special effects' in the introduction. Colours are vibrant and the game sucked me in, just as it did in the old days.

    Cheers