Ravensword_Waterfall

Josh Presseisen from Crescent Moon Games has just released the first gameplay trailer for their upcoming 3D Action RPG Ravensword: The Fallen King. We first previewed the game back in August.

Ravensword is said to have an open environment with a main quest line that will take anywhere from 3 to 6 hours to complete, along with a hefty amount of side quests to also keep you occupied. Presseisen reports they are close to completion of the game and estimate the submission date of September 30th. The game will have close to 50 different characters and is described as a "massive sandbox environment" so that you can explore it as you please.

The trailer includes both cinematics as well well as actual gameplay footage:

Presseisen also reports that they will announce an expansion pack shortly after the release of the game and will be soliciting feedback in our forums. We'll keep close tabs on this project while we wait for its release.

  • snowy2004

    Wow! I'm impressed by the graphics and physics. This looks like a well done game.

  • snowy2004

    Wow! I'm impressed by the graphics and physics. This looks like a well done game.

  • Gavy

    That looks sick :) Cant Wait to get it!

  • Gavy

    That looks sick :) Cant Wait to get it!

  • Noah

    We'll see how interesting the story and quests are...

  • Noah

    We'll see how interesting the story and quests are...

  • rich_952000

    Can I pre-order this....:)

    I'm soooo ready for a worthwhile adventure like this. Looks atleast as good as 90% of the original X-BOX titles I used to own.

    Richard

  • rich_952000

    Can I pre-order this....:)

    I'm soooo ready for a worthwhile adventure like this. Looks atleast as good as 90% of the original X-BOX titles I used to own.

    Richard

  • pachi72

    The crappy animation just killed the game.

  • pachi72

    The crappy animation just killed the game.

  • http://www.kotodama.net/blog Zak

    Apropos of nothing at all, I like how you can also read the title "Ranven's word"....

  • http://www.kotodama.net/blog Zak

    Apropos of nothing at all, I like how you can also read the title "Ranven's word"....

  • http://www.nanofighter.net PDJ Apps

    ugh.. it just hit me.. this is running... on a tiny phone in your pocket..

    10 years ago i barely had a tower that could run something like this smoothly .. this is some scary sci fi stuff :D

  • http://www.nanofighter.net PDJ Apps

    ugh.. it just hit me.. this is running... on a tiny phone in your pocket..

    10 years ago i barely had a tower that could run something like this smoothly .. this is some scary sci fi stuff :D

  • Dimitris

    I agree about the fact that such a small device can run a 3d game
    but let's be honest.
    This was horrible. The pictures we saw before were making it a lot more than it really is. Because the pictures were just that. pictures.
    Now that we see the game in action... Boy oh boy...
    The animation was awful and the graphics were really disappointing.
    And the characters...
    On top of that I'm pretty sure it'll be a really short game.
    So I'm not really looking forward to this.
    Developers should either start refining their games or make great short wario ware, puzzle style games. Where they can at least focus their tiny budget to something that'll be good.

    If you're going to create an epic sorts of game, you should invest some time on it, create a really good engine, and make the game as big as possible.
    If you have a poor looking game, at least make the effort to create a great plot.
    Games with no good plot, no good graphics, animation and music aren't going to cut it...

    • http://www.powso.com Totalsam

      Graphics really disappointing? Maybe you should read the commenter before you for some perspective.

      And yes, in an ideal world you could "make the game as big as possible," but there's a little thing called money that always seems to make things trickier.

      Do your research. Ravensword has been in development for OVER 2 years, from a PC build. And did you seriously glean anything about the plot from this video? From all we know the story could be epic.

      Don't rain on the parade before it comes to town dude.

  • Dimitris

    I agree about the fact that such a small device can run a 3d game
    but let's be honest.
    This was horrible. The pictures we saw before were making it a lot more than it really is. Because the pictures were just that. pictures.
    Now that we see the game in action... Boy oh boy...
    The animation was awful and the graphics were really disappointing.
    And the characters...
    On top of that I'm pretty sure it'll be a really short game.
    So I'm not really looking forward to this.
    Developers should either start refining their games or make great short wario ware, puzzle style games. Where they can at least focus their tiny budget to something that'll be good.

    If you're going to create an epic sorts of game, you should invest some time on it, create a really good engine, and make the game as big as possible.
    If you have a poor looking game, at least make the effort to create a great plot.
    Games with no good plot, no good graphics, animation and music aren't going to cut it...

    • http://www.powso.com Totalsam

      Graphics really disappointing? Maybe you should read the commenter before you for some perspective.

      And yes, in an ideal world you could "make the game as big as possible," but there's a little thing called money that always seems to make things trickier.

      Do your research. Ravensword has been in development for OVER 2 years, from a PC build. And did you seriously glean anything about the plot from this video? From all we know the story could be epic.

      Don't rain on the parade before it comes to town dude.

  • Dan Dare

    I think it would have been better if they had made the characters smaller. The horse riding particularly looked bad. Maybe Diablo sized characters would have been easier to draw and render faster.

  • Dan Dare

    I think it would have been better if they had made the characters smaller. The horse riding particularly looked bad. Maybe Diablo sized characters would have been easier to draw and render faster.

  • Mister Mumbles

    Wow. (...and not in a good way) Seriously, I really don't see what people are getting hyped about here. It really doesn't look all that hot to me, and that is coming from a person who is not all about shiny and slick presentation. The gameplay simply looks clumsy, something I would expect of a game from the late 90s. This isn't what I got my Touch for, and I'm still not sold that the iDevice can handle such games well, new hardware upgrade notwithstanding.

    I'll just leave it to the people who really want this kind of stuff.

  • Mister Mumbles

    Wow. (...and not in a good way) Seriously, I really don't see what people are getting hyped about here. It really doesn't look all that hot to me, and that is coming from a person who is not all about shiny and slick presentation. The gameplay simply looks clumsy, something I would expect of a game from the late 90s. This isn't what I got my Touch for, and I'm still not sold that the iDevice can handle such games well, new hardware upgrade notwithstanding.

    I'll just leave it to the people who really want this kind of stuff.

  • Amaterasu

    Looks like a really badly animated Oblivion clone. They could have got away with the low poly models if only the animation wasn't so terrible.

    We really need Square Enix to just port Dragon Quest 9 to the iPhone, or NIS to port Disgaea 2.

  • Amaterasu

    Looks like a really badly animated Oblivion clone. They could have got away with the low poly models if only the animation wasn't so terrible.

    We really need Square Enix to just port Dragon Quest 9 to the iPhone, or NIS to port Disgaea 2.

  • http://www.mores.cc mores

    Must agree ... the character animation - or rather, lack of - kills the game. Did you see the bear? It was just moving it's toes up and down. Horseback riding? Static sheep?
    True, the graphics themselves are pretty nice to look at but would be so much more immersive if you didn't feel like you were sitting on a styrofoam horse or seeing robot animals.

    BTW, these are things that won't increase polygon count in the models, and the iPhone can handle it without any hickups.

  • http://www.mores.cc mores

    Must agree ... the character animation - or rather, lack of - kills the game. Did you see the bear? It was just moving it's toes up and down. Horseback riding? Static sheep?
    True, the graphics themselves are pretty nice to look at but would be so much more immersive if you didn't feel like you were sitting on a styrofoam horse or seeing robot animals.

    BTW, these are things that won't increase polygon count in the models, and the iPhone can handle it without any hickups.

  • http://www.ravensword.com Josh Crescent Moon

    The game is still not even in Beta phase yet - so we've got time to revise the animations which are probably the easiest thing to change.

    • http://www.rpg-fanatics.de crishnak

      It´s not even in beta? How does that match with. "Presseisen reports they are close to completion of the game and estimate the submission date of September 30th."
      I´m not in the gaming industry but doesn´t beta testing take more than two weeks?

      • tsharpfilm

        The game is probably going back into alpha now thanks to the people here slamming the animations. lol. Personally, I thought that the animation was good enough to get the point across. Zenonia barely has any animation compared to this game, but people still love it, so why nitpick Ravensword? But if something HAS to be tweaked, I would work on the bear a bit more, and the animation that plays when the character hits the fire. Aside from that, I think this game is going to be a great time on my iPod touch. I'm still looking forward to it.

  • http://www.ravensword.com Josh Crescent Moon

    The game is still not even in Beta phase yet - so we've got time to revise the animations which are probably the easiest thing to change.

    • http://www.rpg-fanatics.de crishnak

      It´s not even in beta? How does that match with. "Presseisen reports they are close to completion of the game and estimate the submission date of September 30th."
      I´m not in the gaming industry but doesn´t beta testing take more than two weeks?

      • tsharpfilm

        The game is probably going back into alpha now thanks to the people here slamming the animations. lol. Personally, I thought that the animation was good enough to get the point across. Zenonia barely has any animation compared to this game, but people still love it, so why nitpick Ravensword? But if something HAS to be tweaked, I would work on the bear a bit more, and the animation that plays when the character hits the fire. Aside from that, I think this game is going to be a great time on my iPod touch. I'm still looking forward to it.

  • Johnny

    I think it looks good. Maybe the rendering and animation (being not great, but good) mean more depth of gameplay.

  • Johnny

    I think it looks good. Maybe the rendering and animation (being not great, but good) mean more depth of gameplay.

  • http://jonathandbloom.com Jonathan

    I think it looks good. It doesn't have the graphics of Oblivion? Well, it's ALSO not running on an Xbox 360 or a desktop/laptop computer. Don't forget that it's on an iPhone and because of that-I think the graphics are amazing! I am excited to see how Raven Sword is because this game looks really cool!

  • http://jonathandbloom.com Jonathan

    I think it looks good. It doesn't have the graphics of Oblivion? Well, it's ALSO not running on an Xbox 360 or a desktop/laptop computer. Don't forget that it's on an iPhone and because of that-I think the graphics are amazing! I am excited to see how Raven Sword is because this game looks really cool!

  • zorlord

    these graphics for iphone?
    WOW WOW WOW
    !!!!!!
    ~ thats all i can say

  • zorlord

    these graphics for iphone?
    WOW WOW WOW
    !!!!!!
    ~ thats all i can say

  • http://www.allan-lee.com Allan

    *waits patiently for Daggerfall/Fallout 1*

    • Trogador

      Are you kidding? Daggerfall will never, NEVER, come to any handheld.

      The reason?

      1. Daggerfall was soooo flawed. Can you honestly say that you completed the game without experiencing a single bug? If they ported to, the DS for example, there would be sooooo many unexpected bugs that they would need to sort out.
      2.Let's say they redo the whole game (something that would never happen) and release for DS and iPhone. Now, why the hell would they do that? Why would they release a game for £20 or so when the SAME GAME is availible for free on their website?

      I think you'll be waiting patiently for a long time ._.

  • http://www.allan-lee.com Allan

    *waits patiently for Daggerfall/Fallout 1*

    • Trogador

      Are you kidding? Daggerfall will never, NEVER, come to any handheld.

      The reason?

      1. Daggerfall was soooo flawed. Can you honestly say that you completed the game without experiencing a single bug? If they ported to, the DS for example, there would be sooooo many unexpected bugs that they would need to sort out.
      2.Let's say they redo the whole game (something that would never happen) and release for DS and iPhone. Now, why the hell would they do that? Why would they release a game for £20 or so when the SAME GAME is availible for free on their website?

      I think you'll be waiting patiently for a long time ._.

  • Tcrown

    It's really great when general people with no art or programing skills rip on a game. Why not offer constructive criticism that can help the makers to build a better product.

    The animation does need some work, smoothed out a bit would help. Perhaps hoarse riding could go and added at a later stage to allow time to better focus on other aspects of the game. Some of the monsters also could use a bit of work to smooth out, varied attacks more fluid animation.
    The environments look quite nice, tree's, waterfalls, etc. I think it would be useful to look at Gamelofts upcoming RPG for some ideas as well.

    Overall it's an ambitious project for an iPhone/touch. Keep refining and release it when YOU are happy with it.

  • Tcrown

    It's really great when general people with no art or programing skills rip on a game. Why not offer constructive criticism that can help the makers to build a better product.

    The animation does need some work, smoothed out a bit would help. Perhaps hoarse riding could go and added at a later stage to allow time to better focus on other aspects of the game. Some of the monsters also could use a bit of work to smooth out, varied attacks more fluid animation.
    The environments look quite nice, tree's, waterfalls, etc. I think it would be useful to look at Gamelofts upcoming RPG for some ideas as well.

    Overall it's an ambitious project for an iPhone/touch. Keep refining and release it when YOU are happy with it.

  • Victor

    Looks interesting. And for all you complaining about the animations, they look about on par with Oblivion, at least the third person perspective. Maybe this game is made to be played in first person, like Oblivion. Guess we'll see. I just hope they add some nice 3gs graphics options.

  • Victor

    Looks interesting. And for all you complaining about the animations, they look about on par with Oblivion, at least the third person perspective. Maybe this game is made to be played in first person, like Oblivion. Guess we'll see. I just hope they add some nice 3gs graphics options.

  • ASTRAL PROJECTION

    ABSOLUTELY AWESOME !!!

    it is true that u guys are a small independent company with a handfull of people ??? U GUYS ROCK !!!!!

    and to EVERYBODY HATING here, if there were no people making games for your iphone you all would play crappy tetris and snake , so have a little respect for people who try to make a good game.....

    RAVENSWORD = MUST HAVE

  • ASTRAL PROJECTION

    ABSOLUTELY AWESOME !!!

    it is true that u guys are a small independent company with a handfull of people ??? U GUYS ROCK !!!!!

    and to EVERYBODY HATING here, if there were no people making games for your iphone you all would play crappy tetris and snake , so have a little respect for people who try to make a good game.....

    RAVENSWORD = MUST HAVE

  • Anthony

    Yes it has a lot of potential but you can't just discount some of the criticisms with a wave of the hand. Sure the comments were almost trollish sounding but have some merit. I certainly think the dev's may want to hold it back a few extra weeks and tweek some of the issues that are quite clear when watching this video. If they do they will have a gem on there hands. I wouldn't worry so much about an expansion pack , put that on the back burner..you only get one chance to make a good first impression and this game should be the focus. Good work either way but it could be great with some more love.

  • Anthony

    Yes it has a lot of potential but you can't just discount some of the criticisms with a wave of the hand. Sure the comments were almost trollish sounding but have some merit. I certainly think the dev's may want to hold it back a few extra weeks and tweek some of the issues that are quite clear when watching this video. If they do they will have a gem on there hands. I wouldn't worry so much about an expansion pack , put that on the back burner..you only get one chance to make a good first impression and this game should be the focus. Good work either way but it could be great with some more love.

  • Ahiru

    this looks a lot like ESIII: Morrowind... i hope it doesn't run that choppy on my 3g, not willing to buy a new device that soon..

  • Ahiru

    this looks a lot like ESIII: Morrowind... i hope it doesn't run that choppy on my 3g, not willing to buy a new device that soon..

  • http://www.squarezerostudio.com squarezero

    I posted some sample gameplay video from Morrowind on the forum thread as a point of comparison -- I would suggest that anyone who thinks the graphics in Ravensword are "horrible" go take a look at it (Check out that jump on :54, or the fights that starts on 1:43 and 2:01. Then remember the budget available to a team at Bethesda compared to that of small independent team.)

    To repeat what I posted on the thread: this may be a case of seeing a glass 3/4 full vs 1/4 empty. No question that the animations are not realistic, but the environments look great, the art direction is top-notch, the scope of the game is impressive, and there seems to a lot of variety to the action. I, for one, can't wait to get my hands on it.

  • http://www.squarezerostudio.com squarezero

    I posted some sample gameplay video from Morrowind on the forum thread as a point of comparison -- I would suggest that anyone who thinks the graphics in Ravensword are "horrible" go take a look at it (Check out that jump on :54, or the fights that starts on 1:43 and 2:01. Then remember the budget available to a team at Bethesda compared to that of small independent team.)

    To repeat what I posted on the thread: this may be a case of seeing a glass 3/4 full vs 1/4 empty. No question that the animations are not realistic, but the environments look great, the art direction is top-notch, the scope of the game is impressive, and there seems to a lot of variety to the action. I, for one, can't wait to get my hands on it.

  • LateralusROk

    Please dont listen to the 12 year old haters this game looks great!

  • LateralusROk

    Please dont listen to the 12 year old haters this game looks great!

  • deep_dish

    Yeah, animations aren't very good, but not that much worse than Bethesda animations. The only one that really stood out for me, was the prancing bear. Really cute robot he is

  • deep_dish

    Yeah, animations aren't very good, but not that much worse than Bethesda animations. The only one that really stood out for me, was the prancing bear. Really cute robot he is

  • Noah

    Character/Monster animations could improve, sure.
    Will there be fun quests? Hopefully.
    The real concern must be whether the game will be FUN in-and-of-itself. If it is, then the "sequel" can work on better fluid graphics. It's the first game that will break or make this "company".

    PS. Who is Raven and why should I take his word for anything?

    Either split the name up into two words... "Raven Sword" or capitalize the S in sword... "RavenSword". Unless it really is Raven's Word.... then leave it as it is "Ravensword"

  • Noah

    Character/Monster animations could improve, sure.
    Will there be fun quests? Hopefully.
    The real concern must be whether the game will be FUN in-and-of-itself. If it is, then the "sequel" can work on better fluid graphics. It's the first game that will break or make this "company".

    PS. Who is Raven and why should I take his word for anything?

    Either split the name up into two words... "Raven Sword" or capitalize the S in sword... "RavenSword". Unless it really is Raven's Word.... then leave it as it is "Ravensword"

  • Beavis

    How much will this game cost?

    Are you all releasing for PC as well?

    Thanks,

    Beavis

    mheh heh mheh mm heh

  • Beavis

    How much will this game cost?

    Are you all releasing for PC as well?

    Thanks,

    Beavis

    mheh heh mheh mm heh

  • Dimitris

    I have to say that as far as I know, I'm not a troll!!
    My criticism for the game comes from the fact that I deal with graphics every single day. I work as an art director in a advertising agency and not only produce but also see lots of material from my colleagues every single day.
    What you usually do when you have obvious limitations, either time-wise or budget wise or whatever, you start thinking creatively. You won't start building the mona lisa when you know that your deadline is tomorrow...
    So in this occasion you have a console (iphone, ipod touch) that can do 3d but not very well, a small budget and obvious restraints.
    What you should NOT do is try to create an epic game with open environments and in full 3d.
    There's no way anyone no matter how talented he might be to overcome all this obstacles.
    If you want to do an RPG go ahead and do that. but now your limitations and don't try to do things you obviously know you can't.
    I'm in no way bashing this game. This goes for all the iphone games that want to be something they can't. E.g Terminator. Even though it was good it was short and felt a bit rushed.

    We need more games like, eliss. Truly innovative with some amazing use of the device in hand and excellent design.
    And I'm not saying do more puzzles. Just do any genre you want, but make it really good.
    And yes you can do a good game with a selling proce of only 1 or 2 euros.

  • Dimitris

    I have to say that as far as I know, I'm not a troll!!
    My criticism for the game comes from the fact that I deal with graphics every single day. I work as an art director in a advertising agency and not only produce but also see lots of material from my colleagues every single day.
    What you usually do when you have obvious limitations, either time-wise or budget wise or whatever, you start thinking creatively. You won't start building the mona lisa when you know that your deadline is tomorrow...
    So in this occasion you have a console (iphone, ipod touch) that can do 3d but not very well, a small budget and obvious restraints.
    What you should NOT do is try to create an epic game with open environments and in full 3d.
    There's no way anyone no matter how talented he might be to overcome all this obstacles.
    If you want to do an RPG go ahead and do that. but now your limitations and don't try to do things you obviously know you can't.
    I'm in no way bashing this game. This goes for all the iphone games that want to be something they can't. E.g Terminator. Even though it was good it was short and felt a bit rushed.

    We need more games like, eliss. Truly innovative with some amazing use of the device in hand and excellent design.
    And I'm not saying do more puzzles. Just do any genre you want, but make it really good.
    And yes you can do a good game with a selling proce of only 1 or 2 euros.

  • Kita

    The game looks very ambitious but also very bland. I would personally rather buy a fun game that's made polished and clean for the iphone vs something that looks rough around the edges. The iphone UI is one of the main reasons on why I purchased one and it's even batter to have apps that compliment it. This is the reason why the creator of Trism made so much money from his App! I understand that most iphone devs are mainly programmers but he went the extra mile and got an artist to polish his app rather than releasing a generic looking game that doesn't look appealing :)

  • Kita

    The game looks very ambitious but also very bland. I would personally rather buy a fun game that's made polished and clean for the iphone vs something that looks rough around the edges. The iphone UI is one of the main reasons on why I purchased one and it's even batter to have apps that compliment it. This is the reason why the creator of Trism made so much money from his App! I understand that most iphone devs are mainly programmers but he went the extra mile and got an artist to polish his app rather than releasing a generic looking game that doesn't look appealing :)

  • Aaron

    Sorry, but I couldn't take it anymore. For those of you who seem to not be able to read, the title is ONE WORD, meaning, don't split it up, just like Warcraft, from World of Warcraft. You don't go around saying World of War Craft, do you? For heaven's sake....

  • Aaron

    Sorry, but I couldn't take it anymore. For those of you who seem to not be able to read, the title is ONE WORD, meaning, don't split it up, just like Warcraft, from World of Warcraft. You don't go around saying World of War Craft, do you? For heaven's sake....

  • ben

    lol i love you aaron

  • ben

    lol i love you aaron

  • Toto

    That doesn't look too good apart from the environments. That bear anim gave me a good laugh.And lol at people thinking there wil lbe physics because a cart blows up. That's more than likely just a canned anim.

  • Toto

    That doesn't look too good apart from the environments. That bear anim gave me a good laugh.And lol at people thinking there wil lbe physics because a cart blows up. That's more than likely just a canned anim.

  • Reaver

    Looks like it has potential.

    I would like to ask why alot of developers make big buttons with the action witten on the button? When ever has this been an interface gamers have needed to know what a button does?

    Ive been using AB(XY) for 20years + and that works for me.

  • Reaver

    Looks like it has potential.

    I would like to ask why alot of developers make big buttons with the action witten on the button? When ever has this been an interface gamers have needed to know what a button does?

    Ive been using AB(XY) for 20years + and that works for me.

  • Shiznit

    Uhm people !!

    Hello !!

    Some are acting like spoiled PS3/Xbox360 etc kids !

    Were talking about (i)phone games here ... omg

  • Shiznit

    Uhm people !!

    Hello !!

    Some are acting like spoiled PS3/Xbox360 etc kids !

    Were talking about (i)phone games here ... omg

  • wateracid

    Oh well a new generation of mobile gaming have arrived, cant wait to get this ,this is going to beat gameloft!

  • wateracid

    Oh well a new generation of mobile gaming have arrived, cant wait to get this ,this is going to beat gameloft!

  • Sean

    C'mon guys. Look at the graphics of it. Great standard due to the size of the iPod/iPhone.

  • Sean

    C'mon guys. Look at the graphics of it. Great standard due to the size of the iPod/iPhone.

  • dererk

    I think one thing you are all missing is that the video is being shown on youtube so the crispness of the detail is going to be lost. As far as the animation goes, who cares as long as the game play is great. I am looking forward for this one.

  • dererk

    I think one thing you are all missing is that the video is being shown on youtube so the crispness of the detail is going to be lost. As far as the animation goes, who cares as long as the game play is great. I am looking forward for this one.

  • Howard

    This looks simply fantastic. Any news on whether its submitted yet/release date?

  • Howard

    This looks simply fantastic. Any news on whether its submitted yet/release date?