'Bobby Carrot Forever': A Great Puzzle Game
posted by arn on January 26th, 2009 7:54 AM EST in $7.99, Puzzle, Reviews, iPhone games, iPod touch games
Despite all the great iPhone games that are out there, the have been a few common deficiencies that we've seen even amongst the premium titles. One has been that level-based puzzle games have tended to be too short or too easy. While I very much enjoyed titles such as Loopy Laboratory and Mouse House, the process of completing them had a bit of a "paint by numbers" feel to it. While there have been challenging moments, in many cases, there might just be one obvious solution. And, in the end, that can leave you a bit unsatisfied.
FDG Entertainment's Bobby Carrot Forever [App Store, $7.99], however, delivers a refreshingly challenging game that should keep you occupied for some time. While the official gameplay estimate is said to be over 15 hours, I believe that this is likely a conservative estimate for most.
Bobby Carrot Forever is a level-based puzzle game similar to Chip's Challenge in which a number of objects must be collected in order to open the exit. In this case, the objects are (unsurprisingly) carrots. In your way, however, are a variety of obstacles that you must manipulate in order to reach your goal. Several objects require triggers to activate. In order to turn on the tractor, you must get the fuel canister first. To climb over certain obstacles, you will need to seed the ground with beans in order a bean stalk to grow. In the meanwhile, Bobby Carrot must navigate breakaway floors, one-directional pathways, switches, kites, fans and much more. The game also offers a "shop" where you can purchase upgrades (faster tractor, different background music, etc…) for use in the game. Levels also contains some hidden bonuses and unlockables to keep things interesting.
Bobby Carrot comes with 60 levels split across 6 worlds of 10 levels each. Each world has a difficulty rating of low, medium or high. Don't be fooled, though. Soon after you start the game, you'll find yourself restarting many of the low-difficulty levels trying to figure them out. In the end, however, this is what makes this game great, and one the best values in the App Store despite its relatively higher cost ($7.99).
While the game itself is excellent, there are a few interface issues that you may notice in the gameplay video that we feel should be tweaked in future updates. The current method to restart a level is somewhat awkward which requires you to turn the iPhone from landscape to portrait to pull up the menu. This becomes more noticeable in more difficult levels that you might be restarting often. The controls for the game involve tapping on the four edges of the screen: top/bottom/left/right to move the character appropriately. While this solution is effective, some (including myself) tend to prefer a swipe control system. Finally, there is no way to replay a single level in the current version. Instead, an entire world must be replayed. The developer appears aware of these issues and is planning on addressing some of these shortcomings in a future update.
Still, these are relatively minor interface issues that don't significantly detract from an otherwise solid game. This game is easily a "must have" for fans of these types of puzzle games and is highly recommended for others.
Our gameplay video shows two of the levels (complete with a few failed attempts).
[ Full HD version | Low Bandwidth version ]
|
||||||||||||||||||||















This reminds me of the old game Power Pete.
Easily one of the best games even with some minor things to improve…
Is it a bit comparable to Archibald's adventures?
That game has still got me in its grip.
Weird that these games have the addictive factor that for example Rolando is missing. (still have to complete the last world)
I totally don't like the style of this and Archibald….
These 2 titles are simply not beautiful in a cool artistic manner.
Very odd, very average… But this is my very own personal taste.
Rolando is completly another world of style….which I love.
@M1ch3l
Bobby Carrot is not action oriented and top-down perspective. But as in Archibald´s adventures (which I like too, btw.), the puzzles are integrated into the surrounding and more adventure based.
Tilemap looks pretty dodgy..
Thanks for the help on 4-1 was stuck on this and it was making me sad like pathways does
@DanM
You can still purchase the cheatblaster to help you in some more difficult levels. (found on cloud9 tower).
Can you play your own music while playing this, a must in any puzzler imo. Neither Archibald nor Rolando gripped me, will this? Dunno but rabbits tend to grip me, like for example Jazz Jackrabbit.
There is a problem when using the lawnmower. The ipod music will switch off. But you can use it when you disable all sounds. Not the best solution but maybe ok for you?
easily one of the best games going , i have got 2 versions on my phone i have endless hours of fun
hello i`m sagi