In November, we profiled a $0.99 game called Blue Defense! [App Store] which we praised as a "simple but effective shooter." Developer John Kooistra managed to blend together a simple concept into a really solid shooter and won us over along with many of our readers.

His followup title is appropriately enough called Blue Attack! [App Store, $1.99] in which you take the offense and track down the Red invaders from the original game. Kooistra has added a significant degree of complexity to the game by offering upgradable ships with improved weapons and capabilities. Yet he still manages to offer a surprisingly fun and deep game.

At its core, this game is a shooter, pure and simple. You pilot a ship which is based on a carrier which you must defend. Your ship can be accompanied by a number of wingmen which offer additional firepower to destroy the enemy ships. Each enemy formation contains a "core" which must be destroyed and your job is simply to battle each wave and destroy all the enemies before they destroy you.

Both touch and accelerometer controls are offered and are effectively implemented. Unlike traditional scrolling shooters, however, you have full directional control and must master your ship's navigation in order to deliver a focused stream of firepower against your enemies. There are two modes of play: campaign and unlimited which both offer plenty of gameplay and time to hone your skills.

The single best part of the game is the ship upgrade system. After each wave of attackers, you earn "resources" which can be spent on upgrading your ship. More wingmen, for example, can be purchased to increase your firepower. Other upgrades range from bombs, extra lives, faster speed, and improved handling. Upgrades appear to be well balanced and you'll enjoy testing out your new abilities.

Combined with the different play modes, these features offer a fun game with plenty of replayability. As a result, for only $1.99 Blue Attack! comes highly recommended.


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Game Details
Name: Blue Attack! (v1.0) Price: $1.99 [Buy]
Developer: John Kooistra Size: 6.8 MB
Device: Tested on iPhone 3G
Blue Attack! is a fun space shooter that offers plenty of gameplay. Highly recommended for only $1.99

TouchArcade Rating

  • http://www.metroccolis.com your personal robot

    It's not just "a fun space shooter".
    It's THE fun space shooter.
    But cool that you are mentioning that pearl this early!
    Thumbs up for the dev and arn :)

  • http://www.metroccolis.com your personal robot

    It's not just "a fun space shooter".
    It's THE fun space shooter.
    But cool that you are mentioning that pearl this early!
    Thumbs up for the dev and arn :)

  • http://www.facebook.com/group.php?gid=34199313094 John Kooistra

    I can't sleep because I'm so excited by the reviews coming out.... :)

  • http://www.facebook.com/group.php?gid=34199313094 John Kooistra

    I can't sleep because I'm so excited by the reviews coming out.... :)

  • http://spmwinkel.wordpress.com spmwinkel

    Defenitely interested. I'd just like to know how big the campaign mode is. How many levels? How much time to complete a level on average? Can you complete a level on the first try or could it take 40 tries before you manage to get to the end of a level?
    Those kind of questions. :)

  • http://spmwinkel.wordpress.com spmwinkel

    Defenitely interested. I'd just like to know how big the campaign mode is. How many levels? How much time to complete a level on average? Can you complete a level on the first try or could it take 40 tries before you manage to get to the end of a level?
    Those kind of questions. :)

  • polyplay

    @ spmwinkel

    The campaign mode takes place over a series of planets. There are about 15 or so planets, and each has a difficulty setting. Some levels take only about 2-3 minutes, and the later levels are longer; I played through the easy levels, and no level approached 10 minutes. Getting used to accurate control with the accel is tough, and that can make the levels tougher to complete. The upgrades are absolutely great, and make the game much more interesting.

    There's also an endless mode, although I wish it had a difficulty setting...

  • polyplay

    @ spmwinkel

    The campaign mode takes place over a series of planets. There are about 15 or so planets, and each has a difficulty setting. Some levels take only about 2-3 minutes, and the later levels are longer; I played through the easy levels, and no level approached 10 minutes. Getting used to accurate control with the accel is tough, and that can make the levels tougher to complete. The upgrades are absolutely great, and make the game much more interesting.

    There's also an endless mode, although I wish it had a difficulty setting...

  • http://spmwinkel.wordpress.com spmwinkel

    Thanks for your reply. :)
    So you're saying that there's no difficulty setting in which you can reply the entire game (first finish it in Easy, then in Medium, then in Hard), but over the course of the levels, the difficulty gets harder.

    On endless mode, why do you need the difficulty setting? Is it too hard or too easy?

  • http://spmwinkel.wordpress.com spmwinkel

    Thanks for your reply. :)
    So you're saying that there's no difficulty setting in which you can reply the entire game (first finish it in Easy, then in Medium, then in Hard), but over the course of the levels, the difficulty gets harder.

    On endless mode, why do you need the difficulty setting? Is it too hard or too easy?

  • Peter

    Great game. I only wish it had some more laser en impact sounds. Because the music (although great) can get a little bit repetive on longer sessions. When you turn the music off it becomes very silent for a shooter. Otherwise 5 stars! John Kooistra, I salute you!.... and get a lite version out, this game should have the succes of iShoot proportions. (John Kooistra, are you dutch by the way? your last name is... I'll give you a nice review in the dutch store, hope you get some sales here...)

  • Peter

    Great game. I only wish it had some more laser en impact sounds. Because the music (although great) can get a little bit repetive on longer sessions. When you turn the music off it becomes very silent for a shooter. Otherwise 5 stars! John Kooistra, I salute you!.... and get a lite version out, this game should have the succes of iShoot proportions. (John Kooistra, are you dutch by the way? your last name is... I'll give you a nice review in the dutch store, hope you get some sales here...)

  • http://spmwinkel.wordpress.com spmwinkel

    Hehe I thought he was Dutch as well, his location (Waterloo) can sound Dutch as well. But he's from Canada (he told that in the forums).
    You're from the Netherlands as well, I noticed that when you typed "en" instead of "and".

    I'm still in doubt because people seem to have finished campaign mode already and I wonder if this is a game that you'll keep playing for a week.

  • http://spmwinkel.wordpress.com spmwinkel

    Hehe I thought he was Dutch as well, his location (Waterloo) can sound Dutch as well. But he's from Canada (he told that in the forums).
    You're from the Netherlands as well, I noticed that when you typed "en" instead of "and".

    I'm still in doubt because people seem to have finished campaign mode already and I wonder if this is a game that you'll keep playing for a week.

  • Peter

    @spmwinkel... yeah i noticed my typo too late...it's still early :) I guess I am not the best player then...i am nowhere near finishing the game yet...it is a great game, really recommend it

  • Peter

    @spmwinkel... yeah i noticed my typo too late...it's still early :) I guess I am not the best player then...i am nowhere near finishing the game yet...it is a great game, really recommend it

  • polyplay

    @ spmwinkel

    Different individual planets have different difficulty levels, so you can choose your own path to the end. The replay value comes with the (many) upgrades, where you can choose a number of different strategies to complete the game.

    As for Endless Mode, I want different settings because sometimes I like to play endless games just to mindlessly blow stuff up for a while, and it was certainly more tough than that.

    A great game, though. Well worth $2.

  • polyplay

    @ spmwinkel

    Different individual planets have different difficulty levels, so you can choose your own path to the end. The replay value comes with the (many) upgrades, where you can choose a number of different strategies to complete the game.

    As for Endless Mode, I want different settings because sometimes I like to play endless games just to mindlessly blow stuff up for a while, and it was certainly more tough than that.

    A great game, though. Well worth $2.

  • http://spmwinkel.wordpress.com spmwinkel

    Ok I'll get it. :) I believe that it's the only thing that really interested me this week, and I always allow myself to get a game each weekend. So games that come out on Friday always have a better chance with me.

    It seems like the game is getting only positive feedback (except for the music but I don't care for music anyway) so I guess I shouldn't give it such a hard time. :)

  • http://spmwinkel.wordpress.com spmwinkel

    Ok I'll get it. :) I believe that it's the only thing that really interested me this week, and I always allow myself to get a game each weekend. So games that come out on Friday always have a better chance with me.

    It seems like the game is getting only positive feedback (except for the music but I don't care for music anyway) so I guess I shouldn't give it such a hard time. :)

  • Ahiru

    this is FREAKING AWESOME.

    the best shooter out there, different controls schemes and great gameplay value!

    if every shooter were like this, i'd have bought 'em all.

  • Ahiru

    this is FREAKING AWESOME.

    the best shooter out there, different controls schemes and great gameplay value!

    if every shooter were like this, i'd have bought 'em all.

  • Ted

    I woke up this morning and saw that this was out.

    What a great day. First thing I did upon waking was purchase it.

  • Ted

    I woke up this morning and saw that this was out.

    What a great day. First thing I did upon waking was purchase it.

  • http://www.fftrealm.com Noah

    I started a new game. Did a few levels. Wanted to take a break, so I went to Options > Quit. I come back later, and there's no "Continue" option.

    GG.

  • http://www.fftrealm.com Noah

    I started a new game. Did a few levels. Wanted to take a break, so I went to Options > Quit. I come back later, and there's no "Continue" option.

    GG.

  • http://www.metroccolis.com your personal robot

    @Noah:

    Simply press the home button while playing. When you return to the game, you can continue.

  • http://www.metroccolis.com your personal robot

    @Noah:

    Simply press the home button while playing. When you return to the game, you can continue.

  • http://www.fftrealm.com Noah

    Which is good to know now, of course... but there are many a games that do not auto-save on "Home Button" exit, so I would assume most people look for a "Save" option first, before clicking the home button.

    Just my two cents (plus I've already seen mention of it on the forum thread a few times. Maybe something to look into before too many people leave bad reviews w/o asking first).

    Cheers!

  • http://www.fftrealm.com Noah

    Which is good to know now, of course... but there are many a games that do not auto-save on "Home Button" exit, so I would assume most people look for a "Save" option first, before clicking the home button.

    Just my two cents (plus I've already seen mention of it on the forum thread a few times. Maybe something to look into before too many people leave bad reviews w/o asking first).

    Cheers!

  • http://www.benho.org ben

    great game. minor audio problems. though i havne't figured out how to get to the medium or hard planets. i've beaten the game on easy several times now.

  • http://www.benho.org ben

    great game. minor audio problems. though i havne't figured out how to get to the medium or hard planets. i've beaten the game on easy several times now.

  • arn

    @ben - It's a time issue. You have to beat the levels fast enough to branch to the harder difficulties.

    arn

  • arn

    @ben - It's a time issue. You have to beat the levels fast enough to branch to the harder difficulties.

    arn

  • arono

    Ok i got it and WOW

    Just to give you an idea i don't really like shooters but this one has made me change my mind about this kinds of game it is GREAT!!!

  • arono

    Ok i got it and WOW

    Just to give you an idea i don't really like shooters but this one has made me change my mind about this kinds of game it is GREAT!!!

  • kevlar

    Out of interest which control method is everyone using?

  • kevlar

    Out of interest which control method is everyone using?

  • http://www.fftrealm.com Noah

    I use touch control.

  • http://www.fftrealm.com Noah

    I use touch control.

  • Kyle

    John, keep up the great work. Loved your first game. Stick with this game, hope to see some future updates. The styling is perfect, true arcade feel.

  • Kyle

    John, keep up the great work. Loved your first game. Stick with this game, hope to see some future updates. The styling is perfect, true arcade feel.

  • http://heiseheise.com Zach

    I used the standard motion-sensing manner of control, just beat the game in about 20 minutes total (after dying about 3 times in the first few levels until I figured the best upgrade path to use). The paths are definitely reminiscent of Starfox 64, (anyone else agree?) except with the "goals" (which are all just time-based) clearly labeled ahead of each level. I actually ironically found it easier to go up through the middle, until I reached the last level choice with the two megastations. One option was "Easy" and one option was "Hard" so I said, well, I just want to finish it, so I took the easy route that time.

    Those hunter-levels are actually quite creepy, the way their blocks flip around mechanically and then they arrow back towards you.

    heh, and the facial expressions on the red baddies are a cute touch.

  • http://heiseheise.com Zach

    I used the standard motion-sensing manner of control, just beat the game in about 20 minutes total (after dying about 3 times in the first few levels until I figured the best upgrade path to use). The paths are definitely reminiscent of Starfox 64, (anyone else agree?) except with the "goals" (which are all just time-based) clearly labeled ahead of each level. I actually ironically found it easier to go up through the middle, until I reached the last level choice with the two megastations. One option was "Easy" and one option was "Hard" so I said, well, I just want to finish it, so I took the easy route that time.

    Those hunter-levels are actually quite creepy, the way their blocks flip around mechanically and then they arrow back towards you.

    heh, and the facial expressions on the red baddies are a cute touch.

  • Rick

    This game was off my radar at first, but reading through the reviews here encouraged me to pick it up. Pretty freaking amazing!

  • Rick

    This game was off my radar at first, but reading through the reviews here encouraged me to pick it up. Pretty freaking amazing!

  • pdxh

    Love this game.

    I've read some complaints about the controls, but re-calibrating and customizing the tilt controls helped a ton, and the tilt is more fun in my opinion :)

  • pdxh

    Love this game.

    I've read some complaints about the controls, but re-calibrating and customizing the tilt controls helped a ton, and the tilt is more fun in my opinion :)

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  • Jeff Edsell

    Blue Attack stopped working for me, Since the last iPhone update it seems. I get the spash screen and then it crashes. I have tried restarting the phone, to no avail. I'm bummed because this is a GREAT game and I want to keep playing it!

    (Also, you can listen to your own music while playing, which should be a feature of EVERY iPhone game.)

  • Jeff Edsell

    Blue Attack stopped working for me, Since the last iPhone update it seems. I get the spash screen and then it crashes. I have tried restarting the phone, to no avail. I'm bummed because this is a GREAT game and I want to keep playing it!

    (Also, you can listen to your own music while playing, which should be a feature of EVERY iPhone game.)

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