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‘Death Road to Canada’ Hits PC on Friday, Mobile Version Coming “Roughly a Month After”

TouchArcade Rating:

Rocketcat Games and Madgarden’s collaborative “randomized permadeath road trip simulator" Death Road to Canada is finally releasing on desktop this Friday after a very long road of development that started with its initial announcement way back in August of 2013. Death Road to Canada is a simulation-style game similar to Oregon Trail where your goal is to make it from Florida to Canada during a zombie apocalypse. You’ll need to harvest resources and collect new party members along the way, as well as fight off the hordes of zombies who are anxious to chomp on your brains. In celebration of this momentous occasion, Kepa from Rocketcat is posting playthrough videos of Death Road to Canada leading up to its release this Friday. Below you can see the first three parts of a “Familiar Faces Extreme Mode" playthrough.

What is “Familiar Faces Extreme Mode" you ask? Well you’ll be able to set various parameters before starting a game, and this one in particular means that there are 60% more zombies than normal (Extreme Mode) and the survivors you come across in the game will predominantly be the custom characters you’ve made in the game’s character creator (Familiar Faces). The video description offers even more insight into what’s happening in this playthrough, including main character Dannie being especially tough because she was “turned partly into stone by a Toilet Genie" and how the group managed to steal a medieval axe from a trader camp and survive to tell about it.

As for the iOS version of Death Road to Canada, the developers expect it to release “roughly a month after" the PC launch this Friday. They also comment on the sheer size of this game, saying it’s “Way bigger than Wayward Souls ($7.99)" and that there’s already loads of stuff planned for future content updates. Considering Wayward Souls is one of the finest games around, and our Game of the Year in 2014, and has tons of content and nearly endless replayability, this bodes really well for Death Road to Canada.

Check out the official Death Road to Canada website for links to the PC version when it goes live this Friday, and keep a close eye on the game’s forum thread here on TouchArcade for updates on the progress of the mobile version which we should hopefully be getting by late August or early September.

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  • 11 Comments

    1. torosama

      Well the server down time... the disparity in Pokestop locations , and the fact that instead of fixing bugs , they just March on releasing in country after country to get the cash flow incoming instead of making players happy....... had it not been for Pokevision website, the game was almost unplayable with the 3 step bug.

    2. Qaioud

      All data and projections based on "estimations from US smartphone users."

      Going by the non-Google charts.

      So scratch that for global trends.

      As a tired academic, I'm also very, very curious about their broader processes - or, in non-bollocksy terms, what are their data sources, and what models have they used to produce estimates of (inter)national app usage?

      Because maybe this is highly credible, and I'd love to believe it is! But the starting point of any credible analysis has to be knowing what raw data you're looking at, and how it's been turned into the figures you're actually looking at.

      1. Eli Hodapp

        That's always sort of the mystery of these different analytics platforms. Their data is highly respected inside of the industry, but I've wondered the same. These places all keep their actual data sources very close to the chest.

    3. Ragnar Dragonfyre

      I'm sure some of that drop is from people who live in the suburbs or rural becoming disenchanted. I was riding high and enjoying it for the first week until I realized just how much more fun it was in the city where you're swimming in stops. It takes me about 45 mins to walk between 4 stops and only crappy common Pokemon spawn in my area whereas my friends in the city live on top of Pokestops or have dozens in the same radius as my 4. I run out of balls quick, they never do. It sucks frankly.

      If someone from the city comes to your town, they can easily roll over your gyms and put them impossibly out of reach for the locals.

      It just doesn't make sense that cities are crawling with dangerous wild Pokemon but the woods are a veritable safe zone where no 'mons dwell. I hope they fix it for those of us outside the city but I'm not holding my breath. I'm definitely not spending any money until I see some sort of commitment towards fixing this issue.

      1. torosama

        Pretty much the main complaint. I live in rural MO and we have 4 stops in my town, all at the park. I run out of balls and have to spend several hours a day walking around the park to get balls. I have two friends in New York and they live in a sea of stops and and work in them. My one friend sends pics of his map from work where he has 4 stops in reach of his desk and they always have lures. Wtf!!!!!

        1. Ragnar Dragonfyre

          What sucks even more is that I work in the city but I just so happen to work in a spot that has only 2 stops. While 10 minutes drive south of me there are stops as far as the eye can see. The disparity is real and it sucks.

          1. Nycteris

            I guess this is the reason Ash leaves his hometown :-/

        2. iosuser

          But the good news is you don't live in the city and after Pokemon Go, they still will...

    4. Press2Play

      Just think of all the Generation of Pokemon there is.

    5. Daniel Schroeder

      I'd totally expect to see numbers dropping after a week or so when people get their fill. It's super annoying that you need the app open all the time to play effectively, so it's understandable that people would start going back to their other games or whatever else they do on their phones. I'm mostly interested in seeing how rapidly the numbers drop, not so much that they're dropping at all. As long as the tail on this game doesn't resemble Miitomo's, I'm sure it'll be fine.

    6. scottsoapbox

      Including Google searches isn't a good metric for a game of this magnitude. Everyone knows about Pokemon by this point so who's still Googling it? Now a normal game would have a much longer tail on people learning about the game over time.