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Posts Tagged ‘Mew-Genics’

The TouchArcade Show - Bonus - Interview with Team Meat

Monday, April 8th, 2013

This week's bonus edition of The TouchArcade Show features Edmund and Tommy from Team Meat, the studio behind Super Meat Boy, The Binding of Isaac, and an interesting upcoming cat simulation game called Mew-Genics. At the top, Team Meat clears the air about its past comments on the state of App Store games in the early years. Later, we talk about that re-imagining of Super Meat Boy on mobile as well as chat a bit about the ideas fueling the creation of Mew-Genics. It's a great talk overall and filled with some pretty funny bits.

If you'd like to listen, just click one of the links below. You could also catch this episode with a subscription on iTunes or Xbox Music. The latter is the easiest way to get our latest content since downloads come automatically. Try it out sometime!

 

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-Bonus-050.mp3, 19.2MB

We'll be back with you later in the week with another episode of The TouchArcade Show.

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Awesome: 'Mew-Genics' Is A Cat Lady Simulator

Monday, February 25th, 2013

After an awful lot of teasing, Team Meat has revealed what Mew-Genics is all about. In brief, it's a crazy cat lady simulator that'll task you with breeding cats and dealing with the unique consequences of owning a home with a few too many felines. Team Meat's Edmund McMillen talks about the game's inspirations on the official Team Meat blog:

"I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi, but at its core the game really isn't like anything we've seen before.

Mew-Genics revolves around Cats, obviously. We knew tending to these cats in a simulated "cat lady" environment would be the foundation of our design, but the core of what we are trying to do is make a game that feels alive, a game that creates stories as you play where consequences actually mean something ..."

Also, on the blog, Team Meat reveals a few little details about how the game's systems will work together. He talks about a time when one of his cats starts associating pain with food due to an unfortunate attack. Cats also have traits like, say, narcolepsy, and they can also catch and transmit diseases. In the story McMillen tells, it ends as Animal Control arrests him for letting a cat run away.

Mew-Genics certainly sounds awesome. As for when it's coming to iPhone and iPad ... it'll be this year. No firm date has been set yet.

Team Meat's Upcoming 'Mew-Genics' Confirmed for iOS

Monday, December 31st, 2012

This past October when we first heard that Team Meat was putting the iOS version of Super Meat Boy on hold to focus on finishing and releasing a new project called Mew-Genics, we were bummed, but intrigued. Details are somewhat sparse on Mew-Genics, but Team Meat has been teasing bits of the game and its characters weekly since announcement, not coincidentally on every Saturday... or rather, "Caturday."

It appears to be something of a random cat generator, with a nearly endless amount of different kinds of cats that can be made, each with a plethora of different physical and personality traits. It sounded like something that would work just great on iOS and just before Christmas Team Meat confirmed on their blog with the above image that Mew-Genics would indeed be heading to Apple's App Store, among other platforms that are yet to be announced.

In their latest blog update, the developer hints that your created cats will be able to enter cat pageants, as you can see from the non-game artwork above, where they'll be judged on their various physical oddities like horns or forked tails. This seems like a pretty messed up game, but in a cool way. I'm sure we'll be hearing plenty more details on Mew-Genics in the new year.


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