Category Archives: $7.99

'Shin Megami Tensei' Review - A Genuinely Classic RPG Gets Its English Debut

We've reached a point in gaming where, at least when it comes to major franchises, there are very few great JRPGs that haven't been eventually released in English. There are no lost Final Fantasy mainline games, all the holes in Dragon Quest have been filled, and even less famous series such as Ys and Monster World have had previously skipped over installments finally brought to English gamers. There are still a few significant gaps, though, and for me personally, none more significant than the missing games in the Shin Megami Tensei series. This is a franchise that, largely through the popularity of spin-off series Persona, has never been so relevant in the west as it is now. Sure enough, missing games connected to the franchise have made it over, one-by-one, with the entire Persona series now available in English and even the cursed Soul Hackers finally finding its way overseas, but we're still missing the games that started the whole ball of wax...

I kind of feel bad for this game. Not only did Journey To Kreisia [$3.99] release at almost the same time as Square-Enix's Final Fantasy VI [$15.99] iOS remake, but it's also having to live in the looming shadow of Alphadia Genesis's impending release. Kemco's RPGs aren't terribly high profile at the best of times, and RPG fans clearly have their attention elsewhere right now. I think that's too bad, because while this game isn't an outstanding RPG by any means, it's got a great sense of self-awareness. This aspect, layered on top of its familiar, competent EXE Create backbone, lends the whole adventure a fun feeling that separates it from the herd...

Kemco's latest in their line of monthly mobile RPGs comes by way of developer Magitec, whose name last popped up with Covenant of Solitude [$7.99], released several months ago. They are by far the least prolific of the teams Kemco uses on the English side, with just three of their games seeing release: Grinsia [$7.99], the aforementioned Covenant of Solitude, and this game, Chrome Wolf [$3.99]. Due to the breakneck release schedule of Kemco's games, we're used to seeing minor improvements at best from title to title, though in the last year or so, each of Kemco's development partners have made major engine changes or created new ones altogether. Everyone except Magitec, that is...

Originally launched way back in August of 2011, Dragon Fantasy [$7.99] is a quirky 8-bit throwback RPG with tons of humor and personality. We enjoyed the game well enough in our original review from back then, but subsequent updates addressed most of our negatives and Dragon Fantasy ended up blossoming into quite a delightful little experience...

I love sports games. I always have. Don't get me wrong, I'm about as competent on the football field or on the basketball court as a pet rock on stilts... I was always the kid at school during baseball games who would pray for the love of God for the ball to stay the hell away, but when it comes to videogames, there's just something that clicks...

Back in late October, the excellent Fieldrunners 2 HD [$4.99 (HD) / Free (HD)] for the iPad received an update which added a new Halloween-themed tower into the mix, as well as some technical improvements. On the iPhone that same update came to the regular Fieldrunners 2 [$2.99] shortly after, and notably it also added a fairly controversial IAP Coin Store where you could trade in your real money for the virtual kind...

We've still got our massive weekly traditional "coming tonight" post in the works, but the fanfare surrounding Mojang's official (and universal) Minecraft Pocket Edition [$7.99] building on our forums is too great to ignore. Initial impressions seem positive, although some have noted disappointment with how limited the game feels compared to the "full" version. There's no online play, for instance, only local WiFi, and your portable Minecraft worlds are devoid of both animals and creepers...

We're taking a break from our regularly scheduled iOS game programming to get the word out about a really sweet rapid prototyping tool for the iPad released by Two Lives Left, creators of Wheeler's Treasure [$2.99] and Pilot Winds [Free]. It's called Codify [$7.99], and utilizing the Lua programming language along with a ton of clever touch-based interface elements lets you quickly and easily throw together whatever game prototype you might be dreaming of...

I want to love Madfinger's Shadowgun [$7.99]. I really do. It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it...

When Madfinger Games said that Shadowgun [$7.99] was going to be available on the 28th, I think most of us assumed that they meant at 11:00 PM Eastern like most iPhone games with planned release times. If you were planning on spending the day jealously cursing New Zealanders who have been able to get their hands on the game nearly a day before you, I've got a better plan: Just go download it now...

'1112: Episode 3' Review - A Classy Episodic Adventure Game

1112 Episode 3 [$4.99/HD] is the latest addition to the graphical mystery adventure game series from Agharta Studio. It's also the best of this ongoing series, as it delivers more: More game-play, more puzzles, more characters, more locations and a whole lot more mystery...

Every time I dip my head into the hardcore world of chess I feel like an idiot that has stumbled into a Mensa meeting. I'm not referring to actually playing the game of chess, but all the crazy competitions and other events which surround the game to take it to whole new levels. Today, I'm specifically speaking of the World Microcomputer Chess Championship, the World Computer Chess Championship, the World Chess Software Championship, and the World Computer Speed Chess Championship. All of these events are different flavors of the same type of event where hardcore Chess AI developers all bring their electronic chess-playing babies to compete for fame, fortune, and I assume a heck of a lot of bragging rights amongst certain circles...

'The King of Fighters-i' Review - A New King of iOS Fighters is Crowned

Last year, Capcom raised the bar for traditional fighting games on the touch screen with Street Fighter IV [$4.99], and a couple of weeks ago they upped their game again by releasing Street Fighter IV Volt [$6.99] with online multiplayer. To a lesser degree, we’ve also seen Ultimate Mortal Kombat 3 [99¢/HD] on the App Store, and although quirky and rough around the edges it still offered up a decent portable experience for fans of that series. With SNK Playmore’s recently released The King of Fighters-i [$7.99], we now have all the major players of the mid-90s 2D arcade fighter rivalry once again battling it out with each other, this time on the App Store...

Arcades just aren't what they used to be (with a notable exception or two, of course). But, back in the day, they were wonderful places -- the glowing cloud of phosphorescence, that lovely din of beeps and boops from every direction, and rows and rows of stand up cabinets of many shapes and sizes. Of all the cabinets I recall encountering in my youth, one of the most striking was that of Tecmo Bowl, an American football game released in 1987 that was easily the most visually impressive arcade take on the sport of its day. It was a 46-inch, double-wide cabinet that featured two side-by-side monitors sitting back in a dark sort of monitor cavern. The game was played on a side-to-side "widescreen" rendering of a football field across both screens...

Pardon the messiness with this one. Earlier, Subatomic Games sent us word that it pushed a new update for both versions of Fieldrunners [$2.99HD] to Apple. We're still not sure what's in the iPhone / iPod update, but we do know the contents of the iPad update, which is live and has been, apparently, for more than 24 hours...

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