Category Archives: $4.99

Last month, Telltale Games released the third episode of their fable-based adventure game The Wolf Among Us [$4.99], and today they are beginning to tease the next episode titled "In Sheep's Clothing" with some new screens. As Telltale describes the forthcoming episode, "Has the Wolf met his match? Beaten and bloody, Bigby is confronted by the realization that a society built on secrets is ripe for exploitation. And that the disenfranchised of Fabletown may see his prey not as the cause of their problems, but as their solution. Constantly caught between 'the rules' and doing the right thing, Bigby must tread a path fraught with danger in this penultimate episode of The Wolf Among Us."..

In August of last year, developer Full Control released Space Hulk on PC, a video game adaptation of the tabletop board game of the same name. Full Control had been hinting that their version of Space Hulk would be coming to iOS, and indeed the following December Space Hulk [$9.99 (HD)] was released for the iPad for $9.99. Today, for the first time since releasing, Space Hulk is on sale for $4.99, half off its regular price. In conjunction with the sale, Space Hulk has just received an update adding co-op multiplayer functionality, as well as a new multiplayer lobby. The game's online multiplayer works cross-platform with the Mac, Linux and PC versions of the game...

Phoenix Online Studios’ latest game release Lost Civilization [$4.99] follows a slightly nonsensical story through the beautiful city of Prague to the darkest corners of Mayan civilization. Combining both adventure gaming elements and simple logic puzzles with hidden object scenes, it falls under the interesting “adventure-lite” genre, one that I don’t believe I’ve had the honor of exploring properly before...

'Botanicula' Review - Nature’s Beauty

'Botanicula' Review - Nature’s Beauty

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May 15th, 2014 10:05 AM EDT by Eric Ford in $4.99, 4.5 stars, Adventure, iPad Games, Puzzle, Reviews
$4.99 Buy Now

In 2012, Amanita Design, developer of Machinarium (another game we absolutely loved) launched Botanicula on the PC, another great point-and-click puzzle that took the gameplay experience to a more natural setting. It’s taken nearly two years to hit iOS, but the wait is finally over for Botanicula [$4.99 (HD)] for iPad. Just as Machinarium benefited from a transition to touch-based controls, Botanicula is another fine example of a great game made better on the iPad...

'Kero Blaster' Review - Toad, All Carnage

It's hard not to think about Cave Story while playing Kero Blaster [$4.99]. For those unfamiliar with Cave Story, it was one of the first big games of the modern indie era. Released all the way back in 2004 on PC, it was an extremely impressive take on the Metroid-style non-linear action game genre. Packed with challenge, secrets, and great action gameplay, it held up strongly to the best the genre had to offer. On top of that, it was faux-retro well before that became trendy, featuring adorable and expressive pixel-art characters and a wonderful chiptune soundtrack. Released on the PC for free and ported to almost everything under the sun except mobiles, it drew attention to the indie scene in a way no other game had before and few have since. It wasn't just a great game, it was an important game, and it was all the product of one single person: Daisuke "Pixel" Amaya. Cave Story was the result of five years of work for him, and it shows in every respect...

If you're dying to get your hands on the latest episode of Telltale Games' excellent The Walking Dead adventure game series, then I have good news for you. According to IGN, Telltale has announced that the third episode of Walking Dead: The Game - Season 2 [$4.99] is hitting all major platforms next week, with the iOS version specifically slated for May 15th. The new episode, titled In Harm's Way, can be previewed through the new trailer below. As you can expect, spoilers abound if you haven't played the previous episodes already...

Fans of indie titles on Steam have probably heard of David Williamson’s rogue-like Hack, Slash, Loot. True to its name-sake HSL is an exceedingly streamlined take on the genre that is known for its occasional unforgiving difficulty, all due to the random nature of the game. In its debut on iOS, Hack, Slash, Loot [$4.99] for makes a decent transition to iPad complete with navigable touch controls. Whether its barebones gameplay makes a splash amongst a crowd of great rogue-likes on iOS is another question, however...

It's been a Star Wars-heavy day in the world of iOS news, with KOTOR being on sale and the release of Star Wars Journeys (not to mention the new Star Wars Pinball tables that released yesterday), so let's keep this train a'rolling, shall we? In celebration of Star Wars Day, May the 4th, Lego Star Wars: The Complete Saga [Free] is having a sale on their in-app purchases...

When Camouflaj launched their long-awaited stealth game Republique [$4.99] this past December, it was sort of a double-edged sword. On the one hand, the developers brilliantly crafted a dystopian future where your job was to help main character Hope break free from an oppressive regime using a highly unique method of directing her actions through interconnected surveillance cameras. It was a stealth action game minus the action, and it worked surprisingly well. The big problem with Republique was that–and this is true of most episodic games–the whole experience was over just as it felt like it was getting started, and the abrupt ending made it feel like an incomplete experience (because, technically, it is)...

When Square Enix Montreal revealed Hitman GO [$4.99] this past February, it certainly received a mixed response. On the one hand, the long-running Hitman series has always felt like a puzzle game at its core, as you experimented to find out the best method for your character Agent 47 to take out his target(s) in each of the game's complex levels. Boiling that down into a true turn-based puzzle game for mobile seemed like a smart fit. On the other hand, this definitely wasn't the Hitman most fans knew and loved, and change can be a scary thing. Well, for the most part Hitman GO seems to have turned out just fine, mostly because it's a fantastic puzzle game in its own right, with or without the Hitman name...

'Leo's Fortune' Review - A Treasured Platformer

A good platformer not only requires a good gameplay experience in terms of level design and controls, but also need to do a good job of conveying an experience to the player. Leo’s Fortune [$4.99], with its beautiful visuals, well-done gameplay and its rich tale of redemption, does just that. Regardless if you’re a platforming veteran or novice, Leo’s Fortune is an excellent example of how iOS platforming should look and play...

'Wayward Souls' Review - A Must-Have Game For All Souls

It feels like forever since we first learned about the follow-up to Rocketcat's awesome action RPG Mage Gauntlet [$2.99]. It's actually only been a couple of years, but in iOS time, that feels like a lifetime. Known by many names over the course of its development, Wayward Souls has finally been released. With all of that anticipation, there's always a high risk of disappointment, but I'm very happy to report that Wayward Souls [$6.99] delivers fully on its promise. If you came to this review wondering if you should buy the game or not, let me save you some time: go open up the App Store and get this now. It's an incredible game. It's one of those games where after you play it, you're filled with a sort of infectious enthusiasm that makes you want to tell someone all about it...

'Wind-Up Knight 2' Review - As Tightly-Wound As A Grandfather Clock

The original Wind-Up Knight [Free] was a great game and a fine example of how platformers, a genre many thought couldn't get along with touch controls, can work just fine on mobiles provided they're designed properly around the hardware. The mechanic of constantly moving forward while asking you to manage jumps, swings, rolling, and the shield gave you plenty to worry about without having to fuss around with a virtual directional pad, and the game made sure to test your skills at all of those things to the hilt. It boasted tons of levels, an assortment of collectibles, and plenty of goals to shoot for during play. It also apparently struggled at its initial price, because it was later retooled as a free-to-play experience, albeit a fairly generous one, since you could still unlock pretty much everything without paying a cent if you were skilled enough at the game...

Spider-Man video games act as little mini time capsules of the video game industry. I'm not sure why, but perhaps it's because they release so regularly and haven't found a unique voice the way Batman recently has with the Arkham series. As such, they tend to look to trends for inspiration, and we can see that pattern in many of the games. Maximum Carnage on the Genesis and SNES showed the popularity of belt-scrolling beat-em-ups in the 16-bit era. Spider-Man on the original PlayStation nicely demonstrated both the rise of polygonal graphics and their hard limitations via the poisonous gas that prevented you from going down to the streets. Spider-Man 2, no doubt riding on the back of Grand Theft Auto, introduced an open world, something that has gone as well with Spidey as anything ever could. Spider-Man 3 was a QTE fest, Web of Shadows used an awkward Bioware-style moral dichotomy, Shattered Dimensions had Arkham-style stealth levels, and the console Amazing Spider-Man had support for motion controls...

iOOTP Baseball 2014 [$0.99] is the kind of game that numbers junkies will go nuts over. It’s also the kind of game that will have people who need control of every single aspect glued to their tablet from April to October (or November, if your team makes the playoffs)...

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