‘$1.99’ Category Articles

Three Great Word Games: 'Guess the News', 'Word Spin' and 'Words with Friends'

Friday, November 6th, 2009

While this week has been filled with news and reviews of fast paced games, I've always had a weakness for word games on the iPhone, even though I'm fairly terrible at them. Here are three recently released or recently updated word games that are all worth checking out–

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Guess the News [99¢ / Free] – Surprisingly enough, the news is good for more than material to auto-tune. Guess the News pulls news stories down from various RSS feeds, and turns them in to puzzles to be solved. You're given a brief description of the article, then need to guess the headline from the pile of letter tiles on the game board. Puzzles are broken out in to several categories such as health, sports, and even "odd stories". For instance, I recently played a few games in the technology category that had me guessing the titles of Engadget posts. Guess the News features three difficulty levels which control how much of the headline is already completed at the start of each puzzle, and with the dynamic content fetching provides infinite replay value.

Word Spin [$1.99] – As seen in the above trailer, this game has two parts to it, the first stage amounts to rotating and positioning the various wheels loaded with letters to line up as many words as possible. You then tap the top of the screen to lock the wheels in place, then find every word you possibly can as you rotate the locked set of word wheels searching for valid words. Once you get good enough, you can compete both against friends by sending email challenges where they will play against your exact configuration of the word wheels or by submitting your score to the global online leaderboard. The gameplay mechanic is solid and provides an interesting spin (See what I did there?) on the word hunting game formula.

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Words With Friends [$2.99 / Free] – Everyone who owns an iPhone or iPod Touch should have either the free or paid version of this game on their device. Words With Friends takes the game of Literati (a variant of Scrabble) and adds excellent asynchronous online multiplayer with recently added push notifications that alert you when it's your turn in any of your active games. The free version is ad supported, but otherwise fully featured, and according to a recent presentation by the developers at GDC Austin, Words With Friends and Chess With Friends [$2.99 / Free] has 50,000 active users daily.

I've had numerous Words With Friends games going for months now with nearly every friend of mine who owns an iPhone, a clever in-game search function will search the Words With Friends player database for friends of yours you want to start a game with, and if the game can't find them it will offer to send them an email invitation. Everything about the game is implemented so amazingly well that you owe it to yourself to at least try the free version if you're even remotely interested in word games, especially with the recent update adding push notifications. If you need people to play with, stop by the Words With Friends thread on our forums.

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'Harbor Havoc 3D' – Line Drawing in Three Dimensions

Friday, November 6th, 2009

233257So, is it possible to fit another worthy line-drawing game into an already crowded market? Backflip Studios thinks so with their new game Harbor Havoc 3D [$1.99].

Like Flight Control, the objective of the game is to route your ships to their proper docks. Simply draw a line from the ship to the dock and you're on your way. Harbor Havoc 3D's claim to fame, however, is the incorporation of multiple layers of vessels that you must properly navigate. Depending on the map, this can include submarines, boats and helicopters or even submarines and ground rovers in the underwater map. Each type of ship can only collide with like ships, so keeping this in mind is critical for success.

The game comes with 4 maps: Far East, Atlantis, Arctic, and Lighthouse. Each offers a variant in gameplay. Far East is your straightforward Flight Control setup where you are docking different ships to their ports. Ships, however, don't have to be undocked as in Harbor Master. The game also adds an anchoring mechanism by tapping on a ship that will keep them in place. The Far East map is going to feel boring to anyone who has put in much time in any of the existing line-drawing games, but Atlantis and especially Arctic are where things get interesting.

The developer's gameplay video shows how crazy things can get and even shows the locked Lighthouse level which gives you a partially obscured view of the play area.

For advanced players who have gotten bored of Flight Control and are looking for more of a challenge, Harbor Havoc 3D manages to provide added layers of challenge without necessarily being different just for the sake of being different.

App Store Link: Harbor Havoc 3D, $1.99

'Cliffed' Makes My TI-83 Jealous

Monday, November 2nd, 2009

screen01Games with a similar gameplay mechanic to IUGO's Cliffed [App Store] will always have a place in my heart, as I burnt through countless sets of AAA batteries in my TI-83 through school playing a calculator game called Falldown which consisted of little more than navigating a small grayscale ball through sets of obstacles trying to fall as far as you could before being pushed up the top of the screen.

Cliffed takes this exact game premise, adds unlockable characters to play as, online multiplayer, global leaderboards, obstacles, and the ability to dash right or left to make it to the next level of platforms. Controls are delightfully simple, with giant arrow buttons on each side of the screen to control your character's movement. Double tapping makes you dash in that direction.

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Online multiplayer works great, although sadly at this point there isn't much of an online community to speak of. I've managed to arrange a few games with friends online, but just trying to find a game with random opponents is easier said than done. That being said, when you do actually arrange a game, the multiplayer is fun and lag free. Cliffed would greatly benefit with the inclusion of some kind of friends system with push alerts, or some other way to get people in to your online games.

Cliffed is a great example of yet another iPhone title that takes an amazingly simple gameplay concept and fleshes it out with unlockables and online functionality to create a much deeper experience. If you're tired of all the games that have you jumping up, maybe it's time to give one a try that has you falling down.

App Store Link: Cliffed, $1.99

'Wolfenstein 3D Classic' Updated to Platinum Edition

Wednesday, October 28th, 2009

470478While we all wait for Doom Classic to be approved in the App Store, id Software has released a major update to their popular Wolfenstein 3D Classic game which adds a ton of new content.

Features include:

  • Now with the Spear of Destiny levels – 21 total new maps
  • 5 new Bosses
  • New enemy – Ghosts
  • Download custom made maps
  • Double tap to Zoom in-game map
  • id Software trivia section
  • Scrolling map selection menus

The update is free for existing Wolfenstein 3D Classic owners and remains at only $1.99. The map download instructions are detailed here. Instead of in-app downloads, id allows you to distribute .map files through Safari which load the maps directly into Wolfenstein 3D on the iPhone. To create levels, you will need to download a Wolfenstein 3D map editor for your computer.

App Store Link: Wolfenstein 3D Classic Platinum, $1.99

"Groovin' Blocks" for the iPhone Drops into the App Store

Sunday, October 25th, 2009

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Early this month Empty Clip Studios gave us an exclusive preview of the upcoming iPhone port of their download / retail Wii rhythm puzzle title, Groovin' Blocks. Those anxious to get their hands on this one can now try the full [link] or lite [link] version, which went live in the App Store yesterday.

Each of Groovin' Blocks' 50 levels is played to a pumping techno soundtrack with scrolling beat-indicators on either side of the screen.  Block clusters slide onto the playfield in a Tetris-like fashion, and will ultimately come to rest at the bottom of the screen.  A tap on the 'drop' button will quickly drop the piece into place — but if you "hit a beat" (tapping the drop button during a beat of the soundtrack) the blocks will be bigger, brighter, and worth more points.  Hitting consecutive beats without a miss increases your score multiplier — but miss a beat and it drops back to zero.  Hitting the occasional Superbeat, shown brighter in the scrolling beat display, will double your current score multiplier.

Certain blocks contain power-ups that can be collected only if you hit a beat when placing said block.  Power-ups are unleashed when the successfully placed block is destroyed by a match-three scenario.

See our preview video for a closer look.


[ Full HD version | Low Bandwidth version ]

GameSpot calls the Wii version of Groovin' Blocks "a music-based game like no other."  As we said in our preview look, there's no shortage of match-three puzzlers in the App Store, but Groovin' Blocks' musical / rhythm component really does set it apart from the pack.

App Store Links: Groovin' Blocks, $1.99, Groovin' Blocks Lite, Free

'Mystery Mania' – A Point and Click Adventure

Friday, October 23rd, 2009

205068_4EA recently release a cute point and click adventure game for the iPhone called Mystery Mania. It's a charming adventure game that was originally released for mobile phones before it was ported to the iPhone.

The game offers 27 puzzle rooms throughout which you unravel the mysterious storyline. You play the role of F8, a robot with amnesia who must figure out what's going on. Touch controls offer the ability to interact with your environment and you must perform tasks in the correct order into order to solve each room. The game as been relatively well received in our forums with mostly positive experiences.

The only real criticism for some has been the relatively short length and ease of difficulty of the game, though it appears to be a good time during. Here's some of the Lite gameplay recorded by AppBank.

Two things, however, may convince you to give the game a shot. First, EA offers a free Lite version that gives you a taste of the game, and second, they have temporarily dropped the price of the game from $3.99 to $1.99 for the next 24 hours.

App Store Link: Mystery Mania FREE, Free, Mystery Mania, $3.99

'Boost 3D' Delivers Solid Tunnel Madness

Thursday, October 15th, 2009

Jonathan Lanis has recently contributed a simple and fun bit of 3D obstacle-dodging tunnel madness to the App Store in the form of Boost 3D [link].

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Boost 3D is about tunnels, and it's a rather simple affair.  You start out racing down the inside of an obstacle-laden tunnel and, before you know it, you're racing down the outside of an obstacle-laden tunnel, tilting left and right, trying to keep from careening into varying arrangements of colorful blocks.  There are boost pads that lend speed to your travel, as well as granting the ability to crash through an obstacle.  Granted, it sounds pretty same-old, same-old — I mean, there're plenty of hurtle-down-a-tunnel games in the App Store — but somehow, Boost 3D stands above the pack.  It has a certain stylized, simple charm that makes it feel unique.  Not to mention the glass-smooth framerate.

That said, it could be more of a game.  You start down the tunnel, racking up points the further you go.  The track and obstacles change along the way, but it's a one-shot run.  I think the addition of end goals and levelling would add significantly to the game.  But, still, among the iPhone tunnel games, Boost 3D is king, or close to the same.  It's genuinely hard to put down.

See the developer's gameplay video, which is silent, unlike the game.

App Store Link: Boost 3D, $1.99

TouchArcade Rating:

'Soosiz' – A Pretty Amazing 2D Platformer

Sunday, October 11th, 2009

sooA few weeks ago, TouchFoo teased us with a gravity defying trailer promising a fun, innovative, and action-packed platformer game for the iPhone. They have since fully delivered on that promise with the release of Soosiz [App Store].

The basic gameplay found in Soosiz is that of a traditional platformer, where you run and jump your way past obstacles and enemies while collecting coins and rescuing your buddies along the way. Some enemies can be dispatched by simply jumping on their heads, while others need to be avoided completely. As is typical in platformers, timing and dodging become important skills in later levels. Rescuing buddies can give you additional powers (jumping higher, running faster) and once you have 100 coins, you can trigger a brief indestructible power-up allowing you to easily plow through enemies. Soosiz is very easily controlled with simple left/right virtual buttons and a jump button. Holding the jump button longer makes you jump higher.

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The big twist to the game is its gravity-changing mechanic. When jumping to a platform above you, the entire world spins around and up becomes down. While this all seems like it might just be a novel gimmick, Touch Foo manages to utilize it fully across Soosiz's 7 worlds and 65 levels. The gravity experience is truly an integral part of the game, and not simply a tacked on afterthought. Triggering this gravity manipulation simply requires you to jump onto another platform, and becomes second nature very quickly.

The game was in development for 6 months, and it really shows in Soosiz's excellent level designs. Soosiz manages to constantly introduce new elements and obstacles to keep the game fresh and interesting across its 7 worlds. Each world carries its own themes (space, underwater, snow, etc…) as well as unique elements. Boss battles at the end of each world are also varied throughout.

You are given 3 lives at the beginning of each level, and can replay any level you've already unlocked. For me, the game managed to be stay progressively challenging, interesting, and fun without being frustrating, even though many of the levels took multiple attempts. Fortunately, your running coin count is not lost when you die, allowing you to continue to build up coins for the indestructible power-up if you find yourself struggling with a particular level. Meanwhile, gold, silver and bronze achievements per level, as well as the many secret areas should offer plenty of challenge for overachievers.

Graphically, the game carries a rather simple cartoon style but still retains its own charm. The game's music, however, feels strangely out of place throughout (additional music in this video). There's also an inexplicable use of the Up on the Housetop Christmas carol for the level win screens. While the music certainly isn't a deal breaker, it does reduce some of the game's immersion.

Regardless, the game is incredibly well executed with excellent controls, has a ton of content and is a lot of fun. We highly recommend it.

App Store Link: Soosiz, $1.99 (Intro sale, Ends Monday)

TouchArcade Rating:

Soosiz – A Gravity Defying Platformer Arrives

Friday, October 9th, 2009

891505Touch Foo's Soosiz platformer has arrived in the App Store for an introductory sale price of $1.99.

Soosiz is a great looking 2D platformer that we previewed a few weeks ago. Aside from the usual running/jumping mechanic, Soosiz also introduces gravity flipping jumping, allowing you to jump onto platforms directly above you. The gameplay mechanic is reminiscent of Gomi but packaged in a more traditional platformer title running at a faster pace. The game comes with 7 worlds and 65 levels, each with bronze, silver, and gold achievements.

See this developer provided video of the game in action:

The game includes left/right virtual buttons for movement and a jump button for jumping. Additional on screen controls allow you to zoom out for an overview of the map. Holding the jump button down further lets you jump a little higher. Some enemies can be dispatched by jumping on them Mario-style.

Even with our brief time with the game, we've been very impressed with the total package. The controls are responsive and the gravity turning gameplay design works well and is very fun. The game also appears to incorporate a lot of different gameplay elements, enemies and obstacles.

A few of the more advanced obstacles and enemies are shown in this video:

Other early impressions are being collected in our forums, and we plan on taking a closer look, but even at this early stage, this looks like it's a winner.

App Store Link: Soosiz, $1.99 (Intro price)

'Alive 4 Ever' v1.1 Update Released

Saturday, October 3rd, 2009

A couple weeks back we posted a sneak peek of the v1.1 update to Meridian's zombie shooter with RPG elements Alive 4 Ever [App Store].   Late last night the update went live, brining a new level of carnage to iPhone gamers looking for action and gore.

alive 4 ever 1.1 screen

The developer lists the following features in this update:

  • Survival Battle (Single and Multiplayer) — Try to stay alive for as long as you can. You will be rewared a new weapon – Golden Desert Eagle – if you can stay alive for 10 minutes or more.
  • Horde Battle (Single and Multiplayer) — Slaughter wave after wave of zombies. You will be rewared a P90, M4 Super 90 and Golden AK-47 if you can clear wave 8, 16 and 24 respectively.
  • Powerful New Weapons — Altogether 5 new weapons, 4 can be unlocked in the Survival and Horde Battle; 1 can be bought in weapon shop.
  • Bonus Indicator — Bonus indicator has been added for scenes with challenge completed.
  • Dual-Stick Transparency Setting — Player can choose from 3 levels of transparency – None, Half and Full.
  • New ranking for Survival and Horde Battle
  • Profile name length increased to 8 characters
  • Reduced the detection area of Briefing Button
  • Bug fixes

Meridian provided us with the following trailer showing gameplay in the v1.1 release.


[ Full HD version | Low Bandwidth version ]

A planned v1.2 update will add Wi-Fi multiplayer gaming to the mix.  See our review of the initial release, posted in late August.

App Store LinkAlive 4 Ever, $1.99

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