Category Archives: $1.99

It's not uncommon for Rockstar Games to put their Grand Theft Auto iOS ports on sale, but it's not as common to see the entire library of them all on sale at the same time. That's what we're experiencing right now, in what I'm dubbing "The Great Rockstar Games Grand Theft Auto (and Max Payne) Cinco de Mayo Sale of 2016". Pretty catchy name, no? Right now all of Rockstar's Grand Theft Auto iOS ports are available for just a few bucks, down from their already pretty darn cheap regular prices. If you were to do some sort of cost to hours played equation for something like GTA: San Andreas, we'd be talking fractions of a cent per hour of senseless violence and crime. It's an amazing deal and really there are no bad GTA games in the bunch. They've even knocked a buck off of the solid mobile version of GTA's bullet time cousin Max Payne. Now is a great time to pick up any of these that you don't own to fill out your collections. ¡Viva Rockstar Games!..

'Chameleon Run' Review - A Change of Color

I've played so many runners in the past 10 years or so I've lost count. Much like my teenage years after I realized that I had played hundreds of platformers in my lifetime, over time, I started to notice that you can't really browse the App Store without seeing a runner front and center. While many groan at the prospect, I relish a new opportunity to check out a new entry, and a brand new way to spend entire days wasting away behind the comfort of a touchscreen...




You may be familiar with developer Seth Robinson from his super popular mobile MMO/platforming/crafting mashup Growtopia [Free], but way back in August of 2009 he first released a novel little word game/dungeon crawler mashup called Dungeon Scroll [$1.99]. The idea was pretty simple: Form words out of the letters that appear on the board, with the size of each word you make determining the power of your attack on the enemies in the game. It sounds like a pretty normal mobile game nowadays, but nearly 7 years ago this was a really unique idea for an iPhone game. However, besides an update in mid-2012 to fix an iOS-related crash issue, Dungeon Scroll has remained as it was when it released all those years ago. Then this past week a surprise update arrived adding 64-bit and widescreen support to Dungeon Scroll, prompting the resurrection of the game's forum thread and introducing it to an entirely new audience...

After charming the App Store with its quirky theme and great art, Exploding Kittens is now available on Android, too, and I suggest you go pick it up. If you don't know anything about the game, Exploding Kittens is the digital version of the Kickstarter-darling card game that broke many records and landed on many tables. In the game, you try to avoid finding yourself holding an Exploding Kitten card while lacking a Defuse card. If that happens, well, the poor kitty gets it. Wrong as the theme may sound (especially for a cat lover like myself), the game is really fun to play...

Those of you who hang around our forums don't need any introduction to Andy C83. For years he has been one of the most skilled mobile gamers we've ever seen when it comes to speedrunning or setting high scores. If you aren't familiar with Andy, well, just fire up Game Center at pretty much any popular game and chances are pretty good he'll be somewhere near the top of the leaderboard. In fact we've even featured Andy's work on the front page here before, once for putting together an awesome time-lapse of the first 1,000 holes in Desert Golfing [$1.99] and one time for speedrunning through the insanely difficult Duet [$2.99] in less than 10 minutes. Anyway, Andy's latest feat is one I'm still trying to wrap my head around. He recently speedran the entire game Chameleon Run [$1.99] and has put together a compilation of all his speedruns for all the game's levels. Seriously, check this out...

Generally speaking, I'm not the sort of gamebook fan that replays books terribly often after finishing them. I'm usually okay with getting whatever story and ending comes from my choices, so long as it's an ending and not a "game over". With The Daring Mermaid Expedition [Free], however, I found myself going back a few times. It's a relatively short adventure, and it's almost impossible to satisfy your curiosity about the game's mysteries in a single play. The author takes a light approach to whole affair, and there's a playful feeling running through the whole story. I can't say it's one of my favorites from Choice Of Games, but if it catches you in the right mood, you'll probably enjoy it...

While many genres are forced to stick with conventions (action games typically have an ending, for example), puzzle games can basically do whatever they want. That's both a boon and a curse, as developers can often completely blow your mind or go so far out there that the concept doesn't quite land. Perfect Angle [$1.99] actually manages to encapsulate both of those concepts, oddly enough...

'Dirac' Review - Atoms @ Home

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March 31st, 2016 1:00 PM EDT by Nathan Reinauer in $1.99, 4 stars, Arcade, Drawing, Games, Puzzle, Reviews, Universal
$1.99 Buy Now

With a name like Mediocre, it’s almost like the studio is baiting reviewers. “Go ahead,” they're saying, “just try to make some lame joke about our games being mediocre.” Of course we can’t say those things, because Smash Hit [Free] and Does Not Commute [Free] (and earlier titles like Sprinkle [$1.99]) were outstanding games. The irony in their name proves the studio is supremely confident in the quality of their products, and they've certainly earned it...

'Exploding Kittens' is a Blast of a Game That's a Couple of Features Away from Being Amazing

How can hurting kittens be any fun? I mean, they truly are the cutest beings ever, and yet here I am reviewing a game called Exploding Kittens [$1.99], which I very much enjoy playing. I suppose it's somewhat similar to playing Cards Against Humanity and making the weirdest, most inappropriate card combos just for laughs. But, I digress. Exploding Kittens is the digital version of the Kickstarter-darling card game with the same name that's gone to break all kinds of records. It's not the most complex card game, but it was never aiming for that; rather, the physical version of Exploding Kittens bet on the cute art combined with the totally inappropriate theme of hurting cute kittens and managed to deliver a quick, fun card game that hits the right balance between being casual and still having enough complexity to keep it interesting after multiple rounds...

Dragon Hills [$1.99] busted onto the scene just about a year ago, and took the whole "diving in and out of the ground eating people and destroying things" gameplay first popularized by Death Worm [$2.99 / Free] and gave it the lovely style and personality that developer Rebel Twins is known for. While the game was quite enjoyable upon release, it never received any new content afterwards, which is a surefire way to be forgotten about in the tough App Store environment. Well, upon its one year anniversary, Rebel Twins has prepared a hefty update for Dragon Hills which will add new playable dragons called "King of Fire" and "Worminator", a new Pirate-themed environment, new enemies, and more. Check out the trailer for the new update...

If you listen to the Touch Arcade Show podcast every week (and you should), then you might recall what a frustrating experience Jared had trying to play Rocky Hong's Beat Stomper [$1.99] on a recent episode. The game seemed sorta like Doodle Jump [$0.99], but the timing was all weird and it took quite a few attempts for him to get the hang of it. Eli, on the other hand, had no problems whatsoever and demonstrated this by apparently playing with his eyes shut. Two completely different experiences with one simple high score chaser. So what about me? Or you, for that matter?..

Exploding Kittens [$1.99] has been quite the phenomenon after blowing up (pun intended) Kickstarter and becoming the most-backed game in Kickstarter history when it came out as well as the campaign with the most number of backers. When it finally made the jump to mobile in January, the game looked really good but only had local multiplayer, to the disappointment of many. Fear not, though, because from today you can blow up innocent kitties across the world since the game finally has online multiplayer. The way they implemented the multiplayer side of the game is quite simple but quite smart too; you can, of course, play online with random players, but you can also organize private games...

Dungeon Raid [$0.99] was one of those games where, if it got its hooks into you, you probably weren't going to play anything else for a good long while. There wasn't a lot of mystery behind that, to be honest. The mechanics were familiar and simple to learn, but offered a lot of depth to the player looking for more. The RPG elements gave you a feeling of progression that isn't typically found in many other puzzle games. You could pick the game up whenever you had a few minutes and have a good time, or settle in for a longer session. I Keep Having This Dream [$1.99], the latest from Dungeon Raid developers Fireflame Games, is not the same kind of game. It's a little more opaque, a little more complex, and it comes off like it's aimed at a narrower target in general...

The husband and wife team that makes up Swedish indie developer Killmonday Games successfully crowdfunded their vision for "a very creepy point-and-click adventure" called Fran Bow back in the summer of 2013. The game officially launched on PC in August of last year to a positive reception, and following its release on Android just a couple of weeks ago Fran Bow is now available on iOS as well. In the game you play as Fran, a ten year-old girl who witnesses the grisly murder of her own parents. She is discovered traumatized and alone in the woods, and taken to an asylum where she's separated from her only friend in the world, her cat Mr. Midnight. Due to the medications administered to her at the asylum, Fran hallucinates an alternate reality filled with gruesome monsters and death. Desperate to escape the asylum and horrible treatments, Fran utilizes the ability to jump between the two realities in order to solve puzzles, find Mr. Midnight, and hopefully discover who was behind the murder of her parents...

Desert Golfing [$1.99] is a minimalist 2D golfing game from developer Justin Smith, who has been well-known for years now for creating quirky gaming experiences on a variety of platforms but is probably best-known on mobile for his wacky Bear Driving Simulator Enviro-Bear 2010 [$1.99]. Anyway, Desert Golfing took on a life of its own following its release in August of 2014. Something about its extreme minimalism drew people in hole after hole, but subtle things like the terrain very slowly changing color over the course of many thousands of holes prompted people to find deeper meaning in all this endless golfing. I have no doubt that it's only a matter of time before Desert Golfing is required teaching in every philosophy class across the globe...

'Rogue Agent' Review - Sneak and Spy

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February 23rd, 2016 11:47 AM EDT by Chris Carter in $1.99, 4 stars, Games, iPad Games, iPhone games, Reviews, Strategy, Universal
Free Buy Now

I think we'll be playing stealth games forever. While combat is what most people crave, there's a definite appeal to sneaking around and avoiding conflict that so many people resonate with. That's where Rogue Agent [Free] comes in, providing tons of subversion in the shadows while maintaining a quasi-interesting clandestine storyline...

Nothing like starting off the week with a surprise, and I'd have to say that Dungeon Raid [$0.99 / Free] developer Fireflame Games releasing a brand new puzzle RPG is about as big of a surprise that there is. For a little backstory, Dungeon Raid was released more than 5 years ago in November of 2010, and basically dropped the mic on the match-3 RPG genre with an incredibly solid character progression system layered on top of a fun and strategic matching game. You can still feel Eli's excitement in his original Dungeon Raid review from all those years ago, but the kicker was that in the months that followed several major updates made the game even better than it originally was by adding things like new classes and two new game modes. This was truly the pinnacle of the match-3 RPG genre, and it was about as perfect as a mobile game can get...

'Tennis Champs Returns' Review - A New Definition of Love

Sports video games are in a tough spot, in my opinion. They have benefited greatly from hardware advancement over the decades, and are able to offer much more accurate simulations of their real-life counterparts with things like incredible graphics and advanced physics and AI. But along with that sports games have undoubtedly become more complex, and are often difficult to approach with their many button inputs and moves. I also feel that sometimes sports games fail to capture the essence of the sport they're trying to mimic, as even though the action on screen is faithful the their real-life counterparts it often doesn't "feel" like you're actually playing that sport. More like just inputting your button combinations and watching what unfolds...

It seems crazy that the release of Jack B. Nimble [$1.99] was well over a year ago, back in September of 2014. This plucky little runner combined the simplistic running and jumping of a typical runner but added in an extra dimension with the ability to crack a whip mid-jump, making it feel like the lovechild of Canabalt [$2.99] and Castlevania. We really enjoyed it in our review, and two post-release updates sweetened the pot by adding in two extra environments, two new color palettes, Game Center integration, and an extra playable character. Since its last update in December of 2014, Jack B. Nimble hasn't seen a whole lot of love, mostly due to it being the passion project of sole developer Sean Noonan. There have been big plans in the works for the game, they just haven't had a chance to come to fruition. ..

Last week we got our first taste of Ninja Boy Adventures, a game created by The Clash Soft as an answer for there not being any classic Bomberman experiences available on iOS. The very next day we got a lengthy look at Ninja Boy Adventures being played with an MFi controller, a final taste of the game ahead of its planned February 3rd release date. Well, it's not quite February 3rd yet here in California, but with the wackiness of time zones and an entirely digital App Store it turns out Ninja Boy Adventures [$1.99] is already available as of just a couple hours ago...

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