Category Archives: $1.99

It seems crazy that the release of Jack B. Nimble [$1.99] was well over a year ago, back in September of 2014. This plucky little runner combined the simplistic running and jumping of a typical runner but added in an extra dimension with the ability to crack a whip mid-jump, making it feel like the lovechild of Canabalt [$2.99] and Castlevania. We really enjoyed it in our review, and two post-release updates sweetened the pot by adding in two extra environments, two new color palettes, Game Center integration, and an extra playable character. Since its last update in December of 2014, Jack B. Nimble hasn't seen a whole lot of love, mostly due to it being the passion project of sole developer Sean Noonan. There have been big plans in the works for the game, they just haven't had a chance to come to fruition. ..

Last week we got our first taste of Ninja Boy Adventures, a game created by The Clash Soft as an answer for there not being any classic Bomberman experiences available on iOS. The very next day we got a lengthy look at Ninja Boy Adventures being played with an MFi controller, a final taste of the game ahead of its planned February 3rd release date. Well, it's not quite February 3rd yet here in California, but with the wackiness of time zones and an entirely digital App Store it turns out Ninja Boy Adventures [$1.99] is already available as of just a couple hours ago...




The East New World [$1.99] is pretty comfortable wearing its inspirations on its sleeve. The enemy designs map pretty closely to those found in Goblin Sword [$1.99]. The button layout is very similar to the one used on Sword Of Xolan [$0.99]. The basic gameplay of all of these games isn't that far removed from Devious Dungeon [$2.99]. That's not to say that The East New World doesn't have a few ideas of its own, but it's similar enough to Goblin Sword in particular that it feels like a reskin at times. You'll need to make your way through preset levels, searching out three crystals and two chests per stage, defeating whatever gets in your way using your sword. Pick up all the coins and gems you find on the way so that you can buy new gear in town between levels. Use your trusty double jump to avoid spikes and other hazards, and make your way to the exit somewhere on the far right-hand side of the stage. Very much a clone, to be sure, but it's at least a good one...

2016 has already been a great year for iOS games and January isn't even over yet, and although it isn't quite the normal time of the week for new games to hit we have an early arriver called Super Phantom Cat [$1.99] that platforming fans should be sure to check out. It was just last week I was getting all excited about cats and platformers coming together as one, and I was thrilled to wake up today and find Super Phantom Cat rising up our Hot Games list. I immediately grabbed it and have been having a fun time with it since. ..

Good news for fans of Hanger World [Free], as developer A Small Game is currently testing a level editor tool that they plan to release as an update for the game. As you may know, Hanger Worlds is a rope-swinging game with wacky ragdoll physics and character dismemberment, which sounds like a horror movie except that it's hard to take very seriously with the construction paper doll-like characters in the game. Your goal is to swing through each level avoiding hazards as much as possible, since when you run into something chances are pretty good that a leg or arm might just pop off. It's actually possible to complete levels with nothing but an arm and a head, though I doubt your character's quality of life after that victory will be that great missing most of their body. Anyway, Hanger Worlds is challenging, silly, and a lot of fun, and the type of game that's perfect for a level editor. Check out how simple the editor is to use in this early preview video...

Of the vast multitude of game types that just work really well on iOS, first person sniper games are definitely high on that list. Coming from AAA franchise names and high budgets along with one person indie developed stick man games, in freemium, premium, and everything in between. This is the story of one of those tiny developers. In fact, you may have played his last game at some point, Tactical Assassin [Free]. Well the ante has been upped, and what he’s put out next is, in my estimation, one of the first must have mobile game of the new year. I give you Lonewolf [Free]...

If a buffalo dances in space, does it make a sound?..

I seriously adore cats, so it's funny that I'm actually even remotely interested in a game with the title Exploding Kittens [$1.99]. Yet, Exploding Kittens, which has just popped up on the App Store, isn't just any game; it's the digital version of (and I'm sure you've heard this line before) the most-backed game in Kickstarter history and the campaign with the most number of backers, ever. Not an insignificant praise given the competition and considering that Exploding Kittens is a card game all about trying not to draw an Exploding Kitten card. If you do, you die, and you're out of the game, unless you have a defuse card that allows you to defuse that poor Exploding Kitten using laser pointers, belly rubs, and catnip sandwiches (my cat would love the latter one). All other cards in the deck simply help you move, mitigate, or avoid the Exploding Kitten...

Mr Jump [Free], the brutally difficult precision platformer from 1Button that took the App Store by storm last spring, is getting ready to unleash a brand new update on its masochistic players. This update will introduce "World C" which contains 12 brand new levels and a couple of new features to look out for. First up are teleporters, which as you'll see in the trailer below are used in mind-bending ways to beam you back and forth around a level's many hazards. Then you have what 1Button is calling "reversible spikes" which are these jerkwad spikes that keep flashing on and off like jerks. Basically, World C looks like the next level of Hell...

I was more of a console gamer growing up, so I unfortunately missed out on all the great old-school gaming computers, like the Amiga. It wasn't until the world of iOS gaming that I came to know Pinball Dreaming [$1.99] and Pinball Fantasies [$2.99], two classic pinball games from Digital Illusions that were originally released for the Amiga in the early '90s and ported to iOS by Cowboy Rodeo way back in 2009. Let me tell you, I may have been late to the party, but boy was I glad to be invited. Both Pinball Dreams and Pinball Fantasies are fantastic digital pinball games. Sadly, Cowboy Rodeo was a tiny outfit and despite doing reasonably well back in the day it didn't appear that the Dreams and Fantasies ports lit the world on fire. Like so many other great games from that first year of the App Store, updates eventually dried up, though to Cowboy Rodeo's credit they did make an effort every year or two to ensure the games at least ran on latest iOS software and hardware, but new features weren't really in the cards...

We learned last week that Zen Studios was readying two brand new pinball tables focused on the smash hit film Star Wars: The Force Awakens. The announcement was accompanied by a short teaser trailer that briefly showed one of the new tables in action, but as is usually the case with teasers, there just wasn't much detail shown. With the new tables set to launch across all platforms this week, Zen has released two brand new trailers that give a much deeper look into each of the new Star Wars tables...

Last month RobTop Games teased something called Geometry Dash Meltdown on Twitter. Was it a new game? An update to the original Geometry Dash? Something else entirely? We didn't know! Well just today RobTop posted a brand new trailer for Geometry Dash Meltdown on their Youtube channel, and after watching it, guess what? I still don't know what it is! But it looks awesome...

Fruit Ninja [$1.99] is one of those platform-defining games and it put long-time Australian developer Halfbrick on the map in a big way. It was just about as perfect a mobile game as you can get. Short gaming sessions, intuitive touchscreen slicing controls, and colorful visuals made Fruit Ninja an immediate and long-lasting success. However, after years atop the iTunes charts Fruit Ninja was struggling to keep people interested in the face of a constant deluge of new games. ..

'Snowboard Party 2' - Downhill Jam

1080 Snowboarding, guys. I spent more time playing that on the Nintendo 64 than any other snowboarding game to date. It came out around the time Tony Hawk’s Pro Skater debuted, and I was basically obsessed with “extreme sports” in video games. Not only was it one of the best-looking and smoothest N64 games of its day, it was also ridiculous amounts of fun. Unfortunately, I missed out on the sequel (never had a Game Cube) and somehow missed the SSX craze as well. In fact, the only other snowboarding game I can recall being super into since then is the recent Alto’s Adventure [$2.99], which belongs to a completely different genre altogether. It’s something I hadn’t really considered, but when I first started playing Ratrod’s Snowboard Party 2 [$1.99], I finally realized how much I missed carving down the slopes in 3D while pulling off crazy tricks...

TouchArcade Game of the Week: 'AirAttack 2'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

'BLOCnog' Review - Slip Sliding Away

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December 11th, 2015 12:00 PM EST by Chris Carter in $1.99, 4 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
99¢ Buy Now

If I ever see a grid-based puzzle game, I jump at the opportunity to play it. Ever since I experienced Chip's Challenge so many years back I became addicted, and there's something so orderly at the concept of solving puzzles in a uniform format. BLOCnog [$0.99] is one such game, but it's conceal beneath a devlishly cute premise, and some very interesting concepts...

As regular readers know, I play a lot of interactive fiction games. Visual novels, gamebooks, text adventures, I enjoy them all just the same. While I'm often pleasantly surprised by the writing or structure of these games, it's quite rare for me to come across something that is different from a gameplay perspective. Veteran gamebook developer Tin Man Games has been full of surprises recently, however, so I suppose I should start expecting things like Choices: And The Sun Went Out [Free]. It's a choice-based adventure with a couple of clever twists, with chief among them being that it's not finished. Okay, that's normally a bad thing to say about a game, but in the case of Choices, it's actually its main hook. Rather than presenting a complete story that players can purchase up-front, Choices instead offers a subscription-based model where new content arrives every week, building on the story bit by bit...

Last week was one of those weird release weeks where a couple things popped up early prior to the regular weekly scheduled time, then the actual release night Out Now post was much lighter than usual, then so many things trickled out after that that we even threw together a second Out Now post on Friday. Then those dastardly developers Art In Games went and really threw a wrench in things by releasing their newest game AirAttack 2 [$2.99] on a Saturday of all days. A Saturday! Insert BillLumbergh.gif here. Hey I won't complain, a constant stream of awesome new games is never a bad thing no matter when they release. ..

One of my daily go-to games, True Skate [$1.99] from developer True Axis, continues to add new content and features more than 3 years after its original release. First up on the new content side of things is the "Mondo Ramp" which is a massive ramp structure not totally dissimilar to the MegaRamp used by Danny Way to launch over the Great Wall of China a decade ago and has made its way into regular contests and skateparks in the years since. If you aren't familiar, it's a massive roll-in ramp that leads to two separate launch ramps–one further out than the other for two different length gaps. From those gaps you'll land in another massive roll-in ramp that leads up to an even more massive quarter-pipe. Oh and there's a rail in between the two launch ramps because why not!? Here's a bunch of screens and a quick clip of the new Mondo Ramp...

Geometry Dash [$1.99 / Free] is a crazy phenomenon. This super difficult speedrunning platformer has taken the world by storm, topping the iTunes charts and being so popular it was the first game we opened a dedicated forum for back in September (and incredibly, that hasn't stopped the regular old forum thread from continuing to blow up). The last big update for Geometry Dash was the version 2.0 update in August, but now developer RobTop Games is teasing on Twitter a "secret Geometry Dash project" with this image...

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