Category Archives: iPod touch games

Earlier this week we showed you the first teaser trailer for the new game from Fixpoint Productions, creators of some great games that start with the letter P including Piloteer [$2.99], Pivvot [$2.99], and Polymer [$2.99 / Free]. Well, it lagged a bit behind our normal weekly new games post, but that game, called Remedy Rush [Free], is now officially available in the App Store. And it most definitely does not start with a P! Remedy Rush has you playing as an actual remedy fending off a sickness, and you do this by navigating a variety of strange objects through an endless maze-like level killing germs and destroying toxins by collecting health bursts along the way. If you aren't quick about it though, the sickness will consume you!..

Out Run really was ahead of its time. Released over 30 years ago, Yu Suzuki tapped into the racing market like never before, with a sit-down car-like arcade cabinet and an exploration-based concept. In Out Run the objective wasn't to really "finish first" despite the time limit mechanic. It was all about the journey, providing choices for where to go by way of forked roads, leading to multiple playthroughs, and even other choices that weren't typical at the time, like radio stations. The game broke my preconceived notions of what the medium could do at the time as a young runt, and still stands as one of Sega's crowning achievements. It was a magical experience stepping inside one of those cabinets, and although Highway Runners [$0.99] doesn't really hit all of the same notes, it's a nice little homage to a bygone era...




'Mega Man 1-6' Now Available on iOS and Android

[UPDATE: It only took mere moments of playing one of these ports to see that they are shockingly bad, so even though we'll have an official review coming soon we wanted to give people this extra head's up to avoid these at all costs.] Mega Man is one of the most difficult game series even with a physical controller, and as we've seen a couple of different times over the years the experience doesn't translate super well to the touchscreen. Well, Capcom Mobile is taking another stab at it as they announced last month that the six 8-bit Mega Man games would be hitting mobile, and as of just a few moments ago they've arrived in the iOS App Store as well as on Android's Google Play Store. These ports have been adjusted for mobile play, but I'll have to actually dive into these before we really know what that's supposed to mean. One thing I do know though is that the trailers don't give me a lot of confidence in these ports, as the frame rates look pretty poor. ..

Pixeljam has revived their Flash game Snowball! [$1.99] for Steam and mobile, and the world is better off with this charming pinball game. The whole game is just one table, but it's an entertaining table, and a game that's absolutely gorgeous for pixel art aficionados, especially on a big enough screen. The table is intended to take place on the side of a mountain, with the pinball being a Snowball!, the flippers being wooden contraptions operated by people, and the area where your ball falls into being a campfire that melts the ball. It's charming...

The gravity gun from Half-Life 2 is a dramatically underutilized tool in games. What felt so cool and revolutionary in 2004 has since been stuck to just one game. Kind of like how there were rumblings that the portal gun would show up in a future Half-Life 2 episode, and other games with portals like Portal have popped up. Thanks to Island Delta [$2.99], it has reminded me of how clever an idea the gravity gun. But also, it serves as a reminder of how a tool that requires good physics also requires good design to be used effectively...

Our 2016 Game of the Year 'Crashlands' is on Sale for the First Time Ever

When we posted Crashlands [$6.99] as our Game of the Year pick for 2016 this past Friday, I was really blown away by just how many people seemed to agree. We're sort of used to having dissenting opinions against the games we pick for features like that, which isn't surprising as "favorite" or "best" game picks are such a subjective thing. But it seems like just about everyone loves Crashlands! Well, if you're one of the people who didn't hop on the Crashlands bandwagon in 2016 but all the Game of the Year buzz has you curious to check it out, now is a pretty great time to do so as the game is on sale for the first time ever, down to just $1.99 from its already pretty darn reasonable regular price of $4.99...

2016 was a year that happened. Frankly, that's the best thing I have to say about it. But for mobile gaming, it felt like a transformative year. Nintendo finally got their feet wet on the platform. Supercell shook up the world with Clash Royale [Free] – and then we saw as it went through some uncharacteristic growing pains. And while I kind of felt like that 2016 perhaps wasn't quite full of quality games as 2015 was, going through the list of great titles released in 2016 should serve as a reminder that we live in a time of too many games. There are some games excluded from my list solely because I didn't have the time to play them. And I left off a lot of games that I did play that were worthy of mention. Even games that got five stars from me were left off! But I wanted to go by the ten games that were the most memorable and enjoyable experiences. Maybe in a review fashion, some games wind up as 'better', but recapping my year in mobile gaming, these ten games (in order from ten to one) are my ten favorites of 2016...

Last year Nitrome released a very silly and clever puzzler called Silly Sausage in Meat Land [Free] where your goal was to stretch a freakishly flexible dog from point to point all while strategically avoiding various types of hazards on your way to each checkpoint. It was a lot of fun, and we really enjoyed Silly Sausage in Meat Land in our review. Well, the stretchy dog shenanigans were far from over as in September Nitrome announced a sequel, and as of this morning Silly Sausage: Doggy Dessert [Free] is now available. Expect more crazy puzzling as in the first game, but with a truckload more sugary sweets. That's desserts, not deserts, for those keeping score at home...

Just last week those sneaky folks at Noodlecake decided to squeeze one final release in before 2016 closes out when they announced that they'd be publishing a clever new puzzle platformer from Mantisbite Games and releasing it this week just before the iTunes freeze. Well, it slipped past the normal weekly roundup but that game Island Delta [$2.99] is finally now available. Island Delta sees you using a gravity gun not unlike the famous version from Half-Life 2 as you pick up objects, toss them about, and generally use your unique ability to solve various puzzles and work your way through an evil villain's vast facilities...

'Le Parker: Sous Chef Extraordinaire' Review - Delicious

One of the great things about classics is that they're readily available. While you'd be hard pressed to find a copy of Master Chu and the Drunkard Hu for the NES, a game almost no one has even heard of (myself included, until my wife showed me hers), you can get Mario 3 on your refrigerator and play Doom 2 inside of a keyboard. Sega is particularly giving with their legacy titles in the mobile arena, as is Square Enix, even if the latter charges an arm and a leg for the privilege. But while those games are timeless to some, new blood needs to come in every so often and keep them in check, even if they aren't particularly unique mechanically. Le Parker: Sous Chef Extraordinaire [$1.99] is comprised of a lot of mechanics found in the aforementioned classics, but its presentation of those concepts is effortless...

Nomads going on massive treks across the land with their tribes in tow. A lot of quality entertainment has been mined from that concept, most notably in recent gaming history with The Banner Saga [$9.99]. This time, Choice of Games is taking a crack at it with Saga of the North Wind [$5.99], a relatively lengthy adventure gamebook from writer Tom Knights. It's a good idea for a game like this, and the quality of the prose here is strong, but a few elements keep it from being all that it could have been. If you've got an interest in the topic matter, though, you'll probably find something to like here...

For the past year and a half or so, Lucas Wilde has been constructing what he hoped would be the ultimate first-person shooter for mobile devices, and after soft-launching on Android quite some time ago and again on iOS just last month, Bullet Force [Free] is now officially available. The first-person shooter on touchscreens has been a tough nut to crack. Many have tried and failed, and a few have been pretty darn good, but there hasn't been one that truly captures the fun of shooters AND plays well on a touchscreen since, in my opinion, Ngmoco's Eliminate Pro way back in 2009. Lord how I miss that game. Anyway, after the iOS soft launch of Bullet Force last month I took the plunge, and for the first time since those days back in 2009 and 2010, I got that same feeling of fun from playing a first-person shooter on my phone. ..

'Don't Grind' Review - Tally Me Banana

I don't know about you, but I always get unnerved at the death of tiny cute anthropomorphic things. Most people can rationalize "that's a banana getting grinded up into bits," but when you hear their screams and see blood splattering across the screen, it's a little different. Thankfully the point of Don't Grind [Free] is to save these little creatures, but as most endless games prove, death is inevitable. Maybe that's why it makes me so uncomfortable...

Back in 2012, Danish developer Press Play was acquired by Microsoft and used to create exclusive games for Microsoft's fledgling Windows Phone platform. One of those games was called Tentacles, and it was about controlling a little blob creature by touching the screen to grab onto objects and pull through the level using its set of 4 wiggly tentacles. It was a really unique game that worked wonderfully on a touchscreen, and when it was apparent that its exclusivity wasn't exactly bringing in the customers to the Windows Phone platform, Microsoft opted to bring the game to iOS in October of 2012 with the title Tentacles: Enter the Dolphin [$2.99]. It was an interesting and entertaining game that we enjoyed in our original review...

While Nintendo’s Super Mario Run is intrinsically a Mario platformer, there are obviously a few things that differentiate it from other titles in the series. In fact, the auto-run nature of the game essentially means that veterans of the platform need to remaster the controls to a certain extent. This is especially important if you plan on beating other opponents in the game’s Toad Rally mode. Toad Rally mode is a challenge mode that requires rally tickets and is a highly competitive mode where you race against a person’s avatar to get the highest score, which is a combination of coins collected and flashy moves in order to impress the toads watching. Obviously, such a mode requires great mastery of the controls to win, so check out the following tips and tricks in order to be the ultimate runner...

Nintendo's 'Super Mario Run' is Now Available!

It's been a long wait since Nintendo officially announced Mario coming to the iPhone in early September, and even longer if you consider that people have been clamoring for Nintendo to bring games to mobile even since the arrival of the iPhone a decade ago, but the time is finally here that Super Mario Run [Free] has arrived in the App Store. Well, arrived in "GET" form rather than the "NOTIFY" form it's been in since September, at least. As most everyone knows by now, Super Mario Run isn't exactly the Mario you know and love from the past three decades. This Mario runs, vaults over enemies, and does every other action besides jumping on his own, leaving you to focus all your attention on the jumping by simply tapping on the screen. It'll be interesting to see if Miyamoto and Co. have still provided a rewarding, skill-based Mario game despite the extreme distillation of its hallmark mechanics. ..

There's a bit of lingo in Japanese gaming that doesn't have a great equivalent in English. The term is baka-ge (literally "stupid game"), and it refers to games that are intentionally ridiculous or absurd. Think of something like Goat Simulator [$4.99], and you'll be well on your way to understanding what a baka-ge is. The term doesn't make much of a judgment as to whether the game is bad or good, mind you, but the very presence of this kind of spirit is enough to draw a certain type of gamer. My Horse Prince [Free] is an amazing bit of baka-ge, a tapper that seems to find endless joy in warping its equine protagonist's body in nonsensical ways, sending up visual novel tropes, and making terrible dad-jokes. I suspect the majority of people who bring themselves to try it will find it too stupid to tolerate. For some of you out there, however, this might be one of the most memorable games of this year...

Developer Quantum Sheep has earned a strong following over the years in the TouchArcade forums thanks to a combination of making great games, his sensible love of tea, and being a friendly, fluffy sheep. While the developer has been working hard on a few projects for iOS, it's been a little while since its last release on mobile. But that doesn't mean there's nothing Sheep-related for you to put in your own stocking, friends. Quantum Sheep has put together and released a bundle containing all three Air Supply games for the low price of $1.99. Since Air Supply - SOS [$1.99] usually sells for $1.99 on its own, it's like you're getting the other two for free!..

To be honest, I thought the day would never come when we would play Party Hard on mobile. The game had been announced for mobile a long time ago, but its PC release came and went with nary a mention of the mobile version. The game's publisher tinyBuild, is typically very open about what they're working on, so them being hesitant to show off what would become Party Hard Go [$6.99] was certainly odd. I wondered if the game even existed at some point. Like, I doubted that tinyBuild would be oddly skittish on this one's existence when they're so open with everything else, but it did seem odd. Well, after some work adapting the game and giving it a Go in the name, their murder simulator is finally here. And, well, it's a unique game, but one that has a lot of oddities to it...

Apart from being a really creative, awesome RPG, the biggest thing that struck me about the original Siralim [Free] was just how frequently and magnificently it was updated. Everything from balance adjustments to new graphics to entirely new systems was added to the game after its release, and for quite some time, you could be confident that there would always be something new when you fired up Siralim. The sequel, Siralim 2 [$4.99], hasn't seen quite as frantic a schedule when it comes to updates. It appears that the developer is going for bigger, less frequent updates instead, which is fine by me. The latest one has just hit and it's a whopper...

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