Category Archives: iPod touch games

I must admit that I am a sucker for games with good craftsmanship. For me, good visuals, refined controls, little details, things that can seem often shiny and superficial reveal something to me, especially when they come from a smaller developer: they reveal that there is perhaps a deeper quality to pay attention to here. Crossy Road [Free] was so excellent to me not just because it is so much fun to play, but little details and tweaks made to game feel abound in that game, and they push it from "entertaining diversion" to "supremely excellent game." What we have here in Bit Dungeon 2 [appprice url="https://itunes.apple.com/us/app/bit-dungeon-ii/id823658485?mt=8" is the flip side of that coin: what happens when a game has a compelling structure, but lacks that last stretch of quality that makes the great games what they are? You're left with an experience of what could have been...

Lately it seems like tons of classic iOS games are getting new life with modern updates, and the latest is Critical Thought Games' tower defense title geoDefense [$1.99]. This update was announced in mid-December, and in fact it just barely beat the clock and arrived just before the end of 2014. The update adds native support for all the various iPhone screens as well as support for iOS 8, which had previously rendered the game completely broken. The update also removes OpenFeint, which died a long time ago, and replaces it with Game Center for online leaderboards...

FIFA 15: Ultimate Team [Free] is a game that lives and dies by its monetization. Where previous entries in the series had a bevy of modes that soccer video games will have, this latest entry in EA's soccer series scraps them all for the Ultimate Team mode being the exclusive focus of the game. This is about building squads of players obtained through card packs, earning coins from matches, competing in seasons and tournaments, trying to get rewards and buy more card packs to build deeper and better teams in the quest to form the Ultimate Team. While the core game is better than ever, and the Ultimate Team mode has its perks, the shift to just being about this monetized meta-game hurts FIFA 15...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. The week after the freeze is always a coin toss. Sometimes, it's packed full of updates that just barely missed the holiday deadline, while other times, it's almost eerily quiet due to everyone pushing updates through before. This year, it looks like the latter case, but that doesn't mean there's nothing to talk about. Remember, you can always keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

If Super Meat Boy had a rhythm based mini-game, it might look a lot like Give It Up![$0.99]. A strong techno beat drives the latest offering from Invictus. The first time I died the game told me 'Maybe you should go watch TV.' As a fan of good burns, I took this as a good omen of things to come. I was not disappointed...

Tap Titans [Free] is the latest game to make me feel ashamed for enjoying it so much. After Bitcoin Billionaire [Free] ruined my life, I figured I was safe from clickers for a while. Then I saw Tap Titans on the App Store, and heard it mentioned in a comment that I was probably enjoying it. I wasn't yet, but that spurred me to check it out. And I'm either really glad I did, or really distraught that apparently my tastes are this shallow that the very semblance of a game is enough to satisfy me...

RPG Reload Special Edition - 'RPG Reload's Favorite RPGs Of 2014'

Hello, gentle readers, and welcome to yet another special edition of the RPG Reload. In this weekly feature, we usually take a look at a game from the App Store's past, and I suppose we're not far off from that this week, from a certain point of view. I'm writing this edition from the distant past of early December because as you read this, I am on the second week of my vacation back to my hometown in Canada, and likely just about ready to get back to Japan and my normal routine. I pinkie-promise we'll be back to regular RPG Reload articles next week, but just to tide you over, I prepared both last week's Christmas Special and this week's New Year's Special in advance. Please don't forget to vote for the next reader's choice article, which will be coming up in RPG Reload File 022. It's easy to vote, just drop your choice in the comments below, drop by the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload. I'll roll a dice to randomly select the winner, so anyone could win!..

In True Axis' fantastic skateboard simulator True Skate [$1.99], manuals (or wheelies to the layman) were always possible to do, but they were sort of finicky. In an update in late November, True Axis greatly improved the way manuals worked, adding a whole new dimension to the game. Our resident True Skate master, forum member totallymichael, made a new video showcasing all the possibilities that the revamped manual system allows. Check out the vid, and maybe even watch it a couple of times to fully comprehend all the crazy tricks he pulls off...

Endless runners are a dime a dozen on the App Store, but there's one that's unique enough that it's been holding my attention ever since it released in late September. That game is Jack B. Nimble [$1.99] from indie developer Sean Noonan. Obviously it's an auto-runner where the speed gradually increases as you jump from platform to platform and try to avoid falling to your death, but it adds a clever Castlevania-inspired whipping mechanic into the mix which also has you trying to whip candlesticks to increase your score multiplier while simultaneously avoiding falling to your death. The added mechanic adds an extra layer of franticness and a risk/reward proposition as sometimes going for those candlesticks can seriously throw off your running and jumping rhythm. This is all tied together with visuals that are a very faithful homage to the original Game Boy and a killer soundtrack...

Everyone knows and loves Scribblenauts, which made a welcome iOS appearance in Scribblenauts Remix [$0.99] a few years ago. Well, that series' creator 5th Cell made another game with creative elements on the Nintendo DS, called Drawn to Life [$4.99], which 505 Games ported to iOS and released earlier this year. If you've never gotten a chance to play it, then good news: 505 Games has put this creative platformer on sale for $0.99...

This news flew under the radar a bit, but a few weeks back Coffee Stain Studios spelled out their plans for Goat Simulator [$4.99] on mobile, and fans of the wacky sandbox game should be pretty excited about it. As they explain in a post on their blog, they're currently working on bringing a new level, Goat City Bay, as well as "a ton of new goats" to the iOS and Android versions of Goat Simulator. Even though this is content that's already in the PC version of the game, they have to essentially build everything from scratch in order to make it work in the mobile version, which is then followed by ""months of optimizing, building and testing in a cycle that takes a really long time." So it's not like they're ignoring you, mobile goat enthusiasts, it's just time-consuming work...

The end of November saw the return of one of iOS's first platforming game mascots with the release of Bounce On Back [$2.99 / Free], the third entry in the Bounce On series. This week Bounce On Back received its first content update. The update includes Game Center leaderboard integration, so you can compete with the world on level completion times. The game also received its first batch of Challenge levels with more planned for future updates...

Platform Panic [Free] is an interesting game because it manages to straddle both sides of an interesting duality regarding retro-style and pixel art games. Pixel art games are always an interesting proposition because there's a sort of confusing duality to them. Part of the appeal of pixel art is based on the limiting nature of retro games, with their low resolutions and limited resources demanding pixel art. So it gets used in part because it's a throwback to the early days of gaming. But it's also a bona-fide art style at this point that can be used in games that really don't have much to do with retro games, but still just use that style. I mean, Superbrothers: Sword & Sworcery EP [$2.99 / $4.99] really isn't much like classic games, but it's got distinctive pixel art. ..

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. The App Store was under its yearly freeze week last week, so you would think yours truly could take a week off, but updates wait for no one, friends. As such, we've got a small but powerful batch of updates this week to go over. Of course, you can always keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Hello, ye merry readers, and welcome to a very special edition of the RPG Reload, the weekly feature where we understand the true meaning of the season is having extra time off to play our RPGs. Each week we usually take a look at an RPG from the App Store's past to see how it holds up, but since I'm taking a rare Christmas holiday to my hometown in Canada this year, we're doing something a little different for the next couple of weeks. We'll be back to our normal schedule in January, but for the time being, let's spread a little holiday cheer with a special RPG Reload. Just because I'm slacking about, however, doesn't mean you get to relax! I need some votes for the next reader's choice feature, which will take place in RPG Reload File 021 in January. Just mention the name you'd like to see in the comments below, the Official RPG Reload Club thread in the forums, or through the magic of Twitter by tweeting @RPGReload. I'll be randomly selecting the winning game, so everyone has a chance, no matter how big or small the request...

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