Category Archives: iPod touch games

Quantum Sheep, the developer behind such games as Air Supply - SOS [$1.99] and Docking Sequence [$0.99], is a huge fan favorite among our TouchArcade forum members. Its games are usually score-challenge throwbacks to the days when arcades and microcomputers ruled the roost, with easy-to-learn, hard-to-master gameplay and charming retro presentations. Oh, and lots and lots of fun unlockables. Since the release of Docking Sequence, Quantum Sheep has been somewhat quiet about its next project, instead focusing on updating older titles and taking out the bins...

Every week when I put together the Update Mondays articles, it makes me smile to see certain games and developers appearing frequently. Particularly so if it involves free updates to paid games, because let's be honest, that's a lot of extra work for likely little return in the pure financial sense. One of the most often-appearing developer is The Trese Brothers, a family team who have released a number of games on iOS and Android. On iOS, their most famous title is likely Star Traders RPG [$2.99], but they've also released the strategy RPG Heroes Of Steel [$3.99] and the 4X simulation game Star Traders 4X Empires [$4.99]. Each of those games is updated dutifully with bug fixes, new content, balance tweaks, and more, and hardly a month goes by without one or more of them appearing on my list. Simply put, this developer puts a lot of work in to try to make its customers as happy as possible...

As I've said before, sometimes writing the weekly RPG Reload is more educational for me than anyone else. In researching for this week's article on Rogue Ninja [$2.99], I decided to get in touch with the developer, Q-Cumber Factory, to get a bit more information about the game's development. Naturally, one of the questions I asked was if a sequel to the game was coming. Imagine my surprise when Mr. Sato of Q-Cumber not only confirmed a follow-up, but told me it was coming next month! Today, Q-Cumber Factory sent over some details and screenshots of the game, titled Alchemic Dungeons, and I'd like to share them with you...

RPG Reload File 039 - 'Rogue Ninja'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we beat up kappa and eat up kappamaki. Friends, you do not want to mix those things up, I assure you. Each week, we take a look at an RPG from the App Store's past to give it another spin. It's a chance to revisit old favorites, check up on games that might have seen some improvements over time, or even just to take a deeper dive on particularly interesting titles. As the leader of this particular party, I try to balance out the schedule with a wide variety of RPGs. That said, every person has their own biases, so to make sure nothing gets left behind, I throw the choice to you, the readers, once per month. Simply let me know your suggestion by commenting below, posting in the Official RPG Reload thread in the forums, or tweeting me at @RPGReload. I randomly choose the winner, so anyone has a chance! The next reader's choice article is coming up in a couple of weeks, so be sure to get your selection in soon...

Heroes and Castles 2 [$1.99] runs into the problem that trying to bring big-scope, console-style games to mobile often have: these games are often well-made and can be fun to play. But sometimes, they're terrible fits for the actual platform. And that's where my issues with Heroes and Castles 2 lie: the game's good, I just came to dread playing it because it isn't a good fit for the mobile platform...

Kids today are all about Minecraft [$6.99]. Mining this, mining that. Back when I was a young fellow, we had a different kind of 'craft: Lovecraft. Okay, if you're still reading, you're probably strong enough to handle a bit of Lovecraftian gamebook horror. The problem is that up until recently, most of the horror gamebooks on iOS have been focused on zombies, vampires, or other such classic monsters. Tin Man Games has had a couple of promising-looking titles up for a couple of years now, but they were French books without translations, leaving them out of the reach of most English players. Well, it seems like May 2015 is the month where Tin Man is finishing some old business, because in addition to the recent release of Gamebook Adventures 10 [$5.99], they've also finished up an English version of Les Fils d'Uruzime, translated directly as Sons Of Uruzime [$2.99]...

I absolutely love how Zen Studios is able to collaborate with so many different companies in order to bring a number of different brands to life in pinball table form. There are of course a multitude of tables based on the Star Wars and Marvel properties, but there's also things like Walking Dead Pinball, which really captured the essence of Telltale's adventure games, and South Park Pinball which feels incredibly authentic to the show. When Zen announced earlier this month that it had partnered with Valve to create a Portal Pinball, I got really excited. Portal is one of my all-time favorite game series, and there's something about a Portal pinball table that just makes sense. Today, we catch our first glimpse at Portal Pinball in action in this brand new trailer...

'Capitals - Free Word Battle' by NimbleBit Review - Real Game, Really Fun

Capitals [Free] from NimbleBit is their take on a long-running genre: the turn-based multiplayer word game. Thankfully, they manage to deliver a fun and worthwhile take on the genre by making it a simple strategy game that just uses familiar word game mechanics to feel familiar. It's a game that's accessible, but leads to an intense battle between folks. You form words from tiles on a hex grid using Scrabble/Words With Friends [Free] rules, with each tile you play being replaced by another tile. Any tiles you play connected to your color of tile are added to your tiles, and if you capture the enemy capital, you get an extra turn. Wipe out all the enemy territory, and you win!..

Well, I guess I opened a can of worms when I reviewed Hakuoki [$27.99] a while back, because we've received numerous reader requests for more visual novel reviews. Let it never be said that TouchArcade does not aim to please, so even though it's a few months old, I've decided to write up the most commonly-requested title, Queen's Gambit [Free]. This one comes from Voltage Entertainment USA, one of the more popular American developers in the genre, and it follows the adventures of an elite spy working for a private organization dedicated to keeping the world safe. Like most visual novels, you can count on a lot of reading, a little bit of decision-making, and a whole lot of romance...

A few weeks ago, I wrote an article about blind gamers and the accessibility features of iOS. It was an incredibly educational experience for me, and it was a privilege to hear from so many gamers and developers about the topic. As part of that article, I had taken a poll of which games were most popular in the community at AppleVis, and the list showed more variety than I had expected. There were card games, role-playing games, simulation games, and most curiously, an action-packed defense game where you have to fend off zombies with only your ears to guide you. Titled Audio Defence: Zombie Arena [$1.99], it comes from the good folks at Somethin' Else, who previously released the popular Papa Sangre [$4.99] games...

A couple of weeks ago, we brought word about SEGA's plan to remove some of their games from the App Store. The company didn't specify which ones, but reading between the lines made it look like the company's Genesis games were among the strongest contenders. Well, they finally did the deed, and SEGA's list of titles is suddenly looking awfully bare. Some of the ones that didn't get pulled are quite surprising in a way, but I imagine it all came down to which ones were still selling healthy amounts. Keep in mind, if you had already bought them, the games are still available to re-download. They just won't be updated anymore...

Episodic games can be hard to make a decision on. Do you buy each episode as it releases and risk getting invested in a game whose ultimate quality is yet to be realized? Or do you sit on your hands and wait until the whole thing is released, even though you really want to play it now? Well, if you were in the latter camp when it comes to the unusual Joe Dever's Lone Wolf [$12.99], your patience has been rewarded. A couple of months ago, publisher Bulkypix released a complete version of the game that contained all of the episodes with no additional purchases required. Its initial price was $9.99, but it went up to its regular price of $12.99 a few days later. While the original episodic version of the game has seen a few sales in its time, up until now the standalone complete version hasn't been on sale...

Update Mondays: 'Injustice', 'Ys Chronicles 1', 'Candy Crush Saga', 'Hoplite', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. It's a nice set of updates this week, with bug fixes, new content, and other goodies for games both free and paid. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

It's been almost a year and a half since the last volume of Gamebook Adventures, the homegrown series of adventures that kicked things off for prolific gamebook publisher Tin Man Games. The developers at Tin Man have certainly kept busy in that time, adapting several Fighting Fantasy books and a few other treasures like Ryan North's To Be Or Not To Be [$5.99], and while many of those have been great fun, I'm sure I'm not the only one who has been waiting for a return to the world of Orlandes. The tenth volume of Gamebook Adventures, Lords Of Nurroth [$5.99], brings the setting back with style, casting you as a professional liberator of goods who heads out on a routine job and finds a lot more than they bargained for...

Wow. Talk about an iOS dynasty. It's been five long years since Miniclip.com published the port of the original Fragger [$0.99] to the App Store. All this time later, Harold Brenes, the original creator of Fragger is back with a long, long awaited sequel, Fragger 2 [$1.99]. I mean, 5 years? That's ancient history in mobile gaming. Not quite 'cradle of life,' 'dawn of man' ancient, but still pretty darn old. Ancient Greece, maybe. Anyway, was the wait worth it? Did anyone really want this sequel?..

RPG Reload File 038 - 'Battleheart'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where the healer never heals quite as fast as we'd like. Each week, we take a look at an RPG from the swirling mists of time to see if it can survive in our enlightened future society. It's a chance for some revisiting, reflecting, and going in different directions than a regular review typically allows. I'm your host on this little tour, and while I choose the course most of the time, this isn't just my bus to steer. Once a month, I put the choice to you, the reader, to select the game I'll be playing. Simply comment below, post in the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload with your choice, and you might just get to see me give it some time and a whole lot of words. Now that's something everyone can enjoy!..

Curling as an influence to a high score game? What? That's what Gameblyr's Into the Circle [Free] promises and delivers on. Curling is an underappreciated sport here in the United States. It's something I always try to catch whenever the Winter Olympics happen, or if ESPN3 has some on. It's surprisingly entertaining! It's better than watching golf on TV. There's not a lot of great curling games out there, so hey, we'll have to settle for curling-inspired ones like this. And Into the Circle winds up being a fun little game, albeit suffering a little bit from pay-to-win syndrome...

One of the oldest names in Japanese video gaming, Namco is a publisher of many talents. Perhaps chief among them throughout its history is its ability to look at what its competitors are doing and make its own, often better version. It reached near-comical levels with SEGA in the 1990s, where SEGA would release a new arcade game, and Namco would chase it with their spin on the concept. This wasn't new behavior for them, either. Like most Japanese developers in the early era of gaming, Namco started popping out Space Invaders clones before the paint had dried on the cabinets of Taito's seminal hit. Namco's Galaxian added colorful graphics and aggressive enemies to the concept, launching a franchise that still pops up here and there, more than 35 years later...

'Kindo' Review - Respect, but not Love

Kindo [$1.99] is the kind of game I feel somewhat conflicted about. It's a game that I like and respect. I appreciate it for what it is and everything that it does. I think the concept of the game is strong, easy enough to pick up on, while allowing for high level play. It does almost everything it needs to in terms of features. But it's the kind of game that I personally won't be playing long-term because it doesn't give me the kind of satisfaction I like from games...

'The Enchanted Cave 2' Review - Cave Glory

Enter the dungeon, go as far as you can, gather some loot, get some experience, and get out before you get killed. Go back in, get a little farther, grab a bit more loot, get a bit stronger, and escape again. Almost every great dungeon crawler has a pretty similar hook to it, and it works time and time again. It's fun to build a character, something that sits at the heart of almost all RPGs and, these days, plenty of non-RPGs. There's a certain thrill in finding a special piece of equipment we haven't seen before, too. But the biggest thing I think the sub-genre has going for it is its near-perfect realization of risk vs. reward. Oh, every game uses this to some extent, or at least the decent ones do, but the reward is usually something relatively meaningless. A little more progress, a nice power-up, a cool new gun, or something like that. The Enchanted Cave 2 [$2.99], like most of its dungeon-crawling brethren, puts an extra ante on the table, something more precious than any piece of loot: your time...

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