Category Archives: iPod touch games

Soccer Physics [$1.99] is a dumb game and I mean that in the most loving way possible. This is the latest from the creator of Wrestle Jump [$1.99] and Tank of Tanks [$1.99 (HD)], Otto-Ville Ojala. It's a 2-on-2 soccer game where players have only cursory amounts of control over their players by timing their jumps, with balls, goals, and fields that are randomized for each round. First to score five goals wins. There's a lot of wacky stuff that happens because the game is so innately chaotic – and that's what makes it so compelling...

Here's a whopper of a freebie: ZeMind Games' Starborn Anarkist [$2.99] is currently free for the next two days. Originally launched this past December, Starborn Anarkist sunk its hooks into me thanks to a very engrossing ship-building system. There are more than a dozen different ship shapes to build by dragging and dropping a variety of weapons, plating and other equipment onto a grid. The game does a remarkable job of making each ship feel wildly different from the next, and there's a crazy amount of strategy tied to how you build out your ships...

The latest Marvel blockbuster Guardians of the Galaxy opens in theaters today, and to celebrate the official mobile game Guardians of the Galaxy: The Universal Weapon [$2.99] is on sale for just two bucks for the weekend. We're slowly turning the tide of the long-time trend of movie tie-in games being terrible, and The Universal Weapon is a good example of that. It's an action strategy game that uses the familiar line-drawing combat that Mika Mobile's Battleheart pioneered more than three years ago. It's a perfect fit for the Guardians of the Galaxy IP as you're controlling a group of guardians as you battle through the game's campaign. Besides the five main characters from the movie, The Universal Weapon also features 20 additional playable characters pulled from the Guardians of the Galaxy universe...

During Comic-Con this past weekend, Marvel announced that both Marvel Pinball [$0.99] and Zen Pinball [Free] would be getting a new Guardians of the Galaxy table to coincide with the movie releasing tomorrow. Earlier today, an update went live which added that new Guardians of the Galaxy table to both games, and to celebrate the Marvel Pinball app is now free for the first time ever. Here's a video of the new Guardians of the Galaxy table in action...

Vivid Games have just released the first content update for their Greek mythology-based hack 'n slash game Godfire: Rise of Prometheus [$2.99]. While a free update with new content is always a welcome sight, this particular update, dubbed the Combat Update, seems to be sort of a mixed bag. First off, as the name implies, the combat has been significantly tweaked and in turn, according to Vivid, "the combat is now more dynamic, controls more responsive, animations more fluid, and finishers more vicious than before." Neat...

Sure, Dawn of the Plow [$1.99] seemed appropriate back in the days of the cold and brutal Chicago winter of 2014, when the world was cold and snowy and suddenly I wanted to go back to Texas. But now, even in the dog days of summer, Dawn of the Plow lives, as Chicago indie developer Dan FitzGerald has updated the game with a new mode, Attack of the Snowmobiles...

This past March, Sega announced a new entry in the beloved Crazy Taxi series which was to be both free to play and exclusive to mobile devices. After a brief soft-launch period, Crazy Taxi: City Rush [Free] is now available worldwide. Now, I'm imagining the arrival of City Rush will be divisive amongst players. On the one hand, Sega has crafted a really good "mobilized" version of Crazy Taxi. It's sort of like a Temple Run game, in that it's behind the back and you auto-accelerate, but you also can choose your own routes through the cities, so it feels less restrictive and more open. It can be played in either portrait or landscape orientation, and visually City Rush just pops with color and style. It's a very bright and happy game. There are also loads of customization options, from a massive fleet of different taxis to unlock to tons of visual customizations as well as ability upgrades for each...

It isn't hard to come up with reasons to recommend 11-bit Studios excellent Anomaly series of "tower offense" games, but just in case you need a new one, all three games in the series are currently on sale for this week only. As mentioned, the Anomaly series is noteworthy for taking the well-worn tower defense genre and mixing things up by putting you in the role of the invading creeps. Call it tower offense or reverse tower defense, but either way it injected a fresh perspective to a genre that's been done to death on mobile...

Duet [$2.99], Kumobious' take on the minimalist arcade challenge genre, has been steadily updated since its release last year, and it's getting an Epilogue update this Thursday that brings a ton of new levels and features...

Dragon Raiders [$0.99] is not your typical endless runner. It may seem like Temple Run [Free] with dragons on the surface, but what lies beneath is a clever game with a bit more to it...

As a medium moves forward, it's often the case that things that were important and indeed integral in its early days become obsolete or out of vogue. I've talked about this a bit before with regards to shoot-em-ups, adventure games, and belt-scrolling beat-em-ups, but one genre I haven't mentioned yet perhaps represents some of the earliest and most important roots of the hobby of electronic gaming. Chances are, if you're old enough, you've got memories connected with light gun shooters in some form or another. Both in the arcades and at home, light gun games enjoyed quite a long period of popularity, possibly because of how straightforward they are to understand. At their core, you just have to point and shoot, and although new elements were added over time like reloading, choosing different routes through stages, and using cover, they've always been something you can easily pick up and play...

'Traps N' Gemstones' Review - An Excellent Metroid-Style Indy Game

I hope no one takes this the wrong way, but Traps n' Gemstones [$4.99] isn't exactly the kind of game I've come to expect from prolific mobile developers Donut Games. Don't get me wrong, their games have a very consistent quality to them, and like their namesake, there isn't really a bad one in the bunch. Still, in the past, they've tended to put together highly-focused gameplay experiences, often building a game around mastery of a single concept, whether it be cutting grass, flinging monkeys, or batting a ball between cats. Short little score-attack affairs, for the most part, have been the bread and butter of Donut Games, and they've found a lot of success with that type of game...

Zombie Commando [$3.99] is the rare premium game without in-app purchases that I think would actually be better if it had them, because with the current structure, it's grinding or nothing. Zombie Commando's premise is like many more before it: kill wave upon wave of zombies. This time, players control an entire team of zombie killers, all at once, across fifty missions...

'Modern Combat 5: Blackout' Multiplayer Review - A New Standard in iOS FPS MP

Gameloft’s Modern Combat series, like the Call of Duty’s and Battlefields before it, is usually a tale of two games. On the single player side, an action-packed (and typically short) adventure with a fantastical story typified the experience while multiplayer is a fast-paced endeavor with plenty of fragging accompanied with some sort of progression system. Modern Combat 5: Blackout [$6.99] fits the bill on the single player side (as evidence by our review), but does a great job expanding the series beyond what’s typically been expected on mobile on the multiplayer side. In fact, when it comes to multiplayer FPS titles on iOS, at this point there’s MC5, and there’s everything else...

It's been just over a month since Double Stallion's Big Action Mega Fight! [$2.99], or BAMF! for short, switched from being a free to play game and rejiggered itself to be a pay-once game with no in-app purchases. According to a recent interview with Pocketgamer, it looks like that decision is working out for the best. BAMF!'s designer Nicolas Barrière-Kucharski tells Pocketgamer "On a business level, during our $1.99 launch week June 25th to July 1st, revenue from the premium version of game across all versions surpassed lifetime revenue up to that point." That means in that in just that first week after switching to a paid game, BAMF! made more money than it had in the six months it existed as a free to play title. That's quite a turnaround...

Copyright 2014, TouchArcade.com, LLC.