Category Archives: iPod touch games

When I first played Exploding Kittens on mobile, I was quite happy with the way the physical had turned digital; the subtle additions of animation and sounds here and there really helped bring the game to life, making it even more fun to play than the original. Sushi Go! [$4.99] has followed a similar path in its journey from card to digital with the developer keeping the game's original card art but adding subtle animations that help make the game quite charming and make it feel more like a digital game than a straight port of a card game. Sushi Go! isn't perfect - there's limited interaction with other players (no emotes or anything like that), which detracts from the social aspect of a card game, and the iPad UI doesn't take advantage of the screen as well as it could. Despite these issues, Sushi Go! is a fun, quick card game that might also put a smile on your face every time you play it...

Last month, a new game from Night School Studio and Telltale Games called Mr. Robot:1.51exfiltrati0n.ipa [$2.99] (or simply Exfiltration for sanity's sake) made a big splash when it hit the App Store. Designed as a companion experience to the first season of the award-winning Mr. Robot TV series, Exfiltration put you in the role of a hapless citizen who happens to find a smartphone on the sidewalk and, upon opening and investigating the phone, gets sucked into a crazy hacker plot. The game plays out entirely through a faux text messaging application interface as you discover new information and plot your way through by communicating with all sorts of people, some who are actual characters from the show. ..




Donut is most well-known for making simple, mobile-friendly arcade-style games, but they went out of their own wheelhouse back in July of 2014 when they released the adventure platformer Traps n' Gemstones [$4.99], and they totally nailed it. It turns out that Donut was quite suited for more meaty experiences, but Traps n' Gemstones was more than two years ago, and in the time since then Donut went back to their usual (but still fantastic!) simpler fare. Well, it was just last week that we were first teased with images from a then-unnamed upcoming platformer from Donut Games, and only a couple days after that we got the first trailer as well as an official name for that game: Vulture Island. Donut was being a bit vague about the release date, simply saying it was "coming soon," but much to my own and I'm sure many others' pleasure Vulture Island [$4.99] has suddenly appeared in the App Store as of just a few moments ago...

Ten of the Best Graphically Impressive Games to Play on Your New iPhone 7

It's new iPhone day! As my colleague Eli noted earlier, though, we're living in a bit of a weird time in terms of technological advancements of iPhone hardware. In the earlier days, there were more major advancements to each new iPhone that were noticeably impressive, like the graphical leap from the iPhone 3G to the 3GS, or the gorgeous new Retina Display on the iPhone 4. In terms of hardware advancements that you could actually see, things have been incremental since around the iPhone 5S time. The bump up in screen sizes made things pretty interesting when the iPhone 6 models arrived, but last year and now with the new iPhone 7 there's just nothing drastically different about each new iPhone...

Back in May, developer Rumblecade released a side-scrolling beat 'em up called Rockabilly Beatdown [$0.99] that featured simple button-mashing gameplay and some of the nicest pixel art and animation I'd seen. Despite being a simple game with just a single attack button, there was some hidden depth to Rockabilly Beatdown that slowly unveiled itself the more you played. With the charm and personality of the characters in the game, this was definitely an "endless high-scoring" take on the beat 'em up genre that I could get behind. The biggest problem was that it felt like a one-trick pony and, besides shooting for high scores, there wasn't a ton of meat on the bones in terms of progression and unlocks, things we had issues with in our review. That's something that Rumblecade has attempted to rectify with the first big update for Rockabilly Beatdown...

As we learned last month, retro-inspired racer Horizon Chase [Free] has just reached the one-year anniversary of arriving in the App Store, and to celebrate the team at Aquiris Game Studio has just released a special update adding some great new content to the game. This new content comes in the form of a new Australian Cup with 9 brand new tracks and two new vehicles, one a more modern high-performance sports car and the other more of a classic muscle car. Both are very welcome additions to what I believe is one of the finest racers on mobile, and you can see the new stuff in action in the following trailer...

With summer season in Super Evil Megacorp’s Vainglory [Free] coming to a close, the mobile MOBA has now turned its sights onto autumn with a new season, new hero and new interface improvements. Beyond the move to an autumn Halcyon Fold map, autumn season also brings significant changes to the game’s reward system. A new seasonal chest joins the batch of consistent rewards, with seasonal chests requiring more effort to unlock but can offer much greater rewards, including whole skins. Vainglory is also introducing a new Opal currency which is rare to earn and can be used to eventually unlock old limited edition special skins that were supposedly never to return (however, skins unlocked the opal way will look different than the original LE skins to differentiate)...

In June of last year, a phenomenal puzzle/action platformer named Furdemption [$2.99] took the App Store by storm. We loved it in our review, as did players in our community. It was easily one of the best games of 2015. Then in September, just over a year ago in fact, developer RareSloth announced that a level editor would be coming to Furdemption that would allow players to create and share levels forever and ever and ever! Well, due to various circumstances, that level editor got put on hold indefinitely in November. The silver lining was that in place of the editor, RareSloth instead would be bringing out a brand new sequel to Furdemption, called King Rabbit [Free], which launched back in March and, like the original, was simply fantastic. Well, things are coming full circle as today RareSloth has announced that the level editor is back on and heading to King Rabbit early next year...

Last week, we brought you the trailer for a charming upcoming point-and-click adventure game called Paul Pixel - The Awakening [$1.99], and as promised, the game is now available for purchase on the App Store. Paul Pixel the game follows the adventures of Paul Pixel the character as he wakes up to find that his neighborhood has been quarantined thanks to an alien zombie invasion. Yes, not just aliens, not just zombies, but alien zombies. Yikes! Your job is to escape the quarantine zone and save the entire world in the process. No pressure...

Last week we were told by the good folks at Mojang that the final installment in Telltale's Minecraft: Story Mode [Free] would be hitting sometime this week, and now we finally know specifically when this week they were talking about: Right now! Or, right now-ish, I guess. The eighth and final episode of Minecraft: Story Mode, titled "A Journey's End?", arrives today on console and PC, and should be arriving on mobile platforms as well. In fact, it may even be there by the time you read this! In celebration of this momentous conclusion of Telltale's thus far longest episodic release ever, they've put together a brand new trailer for Episode 8 which shows the Minecraft: Story Mode crew going all Hunger Games to get out of their current predicament...

'Siralim 2' Review - Have Another Scoop of the Good Stuff

No matter how you slice it, making a sequel to Siralim [Free] was always going to be a tough job. The original game is essentially an overstuffed endless pit of RPG joy, densely packed with enough systems, side content, and additional challenges to keep any genre fan busy for dozens of hours or more. In hindsight, it was almost an impossible achievement. It was developer Thylacine's first stab at the genre, and it was extremely unconventional. Mixing elements of monster-catching, base-building, and roguelikes, it was like someone made a delicious Shin Megami Tensei - Romancing SaGa - Rogue sandwich and somehow pulled that blend off with only a few minor hitches. Excellent post-release support ironed out just about all of the game's issues, leaving one to wonder what exactly a sequel could accomplish...

Back in July, Lucky Kat released their charming monster collecting/combining/battling game Combo Critters [Free], and we rather enjoyed it in our review. Taking a page out of Pokemon, in Combo Critters you'd explore an overworld map and engage in battles, and upon winning, hopefully snag that defeated foe to add them to your collection. Where things got really neat was in the way you could combine any of the creatures in the game to get a mishmash character as a result. It made for a ton of variety in terms of monsters, and today Lucky Kat has announced that there will be even more variety thanks to a new update next week that will add 3 new worlds and 45 new types of creatures to Combo Critters. You can check out the new stuff in this trailer...

'Mr. Robot: 1.51exfilitrati0n.ipa' Review - Behind a Believable Hacker's Screen Looking Out

Have you played Lifeline? It came out in 2015 and had a very clever concept: it turned one of the primary purposes of a phone - sending and receiving messages - into a game. The game had you talking to a survivor of a spaceship crash and you couldn't do anything but advise him, all the while trying to keep him alive. At its core, Lifeline was a choose-your-own-adventure game, but its use of "real-time" messaging as the main game mechanic made the game feel more like a real-life communication rather than a spreadsheet of choices and consequences. As much as it tried to imitate real life, though, Lifeline was a bit too stilted, the communication never really tricking you into believing that the person on the other side of the fictional line was a real human being...

Pokemon GO Plus, the wrist-worn device that connects to your mobile phone via Bluetooth and allows you to play Pokemon GO [Free], finally has a release date: Next Friday, September 16th. You may recall that the Plus was originally announced to launch before the end of July, but was delayed until sometime in September. Well, now we know when that sometime is! The device will set you back about $35 and will be compatible with iPhone 5 devices and above running at least iOS 8. It'll also be compatibile with Android devices equipped with 2GB of RAM and running Android version 4.4-6.0, as well as Bluetooth 4.0 which allows for low-power consumption. ..

Gorgeous Puzzle Adventure 'Submerged' Hits the App Store Ahead of Schedule

Earlier today we posted that Uppercut Games' gorgeous adventure Submerged was set to hit the App Store tomorrow, and while it may be "tomorrow" in some parts of the world already, the appearance of the game just moments ago does seem to be earlier than was intended. Hey, I'm not complaining! Submerged: Miku and the Sunken City [$4.99] released just over a year ago on PC and console to a somewhat mixed reception. This is a game that relies heavily on story, atmosphere, and exploration, which turned off a segment of the audience who was looking for more action. Those that enjoyed the type of game that it was, though, have had some high praise for the game. Here's a brand new trailer showing the mobile version of Submerged in action...

Infinite Dreams are continuing their rapid expansion of their excellent shoot 'em up Sky Force Reloaded [Free] with yet another new update dropping today. As with previous updates, this one comes with a code name, which is "The D Update." What's that "D" stand for? Dinosaurs! But not just any dinosaurs, but raptors with lasers attached to their head. Yes, laser raptors. Ahem. Perhaps you didn't hear me, I said LASER RAPTORS. Here are a couple of screens from this new Level 12...

A couple of weeks ago we posted a trailer for an interesting upcoming game from developer Legal Radiation called Line Defense, that looked to take the classic planet-protecting gameplay of Missile Command and blend it together with elements of brick-breaker Arkanoid and even a bit of the slice-and-dice gameplay of Fruit Ninja. Originally planned for release on August 26th, a few issues prevented that from happening, but thankfully the delay wasn't very long at all as yesterday evening Line Defense [Free] wriggled its way into the App Store...

'Riptide GP: Renegade' Review - Screaming for Vengeance

Vector Unit makes their aquatic racing series bigger and better in Riptide GP: Renegade [$2.99]. The aquatic racing genre is a small one with few new contenders to the Riptide GP [$0.99] throne. Which is easy to see why – there's water physics to contend with, not to mention the challenge of creating engaging courses. Yet, Vector Unit has excelled in this genre, from Hydro Thunder Hurricane to the Riptide GP games. Now with Renegade, they take the series from mobile to console and then back to mobile. And the game is well worth the wait – the formula here is still incredibly strong, with some interesting new iterations to the franchise, and some clear improvements from the console scope of this one...

'Space Marshals 2' Review - It's 'Space Marshals', Too

Pixelbite got a lot right with the first Space Marshals [$4.99]. They eschewed much of what is common in dual-stick shooters on mobile, going with a slower, more thoughtful, stealth-based game. With an array of interesting weaponry and tactics at your disposal, such as using noisemakers to distract enemies to take them out away from the prying eyes of other enemies, it was a cool concept and a fun game. The controls were great for mobile, with MFi controller support, and iCloud to boot. It was not a perfect game, but a great example of how to make an original, stylish title for mobile. Plus, they updated the game with 2 new episodes months after launch. Space Marshals 2 [$5.99] returns and basically is the same game, streamlined with a couple new features, and skipping on the whole episodic aspect to give you 20 beefy levels of tactical stealth action in a space wild-west setting. And like any sequel where iteration is the key difference, it's not bad – this is the superior game – but the lack of surprise can be a bit disappointing...

So, you thought you were getting a technical marvel of an action game in Eisenhorn: Xenos [$5.99]? Wrong! This adaptation of the 2001 novel set in the ever-expansive and convoluted Warhammer universe, starring inquisitor Gregor Eisenhorn, has disappointing combat, and the game largely tries to hide it and convince you that it's unnecessary. Instead, this is about telling the story from the novel, featuring Mark Strong as Eisenhorn, while presenting some gorgeous backdrops, with you at the controls driving the narrative. And if Warhammer lore is your bag, this is a game for you. As an action game? Eh...

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