Category Archives: iPod touch games

Many people who go to conference like GDC and WWDC know that TouchArcade is inexplicably tied to Denny's fine dining establishments. It has become tradition since the inception of TouchArcade in 2008 that the staff visit Denny's anywhere between two and seven times during a conference. Running around a city like San Francisco, meeting with developers, going to events and parties… it wears you down, and Denny's is always there waiting with open arms and Moons Over My Hammy 24 hours a day 7 days a week...

If you’re into water physics puzzlers, H2FLOW [$1.99] by Haptix Games is the latest entry into the mix. Differentiating itself from the rest of the pack is the fusion of a few elements from other genres, making it part-action, part-puzzler with water physics tying it all together. Alas, some significant issues with controls, combined with an exceptional emphasis on difficulty may take the game beyond the typical casual audience for such puzzlers. However, endure and you’re left with a satisfying, though challenging, experience...

'Tales of the Adventure Company' Review - A Fine Tale, Indeed

Seeing a remarkable resurgence on the App Store lately, developers seem to have flocked to the rogue-like to try and create the next cool simplified adventure. Tales of the Adventure Company [$1.99] tackles this trend in a different manner, by combining some of those rogue elements with a traditional, tile-based puzzler’s look and feel. It also succeeds at melding these genres to a degree far higher than most games, making it an excellent combination of puzzle and strategic depth...

One of the things I've had to get used to about living in Japan is the existence of a rainy season. As I write this review, we're coming off a solid week of rain. It rains all night, it rains all day, breaking just long enough to convince you to leave your house without an umbrella before recommencing in full swing. It's an annoying part of every year because it's really hard to get things done when it's raining all the time. The positive side of that situation is that sometimes you really can't get anything done, and you are kind of forced to relax inside your house with nothing but time on your hands, a bit of a rarity in adult life. I have no idea if it was the intention of the developer, but Rainblocks [Free], the new puzzle game from Subaku [$1.99] creator Let's Playing, very much feels like a rainy day in some ways...

Die-hard Kemco fans, or sufferers as we are known to normal people, know that for whatever reason, Kemco's games usually hit Android before iOS. Typically, the iOS versions lag behind by a month or two, but there have been a couple of instances where Kemco skipped to the next game instead. As of this month, one of those two skipped titles has finally seen release on iOS, some eight months after the Android release. For any other publisher, that's not a very long time, but for Kemco, that's somewhere around eight releases ago, and as a result, Link of Hearts [$3.99] feels a bit outdated in several respects. Well, more outdated than usual, I guess I should say...

Just imagine how great the world would be if everything lived up to its potential. We'd have flying cars, safe clean-burning energy for all, a Stanley Cup-winning team in Vancouver, and Elthinia [$2.99] wouldn't be a terrible mess of a game. Unfortunately, here in the real world, potential sometimes amounts to very little except disappointment. If you play Elthinia, and I strongly assert that you should not, you can see the potential all over the place. The battle artwork is really good, the story is extremely detailed, character progression and customization are surprisingly deep, and the world seems like a place I'd like to explore. The first problem is that this is very clearly not a finished product. To be very fair, I waited until the game had its first patch since it was supposed to be coming quickly and fixing some very important things. Well, the game is still full of bugs, both major and minor, but the game is out there on the store for anyone to buy, so it's fair game for criticism...

If you're not playing Marvel Puzzle Quest: Dark Reign [Free], now's as good a time as any to start: with a steady stream of updates, content, characters, and tweaks, the game is better now than it was nine months ago when it was released. Marvel Puzzle Quests's most recent update, rolled out earlier this week, introduces "True Healing," however, much to the chagrin of its most vocal fans...

Halfbrick Studios' Age of Zombies [$0.99] is a preeetttyyy old game by iOS standards, launching way back in October of 2010, but it's actually even older than that as it was originally a PlayStation Mini title released earlier that year in February. Mobile games don't tend to have a long lifespan, so it was kind of incredible that Halfbrick up and decided to update Age of Zombies earlier this month with actual new content in the form of a rideable zombie T-Rex and MFi controller support. Not bad for a 4+ year old game. Well, Halfbrick apparently wasn't done, because there's yet another Age of Zombies update that popped up today, which adds even more new content than the last update did...

Card battles and rogue-likes probably aren’t a combination you necessarily think about, but that’s exactly what you get in Dream Quest [$2.99]. It may sound weird, but it actually works very well, with some potentially deep gameplay that keeps you coming back for more. Unfortunately, outside of the battle system there’s a lot to be desired, but Dream Quest still has enough going for it to be worth exploring...

While I enjoy a big budget RPG production like any fan of the genre does, I'm also a pretty big fan of checking out what the little guys are up to. That's because when it comes to RPGs, perhaps more than most genres, you don't need a huge budget or a massive studio to realize your gameplay ideas. It doesn't hurt, mind you, but it's arguable that the very core of video game RPGs is in realizing abstract ideas through more practical means. It's why companies like Atlus and Falcom who work with budgets many times smaller than someone like Square-Enix are still able to capture the hearts of RPG lovers just the same. To be honest, finding an innovative RPG with ideas that connect well with me tends to be a bit rare, but the enjoyment I get from them when I do find them makes the search more than worthwhile...

As regular readers know by now, I like to get into games like Fable Age [Free] and basically go as far as I can without spending anything. It's an enjoyable challenge sometimes, like doing a solo or white mage run in Final Fantasy [$8.99]. Most of these games are actually very playable even if you don't want to kick in money or a lot of time, and Fable Age is no exception. Whether you want to pull off a little clever trick to get yourself a super-powerful character upfront or you just want to play it straight and slowly build up through persistance and a bit of luck, it's easy and fun to make progress in this game at a reasonable pace. As usual, after sinking some time into this, I've put together some tips and advice for anyone who's getting started with Fable Age...

A young boy who gets trapped inside a video game? Well, it all sounds a little familiar.. doesn’t it? That aside, Marcus Level [$0.99], despite it’s strange name, is a curious platform game that takes elements from the endless runner genre to combine a unique twist on what is essentially a quirky finite runner game...

Last week Zen Studios announced that a new pinball table starring Marvel's "Merc with a Mouth" Deadpool would be heading to the Zen Pinball [Free] and Marvel Pinball [$0.99] apps, and the update with that table is now officially live in the App Store. The Deadpool table clocks in at $1.99 and is a sufficiently fun pinball table in its own right, but the presence of Deadpool pushes it over the top. A tiny Deadpool runs amok around the table getting into all sorts of mischief, even playing on a tiny pinball table of his own at times (insert Inception joke here). Best of all are the constant quips by Deadpool that are fully voiced by Nolan North...

Hey Injustice junkies (Injunksties?) a new update is now available for the mobile version of Injustice: Gods Among Us [Free] that spills the beans on four new challenge characters as well as makes some much-needed improvements to the online portion of the game. First up: the new characters. Expect to see challenges for Killer Frost, Luchadore Bane, Arkham Origins Deathstroke and Red Son Batman go live in the coming weeks. In fact, the Killer Frost challenge is already live and will run until July 13th. Also, the actual interface for the challenges has been reworked and it's a lot easier to tell how many challenge levels you've completed and what the rewards are with the new layout. A small thing, but it matters...

'Monsters Ate My Birthday Cake' Review – A Scrumptious Treat

Monsters Ate My Birthday Cake [$4.99] is one of my favorite games of the year. It's a puzzle game that's bright & colorful, but decidedly not just for kids. It's a game that has complexity without frustration, and takes place in a wonderful world that helps make it so much fun to just play again and again...

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