Category Archives: iPod touch games

Earlier this month Craneballs released their latest iOS game Splash Cars [Free], a wonderful little game about painting color onto a black and white world by driving around and blasting paint out of the back of your vehicle. It was fun just to drive around and paint the world, but what really made Splash Cars compelling was the balancing of your limited fuel supply along with avoiding contact with cops and other objects as well as smart use of your movement so as not to waste any time overlapping on any areas you've already painted. It was a really fun game that we enjoyed a lot in our review...

In November of last year, Pixeljam released a wonderful little game called Last Horizon [$2.99]. In it you played an astronaut who needed to flee your dying world in a hurry, so you set out on a solo journey through space attempting to harvest resources and not get killed on your way to a new inhabitable planet to call home. The excellent controls and fun inertia-based flying made Last Horizon a winner in our eyes, but there were a couple of drawbacks. One was that Last Horizon was a pretty difficult game, and the way it was set up you had to actually beat one world to unlock the next, harder world, and eventually unlock an endless mode. ..




Well, the long, strange trip of the latest Assassin's Creed mobile game finally comes to an end as Assassin's Creed Identity [$4.99] has just launched worldwide. The saga began when Identity soft-launched in select countries way back in September of 2014. The game was built around quick missions that felt conducive to mobile play but it was the first Assassin's Creed game on iOS to be built around the more traiditional open-world mechanics of the long-running console and PC game series. It was also a very free to play game with all the trappings that comes with, which just didn't jive well with the type of game that it was. ..

Just about a month ago developer Lucky Kat launched Sky Chasers [Free], a game with the heart and soul of a 16-bit platformer but the mechanics of a cave flyer. To be honest, as much as I loved the pixel art and overall charm of Sky Chasers, I can't say I loved it right off the bat. It had kind of a weird checkpoint system that was also built in to the free to play model, and for some reason it just didn't grab me like I thought it might. Thankfully I kept at it and finally something clicked just right and I fell in love with Sky Chasers. That's why it makes me so happy that Lucky Kat has begun teasing a new 4th world set to come in an update. The kicker? This new world takes place predomenently in a cave and underwater! Check out some teaser .gifs...

Earlier this month we caught a glimpse of an awesome-looking upcoming platformer from Emergency Studios called Chel-Z [Free]. With colorful 8-bit style pixel art, similarly 8-bit chiptunes, one big 36 room map that you could explore and slowly gain access to Metroidvania style, and a robot with a human brain who can wield a grappling hook, it had us all pretty excited. Unfortunately, Apple's approval process took longer than expected and Chel-Z didn't make it by its intended February 11th release date. The good news is that it finally did make it through approval and Chel-Z just surprised-launched mere moments ago. ..

We've known Magic Cube for years as makers of simple but fun mobile games like the Infect Them All series, Call of Snakes [$0.99] and its various spinoffs, and plenty more. This week however they've launched their first game as a publisher, called Karma Ball Z [$0.99]. The game is developed by MinjeongKim (36) Studio who previously released 4Legs [Free], a completely absurd "art jump performance game" where you play as a centaur trying to jump high into space while collecting carrots and radishes and avoiding getting killed by an enemy wearing a horse head and a sombrero. Um, yeah. Karma Ball Z is the follow-up to that game, and it's basically just as crazy. You play as the same centaur character, named Super Karma Centa, who must defend the planet against the evil horse aliens who are invading Earth. You do this by thinking dumb thoughts which allow you to gather energy in your hands and shoot powerful Super Karma Bombs at those pesky horse aliens. Also you have a combat wig. Here's the nonsensical trailer...

Some games we play for the excitement, some we play for scares, and some we play for the challenge. And then there are games like Tsuro [$4.99], the digital port of the 2004 board game, that are all about introspection, the kind of game you play while lying on a couch with a glass of wine (or your spirit of choice) in one hand and the iPad in the other. Thunderbox Entertainment gladly took the challenge of bringing Tsuro to mobile and has done a pretty good job representing the abstract board game on the iPad and iPhone screens. Going with a "zero UI" philosophy, the developers tried to create a sense of immediacy between the player and the board and they have, mostly, succeeded. They tried to give us a faithful representation of how it feels to play the physical game, but at the same time also added 3 new ways to play the game, expanding Tsuro's challenge and replayability...

Nothing like starting off the week with a surprise, and I'd have to say that Dungeon Raid [$0.99 / Free] developer Fireflame Games releasing a brand new puzzle RPG is about as big of a surprise that there is. For a little backstory, Dungeon Raid was released more than 5 years ago in November of 2010, and basically dropped the mic on the match-3 RPG genre with an incredibly solid character progression system layered on top of a fun and strategic matching game. You can still feel Eli's excitement in his original Dungeon Raid review from all those years ago, but the kicker was that in the months that followed several major updates made the game even better than it originally was by adding things like new classes and two new game modes. This was truly the pinnacle of the match-3 RPG genre, and it was about as perfect as a mobile game can get...

Ellipsis [$3.99] feels at first like it should be a tilt game, taking place in a small arena and with all sorts of abstract shapes. Thankfully, it doesn't – it would be awkward if it and Abzorb [$2.99] came out the same week – but instead is a touch-based game. And the touch part of the experience plays a major role. You move your blue circle around, trying to hit the blue targets, while dodging anything that's red. Blue = good, red = deadly. But the game is all about dodging hazards while collecting the things you need to unlock the exit, while trying to perform as well as possible. It's a game whose quality is pretty solid, but it reveals some clever things and does small things well. Ellipsis is a tough game to evaluate, because it might not reach the dizzying heights of the absolute best games, but its design is subtly brilliant, with few demerits...

Late last month we learned about a new level editor that was heading to Hanger World [Free], the absurd physics-based swinging and disembodying game released in July of last year. Today that level editor update is now available, and it's everything I hoped it would be. Creating levels is stupidly easy as you just choose from a selection of items and drag them around the screen where you want them. The standard shapes you can even resize and reshape by pulling on the corners, so with a little creativity you can create just about any kind of landscape you desire...

'Tennis Champs Returns' Review - A New Definition of Love

Sports video games are in a tough spot, in my opinion. They have benefited greatly from hardware advancement over the decades, and are able to offer much more accurate simulations of their real-life counterparts with things like incredible graphics and advanced physics and AI. But along with that sports games have undoubtedly become more complex, and are often difficult to approach with their many button inputs and moves. I also feel that sometimes sports games fail to capture the essence of the sport they're trying to mimic, as even though the action on screen is faithful the their real-life counterparts it often doesn't "feel" like you're actually playing that sport. More like just inputting your button combinations and watching what unfolds...

Mobigame's Zombie Tsunami [Free] is a side-scrolling runner that, at the time of its release in the spring of 2012, was really unique as it had you gathering a group of zombies as you ran and trying your hardest not to let them all get killed during your journey. It was a lot more interesting than having just a single character, and Zombie Tsunami was stuffed with personality and humor too, making it one out of hundreds of runners that actually stuck around on my device. Zombie Tsunami has proven quite popular and has been well maintained over the years, but it's been a while since it received an actual content update. That all changes next Thursday as Mobigame is readying a massive new update to celebrate the milestone of hitting 100 million downloads of Zombie Tsunami across all platforms...

I question why Rayman Classic [$4.99] had to be brought back from the depths of 1994. The proper context to play Rayman is when you have literally nothing else to play. Say, if you bought an Atari Jaguar; man cannot live on Tempest 2000 alone. And if you bought a Game Boy Advance, Rayman Advance was one of the launch titles, a welcome respite from Super Mario Advance. But the thing is that Rayman was always a frustrating and difficult game. And we live in a universe where there's limitless games, and several great games starring Rayman to play besides this. Rayman is only worth it as a history lesson...

Redshift's The Quest is one of the oldest RPG series on the App Store, and to this day it's still among many gamers' very favorites. The easiest way to describe The Quest is that it's like a massive open-world RPG along the lines of The Elder Scrolls series, but with an old-school first-person game engine. It may not look like much in screenshots or video, but The Quest is an absolutely massive world teeming with interesting characters and stories. With its beefy original campaign and well over a dozen expansions released since 2009, The Quest is the type of game that just keeps on giving and most of us will never finish all the content on offer. At least I won't, I mean who has that kind of free time? Well, as we learned back in November, Redshift and developer Zarista Games weren't quite done adding to The Quest just yet, and announced yet another new expansion scheduled for release in early 2016. That expansion, called The Quest - Cursed Stone [$2.99], has just hit the App Store...

Last month we checked out some sweet animated .gifs form the forthcoming update to Oddrok's stylish hoverboarding game Power Hover [$2.99], and since that time a few new teaser .gifs and a brand new Android version have become available. First off is a look at a new missile hazard that Oddrok is testing for the update, and it looks really cool and dangerous. Then the two .gifs that follow are from an upcoming new level which has a very dark tone, and some incredibly wicked looking laser enemies...

Shadow Blade: Reload [$4.99] is not a sequel to Shadow Blade [$1.99], but an enhanced re-release of the original. The best way to describe this in relation to the original Shadow Blade is that this is like returning to a piece of work completed a while ago, and doing some further work to it to improve it in some way. For example, one of my favorite bands, Fair to Midland, had a bunch of songs that appeared on earlier albums that they cleaned up and re-recorded along with new material for their major label debut, Fables from a Mayfly...

Knotmania [$2.99] is the kind of game that's best enjoyed by people who get satisfaction from untangling complicated wire tangles. I don't know how headphone cords get so magically knotted up with no difficulty like that, but at least in Knotmania, you're dealing with living worm-like creatures that tangle themselves up of their own volition. Your goal: untangle those suckers. Frankly, it's the only hypothesis I've seen that makes sense. Wires are alive, and Knotmania is training for the great wire war that lies ahead of us...

I am a major fan of Orangepixel's games. The solo developer should be remembered by history as a unique, standout artist, despite his games not being the kind of artsy-fartsy stuff you'd typically expect to be called artsy. But it's because his games always have this unique touch to them in the art and gameplay that makes them feel unique compared to other games, even ones from consistent studios. The games having this consistent vision behind them is part of what makes them special. An Orangepixel game looks and feels like something only he could have made...

As I've said before, there's nothing wrong with chilling out with a mindless arcade game. I grew up playing flashy shooters and beat 'em ups just as often as deep RPGs and point and click adventure games, and both philosophies scratch certain itches on any given day. The former mindset is most evident in Call of Commander [$0.99], which has some RPG elements, but mostly caters towards the part of your brain that likes to shut itself off...

Friends, when it RPG rains, it RPG pours, and we're all soaking wet after the last few weeks. With the release of Adventures Of Mana [$13.99] last week and Ys Chronicles 2 [$4.99] this week, you'd think we might be able to catch a breather somewhere in between, but no, Square Enix went and dropped an 800-lb gorilla, on a Tuesday of all days, right in the middle of things. While we knew Final Fantasy 9 [$20.99] was close to release, I'm not sure anyone expected it so soon after a major release like Adventures Of Mana, but there you have it. Now, since this was as much a surprise for us here at TouchArcade as it was for all of you, it's going to take a few days to put a proper review together, so we've got some early impressions to tide you over until then...

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