The 'Middle' Device: How Devs Will Handle The iPad mini's Not-Quite-Retina Screen In Release Builds
Friday, November 2nd, 2012
Screen resolutions are getting a little bonkers. There's a lot. New iPad and iPad with Retina display both support retina; iPhone 5 rocks a wide-screen retina display; older phones and iPod touches support a mixture of retina standard high-resolution; And now there's the iPad mini screen, which sits in the middle. Its screen isn't retina level, but the pixel density is quite high considering.
You've got to wonder: how is this screen going to be handled in future releases? Are game makers going to start throwing up "standard" versus "HD" releases? Or are they going to pack in everything that they can into one, lone Universal build? And if that's the route, how will the file size impact creators' ability to hit the over-the-air cap?
We've been considering these questions since earlier in the week and decided to hit up a selection of developers about them. Here's their thoughts on potentially breaking games into different versions, the over-the-air cap, and the mini as the kinda in-between iOS device.
Glenn Corpes, Topia World Builder, Forum Username: GlennX
"These days, HD versions only exist for commercial reasons. Luckily for us, Topia uses a lot of generated graphics and fits in well under the over-the-air cap. It'll be getting bigger soon but it'll be new features driving that size increase rather than Apple's variety of hardware."




