Today Gameloft revealed another upcoming game via their YouTube channel. Not much is known yet about Tom Clancy's Rainbow Six: Shadow Vanguard other than it's a tactical FPS, but that much was safe to assume given the rest of the Rainbow Six series. The original Rainbow Six game was released all the way back in 1998 and has since spawned tons of sequels all generally revolving around rescuing hostages, thwarting terrorists, and doing other special operations kind of things. Shadow Vanguard will likely feature similar gameplay, and controls similar to that of other Gameloft FPS games.
Check out the teaser trailer starring faux newscaster Ross Halpert, which is both surprisingly corny and curiously devoid of any actual gameplay footage:
No further details have been announced. Although, historically looking at how Gameloft operates, Tom Clancy's Rainbow Six: Shadow Vanguard will likely be available in the next few weeks for somewhere in between $4.99 and $6.99. I've enjoyed Rainbow Six games on consoles in the past, and am anxious to see how the series translates to iOS devices.
Last month Ngmoco launched its first person shooter Star Wars: Imperial Academy [free], but in Canada only. Last night the game finally arrived in most other markets around the world (with the apparent exception of Japan, right now).
As we said in our initial report, with Star Wars: Imperial Academy, Ngmoco appears to be going for what's more or less Eliminate with a heavy layer of Star Wars plastered on top. The game's feature list can be found on the Ngmoco website.
Now that the title is available (pretty much) everywhere, we will shortly be posting a closer look.
Ever since it was announced that Battlefield Bad Company 2 would be coming to iOS, our forums have run rampant with speculation and anticipation. While the Halos and Call of Dutys of the world get most of the spotlight, the Battlefield franchise has had its own dedicated following of hardcore players for years. This same group of players is very keen on not having their beloved franchise butchered in the transition to iOS. At a recent EA Mobile event, I finally got the chance to actually play Battlefield Bad Company 2. While my overall impression of the game is positive, the good news also comes with some bad.
Let's start with the good. Bad Company 2 will feature a single player campaign comprised of 14 missions spread across the typical environments, such as snow, desert, jungle, etc. The missions can be quite lengthy and are full of a variety of different goals. You'll be able to drive several different vehicles during certain missions, including a tank, a turret-mounted armored truck, and a helicopter. The controls are spot-on, both on foot and while driving vehicles. They utilize the familiar "touch anywhere" virtual analog setup, with icons for throwing grenades, crouching, and aiming down your sights. It's all very minimalist and unobtrusive, letting you get a good view of the action taking place.
The graphics in Bad Company 2 have been largely criticized in our forums ever since EA released screenshots of the game. After seeing the game in person though, the criticism is unwarranted. Bad Company 2 looks great and runs smoothly, and while it doesn't quite approach the visuals of something like Modern Combat 2 [$6.99], it's certainly far from a bad looking game. It runs in high resolution with detailed weapon models and environments. It won't blow your mind, but it exceeded my expectations.
So, are you ready for the bad news? First of all, the trademark destructible environments that Battlefield is known for will not be making it to this portable outing. That's not entirely surprising given that this is game running on a mobile device and the technology to offer something like that would be quite taxing. Still, I did have my fingers crossed that they would find a way to pull it off, but it just wasn't meant to be. At least not in this release. You'll come across vehicles that can be blown up and explosive barrels and the like, but the majority of structures and objects will not be affected by the carnage.
The other somewhat disappointing aspect to Bad Company 2 is the multiplayer. It's online over WiFi or 3G, or local over Bluetooth, but will only support 2-4 players in regular deathmatch and team deathmatch game types. Again, this is a far cry from the competition, but that doesn't mean it won't end up being fun. Also, as of this writing vehicles will not be a part of the multiplayer, which is another trademark of the Battlefield franchise. I'm told that it's something that is under consideration and could change in the future, but the game will most likely ship without this feature. Another thing that was unclear during the preview was whether there is any sort of class structure to choose from, but my gut feeling is that there isn't.
A rep from EA was kind enough to let me film her as she demonstrated a bit of the single player campaign in Battlefield. While a noisy, dimly lit bar isn't the ideal recording location this video should give you and idea of some of the game mechanics:
Even with these negative points there is a saving grace with Battlefield Bad Company 2, and that is that the game is a blast to play. It's easy to get wrapped up in bullet points and feature sets when talking about a game, and it would be hard for anything to measure up to the current high-water mark in iOS FPS games that is Modern Combat 2. But the bottom line is that even in the short amount of time I spent with Bad Company 2 it was a lot of fun. The multiplayer seems a bit basic, but I'm really looking forward to the single player campaign. Plus this is EA's first attempt at an FPS for the iPhone, so there's the possibility that the experience will be improved over time with updates or in future releases.
Bad Company 2 is slated for release sometime this month, so it won't be long before we can put the final version through the wringer. Until then you can join in on the active discussion in our forums, and we'll bring you more of Battlefield Bad Company 2 when it hits in the coming weeks.
Late last month we covered John Carmack's announcement on the Bethesda Blog regarding his plans with future iPhone development. It turned out that he wasn't planning on making a full-blown RAGE port like we originally suspected when he demonstrated RAGE on the iPhone 4 at Quakecon, but instead is bringing a more iPhone-friendly game that takes place in the RAGE universe.
This game world is based on a post-apocalyptic future, following the Apophis asteroid smashing into Earth. (A plausible future, given there actually is an Apophis asteroid which at one time scientists believed had a 1 in 42 chance of hitting our planet.) In the full PC and console versions due out 9/13/11, you play as a member of the Eden Project, a government program that placed important members of society in underground "arks".
The goal of all this, much like the vaults in the Fallout series, is to be able to restore society after the nuclear (or in this case, asteroid) apocalypse. Unsurprisingly, the ark system doesn't work as well as was hoped. You are the sole survivor of your ark, and with all the other members of your group dead, you awaken to a very different future in a world that has long since forgotten about the Eden Project and the existence of the arks.
It isn't really clear whether you're playing as this same protagonist in Mutant Bash TV, but the basis of the iPhone game is that you are a contestant on a weekly game show where people are pitted against an onslaught of mutants to win fabulous prizes. It works well, and I'm sure I will appreciate it more once RAGE is actually released and I get more of the tie-ins with other elements of the RAGE world.
Mutant Bash TV plays surprisingly similar to DOOM Resurrection [$6.99]. The entire game takes place on rails, and even the controls are laid out similarly. Tilting controls the camera and your aim, and you have buttons to dodge, fire, switch weapons, and reload. The main difference is just how much faster everything is in Mutant Bash TV. Mutants pop up everywhere, and while you're dealing with them there are bags of cash to grab and bullseyes to shoot. Your overall performance is graded at the end of the level, at which point you can either move on to a new level or replay the last one for an even higher score. Four difficulty settings are included, ranging from easy (where it's seemingly impossible to die) to nightmare (which is incredibly difficult).
In the preview we were given, only the first level was playable, which takes place in the mutant tenements. These tenements look a lot like your typical broken down corridor-heavy graffiti-covered first person shooter level, but you hardly have time to look around at the scenery because there is no downtime. You're always either shooting or quickly moving to the next area.
The graphics of Mutant Bash TV are amazing, and really make me look forward to the future of iOS gaming. The demo we were given was on a 4th generation iPod touch, which consistently ran at a high framerate throughout all parts of the game we had access to regardless of how much was going on at once. Mutant Bash TV looks so good in motion that the screenshots barely do it justice, especially when you add the pixel density of the Retina Display into the mix. While you might notice some jagged edges or low resolution textures if you were to carefully analyze the screenshots on your computer, none of this is apparent at all when you're playing it.
I'm sure there will be people out there who are disappointed to find out that Mutant Bash TV is a first person shooter on rails, especially with the backlash we saw surrounding our DOOM Resurrection review. However, after playing the demo level over and over, I really thought that the automatic movement was basically exactly what I'd be doing if I was actually controlling my character. Instead I didn't need to have a third of the screen obscured working two virtual thumb sticks. In any case, due to the level design it doesn't seem like there's anywhere else you could go if you controlled your movement in Mutant Bash TV. Since this was just a brief demo, it's hard to get a real idea of what the rest of the game will entail.
It's incredibly exciting to see industry giants Id and Epic going head to head in releasing their next-generation graphics engines on the iPhone. Id's Mutant Bash TV should beat Epic's Infinity Blade to market, as currently Id is shooting for the end of November for the release of Mutant Bash TV. Meanwhile, Infinity Blade is still set for a vague holiday release. Pricing hasn't yet been released for Infinity Blade, but Mutant Bash TV is launching at 99¢ for non-Retina Display iPod touches and iPhones and $1.99 for Retina Display-equipped devices and the iPad. After being amazed by Epic Citadel [Free], looking forward to Infinity Blade, and now getting my hands on Mutant Bash TV, I can say with the utmost confidence that this is an incredible time to be an iOS gamer.
Villain and Munkyfun's online first-person shooter Archetype [99¢] received a massive new update over the weekend, adding some new features to the original game for free and and even more new stuff through an available in-app purchase. The game has once again dropped to 99¢, and it sounds like that may be the new permanent price for the “base model” of Archetype, which is now referred to as Chapter 1. This new update adds a new arena for multiplayer called Shotgun Arena and a new advanced training level.
Buying the IAP Chapter 2 will add even more content to Archetype. The major addition with this purchase is a capture the flag mode, which has been oft requested since the game's release. There are also 3 brand new environments in this chapter, and 6 new arenas. Crimson Moon and Aqua Lock each have team deathmatch and capture the flag variants, Obsidian Skirmish adds a brand new team deathmatch arena, and previous arena Avarice has been reworked for capture the flag play.
Both chapters now feature story elements that are gradually unlocked as you play through multiplayer matches and earn experience, adding a cohesive campaign to go along with your online fragging. Game Center support has also been added for unlocking achievements and tracking high scores. Rounding out this giant update is a number of fixes and optimizations to Archetype, which smooth out the entire experience and improve matchmaking speeds considerably.
Perhaps the best part of all this is that the additional chapter available through IAP launched on Saturday for $2.99, but has since been discounted to just 99¢. This move was probably made to increase the amount of people playing the capture the flag mode. If you already own Archetype I would definitely recommend updating to the latest version and purchasing Chapter 2 while it's only 99¢. If you don't yet own Archetype, but like first-person shooters, check out our original review as we think it's one of the best ones available in the App Store.
You can drop by the game thread in our forums for more information or to find some people to add to your Archetype friends list. As it seems the new game model for Archetype is this downloadable chapters system, we're eager to see what more will be added to the game in future updates. The enhancements found in this latest update to the iPhone version of Archetype are expected to hit the iPad version soon too, presumably after the release of iOS 4.2 sometime next month.
Earlier today Gameloft released a teaser trailer for the sequel to their hit Halo-esque first person shooter, N.O.V.A. - Near Orbit Vanguard Alliance [$4.99 / HD]. N.O.V.A. 2 seems to feature the return of Kal Wardin continuing the adventures of the formerly retired space marine, and judging by the trailer is packed with all kinds of scripted events:
N.O.V.A. 2 is coming soon, which in Gameloft-speak usually means in the next few weeks. Also, it wouldn't surprise me at all if Gameloft takes the same awesome online multiplayer from Modern Combat 2: Black Pegasus [$6.99] and iterates it further with either more players in games, more game modes, more maps, or who knows what else. Either way, we liked the original N.O.V.A. quite a bit in our review, and I'm expecting the sequel to be just as (if not more) cool.
Back when Gameloft's Modern Combat: Sandstorm [$4.99 / Lite / HD] was first released, in our review we called it one of the most impressive gaming experiences we've seen so far on the platform, but it wasn't long before it was inevitably bested by other first person shooters (some even released by Gameloft themselves) on the fast paced market of the App Store. Gameloft ups the ante once again with Modern Combat 2: Black Pegasus [$6.99], a game that is by far their most blatant carbon copy yet, but is executed so masterfully that it hardly seems to matter.
If you've played Infinity Ward's Modern Warfare 2, you'll know exactly what to expect out of Modern Combat 2. Single player consists of a similar mixture of combat scenarios that follow the typical plot line of hunting terrorists. Objectives are varied and involve some light stealth elements, protecting caravans, escaping from or infiltrating enemy installations, and others. However, just because this has all been done before in other games (and even to some extent in the original Modern Combat), it doesn't make playing through the single player campaign any less fun-- in fact, it's a blast to play through.
The default normal difficulty is incredibly forgiving, with the same health regeneration that has practically become standard in first person shooters. Modern Combat 2 also has an aim assist system that will snap your crosshairs on to nearby targets, taking a lot of the frustration out of controlling the game. In addition, an arrow on the top of the screen constantly points to where you should be going. Of course, if you don't need your hand held, you can crank up the difficulty and turn off all the assist systems-- resulting in a surprisingly challenging campaign.
One of the best things about Gameloft games is their incredible consistency when it comes to all the little things that you don't usually notice unless a game lacks them. For instance, you're able to completely customize your controls and the locations of interface elements on screen. You can control your music without leaving the game or even visiting a submenu, it saves your progress when you close the game for any reason and resumes instantly, and when you pause, it displays the time and your battery level. Modern Combat 2 has all this and more, adding to the near-perfect technical execution of the game. Also, if you're playing on an iPhone 4 or 4th generation iPod touch, you'll be able to enjoy optional gyroscope controls and full Retina Display graphics.
Unfortunately, this also means if you play a lot of Gameloft games, you'll also notice many similarities that can ruin your immersion. For example, the quick time event sequences used for your spider sense in Spider-Man: Total Mayhem [$6.99] has since turned in to slow motion interactive cut scenes where you need to tap specific areas of the screen to do things like avoid an explosion, an incoming knife, or grab a ledge. Quite of a few of the events that take place in the incredibly scripted single player campaign feel recycled, and it seems like far too often you're using the familiar mounted turret gun to defend against an oncoming swarm of bad guys. However, once again, all these mechanics go together so well in Modern Combat 2 that they're not much of a distraction even if you stop and notice them.
Much like Modern Warfare 2, the single player campaign in Modern Combat 2 almost seems secondary to the extensive online multiplayer included. Gameloft is boasting MC2 as providing "the most comprehensive FPS multiplayer experience on the App Store," and that's a claim that is hard to argue with. It's almost like Gameloft internally distributed copies of Modern Warfare 2 and simply said, "Make this, but for the iPhone." Initially, you might groan at just how obvious the similarities are, but all that will quickly wash away when you realize just how awesome it all is and how an experience bar with tons of unlockables serves as an unbelievable carrot on a stick, keeping you playing for hours on end without even realizing it.
Seemingly every positive action you make in an online game awards experience. Headshots, kills, assists, revenge kills, and other things result in an explosion of experience points in the center of your screen. Eventually you level up, unlocking new ranks, weapons, and kill messages which work just like the Modern Warfare 2 title and emblem system and displays little tag lines on the screen of the person you killed. (However, unlike Modern Warfare 2, endless drug references are nowhere to be found.)
Multiple game modes are included, and all are a lot of fun. Both standard and team-based deathmatch makes an appearance, as well as a capture the flag and diffuse the bomb game mode. Whatever you play, it will be with up to ten players at once either locally or online. Online multiplayer works incredibly well, and aside from a few rogue disconnects I haven't had any issues playing game after game.
It remains to be seen how much post-launch support Gameloft will provide Black Pegasus. I'd really love to see Game Center supported for matchmaking, as finding friends online with Gameloft Live is a chore and I've really been looking forward to not needing to worry about what everyone's Plus+/OpenFeint/Gameloft Live/Crystal/Agon/etc. names are. Also, I'd love to see more multiplayer maps or even additional ranks and weapons to unlock either via some kind of DLC pack or available as a free update.
As I mentioned previously, Modern Combat 2: Black Pegasus is Gameloft's most blatant clone yet. However, there is absolutely nothing like it on the App Store. Without a doubt, this is a game that absolutely every fan of Modern Warfare 2 should have on their iPhone. The single player, while entirely cliche, is extremely fun to play through and the online multiplayer is incredible. Our forum members have been going crazy over the game, and as it stands, Modern Combat 2 is the king of iPhone first person shooters. For now, anyway.
Gameloft's Modern Combat 2: Black Pegasus [$6.99] hit the US App Store mere moments ago. I spent most of the day today playing through the single player game, but need to wait for the multiplayer community to pick up a little bit to get a feel for the seemingly extensive online multiplayer before posting our full review. What I can say right now is that if you're willing to disregard the fact that Modern Combat 2 plays like every other modern military-centric first person shooter, you're going to be in for a treat. Much like Modern Warfare 2, Modern Combat 2 hops around between characters and combat scenarios, and while it all feels a little disjointed, it is a lot of fun. Quick time events have been implemented, you often play with AI-controlled team mates, and the Retina Display-friendly graphics look great in action.
As far as online play is concerned, you'll be able to play in 10 player multiplayer games both locally and over the internet. Four multiplayer modes are included: Deathmatch, team deathmatch, defuse the bomb, and capture the flag. As you play online, again much like Modern Warfare 2, you gain experience for nearly every action you do, and then rank up through 72 different ranks each with their own associated rewards and weapon unlocks. The few games I've been able to play have been largely lag free, and a great time.
Stay tuned for our full review which will be up ASAP, but in the meantime, if you're looking for people to play online with or want to check out reader impressions stop by the thread on our forums.
Today EA Mobile has announced that one of their flagship franchises, Battlefield, would be arriving in the App Store in the form of Battlefield Bad Company 2 for iPhone and iPod touch. Battlefield Bad Company 2 is a squad-based first-person shooter that was released on consoles and PCs earlier this year to some fairly positive reviews.
An interesting single player campaign was included in Battlefield Bad Company 2, but the real highlight of the game was its excellent multiplayer component that rivaled online juggernauts Halo 3 and Modern Warfare 2 in terms of player base. This new mobile version of Bad Company 2 will indeed include online multiplayer in some form, although details about it are scarce. Also, a single player campaign will be present consisting of 14 missions spread across five different landscapes including jungle, snow, and desert. EA has released the following screenshots of the game (click to enlarge):
Two hallmarks of the Battlefield Bad Company games have been destructible environments and driving a variety of vehicles. Based on the information in EA's press release, vehicular combat including at least tanks and choppers will be a part of the mobile experience, but it's unclear whether or not the destructible environments will make the cut. No other information about the game has been provided other than an expected November release date. A discussion about the game is taking place in our forums, and we'll of course bring you any new information on Battlefield Bad Company 2 as it becomes available.
John Carmack, technical director of Id Software and founder of Armadillo Aerospace, has a lot on his hands these days. Aside from building rockets, he's also been hard at work on Rage, an upcoming first person shooter. Not much is known about Rage yet, aside from a few details that have leaked out along side the various game trailers over the years it has been in the works.
Carmack went on to surprise everyone at QuakeCon this year when he showed the game running at a solid 60 fps on an iPhone 4. Rage is still in development for both the PC and iPhone, and won't be released until next year. In the meantime, John Carmack has stopped by our forums and is asking forum members what things they commonly see developers doing wrong in iPhone games. He's compiling these suggestions in to a list that Id Software is going to do their best to adhere to them in future titles.
We've been following Gameloft's upcoming Modern Combat 2: Black Pegasus very closely, as the original Modern Combat: Sandstorm [$4.99 / Free / HD] was a game that we enjoyed in our review and served to further raise the bar for first person shooters on the platform. Gameloft released a launch trailer today, which shows quite a bit of gameplay including a glimpse at what appears to be ten player online multiplayer-- Complete with an experience system.
Normally I'd groan at such blatant "inspiration" from Modern Warfare 2's online multiplayer system (right down to how it pops up in the middle of your screen) ...But, I played Modern Warfare 2 online like a maniac, and I'm not sure what it will mean for my social life if Modern Combat 2: Black Pegasus allows you to prestige. I guess we'll see when the game is finally released early next month.
Today Gameloft tipped us off to their next title in what I suppose is now appropriate to refer to as the Modern Combat series. Modern Combat 2: Black Pegasus is the sequel to Modern Combat: Sandstorm [$4.99 / Free / HD] and while we don't know many specifics about the game yet, it's probably safe to assume it will come loaded with the same military-centric Call of Duty inspired gameplay that made the original so much fun.
We liked Modern Combat: Sandstorm quite a bit in our review, and I expect that the sequel will be fun as well especially with how much Gameloft has evolved their graphics engines and gameplay mechanics since then. If you've been looking forward to another Modern Combat game, you might not have to wait too much longer.
About a month ago, Gameloft's N.O.V.A. [$4.99/Lite/HD] received a nice update adding high resolution graphics and gyroscope aiming for players of their Halo-inspired first-person shooter with an iPhone 4. Today, their Call of Duty-inspired shooter Modern Combat: Sandstorm [$4.99/Lite/HD] gets the same treatment with its new update. Our impressions for this new update are pretty much the same that we had for the N.O.V.A. update last month, and what was once old feels relatively new again. The game looks as crisp as ever on the Retina Display, and gyroscopic aiming allows for much finer precision while leaving your hand free to mash away at the fire button.
This new update isn't the only news out of Gameloft today, as they have also released a teaser trailer for the sequel to Modern Combat: Sandstorm which is so far only known as Modern Combat 2. The trailer is, well, interesting to say the least:
Unfortunately the video doesn't demonstrate any gameplay of Modern Combat 2, but it's certainly good for a laugh, and it definitely makes me wish I had an iPad capable of shooting rockets (is there an app for that yet?). The video pegs the release for Modern Combat 2 as this fall, so most likely Gameloft will be offering more information and showing off the game in action in the coming weeks. Until then there is a discussion going in the Modern Combat 2 thread in our forum, and if you're an iPhone 4 user or have an iOS4 device capable of fast app switching, make sure and download the new update for the original Modern Combat: Sandstorm and check out these new features.
It's been a good week for content updates, as not only did Battle Bears -1 [99¢] receive a massive update with new levels, weapons, and enemies but another one of my favorite shooters Puppet War: FPS [$1.99/Lite] has expanded on their original game in equally impressive fashion. Puppet War puts you in the role of an unfortunate janitor who is trapped on the set of a popular kids show. The puppets that star in the show have decided to take over the world, and it's up to you to fight them off with the many dangerous weapons that are inexplicably lying around the studio. The completely silly style of the graphics and story coupled with the satisfying first-person shooting action combined to make for an incredibly fun experience that we really enjoyed in our review.
This new update takes that concept and runs with it, adding some great new features and tightening up the game overall. One of my main complaints about the initial release of Puppet War was the lack of different locations, and this has been remedied with an entirely new map and a variation on the original. Puppet Town is an L shaped arena made to look like a city street. It features cardboard cutout cars that can be destroyed and puppets that pop out of trashcans that fire tomatoes at you. Also, the original Studio map gets a nighttime version. Lighting is dim here, and the set decorations are outlined in bright neon lights. It sets a terrific mood, and while it essentially plays the same it's different enough to feel like a new location. It's also the perfect setting to debut one of the new enemies, the zombie puppet (the other new enemy being a ninja puppet). There is a nighttime version of the new Puppet Town set as well.
Another big addition is a Survival mode. Here, you can choose one of the four locations and battle an endless onslaught of all the various puppets. The goal is to see how many puppets you can take out before dying, and they will occasionally drop ammo and health packs to keep you going, but there is no money to be earned. Instead, you'll use the weapons you've unlocked during the campaign, and the Survival maps are unlocked through the single player story as well. A zombie Survival mode can be unlocked too, and features a foggy haze in the level and strictly zombie enemies. The Survival mode is a ton of fun, and is a good way to jump right into some action when you feel like taking a break from the campaign.
Besides these major additions, a ton of other refinements have made their way into Puppet War. OpenFeint has been integrated for high score and achievement tracking. Also the game plays quite a bit faster in regards to weapon switching and ammo drops, and it feels like an all around tighter experience. There is now 3 difficulty settings to choose from, and options to invert aim and change left/right handed controls have been added, which was another complaint I had from the initial version. Puppet War was a fun game to begin with, and this update has gone a long way to making it even better.
If you haven't picked up the game yet, you can give the game a try with the brand new lite version that was released today and features an exclusive boss fight that will make its way into the full version down the road. Screens of the new boss and player impressions can be found in the game thread in our forums. Previous owners of the game should make sure to update and check out all of the new stuff in Puppet War: FPS.
Early last month, Villain's Archetype [$2.99] hit the App Store, and we thought it was great in our review. Archetype is an incredibly impressive game, providing 5 on 5 team-based deathmach that works well regardless of if you're connecting via WiFi or 3G/EDGE. The new iPad version plays the same, with graphics and controls that have been optimized for the large screen of the device.
Archetype HD [$4.99] comes with all the same maps and game modes from the iPhone game, including the new rocket arena mode and Avarice map that dropped not long ago in an update. You can even play with people who are playing the game on their iPod touch or iPhone. It's a bit of a bummer that Archetype wasn't just updated to be universal, but if you've been enjoying the iPhone game, the iPad version is worth picking up as well as it controls a lot better with the iPad-specific controls instead of the pixel doubled iPhone controls.