Author Archives: Carter Dotson


'Digby Forever' is a New Endless Digger from 'Pac-Man 256' and 'Cubemen' Developer 3 Sprockets

3 Sprockets, who you should know from their solo efforts Cubemen 2 [$1.99] and Outfolded [Free] but also their work on Pac-Man 256 [Free], are working on a brand new game. Digby Forever is essentially their take on an endless kind of Dig Dug or Mr. Driller game. You'll be digging your way through an endless underground area, trying to avoid enemies, collect gems, drill through blocks, and set off bombs to take out enemies and blocks. ..

'Heart Star' is a Cute Puzzle-Platformer From the Developer of 'Tiny Dangerous Dungeons'

Adventure Islands, the developer behind Tiny Dangerous Dungeons [$0.99] and Super Dangerous Dungeons [Free] a new puzzle-platformer called Heart Star. Here, you'll have to swap between two different characters in order to get them both to the goal. Each character, Red and Blue, has blocks that activate when they're in control, but those blocks' existence doesn't dissipate when you switch characters. So, Red can stand on a red platform in midair, and stay there even when inactive. This allows you to use the two characters in clever ways, like standing on one in the middle of a big gap in order to traverse a tricky passage in order to get each character to the goal...




'Postknight' From 'Tiny Guardians' Developer Launches on February 9th

Kurechii has been beta testing Postknight with the help of our handy forum readers, and with their help, the game now has a release date. February 9th is when you'll be able to play this RPG about a knight delivering mail on iOS and Android. The beta test helped improve the game experience, according to Kurechii. At launch, 5 different areas that are complete will be available to play, with the potential for more down the road...

Ironhide Games Announces New 'Kingdom Rush' Game

Good news for fans of the Kingdom Rush series, easily one of the most popular tower defense franchises out there. And Ironhide Games is set to continue the franchise, with a fourth game that they're now teasing. Not a lot of details beyond a teaser image and the quote "the bad guys shall have their revenge." Could this mean a game where you play as the bad guys? Quite possibly!..

Check Out the 'MUL.MASH.TAB.BA.GAL.GAL' Launch Trailer From Riverman Media

You've been waiting patiently for Riverman Media's mouthful of a game name, MUL.MASH.TAB.BA.GAL.GAL, and you won't have to wait much longer. The game is just about done, and will release very soon, though no final date has been locked in quite yet. While you wait, you can check out an exclusive new trailer for the game from the folks who made the spectacular The Executive [$4.99]:..

It's been a while since we last heard from Badland 2 [$1.99] as far as new content goes. The good news is that we have new content at last! The new Warpzone levels are part of a new set of "bonus levels" that are separate from the main campaign. These Warpzone levels can be started independent of your progress from the main campaign. These have your clones traveling through time zones, as they get closer to our machine-infested future than ever before...

'Lumines'-Inspired 'Akihabara - Feel the Rhythm' Hits on January 26th

While we have a real, live, Lumines game on mobile with Lumines Puzzle and Music [$2.99], that doesn't mean that variations on the concept shouldn't have some room to work. Enter JMJ Interactive's Akihabara - Feel the Rhythm, which looks a lot like Lumines at first glance with the rhythm game elements and that beat line crossing the board. But, the game is about forming matches by transforming pieces by tapping as the beat marker passes over the screen. Forming matches of 3 as the pieces land is key to clearing the board. It's familiar but definitely seems new and a bit alien of a concept:..

There's an interesting bit of info from Gamasutra's GDC State of the Industry survey that seems to indicate game developers might be shifting away from iOS game development a bit. The percentage of developers making Android games (that responded to the survey) is 54% (55% in 2016), compared to 51% (54% in 2016) for iOS. This is a small but subtle shift. Note that there might be some noise in the survey – 2% of developers claim they're making PlayStation Mobile games, and PlayStation Mobile is dead. Meanwhile, 38% of developers responded that they were currently developing games for smartphones/tablets, so it's possible that the phrasing of the question caused some confusion...

'Super Mario Run' Comes to Android in March

January 18th, 2017 7:15 PM EST by Carter Dotson in Android, News
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Android players don't have to wait for Fire Emblem Heroes on February 2nd (possibly, with Nintendo's Japanese Twitter account mentioning February 2nd for the iOS version as well). However, Super Mario Run [Free] is still nowhere to be found on Android. Well, Nintendo has dropped word that March is when the game is expected to release on Android. There's no specific release date yet, but there is a Google Play pre-registration page that will notify you when the game is available on Android...

Super Evil Megacorp has released update 2.1 for Vainglory [Free], bringing with it the beta for a brand new mode called Blitz. This is Vainglory's attempt to hop into the 5-minute MOBA format that you see in a lot of new games. Five minute matches have you playing for points, with each player starting at level 9 and 6000 gold. You get points by killing heroes or destroying objectives, with 15 points being the goal to win. The developers are still adjusting how Blitz mode plays, so they're still calling it a beta for now, though everyone has access to the new mode...

The long-awaited King Rabbit [Free] level creator is set to hit the App Store next week, on January 26th. The update has been undergoing beta testing for a few weeks now, and the duo at RareSloth is about to deem it fit for public consumption. What's cool is that this has the potential to increase the content in the game by several orders of magnitude. Right now, there are 256 official levels in the game. As of publication, the beta testers have created about 500 levels. If enough people use the level creator, King Rabbit could last theoretically forever...

Mooff Games Announces 'Smash Club: Streets of Shmeenis' Beat 'em Up

The fine folks at Mooff Games are back with a new beat 'em up that's set to hit on March 2nd, 2017. Smash Club: Streets of Shmeenis will feature exactly what you'd expect from a good beat 'em up: lots of enemies to beat up. The streets of Boot City have run wild with gangs, and Supreme Leader Shmeenis has taken control of the scity. So, it's time for one vigilante to rise up and beat up everyone in sight in order to make the city safe again...

One of the most popular RPGs in the world might just be a game that you've never heard of. Flash RPG series Sonny has gotten millions of players over the past decade between two different installments. Now, web portal and game publisher Armor Games has teamed up with developer Krin to bring a new Sonny [$2.99] game to mobile. It's not a sequel to Sonny 2, necessarily, which ended on a cliffhanger. Instead, this is a massive reboot with a new storyline, some familiar and returning characters, and an actual ending to the story. You play as the eponymous Sonny, a dude who has died on a boat, but thanks to a special serum from Louis, you're a powerful, conscious zombie. Louis gets killed by Zombie Pest Control Incorporated troops, who are out to get you because you're a zombie, and to exact vengeance on your initial ZPCI troop kills. After your escape, you travel through the world, meeting new allies, learning more abilities, and discovering that some of this world's zombie population are able to communicate much like you are...

'Rome: Total War' iPad Developer Feral Interactive is Teasing Two Mysterious iOS Games

Feral Interactive's having themselves a busy day with announcements. Earlier on the 13th, they revealed that Rome: Total War - Barbarian Invasion would launch on iOS in March as a standalone app. But they're doing other iOS games. Which games? Well, they're not saying, but they are hinting at some games coming soon on an upcoming games page featuring "Unidentified Feral Objects." Something called "Airstream" and "TQ 574646" are poised to be coming "soon" on a scale between "very soon" and "quite soon" with "very soon" being closest to out now. The teaser images aren't super revealing, but the one titled "Airstream" seems to show a shield, possibly for the aforementioned Total War expansion, and the TQ 574646 one has some boxes with words in them? Hmm. ..

Breakout Ninja [Free] has been a breakout hit for developer Part Time Monkey. Sorry, the Nintendo Switch presentation's puns are deeply embedded in my mind. Part Time Monkey has shared the download and revenue performance for the game, and it should serve as a reminder to some enthusiasts as to why ad removal IAPs are tough to come by in games. From over 650,000 downloads in week one of Breakout Ninja, the developer saw just over $1,100 in revenue from the ad removal IAP. That's a conversion rate of about 0.08%. But what about ad revenue? Well, about $23,000 in the game's first week just from ads. Yep. Unfortunately, it should serve as a reminder that ad removal IAPs are there less as a business decision, and more just to keep some people happy with the game...

Nintendo hosted their first presentation for the Nintendo Switch, and they revealed some details and games for the upcoming handheld/console hybrid. March 3rd is when the system launches, and it'll cost you $299 in the US, and come with the system, dock, two Joy-Con controllers, dock, Joy-Con Grip, AC adapter, HDMI cable, and wrist straps. The wrist straps will include larger shoulder buttons for the controllers when using them independently for multiplayer mode. Also, the controller feature NFC, and a variety of motion sensors and advanced vibration motors that can simulate, say, shaking a glass with ice in it. And there's an interesting object detection functionality with the Joy-Con controllers that could come into play...

Apple TV App Size Limit Raised to 4 GB

January 12th, 2017 7:45 PM EST by Carter Dotson in Apple TV, News

Apple has made an interesting policy change on tvOS, where developers can now release binaries that are up to 4 GB in size. Before, developers had to release an app binary that was 200 MB max, and then download the rest of the app's content after the app was launched using On-Demand Resources. Because who doesn't enjoy downloading a game, then waiting for it to download without reliable background downloading support? This was a problem in particular with a beefy game like Transistor [$9.99], which had a lot of data to download. This is Apple fixing one of the big issues with Apple TV gaming that plagued it at launch. The other was the since-lifted requirement for Siri Remote controls alongside controllers, which led to ridiculous circumstances such as the Modern Combat 5 [Free] remote controls:..

Our benevolent overlords at MacRumors have published an article talking about a lawsuit alleging the App Store is a monopoly due to the inability to purchase apps outside of the App Store. The lawsuit is a few years old, but an appeals court has allowed the lawsuit to go forward. If the plaintiffs win, one of their attorneys said to Reuters that "the obvious solution is to compel Apple to let people shop for applications wherever they want, which would open the market and help lower prices."..

'The Binding of Isaac: Rebirth' Review - Good Things Come to Those Who Wait

At last! The Binding of Isaac: Rebirth [$14.99] has finally released on iOS, and it was well worth the wait. Perhaps the most popular dual-stick shooter roguelike out there, rumors, Apple approvals drama, and a constantly-shifting release date led to this being the white whale for many iOS gamers. As the release date narrowed down to a general range, every day saw one question surely asked: "When's Isaac coming?" Well, thanks to a surprise Tuesday night release on January 10th US time, The Binding of Isaac is finally here, and well worth the wait. The scatological, challenging roguelike dual-stick shooter promises challenging gameplay with mountains of secrets to discover...

'Warfriends' from Chillingo Launches Worldwide on January 17th

Chillingo's Warfriends has been in soft launch for a while now, but it looks like the multiplayer strategy/cover-shooter is about to see the light of day, as a worldwide launch date is set for January 17th. This one has been in soft launch since last April, and has seen some tweaking since its original launch. There seemed to be a heavy focus on monetization with the WarCards in the early builds I played, but that could obviously have changed in the last few months for the global launch. Finding the right balance between "keeping users from getting too angry about monetization" and "getting users to pay" is the whole point of a soft launch, after all...