Super Meat Boy Forever was finally announced over the past weekend by Team Meat, with it being the mobile edition of the game that's been long-promised by the studio. Well, we now know a lot more about the game, how it plays, and when it's expected to release.

Super Meat Boy Forever Details 1

First off, it was known that the game features an auto-running Meat Boy, but whether the game was structured as endless or not was not. Well, the answer is complicated. The core game features 6 chapters, with levels that are randomly-generated, so things will change with every death. But, there's also an endless mode that will additionally feature daily runs. There will be a dark world as well that will feature additional characters from other indie games. Also, Team Meat is promising that this isn't just a one-button game, and likely not free-to-play as they say "SMB:F will not use abusive $ tactics to drain your wallet and cheapen the game experience."

Super Meat Boy Forever Details 3

So what about A Voyeur for September? That's not an actual game, as it was just a code name for PAX to not give it away before the show. Mewgenics, Team Meat's previous project, is not canceled, but is on hold while they work on this game, which they have been working on for a couple months, so it's likely unrelated to any other promised mobile Super Meat Boy games. They're saying this will release sometime next year, which isn't very definite, but hey, it's probably gonna be more accurate than any Kickstarter's planned delivery date.

Super Meat Boy Forever Details 2

We'll be keeping our eyes out for this one and keeping you updated as more comes out about the game.

  • thiagovscoelho

    auto run 1/5

    • dancj

      Yeah because Canabalt, Crazytarium, Impossible Road, Bobbing, Rayman Jungle Run, Jetpack Joyride, Boson X, Project 83113 and Super Hexagon are all terrible games.

    • Ax23000

      Super Meatboy 10/5

      • Ax23000

        To be less sarcastic, I personally appreciate that they're making a game FOR the platform and not just doing a port. While some traditional platformers have worked on iOS, the incredible precision required by SMB just would not lend itself to touchscreen controls. I have a lot of faith in Team Meat to make a really awesome game, and this decision only reinforces that faith.

    • swarmster

      Auto-running is of no concern to me, but randomly-generated levels in a platformer sure is. Good design trumps no design in my book, so we shall see.

  • armilla

    Team Meat seems pretty unfocused when it comes to mobile; the initial scathing indictments, followed by a project out from left field (Mewgenics), then that project's suspension followed by this, what fans (sort of; see the auto runner comment above) wanted in the first place. I loved SMB, but to wait until next year for both projected games?

  • DemoEvolved

    Auto runner that you pay for. Will innovations never cease?

  • Louis-Nicolas Dozois

    Seeing as I prefered the mobile Rayman games to the console ones, I think I will similarly dig this game. Definitelly looking forward to it.

  • AcidicUK

    Every game they make is of such a high quality i don't mind waiting. Obviously id like it sooner rather than later but the end product will be great no doubt. Probably one of the best Ios games when it arrives!

  • http://www.nafna.com/ nadav bar kama

    who let the cats out?

    • Stormourner

      meow!! meow meow meow!!!

      • paulkane

        Darn Darn Darn Darny Darn!

      • Stormourner

        purr!!! purr purr purr!!!!