Ever since Vivid Games announced Godfire: Rise of Prometheus [$2.99] last year, we’ve been keeping a close eye on its development. For good reason too, as Vivid has a reputation for great games (see Real Boxing) and the thought of them creating a title in the same vein as God of War was an exciting prospect. Now that it’s finally here, it’s safe to say that the wait has been mostly worth it. Visually stunning, Godfire suffers from some gameplay monotony but is otherwise a great action-adventure title.

These days it takes a lot to impress me when it comes to graphics, but Godfire manages to do so relatively easily. Simply put, the game is gorgeous. Character models, backgrounds, enemies — even the cutscenes look great. One thing that Godfire does particularly well is impart a sense of scale with its backdrops. Its use of tiered backdrops to create majestic worlds is a technique hardly seen on iOS titles and harder still to pull off. Yet, Godfire does it easily, successfully emulating such titles as God of War. This is definitely one of those titles to keep on your iPhone 5S or iPad Air to showcase just how beautiful a game can look on iOS. Sure, I encountered some minor slowdown even on these powerful devices, but overall everything ran relatively smoothly.


Of course, there’s more to Godfire then simply eye candy, and thankfully there’s a decent game behind the visuals. As a third-person action-adventure title, Godfire is best described as mobile-ized version of God of War. You take control of the hero Prometheus as he moves through bite-sized levels levels inspired by Greek Mythology. Speaking of the story, Godfire’s tale is pretty entertaining, with plenty of cutscenes and decent voice acting as you follow Promotheus’ journey as he takes down everything and anything in his path to power.

Gameplay-wise, there’s a robust armory system that offers plenty of customization and replayability and a good combat system complete with special moves and combos. Again, the combat system is highly reminiscent of God of War and revolves around launching heavy and light attack combos with a healthy dose of blocking and dodging in the mix. Defeating enemies earn health and ‘Wrath’ which can be used to launch special attacks. It’s a fun system, but it’s no where near as fast and hectic as God of War, leaving players to focus more on strategy than mass killings. This especially comes into play with the unlocked harder difficulties, which offer the opportunity to earn cooler weapons and armor. In addition to the combat, there’re even some limited avenues for exploration within levels that typically lead to treasure chests, along with simple puzzles that break up the combat.


With the currency earned while playing, players can upgrade a variety of weapons and armor, each with different stats and visual changes. Players can also find and earn relics, which offer different perks ranging from increased attack skill to making it easier to find hidden chests within a level. Completing a mission also awards experience points which go towards a leveling system that rewards new combos and attribute points that can be allocated to basic stats. It's not the deepest system, but if offers a decent amount of customizability. While IAP exists for all the currencies available, I never felt it necessary.

With awesome visuals, a complete character system, a decent story, Godfire features everything necessary to be an excellent action-adventure title. However, its biggest weakness lies in the monotony once you get deep into the gameplay. Missions are rather formulaic, which typically involve a story-driven cutscene, some exploration leading to waves of enemies (no more than three or four at a time), further exploration and enemy encounters, and so on until the end. Granted, some levels conclude with pretty epic boss battles but otherwise the levels in Godfire are incredibly straightforward. This really shouldn’t be surprising, however, as most other similar titles follow the same sort of format.


Where it's more of an issue is in terms of enemies and even some of the boss battles. Enemy models rarely feel like they change, with later baddies simply having greater stats to match your own upgrades. With as many upgrades available, you’d think that the combat system would get deeper, but it never felt that way to me. Boss battles, meanwhile, really feel tedious and almost always involve you dodging attacks until the respective boss gets “tired” allowing you to wail on him until he snaps out of it, and so on. Sadly, some later bosses feel like re-skins as well, which is a bit disappointing.

I could overlook the reuse of enemy sprites and models or even the fact that most henchman battles rarely change, but I just don’t understand the issue with how boss battles play out. It would have been nice to have more strategic variety in how they played out. As it is, later bosses simply up the difficulty in dodging their attacks before you can retaliate, which can be somewhat of a problem with the touch-based controls. Thankfully, Godfire has full MFi support and plays wonderfully on my bluetooth controller.

Even with the issues noted above, Godfire is still one of the better action-adventure titles on iOS. Its visuals are easily top-tier, the story is intriguing and the combat system, while a bit monotonous, is still engaging (particularly with a controller). Most importantly, it’s fun, and I think it’s worth playing simply for the visuals and story. Regardless, assuming you can handle the combat and violence, I highly recommend picking up.

TouchArcade Rating

  • spader623

    Great review. I was thinking of getting this but to be honest, at $7 with not a 5 star rating, and IAP's, even if not necessary, it's a 'I'll wait till a sale' kind of game. That's just me though

    • Parvin

      I very much agree

    • theundertow

      I was still in up until the enemy reskins....brings me back to NES days.

  • worldcitizen1919

    I bought it but expected premium not premium laced with IAP's all over. Disappointed. Regret buying.would have like much faster gameplay or a mix of the two.

    • rewind

      There are a few places on the game's App Story popup where it says whether the app offers In App Purchases. But I understand why you didn't look, because you probably wouldn't expect a paid game to have IAPs. I feel the same way.

      • rewind

        Well after further examination, the IAPs aren't terrible. But I'm still not a fan of IAPs in paid games. I love freemium games, and I'm usually the only one who's supporting them around here. However, extra purchases in paid games just doesn't sit well with me.

    • TheGrimCreeper

      I'm refunding the game first thing in the morning. It doesn't work too well on my 5th Gen iPod, so I'll pass until I get a newer device/iPhone.

  • KozmoMan

    You guys sure about the IAP?In the review its hardly a con.

    • Dom1nat0R

      The IAP isn't necessary, it's just used to buy better weapons that can only be obtained thru IAP which I guess makes people really angry.

    • http://toucharcade.com Eli Hodapp

      Picture playing God of War, now imagine being able to pay for totally optional super-weapons that totally trivialize the game you can pay money for along with being able to totally skip the game's progression system by similarly paying a little bit money.

      A lot of folks around here are just very angry at the about the abstract concept of in-app purchase and completely disregard the implementation, regardless of how optional it is. They're basically selling cheat codes here.

      • theundertow

        I'm neither for or against IAP - I do have an issue if the only way to obtain said special weapon/item is through RL $.

        I've bought my fair share but hate in principal when game and art assets (usually the best) are made to sit outside the core game experience (both fundamentally and financially).

        Mobile it's IAP, console it's the same or gated to special pre-order. Imagine how "content packed" our games would be if that effort went into the core experience.

        EDIT: Back to this game, they may have had time to add more variety in enemies for example, if not splitting dev focus on the IAP garb.

      • ks

        making quality games is very hard and takes years. Devs should get paid for it.

        I personally believe developers should start charging $8.99 and & $16.99 for all decent paid games, just to show the IAP mob that thier full of hot air (it would never work btw, because outspoken & entitled gamers never speak with their wallets).

        that's the only logical economic alternative with Freemium being so popular among both hardcore and casual gamers devices.

        if that happened all these crybabies would remain silent on the iAP matter. Get over it or speak with your wallet.

      • Whit

        i would also be willing to pay extra for upgraded game versions that take advantage of the 5s' processing power or especially the upcoming a8 processor in the next gen. that thing is going to be a monster. one annoying thing about iOS gaming is that so few games take advantage of, let alone are optimized for the 64-bit goodness of the 5s. I would like to see just one or two games that were designed for 64-bit from scratch. I think we'd be amazed at how incredible the graphics were and how non-laggy it was. I would pay 30-50 bucks for such a game.

      • ineptidude

        The newest god of war had iap >_>
        It was just for multiplayer though. Guess that's still acceptable

  • The Nothing

    Dang. Was really expecting a premium price with zero IAP. Pass.

    • http://www.vividgames.com VividGames

      Micropayments are very optional. There are no paywalls anywhere in the game and you don't have to purchase any micropayment in order to fully experience the game from start to finish on any of the three difficulty levels, or the competetive Survival Mode.

    • Stormourner

      heh!! IAPs can be found everywhere wether the game is premium or not

  • Boris Nguetie

    god of war - like? if anything combats are like darksouls (without the depth). its really slow nothing to do with a fast paced game like god of war. i bought the game and i dont regret it because it was all for eye candy and you get it with this game. anythig other than that is just bad in here. just to give you an idea wild blood is a masterpiece compared to this game's combat mechanics. repetitive combos, fights, enemies, bosses..... this game is in a hole new level of repetitiveness, i dont think people will still be playing it next week. i completed the game in 2 hours (what the pacing wasn't this slow?!) but it only takes 20 mins for it to get repetitive to the point where you've seen everything the game has to offer and there's nothing new to come till the end, also there's like 5 min of story....or less? well thats just my personnal impressions but i still don't regret buying it only for the visuals (which are gorgeous btw). i'm waiting for implosion which is a game that will actually be good.

    • madreviewer

      Not true, each new sword have new combos? I had been playing that game for 3 days( 6 hours) and it's still fun. For the combat being slow.
      To me It feels like infinity blade (it could use some speed up combos). This actually cost 5 $ .
      To me it's worth it, if the developer will add the two new chapters and 3 new arena location.
      I would also like robe able to zoom out in arena mode.
      This game to me is a master piece, the art is not cheap.
      It has rpg elements such as weapon and armor upgrades. Perk
      I would also like a pvp mode where we can play team death match or survival.
      That game is more challenging that wild blood, and the fight move are more realistic.
      At first when you start to play that game you movement will be slow, but when get new sword lik the Zeus sword. You movement become faster. At least that's what I realize.
      The only thing that keep the game from getting a 5 stars is the amount of content.
      But this have to be expected it's no cheap to produce such a master piece.
      Hopefully the developer will update their game. And then it will be a much better experience.
      And the in app purchase is really not faire

      • madreviewer

        0.99$ IAP is faire not 2.99$

  • Based Xatu

    How dare you compare this to GoW.

  • XzJ450NzX

    This game (on my ipod 5th gen) is low res and is not retina. The games textures and character models are a bit bad, i was hoping for more better graphics. Gameplay wise, its alright, the controls are good and the levels are short. I just wish that the graphics were in retina and the game stability would be improved because it freezes at times. Oh well, ill just have to wait for an update.

  • bluspacecow

    Forgive me for not research thus myself (on my way out the door for groceries)

    But how well does it play on the iPod Touch 5th gen ? How much of the screen do the controls cover ?

  • hellscaretaker

    i wait for the sale i think

    • Stormourner

      miser =P

      • hellscaretaker

        or even wait for it to go free with there being IAP in place BUT and i do say BUT from reading our Mods comments the IAP is just if you want to cheat at the game., so i dont understand why the hostile response over the IAP they not forcing you to use the IAP are their i understand if they was.

      • Stormourner

        do I have to wait for the price to be free because of IAPs? naaahhh!!! you can say I'm neutral toward the IAPs. let's say that I have all Infinity Blade games (I payed them) and I didn't even touch the IAPs at all

  • iValerio1990

    This game is awesome. Its a 5 star for me.
    GoW its not really different in terms of gameplay and "linear" levels and if you find prometheus "slow" its because he refuse his divine origins. He's just a human not a Kratos 😛

  • Skyfluks

    Developers need to be teached that IAP's are unacceptable in a 'premium' game. Come on..

    • Emotive

      And why is that? Don't want to buy an IAP, don't buy it.

      • Skyfluks

        It's not that difficult. Either you pay for a game and get the whole package. Or play for free and deal with IAP's. Not both at the same time.

      • calvinlld

        Most people are used to, when buying a game, getting the whole fucking game
        Including any extra levels
        It's just rampant bullshit in the gaming industry nowadays

    • Stormourner

      we better teach you about loving the IAPs XD

  • Killerluffy246

    As expected , disappointment after so many months of waiting .

  • octopus

    IAPs? Good bye. 0/10, never touch again.

    • Stormourner

      you don't want this game because of IAPs? LOLOLOLOLOLOLOLOL!!!!!

      • Benadvanced

        I am passing on this also for the same reasons.

      • Stormourner

        do whatever you want

      • benadvanced

        Ok thanks I will.

    • RelientKSoCal

      You know, Infinity Blade III also has IAPs (also totally optional), I don't recall people complaining so much about that...

      • http://toucharcade.com Eli Hodapp

        It seems very much in fashion right now to go completely off the handle about all and any IAP items, regardless of (especially in this game) how completely and totally optional they are.

      • bigrand1

        Well, it's obvious a lot of us aren't down with that--especially after plunking down seven bucks for it! Think of it more as collectively trying to send a message.....

      • calvinlld

        Most people aren't used to having to fucking pay for cheats in a game they bought, Eli. Imagine buying tony hawks pro skater for playstation 1 and having to go to the store and buy another disk for cheats or some crap. But you can get fucked in the ass all you want I suppose

  • Jake7905

    Boring gameplay is much more of a concern to me then optional IAP's in a premium game. As long as the premium game doesn't have a paywall, and the IAP's act like cheats or shortcuts, then they aren't a problem.

  • Stormourner

    those IAP haters thinks themselves they're special and of course I ain't special

    • theundertow

      Your number of posts about IAP suggests otherwise.

      I'm not a hater, but also won't be a supporter...at the end of the day, the time, effort and special assets going into IAP also removes it from the core experience generally (has to be exclusive to be worth real $$).

      • Stormourner

        of course you don't need to support IAPs 😉

  • curtneedsaride

    Thanks for the review! I'll probably pass on this one though. The environments look a little dark, and I love playing outside. And the IAP sounds lame. I'll probably save my money for Monster Hunter 2, where hopefully we'll get a full game with no IAP.

    • Stormourner

      if Monster Hunter 2 has no IAPs then good for you but if there was IAPs well there's no escape XD

      • curtneedsaride

        Eh, I'm enjoying Dragon Quest VIII quite a bit and there's no IAP there. Same with Battleheart Legacy. So, it's a proven model for decent games.

      • Stormourner

        that's good unlike the others

  • sweetdiss

    You guys realize you're part of the problem, right? 6.99 with unnecessary IAP IS premium on iOS. Despite being a little repetitive, the reviewer clearly recommends the game as it's still very fun and incredibly beautiful. It's really depressing to me to see so many people avoiding something like this because of an irrational knee-jerk reaction to the phrase "IAP" without considering how it's used or anything. It's like someone refusing to watch an awesome TV show on their DVR because it has commercials. JUST SKIP PAST THEM AND SHUT UP.

    • Stormourner

      yep!! the people only cares about IAPs in premium games or freemium games >_>

    • Alexythimia23

      Bravo well said lol but yeah there a lot of whiny little bitches who have not got the capacity to overlook an optional buying experience which is just a little reward for the devs and the player as they will naturally only spend the dollar because they want to, everyone wins. But again the drama queens come to town and have really dissed an ios game doing something original and premium, YES it is premium, im not going to let that ruin my experience. The best thing is most of them have games which are iap yet are dissing this like no ones business lmao

    • supercobra

      The game is pure crap, the controls are terrible and the gameplay boring, iAPs are there to distract you from this facts

    • calvinlld

      It's actually a surprisingly shitty game

  • http://entrepreneurialblog.com Niclas Johansson

    Insta-buy. Might even get some IAPs. How do you like THEM apples?

    • Stormourner

      I like apples nomnomnomnomnom!!

  • Apricosomoso

    The daily "did you know this about Eli Hodapp"
    Did you know Eli once had a pet pig, but it died?

    • http://toucharcade.com Eli Hodapp

      This is true, it was a black potbelly pig named Wilbur.

    • Jake7905

      Did you know that Eli was once an adult film star named Joy Stick?

  • ks

    the weapon & bosses look really great tho

  • PoloBaquerizoH

    The IAP of this game are just optional, stop suffering, this game for its quality it worth the 7 bugs and the IAP are not neccessary to complete the game

  • Morgan01

    When your main focus while developing a game is to drain people's wallets, this is what you get; a pretty package with shallow gameplay.

  • boorch

    is the game slightly slow on fights? i'm not talking about fps issues. fps is fluent but it feels like the time slows down while fighting. is it a feature?

    btw the game is gorgeous but feels like the 3d engine is rendered very lowres and upscaled to the whole screen (which is acceptable since the environment and characters are very detailed).

  • Whit

    I wonder what controller the reviewer is referring to. The problem with IOS/MFI games that shine with a controller is that the currently available controllers are awful quality and overpriced. Android and PC have great controllers available. Mad Catz has received stellar reviews for their controller BUT KEEP DELAYING the release ad nauseum. its ridiculous that my 5s LITERALLY has the processing power of an xbox 360 but the MFI/IOS gameworld is ghettoized by lack of a decent controller! Look at Logitech for example. I have one of their PC gamepads and it is excellent but their IOS controller is crap

  • killbill8921

    I'll give this game a chance, cause it's an effort on the developer to improve the graphics while not abandoning the core, good old hack and slash gameplay.

  • Guest

    But Monster Hunter Freedom Unite is coming soon, so maybe it'll be difficult to not put priority on it first. Monster Hunter Portable 2nd G was bought, the control required sometime to get use to, but I generally played it and beaten my first Rathalos solo despite many complaints on the controls and absolute Japanese text, yeah!

  • killbill8921

    Just bought Monster Hunter Portable 2nd G last night, to be honest the control is not exactly difficult to use, but it require some good sense and timing cause mistake is costly. Been playing for a while and I am happy, but no wifi gameplay as for now, waiting for Freedom Unite!

  • funny_man_vanya

    Am I the only one who thinks the sound fx and the animations could have had a bit more "impact"?

  • calvinlld

    Four stars for graphics?

  • madreviewer

    If you people are looking for ios game like the current gen console games u should expect the game to be a little bit more expensive than usual

Godfire: Rise of Prometheus Reviewed by Eric Ford on . Rating: 4