I've been anxious to get my hands on Rocketcat's Mage Gauntlet [$2.99] spinoff for what feels like years now. In fact, it actually has been years, since the game was originally announced as Mage Dungeon more than two years ago. It's gone through a long development cycle and several name changes since then, but at long last the game now known as Wayward Souls is finally on the cusp of being submitted to Apple.

To get an idea of what Wayward Souls is all about, this is how Rocketcat describes it: "Basically like how we wanted Mage Gauntlet to be, now designed for extreme replay value. Pick one of six characters and try to survive a randomly generated dungeon that changes every time you play. Each character has a different story, set of abilities, and unique combat style that you'll have to master. Think on your feet and fight increasingly difficult and numerous enemies as you piece together the mystery of your surroundings." And here's a recent compilation from a work-in-progress version of Wayward Souls showcasing the game's combat.

It all looks and sounds awesome, and according to Rocketcat Wayward Souls should be submitted to Apple towards the end of this month, and should hopefully be in our grubby little hands at some point in very late February or sometime in March. There will also be an in-app purchase option where you get to choose from the various names the game has held during its development. So for a buck each, you can have it be known as Mage Dungeon, Wayward, Wayward Saga or Wayward Souls. Just kidding! That doesn't exist in this game, and in fact no IAP of any kind will exist in Wayward Souls. It'll simply be a full game at the five dollar price point.

There's more discussion on Wayward Souls in our forums, and once we have word of a more concrete release date we'll be sure to tell you all about it.

  • 5hift

    Sweet! Loved Mage Gauntlet, so I'm definitely gonna get this!

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  • baldeagle86

    So excited, came across this game as "dark souls for iOS" so it's fitting they re-named it to Wayward Souls

    • Taclys

      Definitely had its NES-hard moments. Which is now I like it! I can't wait?

      • Taclys

        Can't wait!*

  • Skullinton

    Better start counting the days!

  • JCho133

    This, Bug Heroes 2, and Groundskeeper 2 all coming out so close together! Rocketcat, Foursaken, and Orange Pixel are definitely up at the top my list of best iOS devs

  • ImJPaul

    FINALLY! I thought this game died!!!

  • armilla

    Hallelujah! Now everybody buy this so Rocketcat doesn't pull out of the App Store for good (as they've threatened to do....).

  • nini

    They did threaten to leave a while ago right? Guess they put their big boy pants on and got over it. This'll be sweet though I actually liked the IAPs in Mage Gauntlet (the Phoenix Feather at least) as they were just helpful junk you could buy and didn't bear on the game or give an unfair advantage if you never brought them, just like how IAPs are intended to work.

    • Rocketcat Games

      We're going to mostly develop on PC first after this one yeah. Bunch of reasons, it's not an I'M TAKING THE BASKETBALL AND GOING HOME sorta thing though. Will still do iOS versions of games where it makes sense to.

      • misfitskater6

        You guys should do a hooking game for PC, 'the Spelunky-inspired Hook Champ of Dark Souls roguelikes with Rogue Legacy-style' gameplay and Papers, please-esque narrative.' Guaranteed hit.

        Still looking forward to Death Road too!!

      • Bool Zero

        Honestly, you will probably make what you actually deserve on PC. You guys make stellar games but at the price point that the average iOS gamer is willing or unwilling to pay, you guys will never make what you are truly worth here. I commend you guys for making the decision. Sell on PC and then make some after product sales by porting to iOS... It's the better strategy at this point and I am seeing more of the more talented iOS developers doing it lately. More power to you guys! You got a fan here that will support you on both platforms!

  • darkprophet2088

    yea. finally!

  • WhereTheGoodGamesAt

    This looks like a cool game that could be a candidate for game of the week not the trash they have been choosing like move the stick or some s***.

  • rammywts

    Waiting patiently for this.... My wallet is so ready.

  • imcookie

    Whoaah-holy shit that looks amazing, it's gotta be an instabuy. The hand drawn pixel graphics look absolutely beautiful and I'm guessing the gameplay will be pretty stunning too if previous titles are anything to go by. I'm just stunned, I had not seen that show reel before!!

  • pkmaximum

    Games like these need co-op for true re-play value.

    • Rocketcat Games

      Not this time. If I'm going to make a co-op game (and I do want to), I'd want to design the combat with it in mind from the ground up.

  • David Nguyen

    These guys have been making quality apps since hook champ, unlike many/most others who make crappy tiger electronic style games and use retro graphics for the appeal.

  • Scot Damn

    This is great news! Now for 'Out There' to release this month and I'd be content for the year.

    Edit: Almost forgot, I'm gonna add Death Road to Canada to my list.

  • thestapler

    i love RocketCat games. this looks great.

  • rhinofinger

    But... are there hats?

    • Rocketcat Games

      Yes, absolutely.

      • rhinofinger


  • Daxamacious

    But...but...death road to Canada? What happened to that??

    • Rocketcat Games

      Separate team, and delayed a bit.