oceanhornI feel like at this point in time I don't even need to introduce Oceanhorn to anyone, but just in case, let's quickly recap. Oceanhorn: Monster of Uncharted Seas was first revealed by developer Cornfox & Bros. way back in November of 2011 and is an action RPG with a clear inspiration from the classic Zelda series. The following January a "secret" gameplay video was released for Oceanhorn, and after seeing the game in motion, my (and many others) anticipation levels were through the roof as it looked simply amazing. Sadly, nothing else of note was revealed about Oceanhorn in the months to come, but a couple of new screens in September followed by another "secret" video in October reignited our enthusiasm to get our hands on the title.

Unfortunately, Oceanhorn wasn't going to make its intended 2012 release, and late last year it was announced that FDG Entertainment, who have loads of experience releasing games on iOS, would partner up with Cornfox to get the game finished up and into gamers' hands. At GDC this year, we got a video showcasing the first five solid minutes of Oceanhorn being played, and in July we learned that two iconic composers had signed on to provide the soundtrack for the game. Things were really falling into place, and in August another brief teaser was released followed by a single new screenshot and hints as to when Oceanhorn would finally be releasing, which should be at some point this month.

Ok, so that wasn't actually that brief of a recap, but that brings us to today where a few more tidbits about Oceanhorn have been revealed prior to its launch. FDG has updated their website noting that Oceanhorn will contain 10+ hours of gameplay and official iOS 7 controller support. In addition, in an interview on German website Appgefahren.de, FDG revealed that Oceanhorn will cost less than 10 Euros (about $15 US) and that it will not contain any form of in-app purchases. It will also be available in 8 different languages. Also, if the game does well, FDG would love to partner up with Cornfox some more to provide expansions to the game, but none are planned at this point in time.

There's not a whole lot left to do now but just wait for Oceanhorn to finally rear its head in the App Store. While FDG has been cheeky about a precise release date, we know it's November for sure, and the 7th has already been ruled out so sorry folks, no Oceanhorn this week. However, each new day brings us closer to that magical day when it does release, so stay tuned to our front page here and the upcoming thread in our forums and we'll let you know just as soon as you can mash that download button for Oceanhorn.

  • themostunclean

    Thank god it's premium. $10 is a fair price from what I've seen of this game so far.

    • AJShadowz

      $15 bucks dude

      • Taclys

        I'll pay $15 for a worthwhile game

      • themostunclean

        Got it mixed with the Euro cost. It's still not a set price but either way, still worth it.

      • zombierevolver

        I am gonna get it off appcake if its 15 bucks

  • Theifokit

    Here's my two cents "15 dollars whaaaat this game better not bomb."

  • Holcman

    So looking forward to this!

  • Sebastian Gomez

    No IAP..
    That'll make the game a whole lot more valuable as it'll respect players' pockets as well as our pride 🙂

    • Sebastian Gomez

      Wth did I just say? I don't know and it doesn't matter... I just know I'll probably love this game :3

      *jumps like a little girl*

  • echoman83

    How was the 7th ruled out as a release day? Usually Wednesday morning has the sneak peek of releases in New Zealand.

    • Rusothil

      Check their forum. They denied it themselves.

      • echoman83

        Thanks, didn't dig deep enough into the forums before posting.

  • Gamer1st

    "and official iOS 7 controller support"

    Yea, now if someone would just release an iOS 7 controller I'd be set.

  • AJShadowz

    Idunno... Looks fun, also looks pretty simple with small "worlds". Who knows it may be the funniest game ever... But I still say $15 dollars is quite a high price for such a short game. 10+ hours? That's barely a few hours longer than your average shooter. I'd expect an expensive Action RPG to be at least 20+ hours. Anybody agree?

    • joaquin_ondamoon

      I'd say that given that there's no IAP, and that they're looking do to expansions, that $15 seems fair. Gameplay looks smooth, and it's certainly beautiful. I'm not sure about replay value, but if expansions come out at 99 cents to $2, I'd say you got your money's worth.

      • AJShadowz

        Unless the expansions r 5 bucks each. Only time will tell lol so we'll see.

    • Shellcore

      Think they will need the money to fight the expensive legal battle with Nintendo that they will probably face soon after release.

      • bigballer

        It's not derivative enough of Zelda to do anything about. They haven't used any of the many Pokemon clones yet.

      • toxiccheese

        How so? From what we have seen, there is nothing about this game that looks anything like a Nintendo title. It might be inspired by Zelda but it is most certainly not a copy of it.

    • michaelfields

      The majority of console games these days have about a 10 hour campaign and those cost $60

      • http://ask.fm/MidianGTX MidianGTX

        The good ones don't. If you want a 10-hour console game you're usually looking at something like Call of Duty, which has multiplayer as its main focus anyway. Otherwise we're talking Fallout, Skyrim, Grand Theft Auto, Far Cry, Assassin's Creed... and of course, the Zelda games, which are apparently inspiration for this title, but not in length.

    • themostunclean

      Your average shooter on a console costs $60. A comparable game to this on a DS would cost upwards if $30. How exactly is 10+ hours not worth $15?

      People have such unrealistic expectations for games on iOS. It's a full game with great production value, not Angry Birds, for Christ's sake.

      • JindoFox

        I'll take 10 hours of fun gameplay over 40 hours of repetitive grinding any day, regardless of price.

        Speaking of price, the best games on 3DS and Vita are still $40 a pop. $10-$15 is simply not a lot of money.

      • themostunclean

        Exactly. But as soon as a game costs more than .99¢ you see people bitching about the price! Then those same people complain about freemium taking over the App Store.

    • Ozzy111

      Yeah I agree I'm not making if sound bad but the bosses look easy and a game which is 10+ hours is to short for what I was expecting I was waiting a long time so I agree it should really be longer but looks good hopefully there will be long side quests to make up for it!

  • dibdib

    I would have bought it anyway just for being published by FDG. They've stocked their library with respectable apps.

  • shieldser99

    3 of 4 hearts would suggest it will be out the 3rd quarter of the month. So I reckon it's 21st.

  • spokentruths772

    Reminds me so much of the legend of Zelda

  • zergslayer69

    Hope this game does well. I know the more dedicated and "hardcore" gamers on this site will have no problems paying $15 for this but the majority of ios gamers will say its over 10 bucks too much. Given how galaxy on fire is mostly premium and had to lay off people and how free games rule the top grossing charts, it's an uphill battle.

    • Pfloydrokr21

      The majority of iOS gamers complain about 99¢, forget about anything over $10.

  • DtheGOPkiller

    I will pay the $15. Even know I think 10hrs is fairly short for a deep RPG adventure game like this. However I think it looks to good to pass up. I payed $20 for SOCOM. And it was worth every penny. Still playing it months later.

    • ImJPaul

      Did you mean XCOM?

      • DtheGOPkiller

        I keep doing that. Yes xcom. Long day.

  • HardyRawls

    My favorite thing about the game so far is the protagonist's fierce look of determination as he runs like some unnatural little weirdo.

    • http://matt-curtis.me/ Matt Curtis

      "They said he'd never walk again..."

      • Zeillusion

        ^ dude I just cried. You made my night ... " they said he'd never walk again " epic/priceless

  • eventide

    So not the 7th but maybe the 6th? Games release on Wednesdays usually which is the 6th. Trying to convince myself I guess :p

  • squabs

    So what's US$15 in NZ? $20ish?, so the same as xcom, fair enough. God I hope it isn't humongous size wise, otherwise I'll have this, xcom and Facebook and nothing else on my 16gb ipad mini

    • TheBitPilot

      Maybe you should trade it in and get a device with 64-128gb. I've loaded over 500 apps on my iPad Air 128gb and still have about 50gb left for music, photos and, of course, more apps 😉

      • squabs

        Yeah true, im in New Zealand and I'm not sure there is much of a trade in market here, aside from selling on our equivalent of eBay, I'm actually not that worried, maybe the next tablet I buy will have more capacity, but that won't be for quite awhile

  • Zeillusion

    15$ is fine. That's a movie ticket, watch a 1 1/2 hour movie or play an epic 10 hour journey? You decide. I pick explore a 10-15 hour journey and love every minute of it. (: cheers!

    • Goggles789

      Can't wait!

  • https://www.facebook.com/DigitalDistillery Scot Damn

    I predict a massive let down. Not because the game will be crappy, but with the amount of anticipation surrounding it, it's almost certain. Take a quick look at the upcoming thread, it's getting ridiculous in there! When anticipation reaches this level, people get let-down.

    That said, I don't share the same anticipation as most everyone else. I hope it turns out great though. If I wanted to play Zelda, I'd play on a Nintendo system. Oooohhh.

    • heresandypandy

      Yeah it feels like the developers are in a bit of a tricky situation here, because even if it's a great game I can't see it quite living up to the hype and I can imagine that some people will feel let down.

      With the price tag, it won't appeal to more casual gamers unless the reviews for it are all basically 5 stars, so it needs to win over that "hardcore" who have already placed those overly high expectations on it... Hopefully I'm wrong and it smashes expectations of course, because iOS could do with more fully-imagined titles like this, but something tells me it might flop a bit.

  • Jake7905

    $15 for a premium game of high quality is a perfectly fair asking price, though I'll wait for some impressions/reviews just to be safe.

    It should be interesting to see how this game charts at that price, especially considering this isn't a known quantity, like XCOM.

  • defunct32

    Looks stunning! I don't usually play these sort of games but I'm terribly impressed and drawn in, also not a huge Zelda junkie but I do love the gameplay of it. Hopefully it's premium price with no IAPs and controller support and I'm all set.

    • defunct32

      Yes!! No IAPs and controller support, sweet!

  • Snipyro12

    Genuine question here - how many of you are going to plop down the 15 for this?
    I don't do mobile gaming (I play 3DS/Vita) almost solely because I dislike the general trend of iOS games. There are just so many dodgy freemium games, and all my friends are obsessed with games like Clash of Clans, which I find extremely boring on a personal level.

    I'm not getting this myself as I haven't really liked the genre (even Zelda doesn't appeal to me all that much), but I would really like iOS gaming to move towards big budget, no IAP-crap games like this.

    I'm kind of doubting it's success at the moment though, as most of my friends who use iOS aren't even willing to spend a dollar on their games. (And yet they're happy to dump their cash into gems in Clash of Clans). Wish it wasn't so.

    • Goggles789

      I'm totally willing to spend 15 bucks on a game that offers 10 hours of good, solid gameplay. From what I've seen video-wise, I really can't wait!

    • HelperMonkey

      You play 3DS and Vita, but you don't do mobile gaming? I think you're confused.

      • Snipyro12

        I use the term specifically to refer to mobile phone gaming. I understand that it's supposed to mean "portable", but everyone I talk to assumes it means I play on my phone, so I tend to use it to refer specifically to phone gaming now.

      • Fybre0ptix

        Well I think you're right: mobile gaming refers to phones and portable gaming refers to handheld consoles. At least that's how I've always heard them referenced and referenced them myself...

    • Fybre0ptix

      If my observations up there^ are wrong then I probably will. So I'll watch some gamplay videos and check out some island maps before I buy it. I'd rather use the money for a PC game if this isn't gonna be something I'm in to.

      It feels like, as previous people have said, the devs are in a pickle. It's got all this anticipation and hype surrounding it and people have built it up to a level that it probably won't reach so they'll be dissapointed. I think it's mostly because it has been pushed as 'Zelda-esque" which is going to let people down because, at the moment from the videos they've shown, it doesn't really look or feel like LoZ. It doesn't have that grand adventure kind of feel because all the islands are small and the maps are closed up by walls. The bombs look pretty spot on though, so maybe the items, fights and puzzles will all feel spot on, too, and people will like it as much as the level it hit with anticipation. Idk. We'll wait and see.

      I don't really do iOS gaming either save for RR2 (RR3 was horrible) Infinity Blade 1, 2 and 3; and when I'm jailbroken, the emulators.

      • Snipyro12

        Heh, those are -exactly- the only games I play on iOS. They do have IAP, but the IB games have really great lore behind them, and I can actually get immersed in the universe. It's not as deep as a high quality Vita/3DS game, but for it's low price, it's pretty great. RR2 I also enjoyed (but I disliked RR3 - the timers frustrate me to no end).

      • Fybre0ptix

        Reckless Racing and Jet Car Stunts are okay, too. Lili wasn't too bad, but more for the atmosphere and style than length or gameplay.

        I've been thinking about a Vita. No sure though because when I look at top games all I really see are side-scrollers/platformers/runners (and I don't find them interesting). The main attraction for me would be the Jak & Daxter, Ratchet & Clank and MGS trilogies so I can't really rationalise a purchase for ~14 games (gravity rush, LBP, and the few others I might find interesting).

        Same with the 3DS. All I'd get are any LoZ games, Pokémon and Mario Kart.

      • Ozzy111

        Yeah that's what u thought why are all the places all walled up.

  • ste86uk

    Sounds expensive for 10 hours gameplay to me, be happy to spend it if it has some replayability or something you can carry on working at after completion.

    • Nemerlebb

      Even at 10 bucks it would still have still been an instabuy for me if the playtime was around 30 hours. But 10? I like my games on the difficult side and with a 10 hour game, at least 5-6 hours are on the simple side to ease gamers in. Nothing's left after that to sink my teeth into

      • Fybre0ptix

        Look at it this way: you pay 10 to 18 dollars to see a movie at the cinema and you only get 1.25 to 2.75 hours out of it (and there isn't really any guarantee you'll end up enjoying it).

  • http://www.ebog.me/ ebog

    I really think it is very inexpensive at $ 10, huh. I like this version, it actually has quite a lot of innovation and growing the game interesting. It always made ​​me feel giddy and serious addiction.

  • http://www.frivjogo.info/ Friv Jogos

    Glad to visit your blog. Thanks for this great post that you share to us.

  • Chris Brady

    Wow, anymore Zelda like and Nintendo would have a legit case to sue... Sadly (and I really am), I'll have to pass on this. I'm a tad burnt out on Zelda. I had all the non-handheld ones until Skyward Sword, and only one on the original Gameboy.

    I want more of a twist to the formula.

  • rabidnz

    Too expensive to instabuy, will give it a month or 2 and see how it is going.

  • http://deanmayers.tumblr.com/ DeanDMX

    I hope you’ll be able to AirPlay this to an Apple TV and have the iPad or iPhone turn into a controller.

  • Greatgoat

    $15... i'll wait for more reviews..

  • Rob Johnson

    I just hope that since it's been in development so long that it doesn't need a ridiculously new device.

    • https://www.facebook.com/DigitalDistillery Scot Damn

      Their website says iPhone 4s and up, iPod 5 and iPad 2 and up.

      • Rob Johnson

        That's what I was afraid of.

  • BillyOceansBlues

    just get the freaking controls right, for the love of god

  • Alex

    "I'm so exciteeeed!... I'm so... SCARED!"


    Little Big Adventure needs to hurry up and get released

  • renatpl


  • borntodie007

    Does any1 know the name of that music?

    • Ozzy111

      All the music so far is

      Herod journey
      Sky island
      Life under a curse
      These are all the names of the music I know.

  • jamieladc

    All that time in development for "10+ hours" of campaign. Underwhelming to say the least.

  • Alexythimia23

    I really hope after all those years in development there are far more environments, as I'm a bit concerened as everything i have seen looks samey same? Maybe im the only one but also only 10 hours? This could be an anti climax followed with a great let down, i hope not though?

    • Ozzy111

      It could be and the places do look the same. It's all the same type of ground and grass.

      • Alexythimia23

        See for me that will defo ruin it, as when i look through the forum at all the past oceanhorn posts there is no difference in the environment?? Yet you are the only one that has mentioned that? Maybe thats not a big deal to others, shame i would have loved to have seen some crazy and magical levels, but i think its safe to say they wont postpone it for a few negative comments lol so we should be ok!

      • Fybre0ptix

        I'm with you man. If there isn't some variation in environments that's going to throw me off buying it...

  • Ozzy111

    If everyone keeps making bad things about the game and they see it they will probably change the release date to 2014.

  • Ozzy111


  • Ozzy111

    I just hope it doesn't take up to much memory.

  • InkyTheGhost

    I don't know for sure, but I suspect that, given the market/audience, ios is not the place where charging a premium price to make up for 2+ years of development can really pan out. Unless you are ChAIR.

    I sure hope I'm wrong though, in this case.
    Either way, this is 100% instabuy for me, no matter the price.

  • afyzendo

    Maybe the hint in the earlier post about the release date (Oceanhorn-and-it-is-hard-to-hold-a-candle-in-the-cold-.PNG) refers to Saint Martin's Day. On that day children walk around with candles and get candy (like Halloween). Saint Martin's day is November 11 which is next Monday so we will know soon enough.

  • galaxy124

    The release date is 14th of november.

  • shieldser99

    Confirmed on appspy Nov 14th, sweeeet