629890_largerLimbo made a lot of waves back when it first hit Xbox Live Arcade in ... wow, 2010? Yep, it hit in 2010. Anyway, folks loved its iconic look, dreamlike scenarios, and downright devious puzzle design, which often forced you to suss out a solution by dying. Thinking back, it was kinda a mean game but I loved it.

Now, Limbo is coming to iPhone and iPad, and we're pretty stoked to report that all the things that made Limbo the celebrated game it is today are all present. The only tweak we've noticed so far, actually, are the controls. On touch devices, you swipe and drag on the screen to jump, pull, push, or walk side-to-side. It's more intuitive than it sounds.

Jared and I gave the game a look earlier this afternoon. If you want to see the game in action, just take a peek down below. Also, don't laugh at me for getting stuck.

Limbo comes out next week on July 3rd across iPhone and iPad as a $4.99 Universal app. Make sure you've got it added to your TouchArcade [Free] app Watch List to get an alert when it finally hits.

  • Matthew Rossman

    The controls are exactly what I envisioned. That style of dragging an imaginary thumbstick worked very well in Dead Space, and I'm sure it'll work just as well in this. It's so strange seeing a mobile game with literally no on-screen controls. This appears to have been worth the wait.

    • SumoSplash

      Badland doesn't have any either. However, Badland also doesn't have you going back and forth and picking up objects to move around.

      • Matthew Rossman

        That, and BADLAND has an, albeit small, pause button :P

      • SumoSplash

        Ahhh, you mean no buttons of any kind anywhere. Gotcha. Yeah, I guess that micro pause button tucked all the way up in the left hand corner counts, haha.

  • garret44

    I've seriously beat it at least 20 times on my Xbox.

    Time to make it 40 :)

    • grits

      Helllls yeah. If the controls are good five stars, no doubt.

  • garret44

    This game is a masterpiece, absolutely gorgeous

  • Peter Bohanna

    why isnt it playable on ipod touch 4G? will it ever be able to work on this device?

  • SumoSplash

    The attempts at passing the spider legs with the trap was absolutely hilarious.

  • loophole

    Absolutely perfect! It's so cool that they're porting more games from consoles onto ios

  • iammane

    Are the controls similar to Another World? I felt those were pretty good :)

  • one.sixty.four

    ahh!! I can't wait.i know it will drop in price but still a day-one instabuy I think!!!

  • Jake7905

    I've had this on my Mac for the past year and there's a reason I won't delete it, even after beating it a few times already. It's kind of like a good movie in a way, in that it's always worth playing again. Even if you know what's going to happen.

  • W4TSON

    Honestly, it's hard watching you guys play games. I mean if you played this game on XBLA it should not have been a stretch for you to remember what you were supposed to do. I haven't played this game since it came out either & it wasn't hard for me to remember what I was supposed to do. Kinda makes me wonder how much you actually play games Brad.

    • Jesse7277

      They both made clear that one of them had never played it and one of them played it a little 3 years ago. It honestly makes me wonder if you actually watched the video. Be less of a douche.

      • themostunclean

        +1 Douche

        Carrying on a conversation while playing a game you barely remember isn't that easy. Add the mentioned lack of audio cues for the puzzle and its even harder.

      • SumoSplash

        He may be a Watson, but he sure isn't a Sherlock!

      • Jesse7277

        Bazinga

    • Matthew Rossman

      I actually have to agree with this. Sure it's hard playing games without audio and that you haven't played in a while, but it's really not that hard to remember basic opening gameplay, especially when a lot of the starting puzzles require just basic logic. All the while, Brad's laid back demeanor just made me kind of cringe. I won't judge if that's how he wants to play the game, but videos like these affect people's perspective on the game, and in the end it makes the game look bad.

      • heresandypandy

        How did it make the game look bad? Take things a little less seriously, these TA Plays videos are for entertainment, not review purposes

      • Matthew Rossman

        The TA plays videos sometimes (including this case) are the first gameplay revealed of an iOS game. It really does affect people's opinions on the game. I don't know about this video specifically, but on other ones people have commented on whether or not they will buy the game based of how they portrayed the controls to be.

      • themostunclean

        I just thought it was funny and entertaining. They constantly make fun if how bad they're sucking and I love self-deprecating humor.

        Plus they make me feel great about my own gaming ability : )

      • Jesse7277

        Because he should be super serious when playing a game? Cause GAMES are supposed to be super serious?

      • Matthew Rossman

        Look at the last sentence of my post :)

      • Jake7905

        Relax, it's a video game, they're not reviewing "Crime & Punishment". A little light hearted fun is always welcome.

  • davidonabus

    Fantastic game. Instabuy so I can enjoy it again on my ipad. I feel it's better suited for the ipad anyhow.. not exactly sure why. Now, if only they would port, "Thomas Was Alone".

    • Jesse7277

      I just beat Thomas was alone on a psvita. That game would be great on iPad.

  • denisvjcr

    I'm so excited to play this game that didn't watch the video, don't want any spoiler :) .

  • grits

    I think it was cool he went In blind without looking stuff up ahead of time. It's one of those games were sometimes the simple stuff eludes you. I thought it did a good job presenting the game and did not show too much. If I had never played it before I would be highly intrigued.

  • star-affinity

    On the PS3 where I initially played the game I remember it was possible to make the boy move at different speeds using the analogue controller. I guess that's not possible here? Not that I think it's required. Anyway, nice to see the game on iOS! I emailed the developer about it last year, and I guess I wasn't alone. :)

    • Matthew Rossman

      Well you move by sliding your thumb. So I don't see why analogue control wouldn't be how it works. Slide your thumb slightly, you move slowly. Slide it a longer distance and you go full speed.

  • Tatiana

    I had many bursts of laughter at this one. Thanks guys. Love these types of games that have a gorgeous art style with a unique puzzle aspect.