Podcast-Illustration-0121On this week's SPECIAL episode of The TouchArcade Show, Jared and Eli sit down with me to talk about the games they saw on the floor of E3 2013. This is a shorter show for a couple of reasons, the biggest being that we wanted to cut down on the amount of noise we'd be forcing ya'll to listen to. You see, during E3 Los Angeles becomes an Internet black hole. We couldn't use Wi-Fi or a LAN because the signal sucked so bad, so we had to talk to each other via the phone. And phones, as you know, don't sound so great for podcast purposes. Next week, however, we'll talk about E3 as a whole and touch on crap we couldn't get to this week.

Overall, I think this was a pretty good show despite it's length. Give us a listen by clicking one of the links below or, hey, subscribe to us on iTunes or Xbox Music. This method is actually cooler since the downloads come instantly and in the background.


iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-108.mp3, 16.4MB

And here are your show notes:



  • Harry Ballsachs

    Telling me this podcast isn't phoned in regularly?

    • sawyer4325

      It's normally Skype or something, they legit called in with their phones...

      • Harry Ballsachs

        I'm afraid you missed the joke, my friend.

  • sawyer4325

    AC:NL is a sweet game! I convinced a friend to get it, but he thinks it's boring...

    Can't wait for the new zombie highway game! 😀

  • phonecats

    blue tooth sex dice + ipad fleshlight case = ____________?

  • swarmster

    The camera-texture API is kind of neat. I would think, though, a better example wouldn't be seeing yourself on some in-game TV channel, but say, seeing your reflection on the glass of some in-game window/screen. Think like Metroid Prime showed you Samus' face when there was a big explosion or glow. Could be a neat immersion trick (assuming its not super power hungry and/or can turn on and off quickly).

    Or, because this is secretly what I want to see, a horror game. You're looking in a mirror, seeing yourself, and then the game renders a creature right over your shoulder! lol

    As for the controllers...I'd honestly be surprised if they get much support. I could see a company like Gameloft maybe, since they can just throw a couple interns on whatever the feature of the week is, but from what I've heard even people that would consider buying one (a very small percentage of people with iOS devices) have essentially no intention of always carrying it around. And that's where a lot of gaming happens - around. So I'd feel really bad for the developer that prioritizes physical controls at the expense of the best touch controls they can come up with, but if controller support isn't strong, is it worth buying?

    It seems like it could end up similar to any console accessory: useless unless built-in.

  • http://www.youtube.com/MetalJesusRocks Metal Jesus Rocks

    Really glad to see Deus Ex being kept alive, regardless of platform! Love the series and this will be a Day 1 purchase for me.

  • daniel schroeder

    Top notch, as usual. Didn't even notice quality issues, so Brad must be doing a good job. Jared, you made a mistake in passing up the Rift. It's game changing, and I've only played two demos with it.